Dragon Age: Inquisition - Nov. 18

i get ya, you paid for it so felt you had to finish it :)
i am loving DAI, but i would have liked to have had 2-4 player co-op for the campaign, other than that, one of the best RPG's i have played to date.

Eh,I'm just being a sourpuss. Later when I reminicend about it I'll probably discover in retrospective that I love it. ;)
 
Whats the point of buying horses anyway, other than cosmetic? Or songs?

Faster travel, I suppose. I never used them much. Although they might've come in handy in a place like the Hissing Wastes, I usually found travel by foot just fine.
 
Faster travel, I suppose. I never used them much. Although they might've come in handy in a place like the Hissing Wastes, I usually found travel by foot just fine.
I use horse to fast travel. Its given as a quest, of course, so you do not have the buy the first one.

My question is why buy horses from the stable in Skyhold.
 
I use horse to fast travel. Its given as a quest, of course, so you do not have the buy the first one.

My question is why buy horses from the stable in Skyhold.

Oh, I would guess it's just appearance. Some people like riding around on weird-looking creatures. Maybe some of the horses are a little faster, I'm not sure.
 
Hahaha, they got some nice references....i guess is the right word, to Plants VS Zombies: Garden Warfare. It's a book in Crestwood called: Plants vs. Corpses and it has words like Garden Warfare in it, chomped (Chomper), garden and graveyard as one word and about possessed vegetables with helmets and stuff, really cool!
 
Wait,I didn't saw that bit after the credits. So Solas was the god Arlathan all along?
 
Made it to level 23. That's probably as far as I'll get, level-wise. The next level requires 72K, and I probably couldn't reach that, even if I did everything else in the game.

People love this game it seems. Can't wait for a good sale.

Some do, some don't. I'd give it an 8.5 or so myself. It's good, not great. Whether you like it or not depends a lot on whether you enjoy in-depth RPGs and don't mind some tedium in the form of fetch quests and inventory management. Also, the people who like it seem to get into the characters and storyline. If those don't hook you on some level, you're not going to enjoy it.
 
I have spent so many hours simply exploring and doing sidequests, it totally demolishes DA2 in the most ridiculous ways and i have yet to do and see a lot in the story too. Absolutely loving this game. You only have to explore one of the big areas and you just SEE that lots of time was spent on this, whereas every damn location in DA2 looked bland, boring, simplistic.....lifeless. Environments are very detailed and most looked great, nice weather effects, even though it's not a dynamic weather system. I think i consider THIS to be the true sequel to DAO, simple as that. :)

Plenty of people see it as a given that Witcher 3 is going to be the much better game....i however am really not that sure about it. Honestly did not expect to love DAI this much. Then again...who cares if Witcher 3 is better or not...i am SO getting both anyway.

ah man..that moment when you see a enemy in DAI and it makes you go ''OH s***''. But then you see your teammates owning the s*** out of him, lovely!!! Yeah, spending some time giving the right equipment to them, upgrading it AND the right abilities, definitely pays off. In this case the enemy was a huge ass spider, looking all scary and menacing...but...the poor boy never stood a chance against my two mages, hahahah.
 
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Wait until you have to pick up your 87th shards, & 34th letters....There are many mandate quests before a good one.

Hats off to people who actually reads the notes & letters. I just couldn't pull myself to do it.
 
BTW,I could never collect enough shards to open the final door in the Oasis,what gives? I collected EVERY SINGLE shard in all the other maps.
 
Wait until you have to pick up your 87th shards, & 34th letters....There are many mandate quests before a good one.

Hats off to people who actually reads the notes & letters. I just couldn't pull myself to do it.

Oooooh i picked up a s***load of those already, but i am not bored of exploring yet. Actually i spend more time exploring and doing side quests than focusing on the main quest so far. I dunno man..maybe i dont mind these fetch quests much in this one.

I actually have done several quite cool side quests too man. Most of the time i just go visit a location, i barely check the map and just explore around and i'll see what comes on my path.
 
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You only have to explore one of the big areas and you just SEE that lots of time was spent on this, whereas every damn location in DA2 looked bland, boring, simplistic.....lifeless. Environments are very detailed and most looked great, nice weather effects, even though it's not a dynamic weather system.

Yeah, I really enjoyed exploring the environments. One of the best parts of the game.

ah man..that moment when you see a enemy in DAI and it makes you go ''OH s***''. But then you see your teammates owning the s*** out of him, lovely!!! Yeah, spending some time giving the right equipment to them, upgrading it AND the right abilities, definitely pays off. In this case the enemy was a huge ass spider, looking all scary and menacing...but...the poor boy never stood a chance against my two mages, hahahah.

Yeah, the AI does a pretty good job in this game. As long as you spend the time to equip them right, they hold their own. They can be fun to watch, sometimes.

Wait until you have to pick up your 87th shards, & 34th letters....There are many mandate quests before a good one.

Hats off to people who actually reads the notes & letters. I just couldn't pull myself to do it.

Unless it was clearly important that I read the note, I would typically just read the first sentence and then move on unless I was interested, which most of the time, I wasn't. I don't get into all the background lore the way some people do.

BTW,I could never collect enough shards to open the final door in the Oasis,what gives? I collected EVERY SINGLE shard in all the other maps.

Really? That's no good. I'm about 10 shards away from opening that final door. I may not bother, if the quest is that demanding (requires every shard on every map) or glitched. ... At least those doors made the shard collecting meaningful.
 
I partly agree with that. There is a s***load to read in this game, plenty of times it kills my vibe to start reading a wall of text about what is what in this location, the history etc...so i just skip it. But i do intend to read it in the codex sometime. Some stuff is quite interesting though. I do read journals, diaries and things like that are maybe part of a side quest. Or like yesterday, the book that was clearly a PvZ Garden Warfare easter egg.

And then there are Varric's stories which i really will read sometime soon. Skyrim had many books and things too, and i read several of those. There's definitely great stuff in here. I really love it and appreciate the effort from the developer. Yet another thing that shows how much work was put into this.
 
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Yeah, they clearly took their time with this game, and they put a lot of effort into it.

I think I'm done. I played about 12 hours past the end of the story, and I have finished every quest that I want to finish. I have collected my last shard, turned in my last creature research item, and said my last words to party members (kind of sad, since I spent so much time with them). I am leaving some fetch quests undone and some dragons unkilled. I'm going to put the game on the shelf until the DLC arrives.
 
Something about this game keeps pulling me in. I have other games to play from the holiday, yet I'm spending 99% of my time with this. I'm not even a big RPG fan.
 
I killed my very first dragon just now. She was called Northern Hunter in Crestwood. I am level 15 but boyyyyyyy this girl was tough to defeat though. We managed to hurt her a bit but soon my teammembers kept dying, except for Varric and me, and eventually we killed the bitch. Oh man...slaying a dragon in this one is much nicer than Skyrim. I mean in terms of the feeling of having accomplished something.

Her last moments, lol:

http://xboxclips.com/MosquitoSmasher/efa6ec2f-30c5-4e36-a535-005a6957442f
 
I killed my very first dragon just now. She was called Northern Hunter in Crestwood. I am level 15 but boyyyyyyy this girl was tough to defeat though. We managed to hurt her a bit but soon my teammembers kept dying, except for Varric and me, and eventually we killed the b****. Oh man...slaying a dragon in this one is much nicer than Skyrim. I mean in terms of the feeling of having accomplished something.

Her last moments, lol:

http://xboxclips.com/MosquitoSmasher/efa6ec2f-30c5-4e36-a535-005a6957442f
The Dragon at Hinterland is of lower level (level 12) , you should also try defeat it, if you have not already. You can laos try the High Dragon at the Western approach (level 14).

Get the 4 potions extra war room perk (if you have not already) , it makes your life easier.
 
The Dragon at Hinterland is of lower level (level 12) , you should also try defeat it, if you have not already. You can laos try the High Dragon at the Western approach (level 14).

Get the 4 potions extra war room perk (if you have not already) , it makes your life easier.

I tried to kill him afterwards, but he owned me and my team. Must have been that we didn't have any frost weapons, otherwise i don't know why.

Anyway...so many hours into this game and so far i didn't have any problems. But now today three times in total it crashed on me and it was always at the exact same place. It happened when i went to character record screen, when i chose it..it just crashed back to Xbox Home. I hope this won't occur more often...i HATE crashes. Especially because you never know when it will happen again.

Ok i don't get this.

The dragon yesterday turned out to be much easier than the Fereldan Frostback...and it wasn't bad equipment or anything. In fact...i had created a dragon slaying rune for my Deadly Mace, it did +20 damage vs dragons. So i was like....ooooh let's go kill that dragon now. But for some goddamn reason his health drained insanely slow. Much slower than yesterday when i was not using a weapon with a dragon slaying rune. What the hell?

Also...this dragon was vurnerable to cold...varric was using frost arrows and the others were using weapons with great dps in general...but i barely noticed it. :S
 
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As much as I love playing this game (specifically the combat), I find exploration pointless. Mind you, that's all I've been doing (picking up herbs and mining stones) besides the side quests which consist of finding some random person's lost ring or searching for a lost friend who is already dead. I've just begun playing the main quest and, wow, I am almost done with it already. :-\
 
Reviews said the main quest was around 20 or 30 hours, for a main quest i find that quite alright. Skyrim can be completed in much much less time.
 
I enjoyed most of the exploration. The loot wasn't great, but I liked the scenery. Hissing Wastes in particular was fun to roam around. Emerald Graves and Emprise de Leon, too.

Main quest seemed beefy enough to me. 20 or 30 hours sounds about right. And it was a pretty good story, as far as these stories go.

I find the game requires a lot of initiative on the part of the gamer for pace-setting. That is, the gamer has to be aware of what particular side activities interest him, which of the lines of sidequests are worthwhile to him, and when to progress the main quest. I suspect that some people get the mix wrong and end up spending too much time doing things they don't enjoy.
 
Whats the point of buying horses anyway, other than cosmetic? Or songs?

Horses etc. are pointless. It'd be nice if the search option wasn't disabled when mounted on a horse or creature. My character is a warrior so I use the "Charging Bull" attack as a running feature in the game. It's much faster.
 
Truth be said,without spoiling anything,the main villain is more underwhelming than the villain from Thor 2. You don't even get to have much of an exchange with him,which is puzzling considering how the villains from prior Bioware games always had a good monologuing scenes. You NEED a good monologuing scene.

 
I enjoyed most of the exploration. The loot wasn't great, but I liked the scenery.

The loot system is really my biggest gripe with the game. I feel the only reason I bother opening up loot chests is so that they don't "ping" when I search in an area. At least so far most of the loot has been throw away type stuff. I seem to get a million different rogue daggers, none of which I ever use since my character is not that class and I usually use Varric who can't use them either. I still am forced to search for that tiny chance that I come across one of my characters can actually use. Money is also completely useless as well. I pick it up simply because... money, yet I have not spent any of it my entire time playing.
 
The loot system is really my biggest gripe with the game. I feel the only reason I bother opening up loot chests is so that they don't "ping" when I search in an area. At least so far most of the loot has been throw away type stuff. I seem to get a million different rogue daggers, none of which I ever use since my character is not that class and I usually use Varric who can't use them either. I still am forced to search for that tiny chance that I come across one of my characters can actually use. Money is also completely useless as well. I pick it up simply because... money, yet I have not spent any of it my entire time playing.

I agree with all of that, Kerosene. Loot and money is pretty worthless. I kept picking stuff up just by reflex, but it never really got me anything. Well, I picked up a couple of good weapons and pieces of armor, but that was less than 1% of what I picked up during the game. Most of it was just an exercise in sorting and selling, which yielded a pile of money I had no use for.
 
This write-up is about the current status of many ‘open world’ games, and how Bioware’s latest game Dragon Age: Inquisition tries to avoid the flaws of contemporary open world games through the means of narrative and character development.

A Far Cry Syndrome

The term ‘open world’ is the zeitgeist of modern AAA games. Once a term used to describe Grant Theft Auto and The Elder Scrolls series of games, nowadays everybody promises a big, open-ended, never-ending world for players to explore and interact with. The trend started in the last generation, with several developers and series rising to prominence through the charm of the vast world inside the game.

One developer, in particular, was successful in this trend: Ubisoft Montreal was already a successful game developer known for Splinter Cell games, but it was a big world of Assassin’s Creed games that made Ubisoft a household name for casual gamers as well. After a commercially successful yet somewhat critically mixed debut, the sequel Assassin’s Creed 2 and its spin-off Brotherhood well-established a formula of open-world AAA games. Many other games that previously had a closed game design were to follow this formula.

However, few developers enhanced or modified this formula enough, even (and especially) the original developer itself. This culminates in what I call a “Far Cry syndrome”. It is a term I made myself for games that applied Assassin’s Creed formula without thinking about it enough. It ends up with one very consistent flaw in game design: An open world game is initially entertaining and big, but you get bored of it way before the endgame. The game that best describes this problem is, of course, Far Cry 3.

So, what is wrong with the critically and commercially successful Far Cry 3?

- A checklist-based game design that never come together

There are a lot – and I admit, A LOT – of things to do in a contemporary open-world games. In FC3, you can drive cars and bikes, hunt animals, collect items, occupy enemy fortresses and radio towers, and there are no shortage of these activities. However, you never get a good reason to do these activities, other than that you do this for fun. Why would local militia with armed forces ask a completely inexperienced American protagonist to hunt some animals for them? Exactly what are you delivering in your ATV, and why are there checkpoints and time limits for them? And above all, what is the connection between disabling radio towers and clearing out the map? Is the radio tower equipped with EMP or something?

These are gameplay elements that made sense in other open world games like Red Dead Redemption and Assassin’s Creed 2. RDR made it absolutely sure that you are in a Wild West and you are never safe outside of a civilized world, so all the hunting and salvaging made sense. The whole Assassin’s Creed series forms its saga around this memory scanning device called Animus, so tower occupation has the concept of memory synchronization attached to it. FC3 borrows these designs, which in itself is nothing wrong. Problem is, the game does not give enough reason for these systems to exist in the world. They are there just because it has to be there.

These elements are loosely tied together with RPG-like skill tree system, but this only gets you so far. At first, all these unrelated elements give you new skills and unlock new gameplay elements, and this is enough of an incentive for players to go on with the game. The more you do, the more empowered you are. Around halfway through the game, however, you already have all the skills you need, and then you end up with questions: Why am I doing these things? How does this make sense in the game world?

ncDgzo5.jpg

Of all these characters, how many do you still remember?​

- Generic world that does not motivate players

Which leads us to the next problem. I briefly checked how animal hunting made sense in RDR and tower sync in AC2. Likewise, the best way to give gameplay elements a proper reason and context is a narrative. But the narrative of FC3 never succeed in that, and it just does not grab player’s attention. Frankly, it is so boring and generic that players remember almost nothing about it, other than there was some neurotic crazy guy at the center of it. You are a typical American trying to save your friend, and while doing so you get corrupted by the taste of violence and the power it gives you.

Even worse, this storyline is not connected to the game world at all. People criticize The Elder Scrolls series for having a boring storyline, but at least Bethesda makes sure that the story explains something about the game world. None of the plot points of FC3 has anything to do with resistance forces that have been fighting the bad guys even before you arrived at the island, or why you should help these locals hunting animals and delivering stuffs. As much as the narrative is boring, the whole game world has no characteristics.

Even worse, the main quest in an inferior version of what you do outside of it. The best moments of FC3 are in killing enemies in your own style and developing your own gameplay moments, but the main quest ignores all of that and makes you go through rail shooting sequence, full-on assaults, or a highly scripted stealth sequence. Also, because characters are one-dimensional and forgettable, all of the activities in the main quest serve no purpose for the player. There is no reason for you to complete these main quests, other than for the sake of completing the game.

In the end, it becomes so evident that the world in the game is “just a game world” made to satisfy your needs for fun. You do not care about it because it is just an arbitrary world comprised of unrelated activities, supported by the fact that there are no real humans inside it. There is no reason for you to care about the world in the game, and once the fun is all gone, there is no reason to go back to it. And the fun will last only for a moment.

ytT9EGp.png

Wow, another area of the same size! - And of the same old thing.​

- Sudden loss of interest in the second half of the game

The side activities that keep you busy eventually lose steam by the time you are halfway through. This is the reason I insisted on “Far Cry” syndrome instead of Assassin’s Creed: the transition to the second island in FC3 is a breaking point to a lot of players. The first island alone is pretty big, but then you reach an even bigger and more challenging second island halfway through … which is filled with exactly the same kind of activities. Even when you get a new area which is supposed to give you new experiences and opportunities, it is exactly the same thing. This moment can come at any time, but with FC3 the transition to the second island painfully signifies this.

At this point, the whole game starts to feel repetitive. You are doing all kinds of unrelated activities for reasons you do not know, and while RPG elements keep you awake for a while, at one point you become strong enough that you do not care about it anymore. You might want to turn to the main quest, but gameplay-wise they are even more boring than the tired side activities, and narrative-wise you do not know who is who and why you should care even when you are more than halfway through.

In the Far Cry syndrome, the world inside the game is nothing more than a playground or a theme park. You do countless unrelated activities for fun, and once the fun wears out, you get out of it. That is the end of the game, not the end of the main quest, and the end usually comes earlier than the game expected.


Open World Games: Consuming a Playground

This “Far Cry syndrome” perfectly sums up every single Ubisoft open world game since 2012. You keep finding and conquering posts or towers that somehow open up the map, earn currency to spend it for a lot of useless things, collect collectibles for reasons you do not know, etc. And you repeat, and repeat. Whether you play a cyberthriller whose protagonist is a hacker, or a racing game where FBI agent goes undercover inside a racing gang, you do almost exactly the same thing for no good reason, with a main quest that is boring and forgettable in both gameplay and narrative. When you get tired of all the activities, or when you consume all of these contents, you just throw it away. While I made it sound like all of this is solely Ubisoft’s fault, open world games of the past have shared similar problems. The Elder Scrolls 4: Oblivion was comprised of repetitive warp gate closing and various fetch quests, for example. It is just that Ubisoft Montreal in particular never really bothered to solve the problem because their games sold so well.

Still, many Ubisoft open world games are successful, so many games benchmark them, suffering from the Far Cry syndrome to a varying degree. One game that employed open world design yet was a far cry from Far Cry syndrome (pun intended) was Grand Theft Auto V, but Rockstar’s almost on-rail approach to the main quest and storytelling makes it (maybe also Red Dead Redemption) an exception when we talk about open world videogames. A similar case would be Batman: Arkham City, which maintained the tight environment of Arkham Asylum and kept everything as story-based as possible. When the game got bigger in a different hand, however, Batman: Arkham Origins severely suffered from the Far Cry syndrome. Riddler Challenges felt like a chore, the side quests got repetitive, and the main quest written by the creative team of Assassin’s Creed 2 and Far Cry 3 was incredibly tepid and clichéd when compared to Paul Dini’s tightly paced script of the first two games.

Last year’s acclaimed Middle Earth: Shadow of Mordor is also a victim of Far Cry syndrome to some degree. Admittedly, the main storyline of Shadow of Mordor is far better than other victims of the syndrome, with all of the main characters being more likeable than I ever expected. The much-praised Nemesis system also gives enough context to everything you do. But Shadow of Mordor stumbles on world building does not overcome its repetitive nature. By the time you reach the second area, you realize that new Uruks will fill the shoe of those you beheaded, and they will be the same sickening creatures that you killed already, though with different names. It is just another world full of scumbags, albeit with higher difficulty. In the world filled with sickening respawning enemies and not much more than that, it is easy to get tired when you start again from the flat in the second area, just like FC3. (That said, if the game gave the outcasts a more human angle, it might have been a truly living and thriving world.)

eGRovLA.jpg

This, while acknowledging Far Cry syndrome, is not a solution to it.​

Others like Saints Row 4 or Sunset Overdrive directly make fun of the syndrome, by unabashedly admitting that the game world is made just for the player’s fun. At one point of the main narrative, characters of both games revel in the fact that the whole game world turns out to be theirs to play with. This breaking of the fourth wall not only makes fun of the generally self-serious tone of aforementioned games, but also unearths the core of the Far Cry syndrome by telling us that “it is just a game”. While this approach is hailed as an antidote to all the generic open world games in the market, they are not the answer to the playground approach that is at the center of the Far Cry syndrome. Far from being an antithesis, these games even admit that what they they offer to players is merely a playground to enjoy and consume. I like these comedic open world games, but they are rather a Far Cry syndrome stretched to the extreme to give it a fitting tone.

(continued in next post)