Ghost of Tsushima - Directors Cut Rated By ESRB For PS4/5

Just finished the main storyline of Iki. Took a hair under 10 hours. Now on to explore more of the island and finish the other stuff on the main 🤩
 
New update. Haven't experienced any game crashes or anything but good to see they are vigilant in pushing these out.

Ghost of Tsushima 2.06 patch notes (2.006) – August 23, 2021
Fixed some game crashing bugs.
Addressed missing audio issues.
Added general stability fixes.
Performance and gameplay improvements.
Other minor under the hood fixes.
 
I'm surprised they still haven't patched the issue where the black levels in HDR can't be adjusted using the PS4/PS5's internal HDR Calibration tool. You either have to raise the brightness level in game or via your display, and wash a bit of the HDR out.

Lazy or confounding HDR implementations that never get fixed have become one of my biggest annoyances in gaming.
 
I'm surprised they still haven't patched the issue where the black levels in HDR can't be adjusted using the PS4/PS5's internal HDR Calibration tool. You either have to raise the brightness level in game or via your display, and wash a bit of the HDR out.

Lazy or confounding HDR implementations that never get fixed have become one of my biggest annoyances in gaming.

Yup, I had to raise the brightness in game to my liking.
 
  • Agree
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I think the Persona (5) Royal re-release didn't cause a stir because it added so much to the original package. From what I've read and watched there's dozens of hours of additional content like new storylines, added abilities and new playable characters. I didn't double dip simply because I spent over 130hrs in the original and want to get to other games before I'm locked into a few months worth of gaming with Royal.

The same can't be said for this DLC/Upgrade. The game looks pretty much like it did on the PS4 Pro. That's not a shot at the game but rather praise for it looking and performing as well as it did on last generation hardware. And from what others have said about the length of this new DLC its worth about 10-12 hours of new content which seems fair. Sony is getting too greedy and should have only charged with the new additional content and not the miniscule graphical upgrade.

As far as the new content goes I've only played a couple hours so far. The combat seems to be more challenging at least until I was able to remember the controls and to use my upgraded Ghost Weapons/Gadgets. After that I was back to dominating while being outnumbered. Its a lot of fun though and I really like the new Horse ability. I've used it a lot and it just doesn't get old. I haven't done any duels yet, those were my favorite part of the base game.
 
  • Agree
Reactions: u2popmofo
I think the Persona (5) Royal re-release didn't cause a stir because it added so much to the original package. From what I've read and watched there's dozens of hours of additional content like new storylines, added abilities and new playable characters. I didn't double dip simply because I spent over 130hrs in the original and want to get to other games before I'm locked into a few months worth of gaming with Royal.

The same can't be said for this DLC/Upgrade. The game looks pretty much like it did on the PS4 Pro. That's not a shot at the game but rather praise for it looking and performing as well as it did on last generation hardware. And from what others have said about the length of this new DLC its worth about 10-12 hours of new content which seems fair. Sony is getting too greedy and should have only charged with the new additional content and not the miniscule graphical upgrade.

As far as the new content goes I've only played a couple hours so far. The combat seems to be more challenging at least until I was able to remember the controls and to use my upgraded Ghost Weapons/Gadgets. After that I was back to dominating while being outnumbered. Its a lot of fun though and I really like the new Horse ability. I've used it a lot and it just doesn't get old. I haven't done any duels yet, those were my favorite part of the base game.

New character Kasumi, new school semester and palace, new Kichijoji area and quality of life improvements. Not sure how much longer the new content is, I still have to beat the first one 🤣

 
He mentioned that his goal was to stress test the engine as much as possible and that was the only way he found he could drop the locked 60. He then emphasizes that this isn't what you would see in normal gameplay so no need to worry for any drops.
I don't get the point of doing that though, they should only worry about testing the gameplay portions not worrying about photo mode where most of the time there is no framerate because it's frozen on a single screen. Their photo mode is a bit different because it allows things to remain animated in the environment but most of them don't. It just seems like a silly thing to waste time doing when it has no relevance to the actual gameplay.
 
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Just beat the first act. I've done all of the side missions that I've found so far although there are a few places I haven't done in the first region so might be more in those areas. Question though... any chance I get the ninja looking armor any time soon? I have a mission to get Sakai family armor but guessing that isn't it.
 
Just beat the first act. I've done all of the side missions that I've found so far although there are a few places I haven't done in the first region so might be more in those areas. Question though... any chance I get the ninja looking armor any time soon? I have a mission to get Sakai family armor but guessing that isn't it.

Which is the ninja looking armour?

The Sakai Clan one is good too, need to fully level that and the Sakai samurai sword for that trophy :p
 
Which is the ninja looking armour?

The Sakai Clan one is good too, need to fully level that and the Sakai samurai sword for that trophy :p
I guess it's just called ghost armor lol. But it's in a few images in game including the Ghost section on the techniques page.
 
I guess it's just called ghost armor lol. But it's in a few images in game including the Ghost section on the techniques page.
You'll get it in Act 2 (towards the end if I'm remembering correctly). You could power through the story and then once you get the Ghost armor, do all the side stuff in the second region.
 
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Alright Act 2 main mission Ghost of Yarikawa...

holy hell what a great mission. Just cutting throw tons of enemies and then Jin ends up a mad man killing the leader and unlocking Ghost stance. Love the rage he is showing the change from honorable samurai to someone that just wants to kill all the Mongols.
 
I think they may have finally fixed the HDR Adjustment tool Black adjust bug, I seem to be able to lighten up the blacks in game using the systemHDR adjustment now (hopefully I'm not just seeing things!).
 
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I did what I said I wouldn’t do. Bought the Director’s Cut.

idiot hitting GIF
 
I dunno WTF happened, but I applied the latest patch that added that rivals mode, and now my iki expansion progress has been wiped. I have none of the armors / charms etc, and the mission to start the DLC is available again. I had beat the iki story already, I still have all the trophies I'd gotten...
 
Progressing further in the story there are a few things I find annoying. In no particular order, that includes enemies that warp slide attack you after you've rolled away, archers that can see you through walls and just appear to have tracking arrows as well, and being attacked either while, or immediately after you are stuck in an animation. I have especially noticed this one after unlocking Ghost Stance which of course is reset after being hit.
 
Got to Act 3 last night. Ghost armor is cool but need to find a place to upgrade. Have so many supplies ready lol.

Also noticing my new controller, which I replaced my original with as it had something loose inside, has terrible stick drift in left analog. Thought maybe it was the game, because the issues I had got progressively worse as I played. For example pushing up on the stick he would only walk and not jog. If I moved the stick in another direction and then up it would work. Annoying but usually just closing the game seemed to work. Last night noticed pushing left the turn speed was really slow. Today though stick drift to the left is severe. I found compensation for it in the menu so that helps until I can buy a new one. Hopefully Sony warranty is decent and I can find proof of purchase to get this replaced.
 
Completed the DLC and it was short but sweet. The Shaman enemy type made things interesting until I had enough of their crap and started prioritizing them as the first victim in every battle, lol. The Bloodborne armor dye was a nice Easter Egg but there's a way better set to get from a quest line that makes you a Perfect Parry God, its so good.
 
Completed the DLC and it was short but sweet. The Shaman enemy type made things interesting until I had enough of their crap and started prioritizing them as the first victim in every battle, lol. The Bloodborne armor dye was a nice Easter Egg but there's a way better set to get from a quest line that makes you a Perfect Parry God, its so good.

Yeah, the Sarugami armour is so good because it helps extend the Perfect Parry QTE and also you get more resolve and can attack up to 3x against the enemy.
 
I bought this game when it first came out and gave up after the first mission because I died so much and quit. Now I have the PS5 directors cut and started new. I already got past where I couldn’t get past before. The Water Stance to take down shields and stealth to assassinate has helped tremendously as is learning to roll like a mother f***er and parry.
 
I bought this game when it first came out and gave up after the first mission because I died so much and quit. Now I have the PS5 directors cut and started new. I already got past where I couldn’t get past before. The Water Stance to take down shields and stealth to assassinate has helped tremendously as is learning to roll like a mother f***er and parry.

Even on easy mode? 🤔
 
Beat the game over the weekend and got the platinum as well. Will take a break and come back to Iki at another time. Can't think of other games from last year that I played, but either way going to assume this is easily GOTY for me and maybe best PS4 game as well. Quite an amazing story and great combat.

The one negative I will give it is what I have noticed with several other recent games I've beaten including Super-Man 1. It seems like devs decide to make games more difficult at the end by resorting to cheese. For example I noticed the red unblockable attacks by enemies giving them a warp mechanic. Even with me rolling out of the way they are warping towards me. Also, there are like 2-3 enemies shooting arrows at me so I'm spending more time rolling to dodge those, or just have to start the fight running after them while dodging all the fat ass Mongols that have as much speed as me, even when they have the giant human size shields lol. Spider-Man was the same at the end where you're dodging snipers, regular guns, jet pack joyriders etc.

As for the choice at the end:

I went with killing the uncle as that was his wish. Reading up on the choice it doesn't seem like much outside of that option being the samurai path supposedly.

Oh and one other memorable mission in act 2 for Yuriko:

No lie cried during this when she's asking what Jin sees, and when he returns the question to her there is no answer as she has passed. And to make matters worse I bowed on her grave at the end and a bunch of pink flower petals fluttered away.
 
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Beat the game over the weekend and got the platinum as well. Will take a break and come back to Iki at another time. Can't think of other games from last year that I played, but either way going to assume this is easily GOTY for me and maybe best PS4 game as well. Quite an amazing story and great combat.

The one negative I will give it is what I have noticed with several other recent games I've beaten including Super-Man 1. It seems like devs decide to make games more difficult at the end by resorting to cheese. For example I noticed the red unblockable attacks by enemies giving them a warp mechanic. Even with me rolling out of the way they are warping towards me. Also, there are like 2-3 enemies shooting arrows at me so I'm spending more time rolling to dodge those, or just have to start the fight running after them while dodging all the fat ass Mongols that have as much speed as me, even when they have the giant human size shields lol. Spider-Man was the same at the end where you're dodging snipers, regular guns, jet pack joyriders etc.

As for the choice at the end:

I went with killing the uncle as that was his wish. Reading up on the choice it doesn't seem like much outside of that option being the samurai path supposedly.

Oh and one other memorable mission in act 2 for Yuriko:

No lie cried during this when she's asking what Jin sees, and when he returns the question to her there is no answer as she has passed. And to make matters worse I bowed on her grave at the end and a bunch of pink flower petals fluttered away.

Yeah it is such a great new IP and game by Sucker Punch. Story, gameplay, graphics, fun factor all staples of a GOTY right in there.

You must have been playing this night and day to platinum it so quickly. Didn't you just start this game like 1-2 weeks ago 😳
 
Beat the game over the weekend and got the platinum as well. Will take a break and come back to Iki at another time. Can't think of other games from last year that I played, but either way going to assume this is easily GOTY for me and maybe best PS4 game as well. Quite an amazing story and great combat.

The one negative I will give it is what I have noticed with several other recent games I've beaten including Super-Man 1. It seems like devs decide to make games more difficult at the end by resorting to cheese. For example I noticed the red unblockable attacks by enemies giving them a warp mechanic. Even with me rolling out of the way they are warping towards me. Also, there are like 2-3 enemies shooting arrows at me so I'm spending more time rolling to dodge those, or just have to start the fight running after them while dodging all the fat ass Mongols that have as much speed as me, even when they have the giant human size shields lol. Spider-Man was the same at the end where you're dodging snipers, regular guns, jet pack joyriders etc.
Its a really good game. But I didn't see the uptick in difficulty as a negative or that there were cheesing me, haha. At that point of the game its assumed that the player has a firm grasp of the more advanced combat mechanics. I don't think you're supposed to roll out of the way of those strikes but rather perform a perfect dodge to evade and get a quick hit in. And my dude, it sounds like you forget about the smoke bombs which could be used not only to chain assassinate enemies in your path but also disorient enemies so you can track down and behead the archers first.

I felt the same way about Spiderman, combat encounters get super hectic towards the end and if you don't have the reflexes and use all the tools in your kit you're going to have a hard time and won't look as flashy as a Spider can. :txbcool: