Graphics Discussion/Comparison Thread, v. 2

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Yeah, and when you are talking pixel density, the differences are happening at a micro level. You can see it, but it's not very significant. You are still getting all of the detail. If you have to squint, or if you have to have it side by side, it's not an issue, imo.
Exactly comparing by area is a little misleading and sort of jaw-droopingly obvious. You have to compare the stills side by side and then you need a microscope since it isn't that big a slap in the face as comparing area.

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I know you're trying to be funny but that's not how it works. Unfortunately that's how some people think it does work.

How some people think it is.
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How it is in reality.
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Even then , the green and blue rectangles when viewed on a TV would be scaled identically, so they'd be the exact same size. A true comparison would be the green overlayed on top with 44% of the blue pixels equally spaced on top.
 
Exactly comparing by area is a little misleading and sort of jaw-droopingly obvious. You have to compare the stills side by side and then you need a microscope since it isn't that big a slap in the face as comparing area.

iZUB0VgplbRBy.png

WOW..what a stupid comparison. You do know the round time is different, right? and thus the comparison is void.
 
WOW..what a stupid comparison. You do know the round time is different, right? and thus the comparison is void.
my bad, forgot the round time and "hardcore" gamer factors...
 
Oh no. Another one of these threads? I thought we agreed that nothing can top Ryse at this moment. Well, until Crysis 4 is released.
 
I don't think blowing up images to show resolution differences is a bad thing. After all, you'll have a blown-up image when you view it on your big 46" TV, assuming graphics naysayers aren't peasant people. 1080p vs 900p is a meh differences. The softness is acceptable. Just so long as we never get any 720p games ever again. It literally hurts my eyes now to play at such a resolution. Only god knows truly what a joke it would be if we had a next gen game console that ever actually put out a single 720p game. Just imagine, it would be the laughing stock for like an entire generation of gaming. I'm looking at you, Nintendo.
 
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Exactly comparing by area is a little misleading and sort of jaw-droopingly obvious. You have to compare the stills side by side and then you need a microscope since it isn't that big a slap in the face as comparing area.

iZUB0VgplbRBy.png
All that extra processing for extra res and the only thing that looks better (still hard to tell) is the cable wires at the top. The 1080p shot has smoother looking thicker black wire.
 
We need astrograd to explain why lower resolutions are actually better and that developers should be aiming for 1280x720.
 
We need astrograd to explain why lower resolutions are actually better and that developers should be aiming for 1280x720.

In quantum astrophysics, the warble garble garble RAM is actually better than GDDR at AA clock speed flibble fassle custom chip chumney warner.
 
All that extra processing for extra res and the only thing that looks better (still hard to tell) is the cable wires at the top. The 1080p shot has smoother looking thicker black wire.
those wires are pushing more data in the 1080p version...
 
In quantum astrophysics, the warble garble garble RAM is actually better than GDDR at AA clock speed flibble fassle custom chip chumney warner.

The length of time it takes light to reach the center of the cetrifudge doesn't account for the subsurface triglyceride mapping of the normal inverse mapping. This is because GDDr5 is inadequate and it's better to use DDR1 double pumped skinny....hmm or I think it would be better to override the blue diode and force the GPU to render the non angled polygons on a sub reflective non conductive surface, this will give you the best approximation when rendering letters in a sub 3D space.
 
I've never been this guy but after playing MGSV at 1080p and 60fps, with beautiful animations, I kind of wouldn't mind if all developers targeted those numbers.

God, I disgust myself.
 
I've never been this guy but after playing MGSV at 1080p and 60fps, with beautiful animations, I kind of wouldn't mind if all developers targeted those numbers.

God, I disgust myself.
I think you disgust all of us ;)
 
I've never been this guy but after playing MGSV at 1080p and 60fps, with beautiful animations, I kind of wouldn't mind if all developers targeted those numbers.

God, I disgust myself.

You've been converted.

Grab a shirt; drinks are in the back. Get yourself Adobe Photoshop, so you can edit red circles into screen shots and zoom into wires a mile off in the distance to help point out inadequacies.

Also, bookmark Digital Foundry.
 
I like how graphics talk of racing games have centered around the crowds and not the cars, tracks, or environments.

I'm glad Forza 6 plays so well but...ya know...still the king...

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I'm still trying to figure out what display planes are and why they're useful.

Easy:

Display plane 1: 3D frame buffer rendered at 900p, upscaled to 1080p.

Display plane 2: 2D game UI, art authored at 1080p native, layered on top of plane 1.

Display plane 3: 2D system UI, authored at 1080p, layered on top of both others when system UI is used.

End result - everything essentially looks 1080p, and yet performs better because the 3D plane is only rendered at 900p.
 
I like how graphics talk of racing games have centered around the crowds and not the cars, tracks, or environments.

I'm glad Forza 6 plays so well but...ya know...still the king...

UltimateSeparateGnatcatcher.gif




To be honest, it should look better. It is only a 30FPS game after all.
 
To be honest, it should look better. It is only a 30FPS game after all.
half the frames per second, half the cars on the track, 96,000 less custom liveries, no damage physics, no real time body damage, no tire deformation and less physics. That said, DC is fun and it does look good for what it is, that is for sure. The game has been kicking my butt when I have been trying to play it.
 
half the frames per second, half the cars on the track, 96,000 less custom liveries, no damage physics, no real time body damage, no tire deformation and less physics. That said, DC is fun and it does look good for what it is, that is for sure. The game has been kicking my butt when I have been trying to play it.
I joined the uniongf club you created for drive club. Already put in some work against all that rival clubs. Here is the latest victory for us. Smashed all the other rival clubs times to put the uniongf club in first for this event :) This is my favorite track and one of the best eye candy tracks in the game imo...
 
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DC is like PGR, or Ryse if you want a current gen counterpart, a 30fps game with an extremely closed environment. Not to mention it's definitely not a sim. Unless it's Wii U or something it should look better than contemporary open world racing or 60fps simulation.

As for FM, I'd like to see richer smoke effects. If the series wants to venture into rally racing - Horizon did that twice already btw - it's a mandatory enhancement, not to mention it will make the series look really different. Rain effects are already amazing through and through, so here's to hoping for the same with smokes.
 
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If a racing sim ever looked better on PlayStation, it'd be because Forza 6 was released on PS4. And I seriously doubt that is happening any time soon. Go, Forza!
 
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