Graphics Discussion/Comparison Thread, v. 2

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I joined the uniongf club you created for drive club. Already put in some work against all that rival clubs. Here is the latest victory for us. Smashed all the other rival clubs times to put the uniongf club in first for this event :) This is my favorite track and one of the best eye candy tracks in the game imo...


Good racing man! BTW, do you always race in third person?
 
I joined the uniongf club you created for drive club. Already put in some work against all that rival clubs. Here is the latest victory for us. Smashed all the other rival clubs times to put the uniongf club in first for this event :) This is my favorite track and one of the best eye candy tracks in the game imo...



It's like watching an early 21st century ridge racer.
 
Good racing man! BTW, do you always race in third person?
Yes. Also in Forza as well. It's just my personal preference for having a wider field of view of what's happening around me. I do OK and cockpit view, but I found it a lot harder.
 
Yes. Also in Forza as well. It's just my personal preference for having a wider field of view of what's happening around me. I do OK and cockpit view, but I found it a lot harder.
Also at the 45 second mark of that video it shows me crash into the wall it's hard to notice it on a YouTube video but the dynamic lighting from the Sun in this game can be a little too overpowering and it literally blinds me. That's what happened, I turned the corner and could not see for a second because I was literally blinded. It's even more pronounced in cockpit view. sometimes I seriously contemplate on putting on my Oakleys when playing this game. Lol!
 
3rd person cam is where it's at for three reasons...

1) You have a higher position to see upcoming turns.
2) You have more awareness of who's around you.
3) You can see if your car is understeering, oversteering, tires are smoking etc...
 
Drive club is still the graphics king. But Forza looks really good as well.
Forza 6 does some visual aspects better though, like night races. DC has weather at nght though which is nice.

I think DC does weather better overall. But 3d puddles mght be mimicked going forward.

I like the lighting in both. But prefer the dynamics of DC.
Both are beautiful. But DC looks more realistic even
with its own flaws like foliage. It looks better than Forza. But still very vdeogamey.
 
Drive club is still the graphics king. But Forza looks really good as well.
Forza 6 does some visual aspects better though, like night races. DC has weather at nght though which is nice.

I think DC does weather better overall. But 3d puddles mght be mimicked going forward.

I like the lighting in both. But prefer the dynamics of DC.
Both are beautiful. But DC looks more realistic even
with its own flaws like foliage. It looks better than Forza. But still very vdeogamey.
While I feel the exact opposite I think it's great that we have such great looking and playing racers to choose from.
 
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Drive club is still the graphics king. But Forza looks really good as well.
Forza 6 does some visual aspects better though, like night races. DC has weather at nght though which is nice.

I think DC does weather better overall. But 3d puddles mght be mimicked going forward.

I like the lighting in both. But prefer the dynamics of DC.
Both are beautiful. But DC looks more realistic even
with its own flaws like foliage. It looks better than Forza. But still very vdeogamey.
Be careful, that sounds a bit too much like a legitimate comparison....
 
Forza 6 has raised the bar. Other games are circling the drain while Forza 6 is rendering the drain with photorealistic accuracy.

Screenshot-Original.png


Boom.
 
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Seriously, how many man hours went into make that drain? I wish instead of focusing so much on graphics they would have added practice laps, qualifying laps, more pit lane choice options.
 
Seriously, how many man hours went into make that drain? I wish instead of focusing so much on graphics they would have added practice laps, qualifying laps, more pit lane choice options.

And better physics so the game didn't play like a bumper car simulator. Oops, wrong franchise. My bad.
 
Forza 6 has raised the bar. Other games are circling the drain while Forza 6 is rendering the drain with photorealistic accuracy.

Screenshot-Original.png


Boom.

If there was some weird fantasy draft where I'm Sony's Andrew House and had the opportunity to choose between Polyphony Digital and Turn 10, I'd take turn 10.
If there was some weird fantasy draft where I could swap Forza 6 for DriveClub, I'd take Forza 6 in a heart beat.
I realize that Forza 6 is 60 frames per second, has more cars on screen, has 3D puddles etc...

But, and I'm not using hyperbole here, DriveClub looks almost an entire generation beyond what Forza 6 is doing, when it comes to strictly visuals. It's like the JV squad and Varsity squad here...



Skip to 2:36 in the video. There is no debate.

Keep in mind, this was Evolution Studios first PS4 game and I believe they had like 50 people working on it. Turn 10 has around 300. I can't wait to see what Polyphony does.
 
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Could be an off-topic, but aside from THL's puny little "trumph," Forza 6's rain driving is great not because of graphics but because it's a freakin nightmare. Other games that featured rain racing, even the ones that call themselves a sim, just make it slippery to drive. In Forza however you need to be very careful of puddles, because you simply can't turn around in puddles, and you lose grip for a few seconds after you get out. I think it's the most dramatic depiction of rain driving in that respect, and shows why Turn 10 was so hesitant to add rain from the first place. They didn't just want to make slippery tracks, they wanted to do this.
 
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While I can certainly in a side-by-side give a nod to DriveFlub...at times, not all the tracks look so hot...comparing the two from a graphics standpoint only leaves out what I feel is the MOST important differences between the 2 and everyone knows where I am going...gameplay, framerate, AI, tracks, multiplayer, liveries, and a dozen more areas that Almighty Forza is the king of racers.

Ok, so this is a graphics thread. Congrats DriveFlub, you are pretty. Everything else you blow chunks. Final verdict there is only one racer I care to play between the 2. And if you added in FH2, NFS, and literally anything else with a car in it...GTA, Rocket League, a golf cart in Tiger Woods golf, I would put ALL of them ahead of DriveFlub.
 
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Could be an off-topic, but aside from THL's puny little "trumph," Forza 6's rain driving is great not because of graphics but because it's a freakin nightmare. Other games that featured rain racing, even the ones that call themselves a sim, just make it slippery to drive. In Forza however you need to be very careful of puddles, because you simply can't turn around in puddles, and you lose grip for a few seconds after you get out. I think it's the most dramatic depiction of rain driving in that respect, and shows why Turn 10 was so hesitant to add rain from the first place. They didn't just want to make slippery tracks, they wanted to do this.

That's just the thing though.

This thread is titled "Graphics Discussion/Comparison" and after the DriveClub comparison video, you instantly attempt to turn the discussion towards gameplay. Yes, Forza 6 plays better and is doing more interesting things in terms of gameplay. No, Forza 6 doesn't even sniff DriveClub in terms of visual presentation.

You would not see me defending DriveClub's gameplay in a "Gameplay Discussion/Comparison" thread. Likewise, in that theoretical thread, you would not see me attempting to turn the discussion towards DriveClub's graphics. You see, I respect the law of the land, and find resorting to desperate fanboy mode in a thread like this, rather off putting.

I mean, if you look at that video, the art, lighting, reflections...everything really, is on a completely different level in DriveClub.
 
So finally got around to playing Driveclub on my PS4. Game looks great....mostly in the rain. I'd say it looks better than Forza 6. However that 30fps is just not doing it for me. 60fps or bust in a racer. Projcet Cars maxed out on PC though still looks better to me. Leagues better.
Console wise though DC > Forza 6 (from what I've seen visually).
The lighting is definitely superior in DC as well.
 
If there was some weird fantasy draft where I'm Sony's Andrew House and had the opportunity to choose between Polyphony Digital and Turn 10, I'd take turn 10.
If there was some weird fantasy draft where I could swap Forza 6 for DriveClub, I'd take Forza 6 in a heart beat.
I realize that Forza 6 is 60 frames per second, has more cars on screen, has 3D puddles etc...

But, and I'm not using hyperbole here, DriveClub looks almost an entire generation beyond what Forza 6 is doing, when it comes to strictly visuals. It's like the JV squad and Varsity squad here...



Skip to 2:36 in the video. There is no debate.

Keep in mind, this was Evolution Studios first PS4 game and I believe they had like 50 people working on it. Turn 10 has around 300. I can't wait to see what Polyphony does.


The lighting is much better in DC. But I think the rain effects are over done. At least in the cockpit view. The rain moves like oil or something instead of water. In Forza 6 it looks more realistic.

The environmental subsurface scattering looks better in DC. But F6 isn't a slouch there. I think Forza 6 still looks a little too clean for representing an environment that is wet and eventually muddy.
 
I see no point in comparing the graphics of Driveclub and Forza. Driveclub uses most of the system's resources on graphics. Everything else is secondary. It's like comparing Ryse to the Witcher.
 
The lighting in DC is more natural and consistent between cars, environment and tracks. Forza 6's lighting is rather cold, harsh, artificial and unnatural by comparison. I think Turn 10 have always struggled to nail natural lighting, sometimes it looks great but often it looks off. In the clip above, everything appears over saturated particularly the cars contrasted against the track and environment - they look layered on top of the environment rather than seamlessly integrated within it.

I think even at 60 FPS, a more natural lighting model would transform the visuals and make comparisons to DC more flattering.
 
The lighting is much better in DC. But I think the rain effects are over done. At least in the cockpit view. The rain moves like oil or something instead of water. In Forza 6 it looks more realistic.

The environmental subsurface scattering looks better in DC. But F6 isn't a slouch there. I think Forza 6 still looks a little too clean for representing an environment that is wet and eventually muddy.
This.
 
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Forza 6 has raised the bar. Other games are circling the drain while Forza 6 is rendering the drain with photorealistic accuracy.

Screenshot-Original.png


Boom.
Amazing looking drain, The attention to details is amazing. I was tempted to use it as my desktop wallpaper, Had the colors fit well with the icons I have.
 
Seriously, how many man hours went into make that drain? I wish instead of focusing so much on graphics they would have added practice laps, qualifying laps, more pit lane choice options.
You do realize that that is just a picture of a drain used in the texture, right? It wasn't made by hand. The most they did was color correct it, crop it out of it's original picture for use in other textures, and maybe make a black and white version for bump/normal mapping (yes I know normals are not black and white).
 
That's just the thing though.

This thread is titled "Graphics Discussion/Comparison" and after the DriveClub comparison video, you instantly attempt to turn the discussion towards gameplay. Yes, Forza 6 plays better and is doing more interesting things in terms of gameplay. No, Forza 6 doesn't even sniff DriveClub in terms of visual presentation.

You would not see me defending DriveClub's gameplay in a "Gameplay Discussion/Comparison" thread. Likewise, in that theoretical thread, you would not see me attempting to turn the discussion towards DriveClub's graphics. You see, I respect the law of the land, and find resorting to desperate fanboy mode in a thread like this, rather off putting.

I mean, if you look at that video, the art, lighting, reflections...everything really, is on a completely different level in DriveClub.

Kinda true, but separating the framerate and physics calculations doesn't give you any kind of window into what GT7 will look like. Some people do lump framerate into graphics because it has an effect on clarity during movement. The game could look really awesome at 2 fps, but it won't impress anyone. Some people gauge their impressions on graphics while taking the whole thing into account. That's why open world games can be more impressive on their own even though a linear game looks better, because we know that it has to think about so much more.

GT7 is highly unlikely to match Drive Club if it wants to be a 60fps racer. Polyphony are definitely great at getting a lot out of a machine, but they have shown they are willing to sacrifice the framerate for it. GT is also going to have to do all of the physics and have more cars on screen.

DC does look fantastic in the rain, though. There is a reason whenever someone wants to prop up DC, they show the rain shots. They really nail the lighting, and I will always prefer realtime, dynamic lighting to baked, but for me, the generational deal is a non-starter because it is doing so much less than other racers on every other front. DC doesn't always look even close to that good, either. Forza 6 does have moments of Photorealism, itself.

It's kinda like Ryse- I thought the graphics were amazing, but I wasn't nearly as impressed until they started throwing all the characters on screen at the same while still looking like it does (even if it did look like an in-breeders convention, lol, "Cleedus, is that you?! Check out my new nipple armor!").
 
If there was some weird fantasy draft where I'm Sony's Andrew House and had the opportunity to choose between Polyphony Digital and Turn 10, I'd take turn 10.
If there was some weird fantasy draft where I could swap Forza 6 for DriveClub, I'd take Forza 6 in a heart beat.
I realize that Forza 6 is 60 frames per second, has more cars on screen, has 3D puddles etc...

But, and I'm not using hyperbole here, DriveClub looks almost an entire generation beyond what Forza 6 is doing, when it comes to strictly visuals. It's like the JV squad and Varsity squad here...



Skip to 2:36 in the video. There is no debate.

Keep in mind, this was Evolution Studios first PS4 game and I believe they had like 50 people working on it. Turn 10 has around 300. I can't wait to see what Polyphony does.


DC looks better no doubt, but the only time the real disparity hits is during rain effects masking their environments. Their rain effects are downright crazy good looking, everything else is average to insane.
 
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