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I wouldn't expect too much difference in sales right now. Both are selling what they can manufacture. Neither should have a major manufacturing advantage.

That said, whether it's Xbox Series or PS5, if you have crashes in multiple games or artifacting, be prepared to trade your launch unit as soon as you're able to. My Scorpio One X had periodic crashing issues which I ignored because they weren't super frequent. As the gen went on and games got more demanding, it became more frequent. There wasn't even widespread issues with the One X. These things usually get worse, not better. I regret not acting early when under warranty. Nobody should hesitate to trade in launch units. Regardless of which one is worse right now, they'll all be worse in terms of reliability than later batches.

Haven't noticed any artifacts on the Ps5 thus far. Hoping it stays that way. Have had 2 software crashes and one mandatory database rebuild.
 
Haven't noticed any artifacts on the Ps5 thus far. Hoping it stays that way. Have had 2 software crashes and one mandatory database rebuild.
Hopefully just kinks that will smooth out with updates. Periodic freezes or crashes might be the norm for software and UIs that come in hot. The artificating is the one that bugs me the most.

As an aside, no gamer should gloat or be happy that the opposing corporation has hardware issues. I mention this after just viewing Twitter. People can be gross. As a 360 early adopter, nothing sucks the life out of a new console launch like hardware failures. Thing is, I'd recommend everyone go back and extend your warranties if you haven't already. The pandemic is making everything a little less stable and issues are likely to come up. Sometimes they appear later.
 
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I remember Phil Spencer marketing the heck out of this. What's strange is Sony never bothered, even though they could have. I've already known this just based on the pedigree of these two competitors, but it sorta shows you where these two competitors heads lie when it comes to showing you what a true next-gen leap looks like. For me, to advertise latency is like advertising HD - it's something you'd expect just because you are entering a new generation. When your ambitions aren't very high, though, i guess you have to claw at any improvement you can to help your product stand out. Makes you wonder about those TFs.
 
Hopefully just kinks that will smooth out with updates. Periodic freezes or crashes might be the norm for software and UIs that come in hot. The artificating is the one that bugs me the most.

As an aside, no gamer should gloat or be happy that the opposing corporation has hardware issues. I mention this after just viewing Twitter. People can be gross. As a 360 early adopter, nothing sucks the life out of a new console launch like hardware failures. Thing is, I'd recommend everyone go back and extend your warranties if you haven't already. The pandemic is making everything a little less stable and issues are likely to come up. Sometimes they appear later.
I can’t see anything matching the RROD problems then. Luckily for MS the internet wasn’t really as big at that time.
 


TIMESTAMPS
00:00 - PlayStation 5 Overview
01:48 - Testing Methodology: Thermals, Power, Noise
03:40 - Wiring Considerations for Thermocouples & Thermistors
09:00 - Stock PlayStation 5 Thermals & Hot Memory
12:12 - One Panel Removed from PS5 13:22 - Both Panels Removed PS5 Temperatures
13:57 - Comparative Thermals at Equilibrium (Steady State)
15:01 - Thermal Camera Flaws & Shortcomings
17:03 - PS5 Tear-Down & Heatsink Evaluation
26:25 - PlayStation 5 Power Consumption & Power Leakage
27:45 - PlayStation 5 Noise & Acoustics 29:05 - Conclusion: Could Be Better
 
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You are definitely not Dried Mangoes. You are a f***ing idiot.

He's only a f***ing idiot if he gets to stick his stick in someone. Otherwise...

beavis and butthead GIF
 


I remember Phil Spencer marketing the heck out of this. What's strange is Sony never bothered, even though they could have. I've already known this just based on the pedigree of these two competitors, but it sorta shows you where these two competitors heads lie when it comes to showing you what a true next-gen leap looks like. For me, to advertise latency is like advertising HD - it's something you'd expect just because you are entering a new generation. When your ambitions aren't very high, though, i guess you have to claw at any improvement you can to help your product stand out. Makes you wonder about those TFs.

Hey Shawn, where have you been hiding?
 
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I remember Phil Spencer marketing the heck out of this. What's strange is Sony never bothered, even though they could have. I've already known this just based on the pedigree of these two competitors, but it sorta shows you where these two competitors heads lie when it comes to showing you what a true next-gen leap looks like. For me, to advertise latency is like advertising HD - it's something you'd expect just because you are entering a new generation. When your ambitions aren't very high, though, i guess you have to claw at any improvement you can to help your product stand out. Makes you wonder about those TFs.


The DS4 had the lowest (best) latency last gen so I'm not surprised if the DS5 follows suit. Seems like Sony's not doing much marketing this gen, just letting the games and products do the talking.
 
I wouldn't expect too much difference in sales right now. Both are selling what they can manufacture. Neither should have a major manufacturing advantage.

That said, whether it's Xbox Series or PS5, if you have crashes in multiple games or artifacting, be prepared to trade your launch unit as soon as you're able to. My Scorpio One X had periodic crashing issues which I ignored because they weren't super frequent. As the gen went on and games got more demanding, it became more frequent. There wasn't even widespread issues with the One X. These things usually get worse, not better. I regret not acting early when under warranty. Nobody should hesitate to trade in launch units. Regardless of which one is worse right now, they'll all be worse in terms of reliability than later batches.
As small as our group is here at least a few people had issues with their One X so while not widespread by any means we are a pretty small group and not everyone here bought one so seeing a few people have issues isn't completely insignificant either, how many people had issues in the grand scheme of things is a different story but I think most people here who got one were also early adopters me included, thankfully the only issue I had was a poorly manufactured controller.
 
They both vary a bit at 120. But here they are with RT on. Yikes is right

View attachment 4408View attachment 4410


Vgtech specifically said that the PS5 will drop frames in one scene and when he restarts that scene it runs perfectly locked, likely a bug. DF just confirms it in their analysis.

"There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X."

Meanwhile looking at the whole analysis, 4k60 RT is virtually the same, 120 fps mode PS5 slightly ahead.

Screenshot_20201123-224816.pngScreenshot_20201123-224800.png
 
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Vgtech specifically said that the PS5 will drop frames in one scene and when he restarts that scene it runs perfectly locked, likely a bug. DF just confirms it in their analysis.

"There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X."

Meanwhile looking at the whole analysis, 4k60 RT is virtually the same, 120 fps mode PS5 slightly ahead.

View attachment 4411View attachment 4412
In that test but in DF's it's 20 fps of a difference in MP plus better image quality on PS5.
 
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In that test but in DF's it's 20 fps of a difference in MP plus better image quality on PS5.

True. MP is where COD has always shined. I heard this year's COD is pretty subpar with buggy MP and boring maps.

Besides, the frame-rate in 4k60 RT on both consoles is pretty much locked most of the time, with rare drops during certain set pieces and a cutscene. DF repeatedly said there is nothing between them 99% of the time.
 
No amount of performance delta will make up for the fact this year's COD sucks. The multiplayer is a step back from last year. I'm actually going to go back and play last year's version. Wish I didn't get sucked into the purchase. Even the friends who convinced me to buy it to play with them are barely playing it now.
 
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No amount of performance delta will make up for the fact this year's COD sucks. The multiplayer is a step back from last year. I'm actually going to go back and play last year's version. Wish I didn't get sucked into the purchase. Even the friends who convinced me to buy it to play with them are barely playing it now.
Naaaaahhh
Cold War has much better gameplay/gun play.
 
Anyways from the dev side of things....
Vrs, mesh shaders, DXR, has bugs
Dxr tier 1.1 isn't even available yet

Messaging from Microsoft to devs:
DXR performance in the June 2020 release isn’t indicative of the final expected performance. While API functionality is mostly complete in this release, performance will be improved in future releases.
Performance for GS (Geometry shader) in the June 2020 release isn’t indicative of the final expected
performance and will be improved in future releases.
We’re actively working to improve both compile-time performance and runtime performance. If you have specific shaders that take too long to compile or aren’t meeting your runtime performance expectations, please email us at AskHLSL@microsoft.com or contact us on the Xbox forums.


That's all I can say on that. There's API issues. This doesn't include some future facing tools (beyond their GDK) that aren't ready. Expect a big lift in results by the end of 2021 specifically from 1st party. Lot's of talk of the GDK but that's just a starting point. Then a lot of their devs will be using UE5 and some of the most critical UE features aren't ready until mid next year. Point is there's so much more to come (on both consoles). Both consoles are capable of much, much more. Until we're into the new world where devs are comfortable with their lighting targets, using a lot of photogrammetry and more detailed assets, and are implementing ML upscaling, we really won't understand the delta. The splitting hairs over DF videos right now is mostly a waste of time. It's especially hilarious watching people compare 120fps modes when my bet is 1 to 2% of the total gamers are playing in those modes right now. Right now I can't even play 120fps despite having an Oled and expensive 144hz wide screen monitor.

I still believe the bespoke advantages will be primarily leveraged by 1st parties in which we'll never be able to prove what the other version may have looked like. The two most impressive games at launch are Demon Souls and the Gears 5 upgrade.
 
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