Just some random thoughts:
As I have less time for game, one factor becomes more important. Enjoyment level/unit_time. Its significantly more important (to me) than other matrics like entertainment_value/unit_time (aka money spend vs hours of gameplay).
If you think about it, live concerts, even movies, they provide high cost/unit time. In many cases, you have to travel a distance to go to a live concert if you do not live near a major city. Because they return high entertainment level/unit time. Another example is a theme park. Queue an hour to get 5 mins of ride. BUt people do it as the rides are so Fking thrilling.
a lot of game-like to advertise with the number of hours. For me, as a decently financially person, cost isn't a major issue, in-game. I don't need a game with 100 hours, (nice to have if fun)., More important to me is how entertained I am when I play.
One reason I stopped playing elden ring, was I feel the amount of time I was having fun, vs when I am not, either when I kept dying, or when I am farming for exp to traversing (which to be fair not as bad as many *cough* Red dead 2*) is heavy to the latter.
Now contrast this with Tiny Tina Wonderlands, whey I spend most time shooting stuff, and picking up loot. If I happen to die, I get back into the heat of action very soon.
Yesterday evening,I play some V rising, which is the most hype Survival game after Valhiem. One boss is annoying & its like the game asked me to GTFO. 5-6 times, I almost beat him, & some s*** just will happened (which to be fair often my fault) like missed all my spells when he was like 2-5% of life....Like 1.2 hits from killing him or random mobs started attacking me. When you are "out of combat" with the bosses for like 10sec, the boss regen to FULL health! What made it double, making it triple annoying is you have to travel like 5 mins back to where he is, & hope the other mobs do not respawn yet, & its not day time (you will get killed by sunlight, as a Vamp), & you lose durability of gears if you died. SO finally like the 8th time or so, my gear broke, which result in not just losing stats on the gear, but level, & got killed, I uninstalled the game. Its so frustrating, as I like other aspects of the game, & the game concept, but when the unfun part overwhelmed the fun, I questioned continuing with it. People can laugh I am just lousy (not that I cared), but in the need, a game must be consistently fun.
In a way its like a bad relationship. Its awful most of the time, but you keep hanging on to it, due to the moments when it was great, & the idea eventualyl it will swap places.