Principal engine programmer at id Software
Is this just a reaction to specs or is he actually seeing this in development?
You would think, but we all know that isn' always so.Not sure that's all I've seen but I doubt he'd comment on it publicly unless he was pretty sure what he's saying is accurate.
You would think, but we all know that isn' always so.
Obviously we can't just dismiss what he says given his job, but more context is needed.
Well he also says the XSX ram upgrade isn't great either, so might still be the same regardless. i'm not expecting exactly the same graphics minus res differences anyway. Close, but not the same.But didn’t MS say the S will be able to produce the same graphics as the Series X? I thought the rules were what MS/Sony says is gospel until proven otherwise? Same goes for the 9tf debate and RDNA 1.5 for PS5? I mean if we’re going down this route now then we have to take into account that Sony’s own PlayStation graphics engineer said it was RDNA 1.5 a halfway house between 1 and 2 in a private message on Twitter. Yes he tried to walk it back days later after it became big news, something about he was tired or something and confused RDNA1.5 with RDNA2 It’s not like it was a slip of the tongue, he actually said it’s RDNA1 with some parts of RDNA2.
I mean as Jinca says, I’d doubt these devs would comment if they wasn’t sure and this is Sonys engineer who developed the graphics architecture on PS5 so he definitely knows his s***.
But didn’t MS say the S will be able to produce the same graphics as the Series X? I thought the rules were what MS/Sony says is gospel until proven otherwise? Same goes for the 9tf debate and RDNA 1.5 for PS5? I mean if we’re going down this route now then we have to take into account that Sony’s own PlayStation graphics engineer said it was RDNA 1.5 a halfway house between 1 and 2 in a private message on Twitter. Yes he tried to walk it back days later after it became big news, something about he was tired or something and confused RDNA1.5 with RDNA2 It’s not like it was a slip of the tongue, he actually said it’s RDNA1 with some parts of RDNA2.
I mean as Jinca says, I’d doubt these devs would comment if they wasn’t sure and this is Sonys engineer who developed the graphics architecture on PS5 so he definitely knows his s***.
Clear as mud!My intent on all of this is that we don't know for sure until we can see/have real world examples.
Also I said the SPECS of these machines are gospel. We aren't arguing teraflops this and that.
Taking all this into account...posting developer reactions/opinions is fine as long as everyone understands that nothing is proven as of yet.
I hope this clears things up a bit.
Is this just a reaction to specs or is he actually seeing this in development?
Some mud is clearer than others. Gunna need some real world examples of the mud.Clear as mud!
As always though people get bogged down on the graphics.Yeah I have my doubts on this. Kind of just seems like reaction and not any real experience with the constraints.
Also...reading through that he suggested the next gen consoles should have launched with 126gb of RAM.
My opinion is we can at least take the CPU in the XSS out of the equation for being an issue going forward. This is really an area I think people are under playing.
The CPU in the PS4/Pro and Xbox One/1X played such a huge role in terrible performance this gen.
Not sure that's all I've seen but I doubt he'd comment on it publicly unless he was pretty sure what he's saying is accurate.
Also...reading through that he suggested the next gen consoles should have launched with 126gb of RAM.
Please tell me you're being facetious. I can't make a case right now for 128 GB in anything being useful in anything other than a server or high end professional desktop, let alone a mass market console.
I wish I was...
He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.
On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.
Every time I read developer Tweets like this I take it with a serious grain of salt.
I wish I was...
He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.
On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.
Every time I read developer Tweets like this I take it with a serious grain of salt.
The size doesn't matter.....As long as these can lay down I don't get this big deal over size.
I wish I was...
He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.
On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.
Every time I read developer Tweets like this I take it with a serious grain of salt.
You would be spending more than $4000 for that rig sir.I thought these were game consoles, not PCs. If I wanted a PC with 128gb RAM and a 3090 and wanted to spend $4000 I would. I want a $300-$500 console that just works out of the box and plays fun games that look cool and perform good.
I saw this too. And now I am seeing MS has a new "Enhanced for Series S".Xbox Series S won’t run Xbox One X versions of backwards compatible games | VGC
Microsoft confirms cheaper next-gen console will run One S versions with its own enhancements…www.videogameschronicle.com
"That’s according to a new Digital Foundry analysis, which notes that because Xbox Series S has less RAM than Microsoft’s highest-end
current-gen console (10GB vs 12 GB), it’s “almost a forgone conclusion” that its backwards compatible games will be drawing upon the
less powerful Xbox One S versions.
The $300 / £250 Xbox Series S was revealed earlier this week and will target running games at 1440p, with support for ray-tracing, 120fps
and 4K upscaling. The console has virtually the same CPU as the $500 Series X, but a less powerful GPU, less memory and no disc drive.
Within the current-gen ecosystem, Xbox One X versions of games are able to leverage the console’s additional power for higher resolution,
improved texture filtering, and expanded colour detail. One X offers similar improvements when running compatible Xbox 360 titles.
However, because of Series S’s memory deficit compared to One X, it likely won’t be able to run Xbox One or 360 games with the current-gen
console’s enhancements, it’s claimed."
This. Personally though, I hope the 120fps thing doesn't eat into using CPU for other stuff they could be improving. It feels like the resolution chase all over again. 120fps is fine and dandy for twitch shooters (though it doesn't mean much to me as I don't have a display that supports it, I don't think), but I want to see more experimentation with those resources.Yeah I have my doubts on this. Kind of just seems like reaction and not any real experience with the constraints.
Also...reading through that he suggested the next gen consoles should have launched with 128gb of RAM.
My opinion is we can at least take the CPU in the XSS out of the equation for being an issue going forward. This is really an area I think people are under playing.
The CPU in the PS4/Pro and Xbox One/1X played such a huge role in terrible performance this gen.
I saw this too. And now I am seeing MS has a new "Enhanced for Series S".
You know what people say about people who say size doesn’t matter?The size doesn't matter.....