Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

Status
Not open for further replies.
Principal engine programmer at id Software
 
Last edited:
Is this just a reaction to specs or is he actually seeing this in development?

Not sure that's all I've seen but I doubt he'd comment on it publicly unless he was pretty sure what he's saying is accurate.
 
Not sure that's all I've seen but I doubt he'd comment on it publicly unless he was pretty sure what he's saying is accurate.
You would think, but we all know that isn' always so.

Obviously we can't just dismiss what he says given his job, but more context is needed.
 
You would think, but we all know that isn' always so.

Obviously we can't just dismiss what he says given his job, but more context is needed.

If he was one of these indie devs who hasn't even worked on the hardware yet but still spouted off about it I'd agree, I'm sure ID has had access to dev kits for all of these consoles as long as any other 3rd party and his position would dictate that he has probably been working on all next gen platforms for a little while now. I know Doom is going to be getting next gen upgrades and I'm sure they have other games in development.
 
But didn’t MS say the S will be able to produce the same graphics as the Series X? I thought the rules were what MS/Sony says is gospel until proven otherwise? Same goes for the 9tf debate and RDNA 1.5 for PS5? I mean if we’re going down this route now then we have to take into account that Sony’s own PlayStation graphics engineer said it was RDNA 1.5 a halfway house between 1 and 2 in a private message on Twitter. Yes he tried to walk it back days later after it became big news, something about he was tired or something and confused RDNA1.5 with RDNA2 😂😂 It’s not like it was a slip of the tongue, he actually said it’s RDNA1 with some parts of RDNA2.
I mean as Jinca says, I’d doubt these devs would comment if they wasn’t sure and this is Sonys engineer who developed the graphics architecture on PS5 so he definitely knows his s***.
 
Last edited:
But didn’t MS say the S will be able to produce the same graphics as the Series X? I thought the rules were what MS/Sony says is gospel until proven otherwise? Same goes for the 9tf debate and RDNA 1.5 for PS5? I mean if we’re going down this route now then we have to take into account that Sony’s own PlayStation graphics engineer said it was RDNA 1.5 a halfway house between 1 and 2 in a private message on Twitter. Yes he tried to walk it back days later after it became big news, something about he was tired or something and confused RDNA1.5 with RDNA2 😂😂 It’s not like it was a slip of the tongue, he actually said it’s RDNA1 with some parts of RDNA2.
I mean as Jinca says, I’d doubt these devs would comment if they wasn’t sure and this is Sonys engineer who developed the graphics architecture on PS5 so he definitely knows his s***.
Well he also says the XSX ram upgrade isn't great either, so might still be the same regardless. i'm not expecting exactly the same graphics minus res differences anyway. Close, but not the same.

I just want more context is all. An opinion born form experience with the tech is better than one reacting from paper specs. I don't think that is unreasonable or illogical.
 
But didn’t MS say the S will be able to produce the same graphics as the Series X? I thought the rules were what MS/Sony says is gospel until proven otherwise? Same goes for the 9tf debate and RDNA 1.5 for PS5? I mean if we’re going down this route now then we have to take into account that Sony’s own PlayStation graphics engineer said it was RDNA 1.5 a halfway house between 1 and 2 in a private message on Twitter. Yes he tried to walk it back days later after it became big news, something about he was tired or something and confused RDNA1.5 with RDNA2 😂😂 It’s not like it was a slip of the tongue, he actually said it’s RDNA1 with some parts of RDNA2.
I mean as Jinca says, I’d doubt these devs would comment if they wasn’t sure and this is Sonys engineer who developed the graphics architecture on PS5 so he definitely knows his s***.

My intent on all of this is that we don't know for sure until we can see/have real world examples.

Also I said the SPECS of these machines are gospel. We aren't arguing teraflops this and that.

Taking all this into account...posting developer reactions/opinions is fine as long as everyone understands that nothing is proven as of yet.

I hope this clears things up a bit.
 
My intent on all of this is that we don't know for sure until we can see/have real world examples.

Also I said the SPECS of these machines are gospel. We aren't arguing teraflops this and that.

Taking all this into account...posting developer reactions/opinions is fine as long as everyone understands that nothing is proven as of yet.

I hope this clears things up a bit.
Clear as mud!
 
Is this just a reaction to specs or is he actually seeing this in development?

Yeah I have my doubts on this. Kind of just seems like reaction and not any real experience with the constraints.

Also...reading through that he suggested the next gen consoles should have launched with 128gb of RAM.

My opinion is we can at least take the CPU in the XSS out of the equation for being an issue going forward. This is really an area I think people are under playing.

The CPU in the PS4/Pro and Xbox One/1X played such a huge role in terrible performance this gen.
 
Last edited:
Yeah I have my doubts on this. Kind of just seems like reaction and not any real experience with the constraints.

Also...reading through that he suggested the next gen consoles should have launched with 126gb of RAM.

My opinion is we can at least take the CPU in the XSS out of the equation for being an issue going forward. This is really an area I think people are under playing.

The CPU in the PS4/Pro and Xbox One/1X played such a huge role in terrible performance this gen.
As always though people get bogged down on the graphics.

Problem with the CPU right now is cross gen games. Gunna be a while before we really see what the XSS and XSX are really capable of. Hopefull E3 2021 something like Forza 8 or FaBle might show us.
 
Also...reading through that he suggested the next gen consoles should have launched with 126gb of RAM.

Please tell me you're being facetious. I can't make a case right now for 128 GB in anything being useful in anything other than a server or high end professional desktop, let alone a mass market console.
 
Please tell me you're being facetious. I can't make a case right now for 128 GB in anything being useful in anything other than a server or high end professional desktop, let alone a mass market console.

I wish I was...


He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.

On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.

Every time I read developer Tweets like this I take it with a serious grain of salt.
 
I wish I was...


He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.

On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.

Every time I read developer Tweets like this I take it with a serious grain of salt.


I guess if you're doing something like No Man's Sky and end up loading an entire galaxy into RAM to run the simulation, sure. The CPU would be a bottleneck well before that much RAM I imagine, but maybe they should get quantum processors too. Thanks, Obama.
 
  • Haha
Reactions: Mcmasters
I wish I was...


He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.

On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.

Every time I read developer Tweets like this I take it with a serious grain of salt.

I thought these were game consoles, not PCs. If I wanted a PC with 128gb RAM and a 3090 and wanted to spend $4000 I would. I want a $300-$500 console that just works out of the box and plays fun games that look cool and perform good.
 
  • Like
  • Agree
Reactions: Mcmasters and Dno69
I wish I was...


He is talking GDDR6 for GPU memory btw. I'm not sure I would take anything this guy says as being representative of real world game engine needs.

On console there is such a thing as close to the metal optimization as well as working within the constraints of a closed box SoC.

Every time I read developer Tweets like this I take it with a serious grain of salt.

Sounds like a PC Elite to me...
 
  • Agree
Reactions: The Living Tribunal

"That’s according to a new Digital Foundry analysis, which notes that because Xbox Series S has less RAM than Microsoft’s highest-end
current-gen console (10GB vs 12 GB), it’s “almost a forgone conclusion” that its backwards compatible games will be drawing upon the
less powerful Xbox One S versions.

The $300 / £250 Xbox Series S was revealed earlier this week and will target running games at 1440p, with support for ray-tracing, 120fps
and 4K upscaling. The console has virtually the same CPU as the $500 Series X, but a less powerful GPU, less memory and no disc drive.

Within the current-gen ecosystem, Xbox One X versions of games are able to leverage the console’s additional power for higher resolution,
improved texture filtering, and expanded colour detail. One X offers similar improvements when running compatible Xbox 360 titles.

However, because of Series S’s memory deficit compared to One X, it likely won’t be able to run Xbox One or 360 games with the current-gen
console’s enhancements, it’s claimed."


tenor.gif
 

"That’s according to a new Digital Foundry analysis, which notes that because Xbox Series S has less RAM than Microsoft’s highest-end
current-gen console (10GB vs 12 GB), it’s “almost a forgone conclusion” that its backwards compatible games will be drawing upon the
less powerful Xbox One S versions.

The $300 / £250 Xbox Series S was revealed earlier this week and will target running games at 1440p, with support for ray-tracing, 120fps
and 4K upscaling. The console has virtually the same CPU as the $500 Series X, but a less powerful GPU, less memory and no disc drive.

Within the current-gen ecosystem, Xbox One X versions of games are able to leverage the console’s additional power for higher resolution,
improved texture filtering, and expanded colour detail. One X offers similar improvements when running compatible Xbox 360 titles.

However, because of Series S’s memory deficit compared to One X, it likely won’t be able to run Xbox One or 360 games with the current-gen
console’s enhancements, it’s claimed."


tenor.gif
I saw this too. And now I am seeing MS has a new "Enhanced for Series S".
 
  • Agree
Reactions: TeKPhaN
Yeah I have my doubts on this. Kind of just seems like reaction and not any real experience with the constraints.

Also...reading through that he suggested the next gen consoles should have launched with 128gb of RAM.

My opinion is we can at least take the CPU in the XSS out of the equation for being an issue going forward. This is really an area I think people are under playing.

The CPU in the PS4/Pro and Xbox One/1X played such a huge role in terrible performance this gen.
This. Personally though, I hope the 120fps thing doesn't eat into using CPU for other stuff they could be improving. It feels like the resolution chase all over again. 120fps is fine and dandy for twitch shooters (though it doesn't mean much to me as I don't have a display that supports it, I don't think), but I want to see more experimentation with those resources.
 
  • Agree
Reactions: Two Pennys Worth
I saw this too. And now I am seeing MS has a new "Enhanced for Series S".

Considering the S doesn't Render 4k, it likely won't be able to claim One X enhancements as they often lean on the 4k thing. The S will murder the One X in every other category tho...
 
So I gather we are choke next gen by PS5 half ass RT and MS low spec Series S.
At 6Tf, it is the new chokey. Why can’t MS just remove the disc drive, reduce the HDD size and call it a day.

i don’t want to be negative Nancy at MS, and be assured falsefully as PS fanboy, but MS keep shooting the foot.
 
Status
Not open for further replies.