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DF keeps mentioning that many devs aren't loving the new dev tools Microsoft made for the new consoles, while PS5's is pretty much the same as last gen. I'm assuming some of these differences make a lot of sense on that front. Regardless, nothing that patches can't improve.
 
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DF keeps mentioning that many devs aren't loving the new dev tools Microsoft made for the new consoles, while PS5's is pretty much the same as last gen. I'm assuming some of these differences make a lot of sense on that front. Regardless, nothing that patches can't improve.

Which reaffirms that what is most important is the integration of both hardware and software tools that the devs have to maximize each console's potential. All these theoretical peak 12.1 tflops and 10.3tflops numbers are just bs thrown around because in games, they will never be able to reach these.
 
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Also significantly more screen tearing in the Xbox Series versions .
I guess my eyes are not trained to see that "significant screen tearing" on the XSX version. And its not like any gamer is playig these games side by side for comparison and if you are I hope you're getting paid to do so because that sounds like a good way to get a massive headache, lol.
 
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I guess my eyes are not trained to see that "significant screen tearing" on the XSX version. And its not like any gamer is playig these games side by side for comparison and if you are I hope you're getting paid to do so because that sounds like a good way to get a massive headache, lol.

Ironically most of the graphical things people are shouting about here are things NX Gamer specifically said people shouldn't pay attention to as they're associated with his capture device. It's the top comment on the video,, haha. Whatevs.
 
I guess my eyes are not trained to see that "significant screen tearing" on the XSX version. And its not like any gamer is playig these games side by side for comparison and if you are I hope you're getting paid to do so because that sounds like a good way to get a massive headache, lol.

I notice these screen tearing differences because I usually turn vsync off in my PC games to get maximal FPS. But I also turn it on to get smoothness in other games so I guess I am more sensitive to it. Can't speak for others.
 
Ironically most of the graphical things people are shouting about here are things NX Gamer specifically said people shouldn't pay attention to as they're associated with his capture device. It's the top comment on the video,, haha. Whatevs.

That was pinned 10 hours ago. I watched the video last night and did not see that comment. I can only comment on what I see in the video before more info was made to light.

So after watching the other comparison video, there's pretty much parity for PS5 and XSX for Valhalla in terms of resolution other than the FPS performance drops in XSX's in towns and some other places and some more screen tearing on the Xbox versions.

Looking forward to DF's comparison to see what they say. Actually surprising results so far though considering how many here have been touting the power advantage of the XSX, maybe in Watch Dogs or other more RT intensive games? This is a cross generation game so maybe there are limitations there?
 
Which reaffirms that what is most important is the integration of both hardware and software tools that the devs have to maximize each console's potential. All these theoretical peak 12.1 tflops and 10.3tflops numbers are just bs thrown around because in games, they will never be able to reach these.
No, that's practical 12.1tfl and theoretical 10.3tfl
 
Ohhh boy, bug reports of both consoles is concerning. I read about the XSX disc drive making funny noises and just now over on IGN read about a dreaded download error on PS5 with the only measure for correction being a full factory restore wiping all data from the console. I wouldn't be happy knowing I'd have to re-download all my games.

It might be wise to invest in some sort of insurance or protection plan for you newly purchased consoles.
 
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Ohhh boy, bug reports of both consoles is concerning. I read about the XSX disc drive making funny noises and just now over on IGN read about a dreaded download error on PS5 with the only measure for correction being a full factory restore wiping all data from the console. I wouldn't be happy knowing I'd have to re-download all my games.

It might be wise to invest in some sort of insurance or protection plan for you newly purchased consoles.
Yeah Miles has crashed my PS5. I restarted and went back in the game and now it is having serious frame rate issues in the game. It’s slowed to a crawl and he goes in slow motion like it’s using up too many resources. Gonna rebuild the database again.
 
Yeah Miles has crashed my PS5. I restarted and went back in the game and now it is having serious frame rate issues in the game. It’s slowed to a crawl and he goes in slow motion like it’s using up too many resources. Gonna rebuild the database again.
Yikes. Perhaps a full shutdown and reboot will correct your issue. But what you describe and the download bug sounds scary. Hopefully the growing pains for both new consoles will be sorted out soon and remain just as reliable as their predecessors.
 
Yikes. Perhaps a full shutdown and reboot will correct your issue. But what you describe and the download bug sounds scary. Hopefully the growing pains for both new consoles will be sorted out soon and remain just as reliable as their predecessors.
I pulled the plug to force the database rebuild.
 
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Maybe I am missing something, but what do you mean when you say database rebuild?
PS always does a database rebuild if you don’t power it down properly or if it crashes for some reason. It tells you it’s rebuilding the database. I assume that is to fix it.

Miles is still stuttering. Hope they have a patch coming.
 
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PS always does a database rebuild if you don’t power it down properly or if it crashes for some reason. It tells you it’s rebuilding the database. I assume that is to fix it.
Miles is still stuttering. Hope they have a patch coming.

That sucks, have you tried performance mode? I had to do a quick database rebuild as well on my PS5 soon after I booted. The funny thing is I was just downloading and adding PS plus collection titles to my account so I could download them later. I was downloading Days Gone at the same time too, unsure if related or not. It prompted to rebuild my database which I did, took like a few seconds, and it's been working fine after that. Astro's Playroom and Days Gone no hiccups anywhere. Hope you get your issue fixed soon.
 
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Alex from DF found XSX settings for RT for Watch Dogs Legion on the PC and concluded that the XSX is virtually equivalent to a 2060 Super in terms of Ray-Tracing. Apparently PS5 settings are there too and it's pretty much the same as the XSX settings meaning both the XSX and PS5 have equivalent performances to a 2060 Super. 2060 Super ray tracing doesn't have checkerboarding unlike the XSX which does do checkerboarding. The 2060 Super also does several things better (texture clarity, AF etc.) while maintaining the same framerate in like to like sections. He didn't have the PS5 version but since the settings are identical (reflections checkerboard at 1080p), it seems the PS5 ray tracing performance should be identical.

IMO, it just seems like RT is pretty resource heavy and will most likely stay at 30FPS in games when enabled. It's going to be tough to have both RT and 60FPS. We'll have to see going forward.

 
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Alex from DF found XSX settings for RT for Watch Dogs Legion on the PC and concluded that the XSX is virtually equivalent to a 2060 Super in terms of Ray-Tracing. Apparently PS5 settings are there too and it's pretty much the same as the XSX settings meaning both the XSX and PS5 have equivalent performances to a 2060 Super. 2060 Super ray tracing doesn't have checkerboarding unlike the XSX which does do checkerboarding. The 2060 Super also does several things better (texture clarity, AF etc.) while maintaining the same framerate in like to like sections. He didn't have the PS5 version but since the settings are identical (reflections checkerboard at 1080p), it seems the PS5 ray tracing performance should be identical.

IMO, it just seems like RT is pretty resource heavy and will most likely stay at 30FPS in games when enabled. It's going to be tough to have both RT and 60FPS. We'll have to see going forward.


I wouldn't derive too much from those settings honestly. One, UBI sucks at optimizing, and two the GTX cards have been out for a few years now. Remember how nasty RT was to RTX cards when they first came out?
 
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Alex from DF found XSX settings for RT for Watch Dogs Legion on the PC and concluded that the XSX is virtually equivalent to a 2060 Super in terms of Ray-Tracing. Apparently PS5 settings are there too and it's pretty much the same as the XSX settings meaning both the XSX and PS5 have equivalent performances to a 2060 Super. 2060 Super ray tracing doesn't have checkerboarding unlike the XSX which does do checkerboarding. The 2060 Super also does several things better (texture clarity, AF etc.) while maintaining the same framerate in like to like sections. He didn't have the PS5 version but since the settings are identical (reflections checkerboard at 1080p), it seems the PS5 ray tracing performance should be identical.

IMO, it just seems like RT is pretty resource heavy and will most likely stay at 30FPS in games when enabled. It's going to be tough to have both RT and 60FPS. We'll have to see going forward.



ray tracing is very intensive when rendering a shot, prerendered, for cinematics and or movies, but I have no clue how bad it would be doing it all in real time....I’m sure with time devs will find their groove with this old tech, that’s new to them
 
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Apparently it was real. Xbox Poland is giving the guy a new Xbox and taking the smoking one back for testing.



Tweet that's being replied to

Właśnie dzwonił do mnie
@XboxPL
i dostałem informację, że w poniedziałek wyślą mi nową konsolę i odbiorą wadliwy egzemplarz do badania.


He just called me @XboxPL and I was informed that on Monday they will send me a new console and pick up the defective copy for testing.
Xbox's reply to said tweet

Arek, jeszcze raz przepraszamy, że zajęło to trochę dłużej, niż początkowo obiecywaliśmy, ale na szczęście udało się całą sprawę skończyć happy endem

Arek, once again we apologize that it took a little longer than we initially promised, but luckily we managed to finish the whole thing happily ☺
 
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More stats from VGtech's AC Valhalla comparison:

The PS5 version spends 97.52% of it's frames at 16.67ms (which means it's at 60 FPS) compared to the XBOX Series X's 87.28%. PS5 comes out on top performance wise ever so slightly with significantly less screen tearing.

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1605311806729.png
 
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More stats from VGtech's AC Valhalla comparison:

The PS5 version spends 97.52% of it's frames at 16.67ms (which means it's at 60 FPS) compared to the XBOX Series X's 87.28%. PS5 comes out on top performance wise ever so slightly with significantly less screen tearing.

View attachment 4350

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Must be something graphically demanding on xsx that ps5 is stripped of, doesn't make sense otherwise.
 
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Must be something graphically demanding on xsx that ps5 is stripped of, doesn't make sense otherwise.

Do you see anything that is more graphically demanding on the XSX that is not seen on the PS5 version?

We'll see when we get more analysis videos out that is focused more on the graphical side to see if both are running on the same settings or not.

I suspect that the PS5 may just be more efficient than the XSX in architecture design as a whole OR the dev tools are more matured for the PS5 than XSX. Not sure, hopefully DF or someone will be able to give a much more precise answer.
 
I believe they load as well for the first time on the ps5 but then automatically skips them everytime after.

Those two screens are likely there to mask loading, if they don't have to be in the PS5 version they shouldn't be in the XSX version either unless they serve a purpose.
 
Must be something graphically demanding on xsx that ps5 is stripped of, doesn't make sense otherwise.
I don't know what it would be, there is nothing on the XSX version that looks better.
 
Do you see anything that is more graphically demanding on the XSX that is not seen on the PS5 version?

We'll see when we get more analysis videos out that is focused more on the graphical side to see if both are running on the same settings or not.

I suspect that the PS5 may just be more efficient than the XSX in architecture design as a whole OR the dev tools are more matured for the PS5 than XSX. Not sure, hopefully DF or someone will be able to give a much more precise answer.
There has been talk about the PS5 having a better cache set up but that's all beyond anything I know so I have no clue if it's true.
 
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