DF just posted their Valhalla faceoff. Confirms pretty much what the other testers have also captured.
- Equal visuals for PS5 and XSX except XSS has reduced visuals along with lower dynamic resolution and only 30fps
- Dynamic resolution: 1440p mininum / 1728p maximum for ps5 and xsx
- feature parity but performance wise PS5 is ahead.
- At best PS5 has 15% performance advantage in framerate over Xbox in identical scenarios. "However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios."
- Tons of screen tearing on Xbox... very little on PS5.
- Thinks the resolution needs to be dropped below 1440p to compensate for screen tearing
- Thinks the game needs a lot of work especially on Xbox.
- Camera motion doesn't update linear to framerate in Xbox during cutscenes.
"Beyond performance matters, it's pretty clear that Assassin's Creed Valhalla still needs a lot of work - especially on Xbox platforms. We encountered plenty of bugs playing this game: in addition to some weird performance bottlenecks on Series consoles, we also noted that camera motion doesn't update with a linear relationship to frame-rate during cutscenes, meaning some ugly looking stutter even with the engine actually running flat-out at 60fps (PS5 is fine here). Other bugs have included NPCs rotating on the spot, the first hit with the axe never registering and where Viking troops froze on the boat during the first raid, necessitating a restart."
- Equal visuals for PS5 and XSX except XSS has reduced visuals along with lower dynamic resolution and only 30fps
- Dynamic resolution: 1440p mininum / 1728p maximum for ps5 and xsx
- feature parity but performance wise PS5 is ahead.
- At best PS5 has 15% performance advantage in framerate over Xbox in identical scenarios. "However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios."
- Tons of screen tearing on Xbox... very little on PS5.
- Thinks the resolution needs to be dropped below 1440p to compensate for screen tearing
- Thinks the game needs a lot of work especially on Xbox.
- Camera motion doesn't update linear to framerate in Xbox during cutscenes.
"Beyond performance matters, it's pretty clear that Assassin's Creed Valhalla still needs a lot of work - especially on Xbox platforms. We encountered plenty of bugs playing this game: in addition to some weird performance bottlenecks on Series consoles, we also noted that camera motion doesn't update with a linear relationship to frame-rate during cutscenes, meaning some ugly looking stutter even with the engine actually running flat-out at 60fps (PS5 is fine here). Other bugs have included NPCs rotating on the spot, the first hit with the axe never registering and where Viking troops froze on the boat during the first raid, necessitating a restart."
Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps?
For many, this is the most crucial of the next generation cross-platform comparisons. The new Assassin's Creed is a big…
www.eurogamer.net