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Chris Granell kind of quadrupled down on his early statement that his dev friends working on both say the Xbox is far more capable. Was really impressed with Xbox throughput and Ray tracing capabilites. He was almost too lopsided in his opinion on an Xbox podcast which I'm sure will immediately kill the credibility....but there it is.

He did put out the fire (pun intended) about Playstations having overheating issues. Said nobody he knows who's developing for the ps5 is saying that.

Edit: I'm mostly exhausted by the tit for tat spec wars. Just giving you guys a heads up on the news before someone else reports it. According to Era, he's a disgruntled former Sony employee.

Even if accusations are true, if nothing else, it proves that devs are human and have preferences and biases like everyone else. Doesn't matter if its Jason Schriever contacts or a former Sony dev. So now we wait for the games.
 
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I bet at the end of the day these differences are gonna be so minimal it's hardly gonna matter, it'll probably come down to a couple seconds loading difference and a couple pixels here and there.
 
Chris Granell kind of quadrupled down on his early statement that his dev friends working on both say the Xbox is far more capable. Was really impressed with Xbox throughput and Ray tracing capabilites. He was almost too lopsided in his opinion on an Xbox podcast which I'm sure will immediately kill the credibility....but there it is.

He did put out the fire (pun intended) about Playstations having overheating issues. Said nobody he knows who's developing for the ps5 is saying that.

Edit: I'm mostly exhausted by the tit for tat spec wars. Just giving you guys a heads up on the news before someone else reports it. According to Era, he's a disgruntled former Sony employee.
That is pretty much in line with what all the devs are saying, so not surprised.
 
Interesting how people pick and choose who is and isn't believable. Its exactly like politics. When one dev says something contrary to what we want to hear, he's a disgruntled former employee. When a mobile dev with no dev kit says something, he's the most credible guy on the internet. The credibility of the experts seems largely dependent on what we want to hear. There's almost no focus given to the substance of what anyone is saying and trying to make sense of those details.
 
Interesting how people pick and choose who is and isn't believable. Its exactly like politics. When one dev says something contrary to what we want to hear, he's a disgruntled former employee. When a mobile dev with no dev kit says something, he's the most credible guy on the internet. The credibility of the experts seems largely dependent on what we want to hear. There's almost no focus given to the substance of what anyone is saying and trying to make sense of those details.
Article comes out today from Jez with more info from developers and their excitement for the Series X.



 
Be excited for both. It’s about the games, right?
Hardware isn’t going to be an issue this time.

Yes. Agree. There's been so much focus on what one does better that whats getting missed is the CPUs. The baseline for those went way up. CPUs impact gameplay and have held back evolution in gameplay for an entire gen. In the end, 80-85% of the stuff we play is multiplat and its the baseline increase across all consoles in CPU performance and throughput that allows developers to change game design focus.
 
Honestly I regret even posting the dev comments. At this point people have decided who they want to believe. Nothing will change that. Not even sure people will believe the games. Already narratives being built up for how they'll be pretty but small and shallow on Xbox because of throughput. People really need to base their happiness on the one that's not their favorite being bad.

As someone who has hundreds of digital games on Xbox across 3 generations, I'm just happy Microsoft got it right. Them getting it right doesn't take the competition getting it wrong.
 
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Be excited for both. It’s about the games, right?
Hardware isn’t going to be an issue this time.
I bought a PS for Uncharted, God of War and Gran Turismo. I bought an Xbox for Halo, Forza and Gears. I will continue to do the same going forward. 4 teraflops, 9.2 teraflops, 12.15 teraflops or whatever flops. For me, games > flops.
 
The one area point that keeps getting overlooked as we debunk all the sources who say nice things about Series X is that devs willing to go on record have focused on Series X throughput. Its interesting that many verified sources at Resetera say Series X is bottlenecked due to memory, inefficiencies and throughput while Digital Foundary and every dev willing to go on record have said the opposite. Its throughput is considered its biggest strength due to the NVME controller, decompression block and APIs. Its strengths will shine when it comes to open world detail.
 
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The one area point that keeps getting overlooked as we debunk all the sources who say nice things about Series X is that devs willing to go on record have focused on Series X throughput. Its interesting that many verified sources at Resetera say Series X is bottlenecked due to memory, inefficiencies and throughput while Digital Foundary and every dev willing to go on record have said the opposite. Its throughput is considered its biggest strength due to the NVME controller, decompression block and APIs. Its strengths will shine when it comes to open world detail.
MS pointed out that it was the developers that contributed to the memory decisions made in the Series X. I guess those making the games shall not be trusted.
 
Interesting how people pick and choose who is and isn't believable. Its exactly like politics. When one dev says something contrary to what we want to hear, he's a disgruntled former employee. When a mobile dev with no dev kit says something, he's the most credible guy on the internet. The credibility of the experts seems largely dependent on what we want to hear. There's almost no focus given to the substance of what anyone is saying and trying to make sense of those details.
Crytek is a 3rd party who works on all platforms and makes arguably the best engines.(more than Crytek praised it although unnamed)

Can you show a 3rd party who matches them at least in experience with XSX and ps5 saying the dumb claims some been making?
I'll wait....
 
The one area point that keeps getting overlooked as we debunk all the sources who say nice things about Series X is that devs willing to go on record have focused on Series X throughput. Its interesting that many verified sources at Resetera say Series X is bottlenecked due to memory, inefficiencies and throughput while Digital Foundary and every dev willing to go on record have said the opposite. Its throughput is considered its biggest strength due to the NVME controller, decompression block and APIs. Its strengths will shine when it comes to open world detail.
It is a cumbersome memory setup I been saying this.
DF is greatly outnumbered if they said the opposite even though they haven't so not sure why you are saying they did?

I see no 3rd party dev with experience on both saying this either.

I do hear praise towards ps5 from them though.
 
Of course developers would gravitate to the more capable, feature rich box. That only makes sense. They have more to work with afterall. MS has been much more transparent to the public about what the box does also. For PS5 we have to fill in the blanks and rely upon a translated interview from a fired Crytek developer and first hand accounts from Sony first parties.
 
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Crytek is a 3rd party who works on all platforms and makes arguably the best engines.(more than Crytek praised it although unnamed)

Can you show a 3rd party who matches them at least in experience with XSX and ps5 saying the dumb claims some been making?
I'll wait....

Crytek didn't say anything. A single dev working on mobile games with no dev kits did. His opinions were also largely focused on how much DX12 sucks. Not memory bottlenecks. What makes that more credible than devs with dev kits or Digital Foundary with real world examples willing to go on record?
 
It is a cumbersome memory setup I been saying this.
DF is greatly outnumbered if they said the opposite even though they haven't so not sure why you are saying they did?

I see no 3rd party dev with experience on both saying this either.

I do hear praise towards ps5 from them though.

The fact that you can't see them because you won't look at them doesn't make them or what they're saying less real.

DF is outnumbered on Resetera because anyone else saying the opposite has been banned there aside from DF.
 
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Of course developers would gravitate to the more capable, feature rich box. That only makes sense. They have more to work with afterall. MS has been much more transparent to the public about what the box does also. For PS5 we have to fill in the blanks and rely upon a translated interview from a fired Crytek developer and first hand accounts from Sony first parties.
Developers say PS5 is the better box to develop for though.
Saying it was easier to get the most out of the ps5. We don't see the opposite being said about XSX.

Seems like they understand so by public that wouldn't be devs.
Just green tinted fanboys on forums who wanna see what they can wanna see.
 
Of course developers would gravitate to the more capable, feature rich box. That only makes sense. They have more to work with afterall. MS has been much more transparent to the public about what the box does also. For PS5 we have to fill in the blanks and rely upon a translated interview from a fired Crytek developer and first hand accounts from Sony first parties.
Developers say XSX is the better box to develop for.
 
Crytek didn't say anything. A single dev working on mobile games with no dev kits did. His opinions were also largely focused on how much DX12 sucks. Not memory bottlenecks. What makes that more credible than devs with dev kits or Digital Foundary with real world examples willing to go on record?
He basically said ps5 was superior.
He worked on more than mobile and being a Crytek dev did in fact know about both machines/Dev kits hence him being fired.

Besides the split memory pool bottlenecks which anybody can see when they actually look. Windows based/dx12 is a hog/dated this is common knowledge as well.

DF have no real world examples as they know nothing about ps5 besides what is public knowledge plus no RDNA 2 cards are available and these consoles are custom so cannot be compared to PC parts.
 
Developers say PS5 is the better box to develop for though.
Saying it was easier to get the most out of the ps5. We don't see the opposite being said about XSX.

Seems like they understand so by public that wouldn't be devs.
Just green tinted fanboys on forums who wanna see what they can wanna see.
Which developers?
 
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