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SM MM is way shorter in the real world.
No it's not, you didn't even play it you just complained over and over about how it's DLC and not worth the price. It's as long if not longer than a lot of linear AAA games that come out at full price and it has a lot more side missions etc you can do as well. It was also only $50 where RE is $70 on PS5.
 
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Yeah I don’t even see how they’re comparable.

First person shooter = third person open world game?
Miles also uses the same city and very similar play mechanics as Spider-Man, which is why it is referenced as pseudo DLC by some. It really has nothing to do with main story duration.
 
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Miles is a stop-gap title between Spiderman 1 and its sequel. A 9-10 hours stop-gap story isn't too bad.

But yeah, if you wanted to be completionist and platinum the game. Miles would take longer than RE 8, so there's that :laugh:
 
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No it's not, you didn't even play it you just complained over and over about how it's DLC and not worth the price. It's as long if not longer than a lot of linear AAA games that come out at full price and it has a lot more side missions etc you can do as well. It was also only $50 where RE is $70 on PS5.
My sons friend beat it in 3 hours after we warned him not to buy it.

Oh and it's $59.99
 
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My sons friend beat it in 3 hours after we warned him not to buy it.

Oh and it's $59.99
Not buying that 3 hour thing

Marvel's Spider-Man: Miles Morales - How Long to Beat & Complete the Game (cbr.com)

According to HowLongtoBeat, the average player finishes the primary campaign in about seven and a half hours. The fastest players will clock in at closer to 5 hours, with the gamers trying to stop and smell the roses finishing around 9 hours.

Single-PlayerPolledAverageMedianRushedLeisure
Main Story3417h 29m7h 19m5h 25m9h 42m
Main + Extras41112h 27m12h8h 06m19h 36m
Completionists45217h 52m17h12h 54m26h 43m
All PlayStyles1.2K13h 05m12h7h 59m24h 16m
 
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Check your facts, it's $49.99 and always has been, it's $69.99 if you get the version that comes with Spider-Man remastered. Not buying that 3 hour thing either.

Marvel's Spider-Man: Miles Morales - How Long to Beat & Complete the Game (cbr.com)



Single-PlayerPolledAverageMedianRushedLeisure
Main Story3417h 29m7h 19m5h 25m9h 42m
Main + Extras41112h 27m12h8h 06m19h 36m
Completionists45217h 52m17h12h 54m26h 43m
All PlayStyles1.2K13h 05m12h7h 59m24h 16m
Resident Evil Village is $59

Lol to the rest
 
Resident Evil Village is $59

Lol to the rest
You didn't specify which game you were talking about, yes that is $59.99 so you were right about that I misunderstood which one you are talking about. As far as the rest LOL at your BS about some kid finishing it in 3 hours. You are wrong about the game but you'll never admit it just like you never admit you are wrong about anything.
 
You didn't specify which game you were talking about, yes that is $59.99 so you were right about that I misunderstood which one you are talking about. As far as the rest LOL at your BS about some kid finishing it in 3 hours. You are wrong about the game but you'll never admit it just like you never admit you are wrong about anything.
Widespread people said MM was short.
 
Widespread people said MM was short.
How wide were the people spread? LOL Seriously it was a $50 game when other PS5 games were $70 and it's roughly the same length as a lot of game, it's not 3 hours that's BS, you complained about the length before the game even launched.
 
How wide were the people spread? LOL Seriously it was a $50 game when other PS5 games were $70 and it's roughly the same length as a lot of game, it's not 3 hours that's BS, you complained about the length before the game even launched.
You have a dirty mind. I read many reports of the game being short.

The teen that beat it that we know beat it in 3 hours and complained plus said we were right.
He usually only plays sports and COD and said it was disappointingly short.
 
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Sony Group Corp. warned a group of analysts the PlayStation 5 will remain in short supply through 2022, suggesting the company will be constrained in its ability to boost sales targets for its latest games console. While reporting financial results in late April, the Japanese conglomerate said it had sold 7.8 million units of the console through March 31, and it is aiming to sell at least 14.8 million units in the current fiscal year. That would keep it on pace to match the trajectory of the popular PlayStation 4, which has sold in excess of 115.9 million units to date.

In a briefing after those results, Sony told analysts it is challenging to keep up with strong demand. The PS5 has been difficult to find in stock since its release in November, in part because of shortages in components such as semiconductors, and the company hasn’t given an official estimate for when it expects supply to normalize.

“I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand,” Chief Financial Officer Hiroki Totoki said at the briefing, according to several people who attended and asked not to be named as it wasn’t public.

A Sony spokesman declined to comment.

Sony said it would buy back up to 200 billion yen ($1.8 billion) of its own shares after reporting profit for the March quarter that fell short of analyst estimates. It forecast that operating profit would slide about 4% in the current fiscal year, but analysts have been weighing whether the company could exceed the conservative outlook with the help of strong demand for the new console and games.

Shares have dropped about 8% since the earnings report on April 28, after rising 75% over the previous year.

Totoki told analysts that Sony needs to ramp up production as soon as possible and make sure there are consoles on store shelves. Demand will remain high regardless of the Covid-19 situation, the CFO assured an analyst wary about Sony’s ability to fully capitalize on the stay-at-home entertainment surge triggered by lockdowns and emergency orders.“We have sold more than 100 million units of the PlayStation 4 and considering our market share and reputation, I can’t imagine demand dropping easily,” he said.

Still, the company’s latest earnings report suggests that stay-at-home demand is leveling off. Sony said monthly active users on PlayStation Network fell to 109 million at the end of the January-March period from 114 million a quarter earlier and sales of full games also declined in the period from a year earlier. Rival Nintendo Co. warned last week that component shortages could affect production. It’s officially targeting sales of 25.5 million consoles in the year ending March 2022, down slightly from the previous year. But internally, Nintendo’s management is said to be shooting for production of between 28 and 29 million consoles., Bloomberg News has reported.
 
So far this PS5 launch has been pretty nice. Lots of variety and quality titles out in just half a year.

Miles morales - Demons souls remake - AC Valhalla - Astro's Playroom - Sackboy - Hitman 3 - Returnal - RE village

And next month we have Ratchet coming which is looking like it's going to be industry leading in the visuals department for console games.
 
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So far this PS5 launch has been pretty nice. Lots of variety and quality titles out in just half a year.

Miles morales - Demons souls remake - AC Valhalla - Astro's Playroom - Sackboy - Hitman 3 - Returnal - RE village

And next month we have Ratchet coming which is looking like it's going to be industry leading in the visuals department for all formats games.
edited for you
 

"According to Hermen Hulst, a Guerrilla cofounder whom Jim Ryan tapped to lead PlayStation Studios in 2019, the group has more than 25 titles in development for the PS5—nearly half of which are entirely new IP. “There’s an incredible amount of variety originating from different regions,” Hulst says. “Big, small, different genres.”

More than 25 games in development?dammmmnn!
 

"According to Hermen Hulst, a Guerrilla cofounder whom Jim Ryan tapped to lead PlayStation Studios in 2019, the group has more than 25 titles in development for the PS5—nearly half of which are entirely new IP. “There’s an incredible amount of variety originating from different regions,” Hulst says. “Big, small, different genres.”

More than 25 games in development?dammmmnn!

Love it. Just keep the quality games coming on a yearly basis like the PS4.
 
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Love it. Just keep the quality games coming on a yearly basis like the PS4.
I thought it would take longer for the PS5 to hit its stride. But Sony seems to have been ready with a steady cadence of really good games so soon after launch on top of all the third-party offerings. Perhaps this is why Sony doesn't see to be sweating what the competition is doing and are just focusing on what works for them.
 
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