Official Thread Resident Evil 4 - RE4 Gold 9th Feb

Union Game Rating

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R.50215e5ba7f571fa8ca4eb27eb2988ed
 
Just beat it in half an hour. It looks pretty good, was playing in performance mode with 60fps, hair strands on and raytracing on. There were some drops but overall not too bad. The game looks really good.
 
Had to play with RTX off because the game kept crashing. I guess it's a bug and will be addressed with day one patch. Demo was good, albeit short.
 
I liked it. But I don't like it at $70. I think I'll like it more at $30 at some point.
 
I liked it. But I don't like it at $70. I think I'll like it more at $30 at some point.
Yah, I agree. I am going to wait until I hear some reviews. I wasn't pleased about RE3 remake being really short. That game was rushed out for a quick buck.
 
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Only played through 3 but this looks really good. Need to play the 2 and 3 Remakes first though which means this will be nice and cheap by the time I get to it.
 
My guess, PS5 has better frames using some form of 4k checkerboarding vs Xbox has worse frames but possibly higher res with no checkerboard

 

"Xbox Series X is clearly the better version of the game vs. PS5" outside of weightier controls.

00:00:00 Introduction
00:02:48 New Hair Strand Rendering
00:06:47 Ray Traced Reflections
00:08:59 Texture Quality Differences between Versions
00:10:36 Ambient Occlusion, Shadows, Volumetric Lighting
00:12:39 PS5 and XSX Image Quality in both Frame-Rate/Resolution Modes
:16:03 PS5, PS4 and XSX Performance Analysis + Mode Recommendations
1:47 Xbox Control Issues
:22:44 PC Version Advantages and Issues
0:27:35 John and Alex have fun
:35:20 Conclusion

 
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Pretty funny considering some Xbox fans accused Capcom of purposely focusing more on the PS versions and said they would be boycotting the game because the demo had slight frame rate drops.
 
At least for the demo, they recommend disabling chromatic aberration, hair, and ray tracing on both consoles for better performance and image quality.
 

"Xbox Series X is clearly the better version of the game vs. PS5" outside of weightier controls.

00:00:00 Introduction
00:02:48 New Hair Strand Rendering
00:06:47 Ray Traced Reflections
00:08:59 Texture Quality Differences between Versions
00:10:36 Ambient Occlusion, Shadows, Volumetric Lighting
00:12:39 PS5 and XSX Image Quality in both Frame-Rate/Resolution Modes
:16:03 PS5, PS4 and XSX Performance Analysis + Mode Recommendations
1:47 Xbox Control Issues
:22:44 PC Version Advantages and Issues
0:27:35 John and Alex have fun
:35:20 Conclusion


Ouch, RIP Sony's ultra blurry console.
 
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The versions tested were 1.000.001 on PS5 and 1.01 on PS4 consoles.

Timestamps:
00:00 - Performance Mode (Prioritise Frame Rate Mode) and PS4
08:23 - Resolution Mode (Prioritise Resolution Mode)

Lens distortion and chromatic aberration were disabled for this test. These effects resolve to half horizontal resolution on PlayStation consoles using checkerboard rendering which results in noticeably degraded image quality.

PS5 and PS4 Pro have the option to either prioritise frame rate or resolution which are labelled as perf mode and res mode in the video.

PS5 has two additional options which are a toggle for ray tracing and a toggle for hair strands. The ray tracing toggle turns on ray traced reflections. The hair strands toggle enables improved hair rendering. The improved hair rendering reduces performance and at times it can look strangely bright http://bit.ly/3YQhAIm All of the performance data in the video and stats is with the hair strands option disabled.

PS5 in Prioritise Frame Rate Mode renders at a resolution of approximately 3435x1932 using what appears to be a form of checkerboard rendering.

PS4 Pro in Prioritise Frame Rate Mode renders at a native resolution of approximately 1717x966.

PS4 renders at a native resolution of 1600x900.

PS5 in Prioritise Resolution Mode renders at a resolution of 3840x2160 using what appears to be a form of checkerboard rendering.

PS4 Pro in Prioritise Resolution Mode renders at a resolution of 3840x2160 using what appears to be a form of checkerboard rendering.

PS5 and PS4 Pro in all modes render the UI at 3840x2160.

PS5 has some graphical improvements over the PS4 consoles such as: improvements to mesh quality, improved volumetric lighting quality, improvements to texture quality and additional dynamic shadows. PS5 also seems to have subsurface scattering, destructible small objects and terrain tessellation all of which don't appear to be present on the PS4 systems. On the PS4 consoles enemies can have a reduced animation rate which wasn't seen on PS5.


Platforms PS5 Performance Mode RT On PS5 Performance Mode RT Off PS4 Pro Performance Mode PS4
Frame Amounts
Game Frames 29784 30083 29314 23436
Video Frames 30100 30101 30101 30101
Frame Tearing Statistics
Total Torn Frames 0 0 0 0
Lowest Torn Line - - - -
Frame Height 2160 2160 2160 1080
Frame Time Statistics
Mean Frame Time 16.84ms 16.68ms 17.11ms 21.41ms
Median Frame Time 16.67ms 16.67ms 16.67ms 16.67ms
Maximum Frame Time 33.33ms 33.33ms 66.67ms 66.67ms
Minimum Frame Time 16.67ms 16.67ms 16.67ms 16.67ms
95th Percentile Frame Time 16.67ms 16.67ms 16.67ms 33.33ms
99th Percentile Frame Time 33.33ms 16.67ms 33.33ms 33.33ms
Frame Rate Statistics
Mean Frame Rate 59.37fps 59.96fps 58.43fps 46.72fps
Median Frame Rate 60fps 60fps 60fps 46fps
Maximum Frame Rate 60fps 60fps 60fps 60fps
Minimum Frame Rate 51fps 56fps 44fps 31fps
5th Percentile Frame Rate 56fps 60fps 51fps 35fps
1st Percentile Frame Rate 53fps 58fps 48fps 33fps
Frame Time Counts
16.67ms 29468 (98.94%) 30065 (99.94%) 28530 (97.33%) 16778 (71.59%)
33.33ms 316 (1.06%) 18 (0.06%) 782 (2.67%) 6653 (28.39%)
50ms 0 (0%) 0 (0%) 1 (0%) 3 (0.01%)
66.67ms 0 (0%) 0 (0%) 1 (0%) 2 (0.01
 
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