The Order: 1886 screenshots and previews

I agree about MGS games. Hopefully it doesn't go there as much. Although this story looks a lot more interesting than Kojima's, shall we say, strangeness.

The Order really looks completely amazing graphically. But it also looks like a rental (a very awesome rental) like Ryse.

I hope it's more than that.

I bought Ryse full price and enjoyed it and didn't feel ripped off at all. But I hope The Order isn't a 5-8 hour shooter with cut scenes to extend it.
 
I can see where Dibils is coming from. But we don't know much about the game at all.

The QTE's look cool. But Naughty showed that they aren't necessary. You can still have cinematic scenes without them. Or at least minimal use of them.
 
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Damn, I'm at work. Only saw the trailer but not the other videos yet. Going to check them out at lunch.
 
Looks incredible. The setting, the mystique, the story and characters intrigue me. And of course the graphics are the best I've ever seen.
 
Visual does looks good from what I see. game play still a question mark, as well as game length. But seriously, can they not put the interface stuff on the black areas, like the rifle ammo icon?
 
The difference between the cut scenes here and MGS is you have control in a lot of them with The Order. That part where the guy is inspecting the gun, the player can control that. We'll see how much of that there is in this game later on but graphically it looks amazing IMO.
 
Just watched the videos, it looks really really good. Hope E3 shows us even more, give us a release date!
 
Looks pretty good. Gameplay on the other hand....meh....at least from that video.
 
http://www.ign.com/articles/2014/02/18/the-order-1886as-mixed-signals

The Order: 1886’s Mixed Signals
The alternate history slant of The Order: 1886 speaks to me. After all, few things are more interesting than taking the historical record and bending and twisting it to make something new, yet subtly recognizable. Ready at Dawn’s upcoming PlayStation 4-exclusive title strives to do just that, marrying its so-called “Neo-Victorian,” alternate-history story and aesthetic with more standard conventions of the third-person shooter genre.

But here’s the thing. Until just recently, no one’s actually seen the game. Sure, I saw a behind-closed-doors tech demo when I was at Gamescom last year, and we have the really pretty reveal trailer, too, but no one outside of Sony and Ready at Dawn has been privy to what The Order: 1886 is all about. Until now.


Such secrecy raises a healthy amount of skepticism in our show-me industry, especially when talking about a game in active development since 2010 (and “incubating” since 2006). I can’t help but think of The Last of Us’ rock-solid demo shown at E3 2012, a full year before the game launched, and wonder why Ready at Dawn and Sony seem so unwilling to showcase what is arguably the year’s biggest and most important PlayStation 4-exclusive title. Is it because Ready at Dawn is worried about showing too much, about being spoilery? Or is The Order: 1886 simply not ready for primetime?


The brief 10- minute hands-off demo I witnessed confirmed some of my fears.

The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014.


Galahad and Lafayette survey the scene.

The demo takes place in the infamous Whitechapel section of London, where Jack the Ripper’s still-unsolved murders occurred. It’s here that we’re introduced to our heroes – select members of the Order familiar to anyone who’s seen the game’s lone trailer -- and also to a sect known as The Rebellion. The Rebellion is largely made up of London’s underclass, a group hell-bent on fighting the Order, who they look at as only protecting and battling for society’s well-to-do, upper class citizens. Unfortunately, the supernatural elements alluded to in The Order’s only trailer weren’t referenced at all during the demo.


The Rebellion is largely made up of London’s underclass, a group hell-bent on fighting the Order...

The Order: 1886 absolutely nails its period costumes and its wonderfully realized, believable setting. London looks dark, dreary, and perpetually overcast, exactly as you’d expect from a heavily-industrialised Britain. Ready at Dawn’s brilliance is shown with its understated odes to history and alternate history alike. The blimps flying through the air weren’t actually invented until years after the game takes place, yet you believe they should be there, and so they are. On the other hand, the navy blue outfits worn by The Order look old-school, yet timeless, with the Rebellion wearing similar dusters that pin them firmly to the late 19th century.

The demo focused on two members of The Order in particular – the experienced Galahad and the young Lafayette – as they head into Rebellion-occupied territory in search of something never expanded upon (likely to avoid spoilers). 1886’s graphics are decidedly beautiful – Ready at Dawn’s claim that the trailer shown at E3 last year was all in-game was essentially confirmed – and I was left especially impressed by the faces of the characters. Clearly, a lot of love was put into making The Order: 1886 look gorgeous.


Ready... aim... fire!

But the game quickly turned into something a bit more typical the further we got into the demo. Technical issues aside, seamless transitions between cutscenes and gameplay are well-executed, but The Order: 1886 seems to be a fairly ordinary third-person shooter at its core. The camera angle and cover-based gameplay are more reminiscent of Gears of War than Uncharted, and while seeing it was exciting – and while the game no doubt looks fun – some of its mystique was siphoned away. We weren’t shown anything in this brief 10-minute glimpse not done in other third-person shooters. There are even quick-time events. Still, I did love 1886’s clean HUD. Your weapon and ammo count are only shown during battle, so as to not muddy the screen during exploration, with weapon swapping seemingly mapped to the directional pad.


The camera angle and cover-based gameplay are more reminiscent of Gears of War than Uncharted...

As Galahad and Lafayette run around Whitechapel, dashing in and out of disheveled-looking houses, through doors and out windows, one thing that stuck out to me was the different kinds of weapons available. Even though we’ve seen some unbelievable firearms in the past, I loved that not everyone used them. Members of the Rebellion were equipped with standard (yet still ahead of their time) machineguns, while representatives of the Order were able to use some outrageous gear, including a gun that shoots huge bursts of air. Interestingly, the lack of balance was addressed in-game, as it seems the Rebellion is actively going after the Order’s specially-made gear in an attempt to turn the tide.


Time to hide.

Still, even with The Order: 1886’s emphasis on alternate history and its melding of timelines (like the aforementioned inclusion of blimps not yet invented by 1886), not everything seemed like it belonged. Members of the Order used walkie-talkies attached to their chests, for instance, which just seemed strange, especially alongside the period-accurate use of Morse Code, which is cleverly executed by tapping on the DualShock 4’s touch pad. Somewhere in the middle of believable and unbelievable was the telescope they used to glimpse far-off sections of London, which melded a rustic look and feel with futuristic technology.

If anything, my brief time seeing The Order: 1886 left me a bit confused. On a technical level, I’m somewhat concerned about the game, and I’m concerned that it seemed a bit more generic than I was hoping it would be. Then again, I’m also left excited about the prospect of seeing more, of gaining a better understanding of the game’s lore, direction, and purpose. Hopefully, we’ll get a deeper, more in-depth look soon.
 
I think it looks fun overall. Certainly a game I'd like to play. I'll go so far as to say this, Knack, and Resogun are the games I'd be most looking forward to if I had a PS4 coming down the line. Graphics are nice, art direction is cool, and gameplay looks fun. That said, so far, it doesn't really sync up with CGI in my opinion. Maybe it's the act of gameplay that ruins it for me or something, but CGI cutscenes are essentially animated film. Made with specific camera shots and actions/effects within said shots in mind. It'll be hard to truly capture that experience and what they've shown outside of QTEs isn't quite the same in my opinion.

Another thing, isn't this supposed to be American Revolution times? Man, as someone who enjoyed the History Channel Civil War FPS games, there's a part of me that just wants that truly unique Revolutionary War experience. Just my thing though, most folk would probably find that insanely boring. Plus, steampunk is just overrated to me.
 
Looks great visually.

So just to keep up here... QTE's (that aren't really QTE's to begin with) are now cool again?!
 
Looks great visually.

So just to keep up here... QTE's (that aren't really QTE's to begin with) are now cool again?!
The 2nd to last Tuesday of the month of February is ALWAYS the "QTE's are cool now" days. Imagine the outcry when we hit February 29th of 2016 leap year. That my friend is a special day. That day, graphics won't matter, QTE's won't matter, performance won't matter, exclusives won't matter, sales won't matter, pixels won't matter, fps won't matter. That day will unite all gamers, worldwide to set aside their biases....as the world will be stunned with the leaked footage of a Webster and Alf sex tape....albiet in 480i.

Stay tuned....

ALF.jpg
emmanuel-lewis-webster-tv-show-red-carpet-now-SPLIT.jpg
 
Here's the new trailer:





Eurogamer preview:



"Of the 12 or so minutes of the game demonstration, a hefty chunk is given over to cut-scenes and exposition. Like those QTEs - or should I say "branching melees"? - there's a twist; throughout each cinematic you're given a slither of agency, with the ability to scope the landscape when Galahad looks down an eyeglass, or to examine a newly acquired weapon by rotating it in your hands. Weerasuriya suggests that the balance in the final game will be weighted much further towards more tangible gameplay, but nevertheless it's a mix he believes is integral to the experience."

Link to full Eurogamer article:
http://www.eurogamer.net/articles/2014-02-18-how-the-order-reinvents-qtes



PSU preview:


"I went in thinking, 'Third-person shooter set in alternate-history Victorian London.' I left thinking, 'This could be the reason to own a PS4.' That's lofty praise, I realize, but it's absolutely heartfelt. The Order fits pretty squarely into the action-adventure genre--the spot on a PlayStation owner's shelves likely occupied by Tomb Raider, The Last of Us, and Uncharted--but the mysticism afforded by the game felt much like my first encounter with Uncharted 2: Among Thieves."

Link to full PSU article:
http://www.psu.com/a022541/The-Order--1886-Preview--This-could-be-the-reason-to-own-a-PS4
 
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thanks boss saw folks talking about the videos and s*** and had no idea where they were on-line.
 
30 fps, 800p, QTE.....oh boy

This is the reality of this (new) gen. The consoles cannot kept up with current PCs. It's too expensive, too much power draw and too much heat for a small box. Even though they have uniform architectures and SoC, they can only push so far and be cost effective and attractively priced. XB1 wanted to bring new features with Kinect -- the added cost is hurting them saleswise, but only in regards to the game competition to this point. Taken alone, XB1 sales are crushing previous records.
 
The 2nd to last Tuesday of the month of February is ALWAYS the "QTE's are cool now" days. Imagine the outcry when we hit February 29th of 2016 leap year. That my friend is a special day. That day, graphics won't matter, QTE's won't matter, performance won't matter, exclusives won't matter, sales won't matter, pixels won't matter, fps won't matter. That day will unite all gamers, worldwide to set aside their biases....as the world will be stunned with the leaked footage of a Webster and Alf sex tape....albiet in 480i.

Stay tuned....

ALF.jpg
emmanuel-lewis-webster-tv-show-red-carpet-now-SPLIT.jpg

Please, NO. I was sufficiently disturbed by the video of Webster dancing seductively (like a woman) in Michael Jackson's apartment (filmed by MJ). Some many types of wrong. If you haven't seen it, do yourself a favor and don't look for it.
 
Yeah, same here. I heard people talking about it, and I was looking around thinking, "What are these people talking about?"

There is more out there. I just picked the first couple that came up on a google search. Feel free to add additional previews/info.
 
Here's a better video, with full 1080p. Better than youtube quality. Looks CG-like.

 
Digital Spy:

"But for now, from the new things we spotted in The Order: 1886's world alone - from rebel fighters dressed in charming scarves and top hats, to futuristic blimps that litter the skies and the tease of electricity-firing weaponry - it was just as captivating as its E3 debut last year. That, combined with its jaw-dropping visuals, makes this one of our most anticipated PS4 releases."

http://www.digitalspy.com/gaming/ne...-exclusive-blurs-cinematics-and-gameplay.html
 
I'm holding my opinion on this until we get to see how the real supernatural enemies are in the game.

All I can say so far is the game is great to look at, I wouldn't worry about framerate issues with around 8 months left of development. Hopefully it comes out nicely because this might be a very good reason to pick up a PS4.
 
Game never really interested me but all the better if it turns out awesome and surprises me.
 
Folded my preview thread into this one. I guess there's no point in having two threads on the same subject.
 
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The storytelling and atmosphere sound pretty good to me, and the graphics are impressive. It's the gameplay that has me concerned -- specifically, the comments about it being a "standard cover shooter". Some of the comments make it sound like, outside of the cutscenes, that's pretty much all you're doing. I would find that very dull. I was hoping for more variety in gameplay (not just variety in gun types) ... adventure, RPG, exploration elements ... something. I'll stay tuned, though, since this was just a brief glimpse.
 
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