Firstly, I never said PS4 is the better platform. I am just saying when a developer said they are proud to reach parity, how other way do you interpret it other than parity is the target, which is enforced or at least trying to be enforced.Hmm. Interesting opinion.
I don't think CDPR are forcing parity and should be congratulated for their work.
Realistically, how much better should the PS4 version be without some people claiming foul? The PS4 version runs at a higher framerate uncapped. And probably at a higher resolution as well.
And the PC version will a different beast entirely.
Using link in the video polishwonder posted and gets the polish website that posted the video:
http://www.gram.pl/news/2015/01/27/...-playstation-4-oraz-900p-na-xboksie-one.shtml
Translated (google):
And it is during such testing an early version of a journalist asked him about it, what resolution your game on each platform. As explained by one of the creators of it, on the PlayStation 4 Witcher 3 acts in FullHD, so 1080p at 30 frames per second. On the Xbox One, traditionally, harder to achieve the same result, hence the reduced resolution - up to 900p. However, this is not yet the final verdict, because CD Projekt RED - though they could not promise anything - try to get the same result on both consoles. Are efforts will take effect, we will see in a few months.
We remind you that in order gram.pl are accepted for the purchase of pre-release of The Witcher 3.
Pre-ordered it myself on steam.
PC is both the lowest common denominator platform and the undisputed graphical performance and quality platform.
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So, are you saying that if the Xbox One version reaches 1080p, that it's not good news?
PC is both the lowest common denominator platform and the undisputed graphical performance and quality platform.
...
So, are you saying that if the Xbox One version reaches 1080p, that it's not good news?
Firstly, I never said PS4 is the better platform. I am just saying when a developer said they are proud to reach parity, how other way do you interpret it other than parity is the target, which is enforced or at least trying to be enforced.
I am perfectly fine if they said that the difference is so little that there is no meaningful disparity, or they unable to make any meaningful visuals or performance upgrade from one version to the next, as the performance is so close. Or along these line.
My point is not about if the platforms are close in performance hence the parity, but rather if parity is a bullet point which they work toward, instead of a natural end result of indistinguish performance differences.
I hope so too. cheersI don't think CD Projekt is aiming for parity or anything of the sort here. Honestly to me it sounds like they are trying to push each platform to its limits while retaining adequate performance. Sounds like they already have the PS4 version where they want it. If they spend a little extra time trying to get more performance out of the XB1 version I'm okay with that. I do get what you are saying though and pretty much agree.
My comments have nothing to do with any platform able to reach certain targets. If X1 can outperform PS4 or many high end PC, say 60fps, then by all means push for it. I do not get butthurt if one version outperform another, or all version runs the same. My comments is directed if parity is force rather than natural, & I do not free its the right way to do it, unless the performance are closer enough. It may be the case, but that point was never clarified.
To answer your question, of course X1, or PS4 or more PCs can reach 1080p or higher and run smooth is good news.
Anyway, I explained my comments in my last post.
In a nutshell
Forced Parity->Disapprove
Natural Parity->Approve
Not once in that vid did they mention res so I stand buy what I said they only said they have parity between both. So that's bull and I will not be called a liar I was not aware of this article. But in this article it dose state right now the xbox is 900 p but that can change. So before you call someone dishonest please get your facts strait VaLLisnce. Also it's funny that you skip the first part that says that its an early version of the game so before you call someone out learn to read polish!!!So someone wasn't being honest....
My comments have nothing to do with any platform able to reach certain targets. If X1 can outperform PS4 or many high end PC, say 60fps, then by all means push for it. I do not get butthurt if one version outperform another, or all version runs the same. My comments is directed if parity is force rather than natural, & I do not free its the right way to do it, unless the performance are closer enough. It may be the case, but that point was never clarified.
To answer your question, of course X1, or PS4 or more PCs can reach 1080p or higher and run smooth is good news.
Anyway, I explained my comments in my last post.
In a nutshell
Forced Parity->Disapprove
Natural Parity->Approve
I never mentioned once that X1 is the lower denominator. I never mention anything like that. Did I even mentioned X1 cannot reach 1080p? Did I mention X1 cannot be as good as PS4 or even better.Forced parity would be limiting one platform to a lower platforms performance. That is not the case here, in fact Xbox One version is currently 900p; though the game is unfinished, and therefore could reach 1080p.
I don't get what you're talking about. How is that "forced"?
Firstly, I never said PS4 is the better platform. I am just saying when a developer said they are proud to reach parity, how other way do you interpret it other than parity is the target, which is enforced or at least trying to be enforced.
I am perfectly fine if they said that the difference is so little that there is no meaningful disparity, or they unable to make any meaningful visuals or performance upgrade from one version to the next, as the performance is so close. Or along these line.
My point is not about if the platforms are close in performance hence the parity, but rather if parity is a bullet point which they work toward, instead of a natural end result of indistinguish performance differences.
It was not mentioned, & I never dismissed it could be natural.I guess the question is, who says that its forced? Maybe everything evovled naturally?
Each platform will have its advantages. I don't see what's been forced.
I would be proud, but that is not what he said. He said he was proud of platform parity. He did not said he was proud that both version runs at 1080p.Most people expected both platforms to be at 900P. Why wouldn't they be proud of reaching full HD on both?
"On the Xbox One, traditionally, harder to achieve the same result, hence the reduced resolution - up to 900p. However, this is not yet the final verdict, because CD Projekt RED - though they could not promise anything - try to get the same result on both consoles. Are efforts will take effect, we will see in a few months."Not once in that vid did they mention res so I stand buy what I said they only said they have parity between both. So that's bull and I will not be called a liar I was not aware of this article. But in this article it dose state right now the xbox is 900 p but that can change. So before you call someone dishonest please get your facts strait VaLLisnce. Also it's funny that you skip the first part that says the early version of the game so before you call someone out learn to read polish!!!
He is saying he wants both consoles pushed not limited by parity.You're a great poster Starseeker. I just think you're reading too much into what was said.
If the Xbox One version indeed runs at 900P/30, would you feel satisfied that both platforms were pushed to their limit?
If both run at 1080P/30, why would that opinion change?
He is saying he wants both consoles pushed not limited by parity.
Not often do I agree with you, but but yeah, thats a short way to put it, Thanks.He is saying he wants both consoles pushed not limited by parity.
Actually I do not want to post more, but I need to clarify I am not accusing them. I am just questioning if they indeed do, and if so, then I will be a bit disappointed. I hope they do not.And I think they are being pushed. While he accuses CDPR of something that they're not known for based on info that may or may not even be true.
Actually I do not want to post more, but I need to clarify I am not I am not accusing them. I am just questioning if they indeed do, then I will be a bit disappointed. I hope they do not.
Cheers.
Actually I do not want to post more, but I need to clarify I am not accusing them. I am just questioning if they indeed do, and if so, then I will be a bit disappointed. I hope they do not.
Cheers.
If so, then I apologise.Well your initial post did come across as accusatory.
As a PS4 owner, I want it to be pushed as well. But power is not the only factor. Time and money comes into play when adding bells and whistles to one version over the other.
Low/mid LODs seems very apparent from the very little gameplay I seen latest one) , so I guess that's how they maintain decent framerates. LODs are pain in the s to made though, other than foliage which normally shipped with LODs (if they use third party solution like speedtrees)For the console versions I wonder why they are going to maintain a solid 30fps in some of the open areas.