Thief

So how is the game?

Honestly, interested in it. I know most people said max payne 3 was bad and theya re right for the most part but it had a pretty good 40 percent that was good to play.

I'm not worried about bad AI really, I want nice designed levels and decent controsl though
 
The controls so far work pretty good for me, that's the game strongest point so far IMHO. lvl design so far has been has it's ups and downs .... some spots look the same and it's something i still need to get used to. If u like stealth and slow gamesplay @ ur own leisure u will probable like it.
 
So how is the game?

Honestly, interested in it. I know most people said max payne 3 was bad and theya re right for the most part but it had a pretty good 40 percent that was good to play.

I'm not worried about bad AI really, I want nice designed levels and decent controsl though

If you're a fan of stealth games like I am then I am sure you will like it. The gfx are great and the game controls really good.
 
So reading the DF, PS4 has higher average framerate (Still s***ty regardless), but Xbox One has better texture filtering.

How is that a win for either of them?
 
So reading the DF, PS4 has higher average framerate (Still s***ty regardless), but Xbox One has better texture filtering.

How is that a win for either of them?

Eurogamer pandering to the American crowd who don't like ties/draws :txbsmile:
 
Wow. So next gen consoles can't even give us good texture filtering? This is almost as bad as AC4 having temporal AA on next gen consoles. Will we seriously never see these problrems addressed in any console generation????
 
This guy never played ME 1 on 360. Some parts of that game definitely bogged down to the teens or possibly single digits. The final boss fight or driving around in the Mako.... you could practically count the frames!
How about riding the horse at top speed in Oblivion? Another slideshow at work.
 
Been hit by a bug apparently caused by the clocks changing to April 1st.



Only happening to next gen and PC versions.

Update: Following our original story yesterday, dozens of readers have reached out to us to explain the problems they are having across platforms. We've heard of two issues related to saves that seem to be related.

The first is a looping problem that prevents players from leaving Garrett's clock tower. Trying to enter the city returns players to home base when the load sequence is complete.

The other issue is that players are finding themselves unable to make new saves outside the clock tower. New saves aren't sticking, and loading a previous save bumps players back to a fixed point prior to April 1.

The issue persists, despite the clock winding past April 1. We'll update with more once we get additional news from Square Enix.

Original Story:

Starting this morning, we began receiving word from readers that their Thief saves have disappeared or otherwise been corrupted. Given the date, we were skeptical, but after investigating the multitude of complaints on the forums and hearing from Square Enix, we are confident there is a problem.

Players are reporting that manual saves are disappearing, and that older saves have been wiped of some data (mostly side quests). The issues can be fixed on Windows 7 machines by setting the date ahead to April 2, though that reportedly does not work for Windows 8 computers. Users are also reporting problem with the PlayStation 4 and Xbox One versions of the game.

"We're aware of an issue that seems to be affecting some Thief players, preventing them from completing some levels,” a Square Enix representative told us via email. “We're taking this very seriously – as a first step we're reading as many reports of the issue as possible, working to replicate it internally, so that we can understand what's causing it. We're sorry for any disruption to your game today, and we'll update you as soon as we have more information."

We’ll update as we know more. For now, we recommend not booting up the game until April 2. Thanks to the many readers who emailed us about this problem.

http://www.gameinformer.com/b/news/...ve-data-corruption-square-enix-responds-.aspx
 
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So I just wanted to say that I think this game is actually pretty damn good. I was delightfully surprised at how much I liked Thief as I was NOT expecting to this much after hearing all the lacklustre reviews. I played on the Xbox 360, 'Master' difficulty setting. It's not without it's fair share of faults, as the game can be quite buggy (such as audio and graphical hitches, or a frozen console on occasion) and was clearly rushed out in certain aspects (such as overly repeated assets and dialogue, or some NPCs that are lacking in the programmed behaviours department), but I've found these issues related more to the game's presentation rather than its direct gameplay systems, and as such, they're rather minor in the grand scheme of things. While the obvious flaws do unfortunately detract from what could have been a truly top-notch experience, they definitely don't even come close to ruining the fun altogether. Certain other glitch-prone games have still achieved high praise this generation based on the strengths and fun-factor of their core gameplay, and I think Thief should be similarly considered.

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The game has a 'hub' structure, so you aren't simply pulled through level to level like a linear-style game, but it isn't quite like an open-world/sandbox game where everything takes place on the same giant map either. Instead, at any given time you are free to roam rather a large city (aptly named The City), in which you can initiate main chapter levels or optional side-missions, both of which will take you to UNIQUE, isolated locations. New districts of The City (and thus new side-missions) are unlocked/open-up as you progress the story by completing chapters. Some side-missions ARE just simple 'fetch quests' within The City (which actually aren't always so simple and involve some cool secrets to discover), but others (namely 'Client Jobs') are more substantial scenarios that take place in entirely separate maps/areas outside of the typical city hub, like new levels in their own right, so they are absolutely worth seeing and doing (unlike the monotonous mission-types typically found in more 'sandbox' style games). The same can be said of chapters; they are completely separate and unique levels and environments. Chapters are definitely the best parts of the game and will take you through some very awesome (sometimes even spooky) scenarios. Chapters and the more involved side-missions also have mini 'challenge' objectives that you can try to tackle for an extra monetary reward upon completion of the mission, such as 'remain undetected' or 'execute 5 aerial takedowns', and all major missions can be replayed whenever you wish (if, for example, you'd like to earn additional coin, or obtain a collectible you'd missed the first time). Aside from acting as a mission hub, The City is host to a cornucopia of riches and treasures just asking to be deftly thieved by those willing to engage in some well designed 'explorative' gameplay.

Maps, levels, and environments (including The City itself) are very impressively crafted, making exploration a joy. While plenty of loot lies around in the open, the more valuable stuff is tucked away quite cleverly and takes some real ingenuity to discover, so loot-hunting is super fun. There are lots of little tricks and curiosities to uncover, like trap doors and disguised switches, and MANY other clever techniques for concealing things implemented by the developers that I'd LOVE to mention here because they're so cool, but I don't want to spoil for you the reward of discovery. Sometimes it's a puzzle unto itself just trying to figure out how to reach a certain spot, or bypass a deadly obstacle; 'environment traversal puzzle' gameplay which I think can be quite interesting (make sure to always keep a 'rope arrow' or two handy!). Plus, you NEED money to purchase useful items/gadgets, equipment upgrades, and skills, so the loot actually provides a very compelling reason to explore. You can even find certain items that bestow skill points, and of course documents that flesh out the world-lore or reveal clues to the whereabouts of other stashed valuables, like treasure maps (TREASURE MAPS!). Truth be told I was not anticipating such intricacy in the explorative aspect of the game design and frankly this element really kicked the entire thing up a notch for me. If you don't have much patience for exploring, you can always rely on 'waypoint markers' and/or a mini-map, or use your 'focus' vision power to obviously highlight interactive objects, booby-traps, and possible routes. Alternately, if you adore the satisfaction of discovering these things on your own simply by paying close attention to the immersive environment, like me, you can turn these things off (a liberating feature I'll discuss more later on).

An extraordinary amount of unduly harsh criticism has been targeted at Thief in regards to the numerous 'masked' loading screens found throughout The City, which require you to mash 'X' to open a window or squeeze through a narrow passage while the game loads the area behind it. While this certainly isn't ideal, it was not something that hampered my enjoyment of the game very much, if at all (and the load times ARE mercifully quick). I mean I can understand how people/reviewers would “expect more from a 2014 game” and such, but honestly, I think the issue was vastly overblown, and that's all I have to say about that. Similarly, the main character, Garrett, has taken some guff for “cheesy one-liners” and being uninteresting. Personally, I enjoyed Garrett's dialogue and demeanor throughout the experience. I liked his voice, and he has a smooth, brooding, sharp-witted, mysterious style that I found to be pretty cool. As for the rest of the story, its not going to win any awards, and both the pre-rendered and in-game cutscenes can look pretty bad (due to framerate and audio issues), but it's still interesting as a mystery with different revelations and twists, so I thought it was fine (I'm not a huge 'game story' guy anyways, it's much more about the gameplay and overall game-world to me, both of which I found to be very intriguing and appealing in Thief).

The presentation as a whole is extremely immersive and atmospheric, which adds very much to the appeal. I think the gameplay graphics are quite impressive on the 360, and I've found the framerate to be very smooth and steady (apart from the pre-rendered cutscenes, but they aren't plentiful and it's not that big a deal).

The game FEELS really good and fun to control. Movement and actions have a really nice weight and speed to them. The 'swoop' quick-dash maneuver is especially satisfying when you use it smartly to dart in and out of shadows, or towards an enemy for an intense, rush-inducing pickpocket attempt and back away again. Aiming the camera/reticule is equally smooth and precise. Coupled with convincingly immersive visual cues (especially all the 'using your hands' animations), it feels very much like you're inhabiting the body of an adept and agile master thief (although the melee combat is clumsy, but this effectively encourages you to play stealthily, so I can see why they designed it as such. There ARE skills and upgrades that will greatly increase your character's effectiveness in melee combat though, should you choose to invest in them).

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The stealth mechanics don't introduce much of anything new to the genre, but what's here is executed solidly. A classic 'light indicator' display informs you of how well you're hidden, but even more convenient, I found, was the border around the screen that turns dark and wispy when concealed (much like the visual cue used for the stealth mode in The Chronicles of Riddick), and turns white with a noticeable flash when you've stepped into too much light. Additionally, enemies have clear indicators, both visual and audible, that do a great job of teaching and expressing the stealth mechanics to the player. Of particular note, the sound designers made excellent use of a foreboding audible tone that increases intensity as enemies are beginning to 'see' you, so its of great help to the player's interpretation of enemy awareness, even when the enemy isn't on screen.

There's a bit of a learning curve that folks might find frustrating at first as it takes some trial and error to figure out exactly what you can and can't get away with (this is inherent to most stealth games, actually), but just try experimenting a bit (which is easy thanks to the ability to quick-save at any time) and you'll soon feel incredibly empowered and clever as you sneak around getting the best of everyone. The level-design once again excels here as the environments always provide a number of different paths or ways to solve the 'stealth puzzle' scenarios and it's a lot of fun to discover and toy with all the different approaches. The 'Master' difficulty enemy A.I. has been fine in my opinion. Sure, you may scoff at it a few times, like when they don't see you a mere 5 feet away as long as you're in shadow, or they forget about your existence in half a minute, but realize these tropes are inherent to the stealth genre; if the A.I. was realistically intelligent or capable, it would eliminate much of the gameplay fun. Granted, there are times when you'll notice straight-up A.I. glitches, but these don't happen too often and the A.I. does a fine job when it's working correctly (which is the vast majority of the time).

I understand that stealth games simply aren't for everyone as they do require a degree of patience and subtlety (and Thief certainly demands extra patience of the player insofar as navigating The City/hub map, sometimes). Personally, I love the feeling of methodically stalking about, thoroughly scanning the environment, outsmarting the obstacles, and slowly soaking in all the wonderful atmosphere of Thief. If you pace yourself and get the most out of the game like I did, you're looking at a 25+ hour adventure. Essentially, if you dig stealth games, you'll dig what's on show here, and if you don't, this game isn't going to change your mind.

One possible caveat to that is due in thanks to the sheer amount of choice the game offers players. The options menu allows for numerous tweaks of gameplay settings, allowing everyone from the veteran stealth gamer to a novice gamer of casual interest the chance for some fun. Feel like just leisurely breezing through the game? Go ahead and choose the easiest difficulty, turn on waypoints, utilize all your focus powers, and go on a sniping spree with your bow and multitude of offensive arrow-types. Want a deeply challenging, hardcore experience? Try Master difficulty with waypoint markers turned off and other 'Custom' difficulty options like 'no focus powers', 'no kills/takedowns', and 'game over when spotted' turned on. Or, you know, try any combination of the multitude options that fit your liking (there are plenty more I haven't mentioned here). Plus, like many other modern stealth games, you're ranked at the end of each chapter based on your 'ghost', 'predator' or 'somewhere in the middle' approach to it, so you can always shoot for a 'pure ghost' or 'pure lethal' playstyle if it tickles your fancy. You can even turn off basic HUD elements if you feel they get too much in the way. It's applaudable that Eidos Montreal has built so much customizability into the game, and I'd be surprised if you weren't able to find a setting that works for you.

While it's undoubtedly lacking polish in some areas and it's clear to see where things could be improved, overall Thief is still very fun and compelling. I found it hard to put the controller down as I just wanted to keep exploring and seeing what the game had to throw at me next, and was continually impressed throughout the adventure by the things I was seeing and doing. Definitely check this one out if the idea of an immersive, atmospheric, stealth-oriented game with alluring exploration and engaging design turns you on (and you aren't too picky about perfect polish). I'd give it at least an 8 out of 10, maybe even an 8.5. I thought it was dope!

Have you guys played through it yet? If so, share your thoughts! To those who haven't yet played, feel free to ask any questions!
 
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Thank you for this extensive write-up.
Sounds like my kind of game; I naturally enjoy playing a stealthy archer/assassin in TES games.
When I see this on sale for $30, I'll pick up a physical copy.
 
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Haha yeah, fortunately in this day and age we don't have to wait too long for most games to rapidly drop in price. I hope you guys enjoy it as much as I did. I think if you're naturally a fan of this type of game, you'll definitely find something to admire.
 
Best review I have seen by a Ryu, I'm loving it.

On a serious note, I don't mind the complaints about the AI in this game. I don't like a game being too ultra hard with stealth half the time anyways. More worried about the overall level design, and i was always planning to get this game.
 
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Great write up Ryu. Thank you for your thorough review.

(Unfortunately, I have been able to even touch NG2.)
 
:surprise: Wow, thanks man, I really appreciate it!

You're welcome, but I'm just giving credit where it is due.

I actually picked up Thief ( £20 from Game) based on your review. Have to say am enjoying it thus far, only a couple hours in though.
 
You're welcome, but I'm just giving credit where it is due.

I actually picked up Thief ( £20 from Game) based on your review. Have to say am enjoying it thus far, only a couple hours in though.

That's fantastic, I'm so pleased. Just wait until all the mechanics have 'sunk in' for you, and you start seeing the more intricately hidden secrets, then the game will really begin to grip you. It was after playing the excellent Chapter 2 that I knew, yep, I'm totally into this.

Here's a few tips/things I wish I knew when first playing:

- the first location to buy items is in the same area as Basso's hideout; it's a guy standing in an alley just around the corner

- purchase the Wrench Tool as soon as possible (it's not that expensive, and you'll feel much better once you have it). You'll also definitely want the Wirecutter and Razor Tool a.s.a.p., but those two aren't available for purchase until completing Chapter 2

- let's say you know beforehand that you're going to want to move a guard's body after knocking him out from behind; if you keep the Take Down button pressed for the ENTIRE length of the 'knockout' animation, Garrett will smoothly transition into picking-up and carrying the guard instantly, rather than you having to wait for the body to fall to the ground and then picking it up to carry from there (I didn't realize this until waaay too late in the game, lol). This is incredibly useful for situations where you have to be very quick about moving a body after a knockout, lest it be spotted
 
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That's fantastic, I'm so pleased. Just wait until all the mechanics have 'sunk in' for you, and you start seeing the more intricately hidden secrets, then the game will really begin to grip you. It was after playing the excellent Chapter 2 that I knew, yep, I'm totally into this.

Here's a few tips/things I wish I knew when first playing:

- the first location to buy items is in the same area as Basso's hideout; it's a guy standing in an alley just around the corner

- purchase the Wrench Tool as soon as possible (it's not that expensive, and you'll feel much better once you have it). You'll also definitely want the Wirecutter and Razor Tool a.s.a.p., but those two aren't available for purchase until completing Chapter 2

- let's say you know beforehand that you're going to want to move a guard's body after knocking him out from behind; if you keep the Take Down button pressed for the ENTIRE length of the 'knockout' animation, Garrett will smoothly transition into picking up and carrying the guard instantly, rather than you having to wait for the body to fall to the ground and then picking it up to carry from there (I didn't realize this until waaay too late in the game, lol). This is incredibly useful for situations where you have to be very quick about moving a body after a knockout, lest it be spotted

I have been trying to find a vendor to get other tools, couldn't find one though. I am to used to the maps in games showing where everything is. Is there some visual clue as to who you can buy stuff from ? That body moving tip is very welcome. I got caught by a guard dragging a body, wouldn't have happened if I new this then.

I am like 3 hours in now, and have just started chapter 2. I spent most of my time just stealing stuff :D
 
I have been trying to find a vendor to get other tools, couldn't find one though. I am to used to the maps in games showing where everything is. Is there some visual clue as to who you can buy stuff from ? That body moving tip is very welcome. I got caught by a guard dragging a body, wouldn't have happened if I new this then.

I am like 3 hours in now, and have just started chapter 2. I spent most of my time just stealing stuff :D

There are a few 'minor' vendors that stock only basic supplies like arrows and health, and a few 'major' vendors that stock everything you can buy, including Tools (of which there are only 3) and other upgrades. Minor vendors' available items never differ from one another; major vendors likewise (a possible exception to this is the vendor found in The Siren's Rest pub, who MAY be the only one that sells the Razor Tool [after Chapter 2], but I can't quite remember). New vendors will become available as you unlock/open-up new districts in The City, and major vendor locations definitely do appear on your map, while it's possible that minor ones don't until you find them (again, can't quite remember). I think the second available major vendor is the one inside The Siren's Rest pub, which is located in a district that's unlocked pretty early in the game.
 
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There are a few 'minor' vendors that stock only basic supplies like arrows and health, and a few 'major' vendors that stock everything you can currently buy, including Tools (of which there are only 3) and other upgrades. Minor vendors' available items never differ from one another; major vendors likewise (a possible exception to this is the vendor found in The Siren's Rest pub, who MAY be the only one that sells the Razor Tool [after Chapter 2], but I can't quite remember). New vendors will become available as you unlock/open-up new districts in The City, and major vendor locations definitely do appear on your map, while it's possible that minor ones don't until you find them (again, can't quite remember). I think the second available major vendor is the one inside The Siren's Rest pub, which is located in a district that's unlocked pretty early in the game.


Ok, cool. I'll keep a better eye on the map for the major vendors. Finding one will be the first thing I do next time I spin it up, as I need some supplies.
 
Thanks for the review. I think i'm going to pick up Thief for the Xbox One soon. It does look like a really fun game.
 
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I just picked this up on PC from greenman gaming for 16 dollars, I will probably actually sit down and dive into it tomorrow.
 
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Ok just finished this, 18 hours in total and no side missions apart from the bank heist which was a pre order bonus.
Gonna go and play a few side missions now :)
All in all really enjoyed it, visuals were great and never experienced any slowdown or framerate drops in all my time played, also no long loading screens so don't know where people were getting that from.

I think a skill tree might have made the game better, having more options to take down guards and different stealth skills to make it a little more interesting but like I said overall very good and enjoyed it a lot :)