http://www.gameinformer.com/b/news/...-4-trailer-as-in-engine-not-pre-rendered.aspx
Yu speak again, and has an opportunity again to say whether or not it's real-time or pre-rendered... and you know what she says?
"
Our U4 trailer is an in engine real game level running on a real PS4, Paolo. Our trailer doesn't look good enough to be prerendered CGI."
No confirmation. Agian. This is her second chance to confirm, and she's even less conspicuous this time than in the first tweet.
Three things should strike you as interesting about this post.
1. She's responding to someone who asked whether it was rendered in "real-time", or "pre-rendered". She could have easily just said, it's "real-time", but she didn't.
Red flag #1.
2. She never says it's real-time, and she aslo doesn't say it's "don't look good enough to be pre-rendered in-engine", she says it doesn't look good enough to be pre-rendered "
CGI", meaning pre-rendered non-in-engine, but no one assumed it was. Everyone and anyone who's suggested it's not real-time have contended that it's pre-rendered in-engine. Obviously it's not pre-rendered CGI leveraging high-end rendering hardware and software. That much is plainly obvious, and has never been contended.
Red flag #2.
3. She uses the word "real" twice in a single tweet. She's desperately trying to imply "real-time", without actually saying it... and by being so strategically elusive in her answer, she's once again confirming the suspicions of the skeptics. If it's real-time, Yu, just say it. If it's not, just admit it...
Red Flag #3
Interesting...