Just a curious question, I did not take counts, but isn't dungeon crawler quite very crowded genre, (after the 2D platforms & shooter)? What is your strategy for your game to stand out? For instance, child of light have a painting style, & combine platforming with RPG.
Anyway, I reveal my strategy.
Firstly I choose a genre & perspective that isn't as common, the first person adventure genre.
Then I focus on making higher quality more realistic visuals (admittedly in a more constrained space), as oppose to many other indies that aim for stylised or simpler one. Which is why I choose UE4. Only my talent (& time) will determine if it will turn out so so, or good, but its a challenge I can accept.
Hope my years of making 3D is my spare time finally pay off!
Next I make my game very accessible, so hardcore adventure gamers, or people who just wanted to go though the game as an interactive story (story is a big focus) can both do so, with the hint system I have (similar to broken sword 5).
Lastly, I hoped the game can attract women gamers, which is why it have a female lead, also that its accessible, & can be play like an interactive book. While its risky to have a female lead, Adventure game is one the genre that is more open to female lead, & many high rated adventure games have female leads like April Ryan from the longest journey.
I am not pretending this is some master plan, but its a plan.