Official Thread VR Headset

karmakid

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The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.



 

GordoSan

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Sony's new controllers look F-ing perfect, IMO.

I mean, maybe a bit structurally fragile? Is it all solid plastic, i.e. no rubber or silicone?

That aside, this is artistic form and function meeting in the sweetest of spots in between. I'm on the PSVR bandwagon again, and will undoubtedly buy a PS5 specifically for it when it comes out. Hopefully they nail the headset like they did these controllers!
 

Lucid Rifter

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I'm happy Sony is going the route that Oculus/Valve has for controllers. Will make developing VR games for all platforms that much easier now that devs know all major systems will have essentially the same type of input.
 

GordoSan

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I'm happy Sony is going the route that Oculus/Valve has for controllers. Will make developing VR games for all platforms that much easier now that devs know all major systems will have essentially the same type of input.
Yes, it also means that we could possibly see PS5/PC cross-compatibility with the headset? I'm hearing that they will also support Open XR.

I was also thinking of a scenario where MSFT decides to go completely open platform for Xbox VR (if/once they finally wake up) . Let's say they allow some new premium HMD, WMR, Oculus, and Valve headsets all to work... might put things in a different perspective. 🤔 Of course, all of this is good for VR finally going mainstream.
 
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Lucid Rifter

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Yes, it also means that we could possibly see PS5/PC cross-compatibility with the headset? I'm hearing that they will also support Open XR.

I was also thinking of a scenario where MSFT decides to go completely open platform for Xbox VR (if/once they finally wake up) . Let's say they allow some new premium HMD, WMR, Oculus, and Valve headsets all to work... might put things in a different perspective. 🤔 Of course, all of this is good for VR finally going mainstream.

There's already ps4, quest and PC cross compatibility for VR on some games. With sonys new input and more powerful hardware, that library should grow and hopefully become the standard on new multi-player games. And ya, MS could easily add a VR option for Xbox but for some reason they still have chosen not to. 🤷‍♂️
 
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The Wolf King

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I still need to upgrade but can't help but feel a quest 3 will be announced as soon as I do
 

GordoSan

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I still need to upgrade but can't help but feel a quest 3 will be announced as soon as I do
Quest 2 was announced in like September, and immediately started shipping right after. I think you're good for now. If they are going to do this again next autumn, at that point it's a yearly product, and that case, the right time is always now anyway. The Waiting Game very rarely works out for me, personally. I'm done with that, with some exceptions. I will get a PS5 when PSVR2 launches. Hopefully there will be a price drop (and smaller console🤞) by then.

I sold my Quest 1 for $200 and put that toward Quest 2, which was $300. I actually sold that one for more money when inventory was low, and upgraded to the $400 256GB version for essentially free. I also got money from my PSVR sale, I definitely came out in the positive after shedding 2 older headsets. I'm personally not a collector, and have no room for old junk.
 
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GordoSan

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Never have I ever been so torn between loving and hating a company as much as Facebook. Oculus has been absolutely killing it! They added Link cable and hand tracking with Q1 as almost an afterthought. Now, only 6 months after Q2 release, they are adding official wireless tethering, keyboard passthrough, and 120Hz mode. How on earth is this a $300 headset? They have progressed VR more than any other single company.

 

The Living Tribunal

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Never have I ever been so torn between loving and hating a company as much as Facebook. Oculus has been absolutely killing it! They added Link cable and hand tracking with Q1 as almost an afterthought. Now, only 6 months after Q2 release, they are adding official wireless tethering, keyboard passthrough, and 120Hz mode. How on earth is this a $300 headset? They have progressed VR more than any other single company.


From what I understand they subsidize the cost of the headset by data harvesting. I.E. when you get an Oculus Quest 2 you also have to have a Facebook account that is valid and in good standing. Otherwise this thing would cost closer to $1000 USD. It even says it on the box that a Facebook account is required to use. I was iffy about that TBH but I figure if Marky Zoidberg wants to do a deep dive on me and scan my life data and PC/procure all the midget porn I've accumulated over the millennia that is up to him.
 
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GordoSan

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From what I understand they subsidize the cost of the headset by data harvesting. I.E. when you get an Oculus Quest 2 you also have to have a Facebook account that is valid and in good standing. Otherwise this thing would cost closer to $1000 USD. It even says it on the box that a Facebook account is required to use. I was iffy about that TBH but I figure if Marky Zoidberg wants to do a deep dive on me and scan my life data and PC/procure all the midget porn I've accumulated over the millennia that is up to him.
I cannot believe what they are able to do on that machine, though. You think it's really close to $1K in parts? Imagine a $600 Quest Pro? How much tech would they be able to put in there? Would be insane! I want natural focus next, and I've seen that they have prototypes for this. If they can pull off natural focal accommodation and human eye resolution together in the next 5 years, then VR is about to finally go to the next generation, IMO. At that point, it's going to be a heck of a lot more commonplace, I think.
 

GordoSan

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I cannot believe what they are able to do on that machine, though. You think it's really close to $1K in parts? Imagine a $600 Quest Pro? How much tech would they be able to put in there? Would be insane! I want natural focus next, and I've seen that they have prototypes for this. If they can pull off natural focal accommodation and human eye resolution together in the next 5 years, then VR is about to finally go to the next generation, IMO. At that point, it's going to be a heck of a lot more commonplace, I think.
Update: Enterprise model for Quest 1 sold for $1000 and now Quest 2 enterprise/business model replaced it for $800. I think this might be close enough to build cost.

 

GordoSan

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Question is... what news are Oculus leaving for the April 21st show?
 

GordoSan

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Okay so.... I got the Rift S before I knew the Quest 2 was coming. Will this probably be in the general Oculus store?

🤷‍♂️
Good question. I think it might be like how Vader Immortal showed up a bit later on the Oculus store, but who knows? This seems to be a new push, with this and AC/Splinter Cell on the horizon. I think we'll hear more on the 21st.

Edit: and will this new push include PC, and what are they really doing with PC anymore? Seems like they abandoned their bread and butter for all-inclusive. Maybe on pause until something, something Microsoft? Anything is possible, but they're either on pause, or just ghosting into a goodbye.
 
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The Living Tribunal

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Update: Enterprise model for Quest 1 sold for $1000 and now Quest 2 enterprise/business model replaced it for $800. I think this might be close enough to build cost.


Looks like I wasn't far off the mark with my $1000 guess. I mean the quest 2 has better resolution than the $1000 usd Valve Index.
 

Frozpot

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Well, they better not be announcing the quest 3 damnit! I just picked up the 2 because my kids were fighting over my quest 1, lol...
 

Lucid Rifter

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Wireless PCVR is amazing in my quest 2 with virtual desktop. Can't wait to try the official wireless link here soon.
 
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The Living Tribunal

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I cannot believe what they are able to do on that machine, though. You think it's really close to $1K in parts? Imagine a $600 Quest Pro? How much tech would they be able to put in there? Would be insane! I want natural focus next, and I've seen that they have prototypes for this. If they can pull off natural focal accommodation and human eye resolution together in the next 5 years, then VR is about to finally go to the next generation, IMO. At that point, it's going to be a heck of a lot more commonplace, I think.

Next-gen VR is going to be nuts. As the resolution rises and more and more capable hardware is released it is going to appeal to far more people. Right now the cost is still prohibitive to alot and even though the Quest 2 is priced fairly competitively and at a lower range...the underlying issue is that in order to have true PCVR you need a fairly powerful gaming rig as well. The stand alone Quest 2 with its SXR chip can't render graphically demanding games on its own. The cost of entry is still high if you want that kind of experience.

As the hardware improves and the power scales upwards that cost should lower considerably in the next few years for sure.
 
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GordoSan

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...and Quest 2 users can breathe a sigh of relief.


I see a lot of people saying on Twitter that they were "burned" by buying Quest 1 before Quest 2 came out. I've been saying all along, that Quest 1 launched with a dated Snapdragon 835 SoC that was in the Galaxy S8 2 years earlier. (Thinking that XR1 must have been the target, but something went wrong) Meanwhile the XR2 in the Quest 2 was state of the art at launch, and specifically designed for AR/VR headsets. I personally believe that if Quest offered an upgraded headset right now, they'd still use the XR2. I just don't think they need to.

It's kind of a shame that there will be games that aren't compatible with Quest 1 only 2.5 years after launch, but what's also interesting, is we haven't even seen a development cycle broken from that original hardware yet.
 

GordoSan

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Next-gen VR is going to be nuts. As the resolution rises and more and more capable hardware is released it is going to appeal to far more people. Right now the cost is still prohibitive to alot and even though the Quest 2 is priced fairly competitively and at a lower range...the underlying issue is that in order to have true PCVR you need a fairly powerful gaming rig as well. The stand alone Quest 2 with its SXR chip can't render graphically demanding games on its own. The cost of entry is still high if you want that kind of experience.

As the hardware improves and the power scales upwards that cost should lower considerably in the next few years for sure.
Although in my post above, I mentioned Quest 2 becoming free from 2017 Snap 835 developer environment found in Quest will definitely help see bigger games, it's true that Oculus does have a "missing link" between smaller experiences from mobile and it's very slim PC offerings. I've been harping on a potential link-up with Xbox, and maybe there's something to it, maybe not. I do know that PSVR2 is going to heat things up for VR considerably next year, and I would find it hard to believe if someone said that Oculus isn't working on something to give a higher end VR experience more people.