Official Thread VR Headset

GordoSan

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To further this "missing Link" paradox, I've just gotta ask why release AirLink NOW? Why wait until you've decided to dry up your complete PC games lineup to bring native wireless PC_VR to the masses? It's really perplexing, and I cannot use a standard Occam's Razor model based upon logic of what we know.
 

Videodrome

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...and Quest 2 users can breathe a sigh of relief.


I see a lot of people saying on Twitter that they were "burned" by buying Quest 1 before Quest 2 came out. I've been saying all along, that Quest 1 launched with a dated Snapdragon 835 SoC that was in the Galaxy S8 2 years earlier. (Thinking that XR1 must have been the target, but something went wrong) Meanwhile the XR2 in the Quest 2 was state of the art at launch, and specifically designed for AR/VR headsets. I personally believe that if Quest offered an upgraded headset right now, they'd still use the XR2. I just don't think they need to.

It's kind of a shame that there will be games that aren't compatible with Quest 1 only 2.5 years after launch, but what's also interesting, is we haven't even seen a development cycle broken from that original hardware yet.

I bought the Rift S about this time.

I do think the headset is comfortable which is a big reason I chose it, but I guess support for it will be dropping.

My brother bought the Quest 1.
 
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Lucid Rifter

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To further this "missing Link" paradox, I've just gotta ask why release AirLink NOW? Why wait until you've decided to dry up your complete PC games lineup to bring native wireless PC_VR to the masses? It's really perplexing, and I cannot use a standard Occam's Razor model based upon logic of what we know.
In Carmack's speech at the last Facebook Connect event, he mentioned there was a lot of push back against him trying to make wireless link a thing a while back. The argument against it was there are networking requirements to guarantee a smooth experience. So putting resources into a feature in an uncontrolled environment was deprioritized at the time. Which sucks, but who knows what they allocated those resources to in the meantime instead. I think as Quest 2 + virtual desktop for wireless VR became more popular, they finally decided to pour resources on a solution.

That's my guess anyway. It'll be great to have Asynchronous Spacewarp on wireless link, as VD doesn't have the same kind of deep hardware/software access Oculus does. Can't wait to try it. Been having my kid play Vivecraft on quest 2 wirelessly in living room lately, freaking hilarious. But there's that additional stutter VD has so I'm curious to see if that's fixed now.
 
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The Wolf King

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...and Quest 2 users can breathe a sigh of relief.


I see a lot of people saying on Twitter that they were "burned" by buying Quest 1 before Quest 2 came out. I've been saying all along, that Quest 1 launched with a dated Snapdragon 835 SoC that was in the Galaxy S8 2 years earlier. (Thinking that XR1 must have been the target, but something went wrong) Meanwhile the XR2 in the Quest 2 was state of the art at launch, and specifically designed for AR/VR headsets. I personally believe that if Quest offered an upgraded headset right now, they'd still use the XR2. I just don't think they need to.

It's kind of a shame that there will be games that aren't compatible with Quest 1 only 2.5 years after launch, but what's also interesting, is we haven't even seen a development cycle broken from that original hardware yet.


I don't feel burned. The tech needed improving but I bet the quest for a lot of people into VR who aren't the sort to be a PC that can run the devices or didn't want to splash out on a PS4 and VR headset.

I'll get a quest 2 at some point but probably not till I've moved house and have more space.
 
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Two Pennys Worth

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