Yes, it also means that we could possibly see PS5/PC cross-compatibility with the headset? I'm hearing that they will also support Open XR.I'm happy Sony is going the route that Oculus/Valve has for controllers. Will make developing VR games for all platforms that much easier now that devs know all major systems will have essentially the same type of input.
Yes, it also means that we could possibly see PS5/PC cross-compatibility with the headset? I'm hearing that they will also support Open XR.
I was also thinking of a scenario where MSFT decides to go completely open platform for Xbox VR (if/once they finally wake up) . Let's say they allow some new premium HMD, WMR, Oculus, and Valve headsets all to work... might put things in a different perspective. Of course, all of this is good for VR finally going mainstream.
Quest 2 was announced in like September, and immediately started shipping right after. I think you're good for now. If they are going to do this again next autumn, at that point it's a yearly product, and that case, the right time is always now anyway. The Waiting Game very rarely works out for me, personally. I'm done with that, with some exceptions. I will get a PS5 when PSVR2 launches. Hopefully there will be a price drop (and smaller console) by then.I still need to upgrade but can't help but feel a quest 3 will be announced as soon as I do
Never have I ever been so torn between loving and hating a company as much as Facebook. Oculus has been absolutely killing it! They added Link cable and hand tracking with Q1 as almost an afterthought. Now, only 6 months after Q2 release, they are adding official wireless tethering, keyboard passthrough, and 120Hz mode. How on earth is this a $300 headset? They have progressed VR more than any other single company.
I cannot believe what they are able to do on that machine, though. You think it's really close to $1K in parts? Imagine a $600 Quest Pro? How much tech would they be able to put in there? Would be insane! I want natural focus next, and I've seen that they have prototypes for this. If they can pull off natural focal accommodation and human eye resolution together in the next 5 years, then VR is about to finally go to the next generation, IMO. At that point, it's going to be a heck of a lot more commonplace, I think.From what I understand they subsidize the cost of the headset by data harvesting. I.E. when you get an Oculus Quest 2 you also have to have a Facebook account that is valid and in good standing. Otherwise this thing would cost closer to $1000 USD. It even says it on the box that a Facebook account is required to use. I was iffy about that TBH but I figure if Marky Zoidberg wants to do a deep dive on me and scan my life data and PC/procure all the midget porn I've accumulated over the millennia that is up to him.
Update: Enterprise model for Quest 1 sold for $1000 and now Quest 2 enterprise/business model replaced it for $800. I think this might be close enough to build cost.I cannot believe what they are able to do on that machine, though. You think it's really close to $1K in parts? Imagine a $600 Quest Pro? How much tech would they be able to put in there? Would be insane! I want natural focus next, and I've seen that they have prototypes for this. If they can pull off natural focal accommodation and human eye resolution together in the next 5 years, then VR is about to finally go to the next generation, IMO. At that point, it's going to be a heck of a lot more commonplace, I think.
We should probablyjust make this the official Oculus Quest thread...
Good question. I think it might be like how Vader Immortal showed up a bit later on the Oculus store, but who knows? This seems to be a new push, with this and AC/Splinter Cell on the horizon. I think we'll hear more on the 21st.Okay so.... I got the Rift S before I knew the Quest 2 was coming. Will this probably be in the general Oculus store?
Okay so.... I got the Rift S before I knew the Quest 2 was coming. Will this probably be in the general Oculus store?
Update: Enterprise model for Quest 1 sold for $1000 and now Quest 2 enterprise/business model replaced it for $800. I think this might be close enough to build cost.
Facebook Lowers Price of Enterprise-focused Quest to $800
With the revelation of Quest 2, Facebook has quietly knocked down the entry price for its business-focused version of the headset. Facebook only just made its Oculus for Business program openly available back in May, which basically let anyone buy a business-focused 128GB version of the original...www.roadtovr.com
So there is going to be real wireless streaming that works?
Virtual Desktop works right now on the Quest 2, but it requires a rock solid LAN as well as a WiFi 6 capable router to make the experience bearable.
At least, for now.I'm pretty sure I read somewhere it is exclusive to the Quest 2.
I cannot believe what they are able to do on that machine, though. You think it's really close to $1K in parts? Imagine a $600 Quest Pro? How much tech would they be able to put in there? Would be insane! I want natural focus next, and I've seen that they have prototypes for this. If they can pull off natural focal accommodation and human eye resolution together in the next 5 years, then VR is about to finally go to the next generation, IMO. At that point, it's going to be a heck of a lot more commonplace, I think.
Although in my post above, I mentioned Quest 2 becoming free from 2017 Snap 835 developer environment found in Quest will definitely help see bigger games, it's true that Oculus does have a "missing link" between smaller experiences from mobile and it's very slim PC offerings. I've been harping on a potential link-up with Xbox, and maybe there's something to it, maybe not. I do know that PSVR2 is going to heat things up for VR considerably next year, and I would find it hard to believe if someone said that Oculus isn't working on something to give a higher end VR experience more people.Next-gen VR is going to be nuts. As the resolution rises and more and more capable hardware is released it is going to appeal to far more people. Right now the cost is still prohibitive to alot and even though the Quest 2 is priced fairly competitively and at a lower range...the underlying issue is that in order to have true PCVR you need a fairly powerful gaming rig as well. The stand alone Quest 2 with its SXR chip can't render graphically demanding games on its own. The cost of entry is still high if you want that kind of experience.
As the hardware improves and the power scales upwards that cost should lower considerably in the next few years for sure.