VR is a gimmick

The HTC Vive may come out on top. With Facebook practically ruining the face of Oculus Rift and PS VR being poorly developed and underpowered, HTC may just win it all. That's not good for the potential market but still good because it means the other are suffering for not being competitive enough.
 
Yea facebook owning the Oculus would pushes me more towards the Vive. I hope the Scorpio isn't Oculus only.
 
I've had my Oculus for two months, and I love it. Then again, I'm pretty easy to please.

The resolution is weak. The graphical fidelity is weak.

But the immersion is glorious, even without the Touch controllers. The games and experiences will continue to improve - but only if the market is there. At this point, people want something new. We all realized that 3D doesn't do too much to add to the experience, but I must say that Oculus is that promise fulfilled.
 
To me, the HTC Vive is the premium VR experience.
Realistically, they're all the "Placeholder, until we figure this s*** out" experience.

You're probably the most technically minded person I know of, on this site. We both know this is a testing ground, and "premium" at this point, would be like being an early adopter in a plasma screen tv.
 
Realistically, they're all the "Placeholder, until we figure this s*** out" experience.

You're probably the most technically minded person I know of, on this site. We both know this is a testing ground, and "premium" at this point, would be like being an early adopter in a plasma screen tv.

Well out of all the options available, HTC Vive is the premium VR experience, at this moment in time.
 
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http://www.gamasutra.com/view/news/...brief_says_Sony_boss.php#.V3jDlWgrIGA.twitter

VR experiences are best when they're brief, says Sony boss
"I've been very vocal that I tend to believe this generation of VR lends itself more to short-form content, than perhaps it does to long-form experiences. I don't see that as a deficit or a negative."
- Sony's Andrew House speaking to investors.


Sony held a corporate strategy meeting with investors in Tokyo this week, and during the proceedings Sony chief Andrew House cautioned attendees to look at the current state of VR technology as a medium best suited to short, simple and exciting experiences.

"I tend to liken the VR experience more to something like a theme park ride, in that it's short, but it's very intense and it's very enjoyable," House said in response to a question about people potentially feeling nauseous after playing VR games for a prolonged period.

"The big positive I do see for VR [games] is that unlike conventional game experiences - which tend to be similar to blockbusters in terms of production values and complex game mechanics- they can offer simple mechanics and experiences that are still very, very enjoyable because they can give users something they've never done before," added House. "That, I think, is where its true potential lies."

That's well in line with what many VR game developers have told Gamasutra over the past few years, and it's also an intriguing position to take given that a number of upcoming PlayStation VR games were advertised at E3 this year in a way that portrayed them as being playable in VR for long periods of time.

Capcom's Resident Evil 7: Biohazard, for example, is slated to be fully playable from start to finish in VR when it ships next year -- and many E3 attendees reported feeling of nausea after playing a brief standalone demo of the game in VR.

Of course, part of that may have to do with the way the VR demo was designed to permit players to move by pushing analog sticks on a gamepad while simultaneously moving the camera with their head, a combo that Gamasutra editor-in-chief Kris Graft later pointed out is almost guaranteed to make people sick.
 
Have any PC VR fans tried the PS VR? I had a friend (Oculus owner) with me when we tried PS VR and he was pretty impressed.
 
I have no problem with this approach as long as they are priced accordingly. No way am I paying 60 bucks for a game I can play 15 minutes at a time.
 
I have no problem with this approach as long as they are priced accordingly. No way am I paying 60 bucks for a game I can play 15 minutes at a time.

Agreed. Having played PSVR, I can't see myself playing for any extended periods of time, so the shorter experience games make sense to me. No way in heck am I paying full price for basically mini games though.
 
We all realized that 3D doesn't do too much to add to the experience, but I must say that Oculus is that promise fulfilled.
Most people have never actually tried S3D gaming, while those who did, never got the treatment it has been getting from VR, with mandatory requirements. On consoles, it was all 720p/30 fps. On a PC/monitor, you're just so close to it. It's hard to "add to the experience", when it gets sold well short of what the potential was.

I would personally prefer some 1080p/60 next gen gaming on my projector screen to wearing an HMD for most gaming experiences. Oh well. That's just me, but again, I don't believe that the potential has ever been reached.
 
In the UK T3 magazine has a feature on the PSVR that very much kills it with the line 'this is the 1st step in where gaming will be in 5 years time' I think PSVR will tank at retail beyond the initial pre orders
 
Well there's this, soooooo


No way this is true.

Japanese guys trying to replicate sex with haptic feedback and videos? I thought they only get their jollies from staring at hentei cartoons or pre-printed pilows. lol
 
So I just tried the HTC Vive at the MS store in Boston, and wow, I was actually impressed! Way crisper than I thought it would be. Very fluid, and the demos were fun.
The first was an undersea exploration. You're standing on the bow of a sunken ship, and fish are swimming by you. A huge whale swims up and you can look right in its eye. Awesome.
The second was a FPS...shooting a bunch of Star Wars style flying orbs. Fun but got old fast.
The third was a castle game...with a bow and arrow, shooting little guys trying to get into the castle. A lot of fun, and the bow action was great.
I don't think I could switch to VR totally, but it was a pleasant surprise. Not sure if all MS stores have them to try, but it's worth checking out.
 
Got my first taste of VR ever today and I have to say, I'm now a believer.

Went to MS store here in NYC and they had a HTC Vive demo. Played 3 different games and it was a blast. At this point I'll say I'd absolutely love to get the Vive but I still can't drop 800 dollars for it. Would love to see it get down under the 500 range.
 
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Got my first taste of VR ever today and I have to say, I'm now a believer.

Went to MS store here in NYC and they had a HTC Vive demo. Played 3 different games and it was a blast. At this point I'll say I'd absolutely love to get the Vive but I still can't drop 800 dollars for it. Would love to see it get down under the 500 range.

Ya it's gen 1, totally understandable. Early adopter times now but expect vr to really take hold in 5 to 10 years. It's not a gimmick, it's a completely new way of experiencing content. Just like board games vs videogames. One doesn't cancel the other out, it's just different.
 
Got my first taste of VR ever today and I have to say, I'm now a believer.

Went to MS store here in NYC and they had a HTC Vive demo. Played 3 different games and it was a blast. At this point I'll say I'd absolutely love to get the Vive but I still can't drop 800 dollars for it. Would love to see it get down under the 500 range.

Dewd I must have just missed you. I stopped in there today (yeah it was Boston yesterday, but NYC today) just to see it again.
Was it the same demo I did? The whale was incredible!!
And I agree...price is too steep right now, but I feel it is far less gimmicky than I thought before I actually tried it. But damn that computer running it was beastly. It was like 2 ft high x 1 ft across!
 
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Dewd I must have just missed you. I stopped in there today (yeah it was Boston yesterday, but NYC today) just to see it again.
Was it the same demo I did? The whale was incredible!!
And I agree...price is too steep right now, but I feel it is far less gimmicky than I thought before I actually tried it. But damn that computer running it was beastly. It was like 2 ft high x 1 ft across!
Hah, that's awesome. What time were you in there? I'd say it was about 1:30-2 for me.

Sounds like the demo was the same though: sunken ship, flying shooting robots, and then protecting the castle with bow and arrow. I think the castle one was my favorite even though I was terrible at the beginning but started to get a groove right when it ended.
 
Sony just laid off a slew of people at two studios (San Diego and London). The London branch was doing PSVR, and it looks like Sony is already cutting people when you'd think VR is in full swing for the future.

http://venturebeat.com/2016/09/14/s...nd-san-diego-mlb-the-show-team-is-unaffected/

Those things always sound worse than they are. They are either streamlining, or the studios themselves were under-performing. No sense in keeping a studio around that isn't pulling their weight.
 
Those things always sound worse than they are. They are either streamlining, or the studios themselves were under-performing. No sense in keeping a studio around that isn't pulling their weight.
The London audio made that amazing game called "The Getaway!" on PS2 didnt they? How dare you day they're underperforming!

They captured the glans of a penis, and placed it on a bald man's head better than anyone has ever achieved!

That should buy them at least 20 years!

Edit, just checked, Team Soho. I have no idea where that is. My bad
 
Those things always sound worse than they are. They are either streamlining, or the studios themselves were under-performing. No sense in keeping a studio around that isn't pulling their weight.

Exactly. Prolly more like the games that have been working on are gold or close to it and they're getting rid of the redundancy...
 
Move over Halo and Mountain Dew promos, Sony is back teaming up with Taco Bell (formerly owned by Pepsi who owns the Mountain Dew brand) for PSVR promos.

https://winpsvr.com/

Starting on September 15, 2016 at 12:01 AM ET, you can get a chance to win one of 3,360 Sony PS VR Launch Bundles valued at $500 each.

The Taco Bell PlayStation VR Launch Bundle includes a PlayStation VR headset, stereo headphones, PlayStation Camera, 2 PlayStation Move motion controllers and a $40 PlayStation Store credit.

To enter the PS VR give away you need a code. You can get codes through a Taco Bell purchase, mail-in request and online. Online codes will be issued starting October 5.
 
So how many units does PSVR need to sell in order to be considered a success? I was looking at the OR and Vive numbers, and after the early adopters, the numbers are pretty sh*tty.

But I went back and played the VR demo in the MS store, and I still think it's good. Just not worth all that cash. In another year or 2 though, most likely.
 
So how many units does PSVR need to sell in order to be considered a success? I was looking at the OR and Vive numbers, and after the early adopters, the numbers are pretty sh*tty.

But I went back and played the VR demo in the MS store, and I still think it's good. Just not worth all that cash. In another year or 2 though, most likely.
Considering Oculus and VIVE haven't sold a ton, I'd say the benchmark is low.

Skimming some Google articles, Oculus and VIVE may have sold 100,000 or so units each. So let's say 300,000 total between them tops.

PSVR is cheaper, and is aimed at a uniform gaming base of 40M PS4 users. PSVR has got to at least match the 300,000. PSVR has more marketing too. I just saw a Taco Bell/PSVR ad on TV as I watch Sunday football, so the VR train is in motion.