What game wins 'Best Graphics of 2014'?

They made a design choice of a cinematic 30fps with movie like letter-boxing.
Of course this would free up resources so they could use better AA.
I am in no way saying the engine could achieve say 60fps or that quality of AA in full screen but I do believe as stated above it was a design choice not a console limitation and you haven't showed this not to be the case yet.

Yes, I have -- to be clear, the reason the black bars are there is because they wanted to maintain 2.40 (cinematic ratio) and they couldn't achieve 2.40 fullscreen along with 4xMSAA. That would have required a render target of 2592x1080p w/4xMSAA @ 30fps. That would get you the cinematic "feel" as well as a clean image and no black bars. PS4 couldn't handle this. So they included the black bars (1920x800p) to reach their target.
 
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There you have it. They chose 4XMSAA to get rid of aliasing which makes the game look really good at 800p as opposed to turning MSAA off and getting 1080p with aliasing.

So to eliminate the black bars and maintain the same aspect ratio of 2.40:1 (cinematic ratio), they would need the PS4 to render at 2592x1080 w/4XMSAA.. PS4 simply isn't powerful enough to do that and maintain 30fps. Therefore, logically concluding that they compromised on the PS4's throughput and went with 1920x800 4XMSAA @ 30fps.

http://tay.kotaku.com/why-the-order-1886-is-1080p-and-not-800p-1518902908

Your rep just took a hit with this post.
 
It's quite obvious. No need to hear them official say that. Why do you think The Evil Within had black bars? For the same reason until the PC fans cried havoc and was able to remove them because they have more powerful setups.

The bottom line is you are stating something as a fact that isn't, it's your opinion. The tweet below from one of the heads of RAD is something I'd value more than someone jumping to conclusions based on what may or may not be very limited knowledge.

AndreaPessino
@visteps the aspect ratio is a core artistic choice (frame, FOV, etc), added performance is a bonus but nowhere near crucial
 
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Yes, I have -- to be clear, the reason the black bars are there is because they wanted to maintain 2.40 (cinematic ratio) and they couldn't achieve 2.40 fullscreen along with 4xMSAA. That would have required a render target of 2592x1080p w/4xMSAA @ 30fps. That would get you the cinematic "feel" as well as a clean image and no black bars. PS4 couldn't handle this. So they included the black bars (1920x800p) to reach their target.

2.4 isn't full screen anyway so not quite sure what you are saying when talking about there.

What they have said was that it's more resource intensive to go 2.4 with 4xMSAA than it would be to do full screen 1080p with no AA.
 
If a person has a 2.40 cinematic TV or monitor does that mean the game will scale so there are no black bars? If there are still black bars wouldn't that fly in the face of what they are claiming?
 
2.4 isn't full screen anyway so not quite sure what you are saying when talking about there.

What they have said was that it's more resource intensive to go 2.4 with 4xMSAA than it would be to do full screen 1080p with no AA.

If you think the black bars are there for cosmetics (in which every gamer has complained about) I'm not going to argue it anymore.

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The bottom line is you are stating something as a fact that isn't, it's your opinion. The tweet below from one of the heads of RAD is something I'd value more than someone jumping to conclusions based on what may or may not be very limited knowledge.

AndreaPessino
@visteps the aspect ratio is a core artistic choice (frame, FOV, etc), added performance is a bonus but nowhere near crucial
He is wrong.
GL with him admitting it :meh:
 
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The bottom line is you are stating something as a fact that isn't, it's your opinion. The tweet below from one of the heads of RAD is something I'd value more than someone jumping to conclusions based on what may or may not be very limited knowledge.

AndreaPessino
@visteps the aspect ratio is a core artistic choice (frame, FOV, etc), added performance is a bonus but nowhere near crucial

So now we trust developers? I used to say I trust what the developers say. And when it's MS, people just say "of course MS would say that". But then a game for Sony gets an official comment and now people trust THEM over posters.

How does that work?
 
If a person has a 2.40 cinematic TV or monitor does that mean the game will scale so there are no black bars? If there are still black bars wouldn't that fly in the face of what they are claiming?

No it wouldn't fly in the face of what they've said, those tv's are made more for movies than anything else because of that cinematic aspect ratio.
 
So now we trust developers? I used to say I trust what the developers say. And when it's MS, people just say "of course MS would say that". But then a game for Sony gets an official comment and now people trust THEM over posters.

How does that work?
It depends on who's side of the fence the dev is on. I'm grinning ear to ear reading about all these excuses.
 
So now we trust developers? I used to say I trust what the developers say. And when it's MS, people just say "of course MS would say that". But then a game for Sony gets an official comment and now people trust THEM over posters.

How does that work?

When a dev says "we've maxed out the system" that's a lot different than them telling you about the presentation choices they've made for the game, I also don't see why RAD would lie. For all of the technical things they are doing that most console games have not up to this point I doubt people would fault them if they came out and said they cut portions of the viewing area for performance gains.
 
No it wouldn't fly in the face of what they've said, those tv's are made more for movies than anything else because of that cinematic aspect ratio.
So we need a new tv to handle the performance that PS4 will unleashed upon us?

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So we need a new tv to handle the performance that PS4 will unleashed upon us?

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Have you ever posted anything that made sense? lol that has nothing to do with what I said.
 
When a dev says "we've maxed out the system" that's a lot different than them telling you about the presentation choices they've made for the game, I also don't see why RAD would lie. For all of the technical things they are doing that most console games have not up to this point I doubt people would fault them if they came out and said they cut portions of the viewing area for performance gains.
I for one don't think it's credible or responsible to pick and choose when a developer is lying or being forthcoming. I see no reason to NOT trust a developer that says that they maxed out a system. I see no reason to NOT trust a developer who states they made a design decision to make a game cinematic. However, while I feel they are both being honest, there are caveats to their comments. The one developer maxed the system out to the best of their knowledge, with the current tools that they have in the time frame given. Then, the developer that chose to have cinematic black bars did so for a design decision, which ALSO appealed to their need for additional resources (something these new consoles are seriously lacking in....power).

But you are of course, as gods given right, are free to believe who you want, when you want. I personally don't think one can have it both ways, and then carry out a credible discussion....unless of course they have assets showing that the developer or publisher has a history of deceiving, and documentation.
 
When a dev says "we've maxed out the system" that's a lot different than them telling you about the presentation choices they've made for the game, I also don't see why RAD would lie. For all of the technical things they are doing that most console games have not up to this point I doubt people would fault them if they came out and said they cut portions of the viewing area for performance gains.
and when a dev doesn't admit forced parity being the reason two versions of a game being almost identical in the face of one console being much more powerful.
 
and when a dev doesn't admit forced parity being the reason two versions of a game being almost identical in the face of one console being much more powerful.
MS forces parity on PS4 exclusives argument again? Am I the only one that finds this hilarious?
 
and when a dev doesn't admit forced parity being the reason two versions of a game being almost identical in the face of one console being much more powerful.
You claimed parity all last gen long when 360 outperformed ps3 on every multiplat pushing further a BS fact that ps3 was far more powerful? Now you don't give xb1 the same defence because a handful of launch multiplats have been better on PS4? All future xb1 games will now hit 1080p and most will be equal in frequency. Come on now you're better then that don't stoop to MS is paying devs off. MS doesn't even care that much about the xbox division anyway to have them waste how much money on that BS.
 
You claimed parity all last gen long when 360 outperformed ps3 on every multiplat pushing further a BS fact that ps3 was far more powerful? Now you don't give xb1 the same defence because a handful of launch multiplats have been better on PS4? All future xb1 games will now hit 1080p and most will be equal in frequency. Come on now you're better then that don't stoop to MS is paying devs off. MS doesn't even care that much about the xbox division anyway to have them waste how much money on that BS.
Over 40+% advantage just goes up in smoke vanishing away shazzzzzam!
 
Over 40+% advantage just goes up in smoke vanishing away shazzzzzam!
:yawn: Yawn, heard it all of last gen from you. "Just wait and you'll see. There is magic in the air in PS land. 20xx the year of the ps3!"

Unless ps4 games get a bump to 4k then parity I'm afraid, according to your past behaviour.
 
:yawn: Yawn, heard it all of last gen from you. "Just wait and you'll see. There is magic in the air in PS land. 20xx the year of the ps3!"

Unless ps4 games get a bump to 4k then parity I'm afraid, according to your past behaviour.
BS I never said just wait for anything and most years last gen were dominated exclusive wise by the PS3 in visuals,reviews and majority of GOTY awards.
You will continue to hear the REALITY that the PS4 specs are significantly better then the XBO.
 
You will continue to hear the REALITY that the PS4 specs are significantly better then the XBO.
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You can claim whatever you want the ps3 performance that fell so short of the truth. You do understand if we see something that significant we'd be more likely to believe that big a number. 1 year gone with nothing to show us that "truth" Maybe the CPU and the gddr5 latency issues are hampering the overall performance like many have said before? Maybe you refuse to accept anything can negate the Ps4 performance advantage?
 
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The bottom line is you are stating something as a fact that isn't, it's your opinion. The tweet below from one of the heads of RAD is something I'd value more than someone jumping to conclusions based on what may or may not be very limited knowledge.

AndreaPessino
...X800 with 4xMSAA looks MUCH better than x1080 without.

This proves you're wrong. He's acknowledging that 1080p would be better, but that they cannot do 1080p with 4xMSAA, due to technical limitation... And better to sacrifice 1080p then to sacrifice 4XMSAA ... But it *is* a sacrifice, and it *is* due to tech limitations.

This proves everyone here who's been saying it was a technical compromise were right, and you're wrong.

The black bars are a compromise to get the best visual fidelity, given the technical limitations they're encountering. Nothing more.
 
How could anyone think black bars prove the performance advantage? I totally understand nobody has claimed that here ever.