Resolution doesn't matter when your game is as ugly as COD.
What xbox fanboys don't seem to get is the fact that if devs decided to go 720p on ps4 then they could also add even more bells and whistles or whatever you want to call it. Going 720p on xb1 is not some benefit that magically gets you a better looking game. The same exact thing could be done on ps4.
So far, it's a pretty clear indication that games developed for the last generation perform better when ported to the PS4.
I wouldn't say its a bad assertion By Hrudy.
Just to me I wouldn't make any assumptions about the Power of the XBO based off of ports. I mean there are many plausible explanation.
Was it too late to take into account the clock upgrade?
Did they just use the scaler because the game looks just as good and it was easier than re-writing code for the special processors?
If you run a game company and are given a choice
A. re-write the game code to take advantage of the special XBO processors at the cost of x amount of programming hours
B. Just use the scaler at 0 hours
Both a and B achieve the same result of a game displaying at 1080P that most people wouldn't notice that it was being scaled. What call would you make?
However if they strip effects from the ps4 just so it can state its 1080p that makes it somehow better? what we need is two games running at 720p or 1080p and see which looks better...
I like how hrudey put it.
I know that the PS4 is more powerful. And that's why those games look better. But let's wait and see what more games developed exclusively for each system or for next gen in general look like before we judge completely.
Is that fair, or too fanboyish?
Nonsensical gibberish insult post to avoid admitting you were wrong and likely still don't understand opinions and facts, despite the helpful (for kids) link. This is what's going through your head apparently.No, you're right.
It is my opinion that your post was filled with stupid, and since opinions cannot be wrong.....your post was indeed, filled with stupid.
& to add, not even working properly (kinect), or limited (TV) in many nations. I have in the past defence Kinect, as well as media features, but NOT when they are at the expense of the game experience!The PS4 maybe more powerful, but the XB1 has Kinect 2.0 and TV to balance everything out.
Read it, B3D says otherwise to most of it.
Nonsensical gibberish insult post to avoid admitting you were wrong and likely still don't understand opinions and facts, despite the helpful (for kids) link. This is what's going through your head apparently.
Now here's some more raw PS4 footage. Pretty much the best looking game at PS4 launch. Watch if you're serious.
http://killzone.dl.playstation.net/killzone/kzsf_multiplayer/KZSF_HIGHTBITRATE_H264.zip
A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.
Ouch!
I feel the X1 will have the upper hand on this by running the game at 720p.
Dat PS4 1080p!
Call of Duty: Ghosts PS4 review: Haunted by the past | Joystiq
Ouch!
I feel the X1 will have the upper hand on this by running the game at 720p.
Granted this is pure laziness from the developers and bad quality control from Sony.
MS quality control is light years ahead of Sony regarding games certification.
Dat PS4 1080p!
Call of Duty: Ghosts PS4 review: Haunted by the past | Joystiq
So if they find it acceptable to release the PS4 version like this, how bad was the XB1 version that it had to have its resolution reduced?.
COD:G doesn't look THAT bad...kinda...on PC
It runs like a slideshow, but dat native 1080p!!
Thank goodness the mode most will actually play (mp)runs good
Additionally, the PlayStation 4 version has a handful of noticeable dips in its frame rate. This usually seemed to happen when a lot of smoke or other effects were on-screen, but occasionally it occurred in multiplayer for reasons I couldn't even guess at. Judging graphics on a brand-new platform can be tough, since we don't have a lot to compare it with at this point, but I will say that I had hoped that it would look a little better across the board. Whether that says more about my expectations or the quality of the game will have to wait until we see more next-generation games in action.
Not good for PS4 folk, but the real question is...does it slow down in MP ? if not then not many people will care. I do find it odd how they do not mention it at all when talking about the MP. You would have thought they would have said right offf the bat that the technical slowdowns didn't happen here.