Official Thread XBOX Hardware

My Current Console Is....


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Interesting, cause HBO has all the best shows...while Netflix is filled mostly by average content. Just saying.

I also find it funny that the company who showed their games are somehow the ones who disappointed. While the company who did nothing but offer more future promises somehow blew people away. Also find it funny how Microsoft says streaming service and suddenly it is best thing ever and a game changer, even though it isn't anything new. Sony has done it all gen, for example...Onlive did it like 10 years a go.

Funny.

Onlive isn’t what they’re referring to. Neither is PlayStation Now. Streaming games means streaming it to everything like Netflix. It also means streaming the entire ecosystem and all the games to all gamers around the world on every piece of hardware that allows it. Doing that takes a massive infrastructure. Right now Microsoft, Google and Amazon are the only ones who have the infrastructure to bring it to the masses.

Sony leads in studios. Amazon leads in infrastructure. Google leads in technology talent. Microsoft is somewhere in-between all of them but with maybe the right mix to break mainstream first.

It’s going to be about 5 - 10 years before internet gets to the point with the mainstream where this is a reality for AAA games on everything. Gamers adopt technology faster than the mainstream but there will still be a few years for all those companies to fill their gaps.
 
I agree with the sentiment but Netflix has a few really good shows, I know you said mostly though not all.

Exactly. Never said it doesn't have good shows. Some seem like they might be struggling with a simple concept.
 
Onlive isn’t what they’re referring to. Neither is PlayStation Now. Streaming games means streaming it to everything like Netflix. It also means streaming the entire ecosystem and all the games to all gamers around the world on every piece of hardware that allows it. Doing that takes a massive infrastructure. Right now Microsoft, Google and Amazon are the only ones who have the infrastructure to bring it to the masses.

Sony leads in studios. Amazon leads in infrastructure. Google leads in technology talent. Microsoft is somewhere in-between all of them but with maybe the right mix to break mainstream first.

It’s going to be about 5 - 10 years before internet gets to the point with the mainstream where this is a reality for AAA games on everything. Gamers adopt technology faster than the mainstream but there will still be a few years for all those companies to fill their gaps.

Key words here, ''Every piece of tech that allows it.''

It is the same thing, just on a grander scale...but Microsoft currently can't even stream from Xbox to PC without the inherent issues of streaming rearing their ugly head.
 
Streaming tech is dependent on too many things outside of the gaming companies control, I really would much rather always have a piece of hardware in my home that I can rely on vs an ISP.
 
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Key words here, ''Every piece of tech that allows it.''

It is the same thing, just on a grander scale...but Microsoft currently can't even stream from Xbox to PC without the inherent issues of streaming rearing their ugly head.

Grander scale changes every damned thing. There’s a few corporations in the world that currently have the infrastructure to do it on a grand scale. There are issues today. Those barriers and obstacles greatly reduce over the next few years.

Streaming tech is dependent on too many things outside of the gaming companies control, I really would much rather always have a piece of hardware in my home that I can rely on vs an ISP.

Gaming companies need to be ready for all of it or they’ll get left behind. The infrastructure being out of their control doesn’t mean it isn’t happening and isn’t going to change a lot of the worlds industries.

Hardware will continue to be available however relying on local hardware continues to be a limiting factor.

There are inherent risks when corporations rely on cloud compute but many do it because they’re capable of orders of magnitude more computing power. They can’t crunch the data they want to crunch real time on local hardware.

Even after Microsoft and other companies do all their research on AI and physics, it’ll mean nothing without the power to process it. I guarantee the version of Ryzen we get in a $400 console in the year 2020 will not be capable of super advanced AI and/or physics while improving frame rates and keeping up with any graphic/lighting advancements. To see the jump gamers are hoping for, there will need to be access to a lot more power than what’s currently available to consumers.

My internet today is not capable of streaming. I can’t even play Microsoft online exclusives on Microsoft’s Azure servers without 50% packet loss because both my areas ISPs share the same crappy hub on the same crappy infrastructure and neither can/will fix it. I’m not alone. Steaming isn’t viable today. That infrastructure is changing. There’s too many billions invested from too many industries relying on it They are all aware of today’s issues but know they will little relevance in the future.
 
Grander scale changes every damned thing. There’s a few corporations in the world that currently have the infrastructure to do it on a grand scale. There are issues today. Those barriers and obstacles greatly reduce over the next few years.



Gaming companies need to be ready for all of it or they’ll get left behind. The infrastructure being out of their control doesn’t mean it isn’t happening and isn’t going to change a lot of the worlds industries.

Hardware will continue to be available however relying on local hardware continues to be a limiting factor.

There are inherent risks when corporations rely on cloud compute but many do it because they’re capable of orders of magnitude more computing power. They can’t crunch the data they want to crunch real time on local hardware.

Even after Microsoft and other companies do all their research on AI and physics, it’ll mean nothing without the power to process it. I guarantee the version of Ryzen we get in a $400 console in the year 2020 will not be capable of super advanced AI and/or physics while improving frame rates and keeping up with any graphic/lighting advancements. To see the jump gamers are hoping for, there will need to be access to a lot more power than what’s currently available to consumers.

My internet today is not capable of streaming. I can’t even play Microsoft online exclusives on Microsoft’s Azure servers without 50% packet loss because both my areas ISPs share the same crappy hub on the same crappy infrastructure and neither can/will fix it. I’m not alone. Steaming isn’t viable today. That infrastructure is changing. There’s too many billions invested from too many industries relying on it They are all aware of today’s issues but know they will little relevance in the future.

The issue is who's going to spend the many more billions to make those improvements? Over half of the cities in the US only have one choice for an ISP, many who have more than one only have two and the second one is DSL which is extremely slow and isn't getting upgraded. I know some point to 5G but I don't believe the claims that the wireless companies are making, I hope they are true but when you are talking about having to penetrate into buildings etc as well as things like 4K they'll need all the bandwidth they can produce and maybe more. You also have to worry about greedy companies like AT&T who limit how much bandwidth a customer can use and end up charging more if you go over.
 
The issue is who's going to spend the many more billions to make those improvements? Over half of the cities in the US only have one choice for an ISP, many who have more than one only have two and the second one is DSL which is extremely slow and isn't getting upgraded. I know some point to 5G but I don't believe the claims that the wireless companies are making, I hope they are true but when you are talking about having to penetrate into buildings etc as well as things like 4K they'll need all the bandwidth they can produce and maybe more. You also have to worry about greedy companies like AT&T who limit how much bandwidth a customer can use and end up charging more if you go over.

Competition will be greater. ISPs won’t have typical stranglehold when it’s wireless. Infrastructure for 5G is well under way.
 
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Avatar editor released to insiders ahead of the official release

Get a Head Start on Customizing Your New Avatar
First unveiled last year, a major update to Avatars is arriving today for Xbox Insiders. Avatars will be a unique representation of your desired style, personality, creativity, and mood as you play on Xbox One. As an Xbox Insider, you’re among the first to get your hands on the new Avatars. With this release, you can get a head start on creating a new Xbox Avatar within the beta Xbox Avatar Editor app. We’re starting things off with a selection of customizable appearance and closet items in each category. Additional accessories, props, moods, clothing, and appearance categories will be unlocked in the near future, and more content will regularly become available after launch. Right now, we’re only turning on the Avatar Editor itself, but Xbox dashboard integration will be coming soon to Insiders.



https://news.xbox.com/en-us/2018/06/18/new-avatar-editor-debuts-to-xbox-insiders/




 
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Xbox 'FastStart' hands-on shows an extremely useful new feature

At E3 2018, Microsoft unveiled FastStart, a new system that allows you to get into new games faster, thanks to machine learning. How well does it work?

xbox-fast-start-e3.jpg


At E3 2018, Microsoft showed off the new FastStart feature, which is designed to allow you faster access to your games by letting you start gameplay while titles are still downloading.

Unlike other types of intelligent delivery that required developers to build their games a certain way, FastStart requires no input from developers and is instead fully handled by the Microsoft Cloud. Microsoft's servers analyze which parts of a game installation are accessed first, and begin compiling the install order to reflect that progression. As such, games will be ready to play far faster — up to fifty percent faster, according to the company.

As game installation sizes get bigger, and as more and more gamers experiment with new titles via Game Pass and other subscription services, this could be a game changer.

FastStart is now available on the Xbox Insider Program on a select few titles for testing. We took a look to see how it all works.


FastStart is seamless and speedy

xbox-faststart-flame.jpg


FastStart doesn't require any input on your part. It's enabled by default on a title which is supported by the algorithms. Presumably, Microsoft will prioritize Game Pass titles first to encourage their downloading and use, but eventually, it should learn and span across all titles on Xbox Live. One of the titles to utilize it first is The Flame in the Flood, which is a stylish survival game and a personal favorite.

xbox-faststart-flame-2.jpg


Viewing this game in the download queue immediately tells you if FastStart is contributing to the speed of the download, and it gives you a small red arrow that signifies when it should be ready to play. Various other games on Xbox Live do this if they were built a certain way, but many won't actually work until the title is fully downloaded, even if it says otherwise. The Flame in the Flood said it was ready to play at just 40 percent of the full game. It only took around two to three minutes to get to 40 percent on my connection speed, which is impressive. Over time, that's potentially a lot of minutes and hours saved per year downloading games.

xbox-faststart-flame-3.jpg


Once it hit 40 percent, a notification popped up to let me know that my game was ready to play, courtesy of FastStart. I booted it up, and it ran as though it was fully downloaded, with the remainder of the game downloading in the background.


A truly impressive start for FastStart

xbox-fast-start-flame-4.jpg


This technology is impressive, and if it rolls out across all Xbox Live titles, it gives Xbox another advantage in a world where all-you-can-eat subscription services and ballooning game installation filesizes are becoming commonplace. We'll keep an eye on how FastStart develops in the coming weeks, but we're already quite excited for the tech.


https://www.windowscentral.com/hands...box-fast-start
 
Xbox 'FastStart' hands-on shows an extremely useful new feature

At E3 2018, Microsoft unveiled FastStart, a new system that allows you to get into new games faster, thanks to machine learning. How well does it work?

xbox-fast-start-e3.jpg


At E3 2018, Microsoft showed off the new FastStart feature, which is designed to allow you faster access to your games by letting you start gameplay while titles are still downloading.

Unlike other types of intelligent delivery that required developers to build their games a certain way, FastStart requires no input from developers and is instead fully handled by the Microsoft Cloud. Microsoft's servers analyze which parts of a game installation are accessed first, and begin compiling the install order to reflect that progression. As such, games will be ready to play far faster — up to fifty percent faster, according to the company.

As game installation sizes get bigger, and as more and more gamers experiment with new titles via Game Pass and other subscription services, this could be a game changer.

FastStart is now available on the Xbox Insider Program on a select few titles for testing. We took a look to see how it all works.


FastStart is seamless and speedy

xbox-faststart-flame.jpg


FastStart doesn't require any input on your part. It's enabled by default on a title which is supported by the algorithms. Presumably, Microsoft will prioritize Game Pass titles first to encourage their downloading and use, but eventually, it should learn and span across all titles on Xbox Live. One of the titles to utilize it first is The Flame in the Flood, which is a stylish survival game and a personal favorite.

xbox-faststart-flame-2.jpg


Viewing this game in the download queue immediately tells you if FastStart is contributing to the speed of the download, and it gives you a small red arrow that signifies when it should be ready to play. Various other games on Xbox Live do this if they were built a certain way, but many won't actually work until the title is fully downloaded, even if it says otherwise. The Flame in the Flood said it was ready to play at just 40 percent of the full game. It only took around two to three minutes to get to 40 percent on my connection speed, which is impressive. Over time, that's potentially a lot of minutes and hours saved per year downloading games.

xbox-faststart-flame-3.jpg


Once it hit 40 percent, a notification popped up to let me know that my game was ready to play, courtesy of FastStart. I booted it up, and it ran as though it was fully downloaded, with the remainder of the game downloading in the background.


A truly impressive start for FastStart

xbox-fast-start-flame-4.jpg


This technology is impressive, and if it rolls out across all Xbox Live titles, it gives Xbox another advantage in a world where all-you-can-eat subscription services and ballooning game installation filesizes are becoming commonplace. We'll keep an eye on how FastStart develops in the coming weeks, but we're already quite excited for the tech.


https://www.windowscentral.com/hands...box-fast-start

Where is the context? How long did it take without fast start? He still had to download almost half the game...and how much of the game is actually playable once faststart is finished?
 



Lol over 100 people have tried my VR now and I can honestly say not a single person has thought it was a gimmick. Literally, almost 100% were absolutely blown away by it and the consistent comment I hear "that was much better than I thought it would be."
Kinect is the very definition of a gimmick.
 
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Lol over 100 people have tried my VR now and I can honestly say not a single person has thought it was a gimmick. Literally, almost 100% were absolutely blown away by it and the consistent comment I hear "that was much better than I thought it would be."
Kinect is the very definition of a gimmick.

The stuff I tried out was pretty great, but based on sales/usage/cost it seems like it’s just not ready for mass market adoption.

When they can do it better, cheaper, and wireless, I think it will have a better chance.
 
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