Official Thread XBOX Hardware

My Current Console Is....


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The stuff I tried out was pretty great, but based on sales/usage/cost it seems like it’s just not ready for mass market adoption.

When they can do it better, cheaper, and wireless, I think it will have a better chance.


The reason for sales are obvious, most people haven't tried it. This technology is something people need to try hands on. Watching videos, as you know, does absolutely nothing in terms of understanding its impact. It's very popular considering that fact.
 
The reason for sales are obvious, most people haven't tried it. This technology is something people need to try hands on. Watching videos, as you know, does absolutely nothing in terms of understanding its impact. It's very popular considering that fact.

It just needs to be better, cheaper and have developers ready to go balls deep with big some killer apps at launch.

Kinect may have been a gimmick, but damn, they probably sold more Kinect units in the first two months than PSVR, Vive, and Oculus combined lifetime sales to date. The buzz started off okay, but they never capitalized on it with software and I'd say Palmer Luckys antics killed a lot of hype and the early exclusive money hats on titles did more to stifle the movement than help expand it.

Its most baffling that Sony hasn't built a PS Home VR equivalent and f***ing Facebook never nailed the social aspect either... super dumb. That's how VR is going to gain mass appeal and get people actively seeking to try it out. Seriously though, Facebook hasn't nailed social VR ffs. Wild.
 
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When MS reveals it's Xbox streaming the MEGATON would truly be it working on Switch.

Only one issue with that being the indie titles available on both platforms. Everything else is a huge benefit for both companies. Stream Halo 5 from the living room to your bed on a device already suited for mobile gaming with built in gamepad? Hell yes.
 
It just needs to be better, cheaper and have developers ready to go balls deep with big some killer apps at launch.

Kinect may have been a gimmick, but damn, they probably sold more Kinect units in the first two months than PSVR, Vive, and Oculus combined lifetime sales to date. The buzz started off okay, but they never capitalized on it with software and I'd say Palmer Luckys antics killed a lot of hype and the early exclusive money hats on titles did more to stifle the movement than help expand it.

Its most baffling that Sony hasn't built a PS Home VR equivalent and f***ing Facebook never nailed the social aspect either... super dumb. That's how VR is going to gain mass appeal and get people actively seeking to try it out. Seriously though, Facebook hasn't nailed social VR ffs. Wild.

Gimmicks can sell well, that's been a thing for literally thousands of years. Kinect was no different. PSVR was $240 with a pack in game last week, that's insanely cheap with all the controllers and a camera. I think of it as its own console, some of the exclusives are better than consoles I won't name.
Sony had the right idea with Best Buy Kiosks. I was literally the guy in line saying "okay, lets try this gimmick sh1t out."
 
Gimmicks can sell well, that's been a thing for literally thousands of years. Kinect was no different. PSVR was $240 with a pack in game last week, that's insanely cheap with all the controllers and a camera. I think of it as its own console, some of the exclusives are better than consoles I won't name.
Sony had the right idea with Best Buy Kiosks. I was literally the guy in line saying "okay, lets try this gimmick sh1t out."

I had the same feeling when I tried out the Vive in the MS store. It really blew me away. But the wires, price, lack of big support, and the fact that no one I know ones any VR just made it something I can’t see myself buying anytime soon.

MS seems to have the same opinion considering their announcement today. The tech, marketing, support, and price point just aren’t there yet for mass adoption. The sales numbers prove this (so far, anyways).

I’m betting when the PS 5 / Scarlet launch around 2020 we’ll see something then. I’m excited for it but for me it needs to be wireless.
 
I had the same feeling when I tried out the Vive in the MS store. It really blew me away. But the wires, price, lack of big support, and the fact that no one I know ones any VR just made it something I can’t see myself buying anytime soon.

MS seems to have the same opinion considering their announcement today. The tech, marketing, support, and price point just aren’t there yet for mass adoption. The sales numbers prove this (so far, anyways).

I’m betting when the PS 5 / Scarlet launch around 2020 we’ll see something then. I’m excited for it but for me it needs to be wireless.

The wire thing is a super easy workaround for me. It literally bothered me for 3 days.

I don't see a huge problem with the tech some of the games look downright great and psvr has a good amount of AAA games. The biggest issue for me is no trackpad.

For me, I get way more for my money with VR too because immersion is actually real. If I were to set up Wipeout VR for you right now you would not care about any of those negatives while you're playing, you be smiling in a way that normal games can't make you smile. I've seen it so many times. And Wipeout is a AAA game and even Vive owners are blown away by it. Some of the best visuals I've seen in VR. I don't need a PS5 for enjoyment like that.
 
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I just hope if the VR experiment continues next gen that MS and Sony open studios dedicated solely to VR development and don't pull resources away from non VR games.
 
I had the same feeling when I tried out the Vive in the MS store. It really blew me away. But the wires, price, lack of big support, and the fact that no one I know ones any VR just made it something I can’t see myself buying anytime soon.

MS seems to have the same opinion considering their announcement today. The tech, marketing, support, and price point just aren’t there yet for mass adoption. The sales numbers prove this (so far, anyways).

I’m betting when the PS 5 / Scarlet launch around 2020 we’ll see something then. I’m excited for it but for me it needs to be wireless.
If I didn't have to have that s*** on my head, I would be sold.
 
The wire thing is a super easy workaround for me. It literally bothered me for 3 days.

I don't see a huge problem with the tech some of the games look downright great and psvr has a good amount of AAA games. The biggest issue for me is no trackpad.

For me, I get way more for my money with VR too because immersion is actually real. If I were to set up Wipeout VR for you right now you would not care about any of those negatives while you're playing, you be smiling in a way that normal games can't make you smile. I've seen it so many times. And Wipeout is a AAA game and even Vive owners are blown away by it. Some of the best visuals I've seen in VR. I don't need a PS5 for enjoyment like that.

I’m glad you’re enjoying it. I’ve been tempted a few times when the Vive goes on sale, but I just can’t do it.

My buddy that tried it at the MS store with me also loved it, and there was a pretty big line.

A lot of people like it, so what’s the consensus as to why it hasn’t really caught on?
 
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A lot of people like it, so what’s the consensus as to why it hasn’t really caught on?

Hands on time. Out of the 100 people that I've demoed mine to only a handful had tried vive or oculus. The vast majority still have no idea what it's like still. That's what we talk about over on psvr reddit, that even today most people are clueless about the tech.
 
A lot of people like it, so what’s the consensus as to why it hasn’t really caught on?

For the PSVR i think de3d1 is right, it is hands on time. More would likely see the value and fun factor being closer if they could monkey around with it for a bit. Right now, all people see is a 300 dollar space helmet being too much to invest in. I like mine, and everyone who has played it does as well. Each and every one of them though would rather see the bundle with cam and move controllers be 199 before they'd invest.

As for OCULUS / VIVE - what is most prohibitive is likely the pure pocket punch. You need a capable PC, then the headsets, then a room to set up the system to get full range. A vast majority of gamers out there simply aren't going to shell out 2-3k to get a great VR set up or don't have the space for it. I had to move my PSVR to a different room in the house from all of my gaming stuff because we couldn't be so close to the PS Eye.

Just my two cents, but a quick summary is Cost to benefit ratio isn't there for the masses yet.
 
The real issue to me is those cheap so called vr systems that basically put the phone up to your face. Most people today have tried that and think that's what vr is. Not even close. I've taken my psvr places so people can try it out. Almost all people are blown away. So most people say they tried vr and it was meh,or just ok. In reality they never have had a true vr experience. . Those cheap non true vr systems are doing a disservice.
 
The real issue to me is those cheap so called vr systems that basically put the phone up to your face. Most people today have tried that and think that's what vr is. Not even close. I've taken my psvr places so people can try it out. Almost all people are blown away. So most people say they tried vr and it was meh,or just ok. In reality they never have had a true vr experience. . Those cheap non true vr systems are doing a disservice.

Agreed.. they are nothing more than cheap, poorly done stereoscopic simulations of VR. No immersion.

Price needs to fall on proper VR units and exposure needs to increase. Show people what even a budget VR system like PSVR does, and usually you get "wow!"
 
Mouse and Keyboard Support

Has this been gone over?....what are peoples thoughts?


tenor.gif
 
Mouse and Keyboard Support

Has this been gone over?....what are peoples thoughts?

I’m greatly looking forward to it. Games will still be able to filter by device for competitive purposes so it won’t break anything. Once Microsoft releases the official k/m, they’ll be able to crack down on the converters that allow people to cheat online.

Even though Halo Wars works fine with a controller, I’ve been waiting for this to finally play through that game. This should open up Xbox to a wave of other types of games currently only on PC. Hopefully this guarantees Gears Tactics and Age of Empires.
 
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Xbox's Mike Nichols: 'We have gone beyond the notion of console generations'

Telegraph: You have announced that you are working on the next Xbox console. Why is now the time to fire the starting gun on that conversation?

Mike Nichols: Our thinking coming into briefing yesterday was to say: 'Hey Xbox fans there’s great stuff now and there’s great stuff to look forward to.' We really wanted to check all those boxes. Of course our designers are working on the design for future versions of the console, of course we have engineers working on how we can stream games to any device so that people who perhaps can’t afford a console can get access to these games on the move.

They’re not pending, they’re further out, [those announcements] are acknowledgements that we’re working on those things. We thought that was important because one of the things we’ve taken pride in in the last few years is that when we promise something we want to deliver it.

There will be more information in the months and years to come, but we want people to have confidence that if they opt into our ecosystem, that it’s an ecosystem that we are fully committed to making state of the art in every way we can.

Telegraph: What are your hopes in the short-term then? It feels like you are building the blocks for the next-generation, but you must have goals for the short term to be in the best position you can?

Nichols: Increasingly the way we think about things is less about the traditional generational console cycles where there’s a new generation of console and it starts from scratch and what’s your launch catalogue and it’s games that are only for that new generation of console. That’s not really something we have bought into.

You see Xbox One X when it launched and it played every Xbox One game and that’s the way we think about the future for us. The phrase we used was going beyond the notion of generations. Where you have a content library that you own or you subscribe to. But then if you choose to upgrade your hardware so it plays that content library better then you have the ability to do that but you don’t have to.

That move is something that when we released Xbox One S and X, and what future things we do is important to us. I would look at the news from us at E3 as from the perspective of Microsoft studio investments: we are invested for Xbox One owners. From the perspective of third parties we are providing the best place to play. Pretty much any game that anyone sees this week will play best on Xbox One X.

Almost every one of the new third-party games that were revealed on our stage for the first time will be Xbox One X enhanced. This is after people have had some time to take advantage of all the hardware. So whether it’s Microsoft studios or having great content for third party games and an amazing lineup of third party games that are coming in the next year.

Telegraph: So are you expecting to continue that console family that you have had with Xbox One S and Xbox One X?

Nichols: We’re not going to share specifics on console family or not. But we do believe in the notion of you owning a content library and for us to help you retain value in that content library.

You saw that with the backwards compatible announcements. We’ve seen it with the launches of Xbox One S and X, so I expect that to continue. That’s important to us. We want people to feel if they invest money in our ecosystem it is money well invested.

Telegraph: You speak about streaming and your commitment to that, but also that you are making a new console. Yves Guillemot recently said that he could see a streaming-only future. Where do you stand on that, and does developing a streaming service and new hardware not compete against each other?

Nichols: I think they’re quite complementary. I prefer console gaming, I prefer to have the highest quality experinece on the largest TV I can afford with the nicest sound system I can afford. I believe there will always be an important role for the console in people’s gameplay. We believe so much in consoles that we’ve launched two in two years and acknowledged that we’re working on another one.

I think about streaming as complementary as it might reach people that consoles can’t or that the consoles aren’t appropriate for. If you don’t have the large TV or you don’t have much space. Or if you want something that’s mobile with you, if you’re leaving the house and you want to carry on playing, it’s hard. I think of it as far more complementary than as a replacement.

Telegraph: You are already heavily exploring a subscription service with Xbox Game Pass, is this the pre-cursor to a streaming service that is something like the fabled ‘Netflix-for-games’ that people often refer to?

Nichols: I don’t love that term but I totally get the point. The way I think about streaming is bringing the experiences we have to as many devices as we can. So it makes sense for Game Pass to be part of that. We have nothing to share right now as to whether it is Game Pass that’s streamed or individual titles that are rented.

Telegraph: This year felt like something of a reboot for Microsoft to invest so heavily in first-party exclusives, which is an area you have lacked in the last few years. Is that what you were going for this year?

Nichols: I think one thing is clear is that it’s a pretty unprecedented expansion to Microsoft Studios on a couple of different levels. We announced so many new games within the established franchises; Halo, Gears 5, Forza, Ori. But basically taking it from five game studios to 10 was an exciting part of the announcement.

Many of us feel in love with the Xbox because one of those original games and we wanted more of that. The team really set out to go find really interesting creative talent from around the world. And the four acquisitions we announced and the one new studio we announced are a collection of talent with different skills, different approaches, different places where they’re from.

Telegraph: Is the new studio made up from alumni of another studio or is it brand new?

Nichols:It's a brand new studio, based in Santa Monica led by Daryl Gallagher who lead the reboot of the Tomb Raider franchise for Crystal Dynamics. He had been talking with our leadership team and they came to an agreement where he had a creative vision. We believe in him and we believe in the vision.

Telegraph: Ninja Theory are the most intriguing of the acquisitions. They create games that perhaps wouldn’t have fit in with your lean towards multiplayer and games-as-service titles. Is buying Ninja Theory a statement that you are backing rich, single-player adventures?

Nichols: Frankly from our perspective one of the things we wanted to do with these studios is to cover a number of genres, different play styles. We don’t want one class of game, we wants lots of different types of games and appeal as broadly as we can.

Whenever we see a gap in what third parties are doing where we think we could fill the gap or we have an idea that’s very different, that’s what we wanted to fund. One of the things that’s important to us is not to insist on a certain game type of business model and then design everything around that.
 
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Xbox's Mike Nichols: 'We have gone beyond the notion of console generations'

Telegraph: You have announced that you are working on the next Xbox console. Why is now the time to fire the starting gun on that conversation?

Mike Nichols: Our thinking coming into briefing yesterday was to say: 'Hey Xbox fans there’s great stuff now and there’s great stuff to look forward to.' We really wanted to check all those boxes. Of course our designers are working on the design for future versions of the console, of course we have engineers working on how we can stream games to any device so that people who perhaps can’t afford a console can get access to these games on the move.

They’re not pending, they’re further out, [those announcements] are acknowledgements that we’re working on those things. We thought that was important because one of the things we’ve taken pride in in the last few years is that when we promise something we want to deliver it.

There will be more information in the months and years to come, but we want people to have confidence that if they opt into our ecosystem, that it’s an ecosystem that we are fully committed to making state of the art in every way we can.

Telegraph: What are your hopes in the short-term then? It feels like you are building the blocks for the next-generation, but you must have goals for the short term to be in the best position you can?

Nichols: Increasingly the way we think about things is less about the traditional generational console cycles where there’s a new generation of console and it starts from scratch and what’s your launch catalogue and it’s games that are only for that new generation of console. That’s not really something we have bought into.

You see Xbox One X when it launched and it played every Xbox One game and that’s the way we think about the future for us. The phrase we used was going beyond the notion of generations. Where you have a content library that you own or you subscribe to. But then if you choose to upgrade your hardware so it plays that content library better then you have the ability to do that but you don’t have to.

That move is something that when we released Xbox One S and X, and what future things we do is important to us. I would look at the news from us at E3 as from the perspective of Microsoft studio investments: we are invested for Xbox One owners. From the perspective of third parties we are providing the best place to play. Pretty much any game that anyone sees this week will play best on Xbox One X.

Almost every one of the new third-party games that were revealed on our stage for the first time will be Xbox One X enhanced. This is after people have had some time to take advantage of all the hardware. So whether it’s Microsoft studios or having great content for third party games and an amazing lineup of third party games that are coming in the next year.

Telegraph: So are you expecting to continue that console family that you have had with Xbox One S and Xbox One X?

Nichols: We’re not going to share specifics on console family or not. But we do believe in the notion of you owning a content library and for us to help you retain value in that content library.

You saw that with the backwards compatible announcements. We’ve seen it with the launches of Xbox One S and X, so I expect that to continue. That’s important to us. We want people to feel if they invest money in our ecosystem it is money well invested.

Telegraph: You speak about streaming and your commitment to that, but also that you are making a new console. Yves Guillemot recently said that he could see a streaming-only future. Where do you stand on that, and does developing a streaming service and new hardware not compete against each other?

Nichols: I think they’re quite complementary. I prefer console gaming, I prefer to have the highest quality experinece on the largest TV I can afford with the nicest sound system I can afford. I believe there will always be an important role for the console in people’s gameplay. We believe so much in consoles that we’ve launched two in two years and acknowledged that we’re working on another one.

I think about streaming as complementary as it might reach people that consoles can’t or that the consoles aren’t appropriate for. If you don’t have the large TV or you don’t have much space. Or if you want something that’s mobile with you, if you’re leaving the house and you want to carry on playing, it’s hard. I think of it as far more complementary than as a replacement.

Telegraph: You are already heavily exploring a subscription service with Xbox Game Pass, is this the pre-cursor to a streaming service that is something like the fabled ‘Netflix-for-games’ that people often refer to?

Nichols: I don’t love that term but I totally get the point. The way I think about streaming is bringing the experiences we have to as many devices as we can. So it makes sense for Game Pass to be part of that. We have nothing to share right now as to whether it is Game Pass that’s streamed or individual titles that are rented.

Telegraph: This year felt like something of a reboot for Microsoft to invest so heavily in first-party exclusives, which is an area you have lacked in the last few years. Is that what you were going for this year?

Nichols: I think one thing is clear is that it’s a pretty unprecedented expansion to Microsoft Studios on a couple of different levels. We announced so many new games within the established franchises; Halo, Gears 5, Forza, Ori. But basically taking it from five game studios to 10 was an exciting part of the announcement.

Many of us feel in love with the Xbox because one of those original games and we wanted more of that. The team really set out to go find really interesting creative talent from around the world. And the four acquisitions we announced and the one new studio we announced are a collection of talent with different skills, different approaches, different places where they’re from.

Telegraph: Is the new studio made up from alumni of another studio or is it brand new?

Nichols:It's a brand new studio, based in Santa Monica led by Daryl Gallagher who lead the reboot of the Tomb Raider franchise for Crystal Dynamics. He had been talking with our leadership team and they came to an agreement where he had a creative vision. We believe in him and we believe in the vision.

Telegraph: Ninja Theory are the most intriguing of the acquisitions. They create games that perhaps wouldn’t have fit in with your lean towards multiplayer and games-as-service titles. Is buying Ninja Theory a statement that you are backing rich, single-player adventures?

Nichols: Frankly from our perspective one of the things we wanted to do with these studios is to cover a number of genres, different play styles. We don’t want one class of game, we wants lots of different types of games and appeal as broadly as we can.

Whenever we see a gap in what third parties are doing where we think we could fill the gap or we have an idea that’s very different, that’s what we wanted to fund. One of the things that’s important to us is not to insist on a certain game type of business model and then design everything around that.


I honestly love this mentality. Like movies, your machine will play all of the games in your library. If they go in from the design stage as something built for forward compatibility, then getting "back-compat" would be automatic. Dynamic resolutions, unlocked framerate modes, and LOD and draw distances could go a long way to achieving automatic upgrades in graphics on new systems.

It's very focused on the consumer end value. I like that. I also think- with this talk of streaming- That they will build that capability as a feature into their consoles, but that it will be for streaming content from your box to your smaller devices. That should help with the hub-proximity issue. It would also free up server-side computing resources for those that do chose to engage in a streaming service.

I still don't think that tech would be feasible as a replacement for hardware at home, but it could work for those that can accept the degraded experience in order to have it on the go.
 
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I honestly love this mentality. Like movies, your machine will play all of the games in your library.

It's very focused on the consumer end value. I like that. I also think- with this talk of streaming- That they will build that capability as a feature into their consoles, but that it will be for streaming content from your box to your smaller devices. That should help with the hub-proximity issue. It would also free up server-side computing resources for those that do chose to engage in a streaming service.

I still don't think that tech would be feasible as a replacement for hardware at home, but it could work for those that can accept the degraded experience in order to have it on the go.
I like the mentality, but how do you spread the information. Consoles are a walled garden in the eyes of the consumer. Only the likes of you and I would know any better.
 
So, this wasteland 2 that I just started to download on my stefan... is it a good game, worth putting time in?

Based on everything I read, I expected it to be a game that grabbed me as I liked isometric PC RPGs back in the day. It received solid reviews and has its share of fans.

I’ve put in only a small amount of time. Killed some dudes goat (because I didn’t know I could) and then my team died when I left the main starting area.

It didn’t grab me initially because it doesn’t have great production values, acting or writing...which all seem important in story based games. The isometric view bothered me more than I thought it would because you can’t angle the camera to see things barely off screen. I think what’s necessary is to learn more about how to properly play the game and start over from the beginning.

My initial reaction is this game is very much a niche or acquired taste. I think whether you buy into the setting will have a lot to do with how much or little this game grabs you.
 
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