No, Vega 64 is 12 tflops and it's considerably weaker than the 9.75 tflop RX 5700XT.
Yeah, could be 15tflops converted to GCN. It would be around 14 converting from RDNA1, 20% more efficient.
It's confirmed that 12 tflops is raw RDNA 2 performance and not taken from converting the number to GCN tflops.
That's way too much.
Well, he said between a 1600 and a 1600AF. The 1600AF performance is very close to a 2600 at
stock speeds. They are both Zen+ 12nm.
Plus, that is the dev kit. The reason why it's only a 1600/2600/3600 is because they are likely getting developers used to the idea of only having 6 cores and 12 threads available. 2 cores are probably reserved for the OS. On the PC side Windows overhead takes away from PC performance too, it's just that MS reserves the cores on the Xbox instead of letting the performance fluctuate.
That's 6 cores (12 threads) 3.5 ghz versus 6 cores (6 threads) (Xbox One also reserved 2 cores for the OS) at 1.75ghz.
That's a huge leap. Those threads keep the CPU from getting saturated making everything more responsive.
I doubt that would hamstring developers all that much even with next gen physics on the way. On the PC side, today, that would only matter if you are trying to play at frames higher than 90.