Official Thread XBOX Hardware

My Current Console Is....


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Guess this is where we’ll find out some new info with xCloud and Xbox SX




The panels, which will focus on the upcoming Xbox Series X and the in-beta Project xCloud, will commence on March 17 at 10:00 am PT / 5pm GMT. The livestream is set to cover two days’ of Xbox GDC 2020 content.




DAY 1 – MARCH 17, 2020?
10:00 Welcome to Game Stack Live!?

10:25 How The Coalition built Gears 5 to be more accessible

10:45 Building accessibility into your game – the Xbox Accessibility Guidelines

11:00 Panel: The changing nature of today’s game industry

11:35 Panel: How to be intentionally inclusive in your game design

12:15 What is Microsoft Game Stack?

12:30 The Importance of LiveOps

1:00Rare: Building Sea of Thieves with a LiveOps Mentality

1:35 What it means to run a game studio – a conversation with Turn 10

2:00 Maximizing impact and reach for your independent games with the ID@Xbox team?


DAY 2 – MARCH 18, 2020
10:00 Previously on Game Stack Live 10:15 How inXile used creative iteration to drive Wasteland’s development

10:40 Panel: How online services are defining the next generation of game development

11:40 Xbox Series X + Project xCloud = New Chapter in Gaming

12:40 The spark of creativity that drives Double Fine

1:20 What’s new in DirectX: Raytracing, mesh shading, and more
 


Xbox Series X strikes back at PS5 with graphics 'we couldn't even dream of before'
Developers open up about exactly what Microsoft's new console is capable of
Shabana Arif

Microsoft revealed its next gen console, the Xbox Series X, last year, sharing more of the hardware specs last month, and judging by what we've heard so far, it's going to be a beast.

Sony has yet to reveal the PS5 but we've heard titbits about the console, with the latest news coming from an indie game developer who called it "incredible," touching on the PS5's texel density capabilities and how that translates to "one of the most important advances in visual capacity" we'll see.

But the Xbox Series X has its own secret weapon. Its 12 teraflops of GPU power is going to allow for brand new graphical techniques on consoles that will make for "more alive and dynamic" games.

Bruce Straley, former creative director at Naughty Dog, describes how the Xbox Series X's GPU processing power will help create more realistic renders of things like "smoke, water, wind" adding that textures like hair and fur have historically been a bugbear to animate.

"It’s always been really difficult to make really good hair. And then hair responding to different environments – hair and water, hair and wind, hair and hair gel, are all reactions that can be processed."

Straley also touched on ray tracing, and how it can open up the reality of high-end VFX that we've not seen in video games before, but that are prevalent in cinema, with Pixar being an example. The Xbox Series X and PS5 will be the first consoles to implement this tech.

"Something like a Pixar rendering system will rely heavily on subsurface scattering for flesh tones and skin," explained Straley. "If you wanted to make something rendered like The Incredibles, where you have light coming through the earlobes of your character – we faked it at Naughty Dog.

"We had all sorts of ways to simulate it, but it wasn’t real. If now I can write a shader that has subsurface scattering on it and hook into the ray tracing system, then more people are going to be able to do that.”

More importantly, these tools will now be available for smaller studios, doing most of the heavy lifting for them, with one anonymous developer saying the Xbox Series X will allow them to do "things that we couldn't even dream of before."

Straley elaborated on this point, saying "the availability of these tools, and this power, means there’s more opportunities for people to play with styles and concepts and ideas.

"And hopefully there’s more interesting or wacky ideas that become realised, because I was never able to play with ray tracing or some kind of dynamic global illumination...that now opens up a new opportunity to think about game design differently, or an experience differently.”

He uses the example of water simulation in games, stressing that it's not necessarily all about realism, but being able to make design decisions with more freedom thanks to the console's power.

"It always comes down to design decisions. We have all of this power, but the choices are what we do with it, and how do we make games more compelling and the experiences richer, and not necessarily more realism.”

Straley doubled down on his point, saying, "I don't necessarily need more realism. I don't want a realistic plumber. I don’t want Ron Jeremy in a plumber’s outfit trying to make a jump. But I want Mario, and I want him to jump how the designers have decided to make him jump."

It's clear that the Xbox Series X is going to be powerful enough to usher in a new era in terms of what can be feasibly achieved in video game graphics, raising the bar to new levels. It may be a while before developers take full advantage of its power, what with having to release games for current and next-gen consoles while the install base slowly grows, but there's no question that the hardware will be ready when they are.
 
Take any dev kits with a grain of salt. 12 tflops of RDNA2 far out performs the equivalent 12 tflops of GCN (Xbox One X uses). This is why I believe theres so much confusion regarding spec leaks from devs who originally thought PS5 was higher than Xbox. They're trying to approximate RDNA2 flops with GCN dev kits. It's just a guess at this point. Theoretically, 12 ftlops of RDNA2 could peak over 16 tflopa of GCN (some people are claiming more depending on what features are being used). The feature sets in the next gen GPUs (probably for both consoles) aren't even on PC yet.

The real excitement comes in next gen tools...and I'm curious what features are built into the hardware to leverage those even more. We'll hear a lot more about machine learning. Hopefully at GDC. Machine learning benefits are why I believe Microsoft is focusing on a larger amount of medium sized teams with established leads rather than go the Sony route and consolidate them on a few big projects. ML will (eventually) allow 40 person teams to build open world games with AAA visuals. It's still in its infancy but expect to see more of that as next gen progresses.
 
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Take any dev kits with a grain of salt. 12 tflops of RDNA2 far out performs the equivalent 12 tflops of GCN (Xbox One X uses). This is why I believe theres so much confusion regarding spec leaks from devs who originally thought PS5 was higher than Xbox. They're trying to approximate RDNA2 flops with GCN dev kits. It's just a guess at this point. Theoretically, 12 ftlops of RDNA2 could peak over 16 tflopa of GCN (some people are claiming more depending on what features are being used). The feature sets in the next gen GPUs (probably for both consoles) aren't even on PC yet.

The real excitement comes in next gen tools...and I'm curious what features are built into the hardware to leverage those even more. We'll hear a lot more about machine learning. Hopefully at GDC. Machine learning benefits are why I believe Microsoft is focusing on a larger amount of medium sized teams with established leads rather than go the Sony route and consolidate them on a few big projects. ML will (eventually) allow 40 person teams to build open world games with AAA visuals. It's still in its infancy but expect to see more of that as next gen progresses.

From What I understand- FLOPs are FLOPs. Floating point operations. 12 tflops on one isn't 16 one another. It just performs like 16 (or rather, the GCN 12 was poorly utilized by an inefficient system) because it can more effectively utilize those operations and they don't get bottle-necked or wasted.
 
From What I understand- FLOPs are FLOPs. Floating point operations. 12 tflops on one isn't 16 one another. It just performs like 16 (or rather, the GCN 12 was poorly utilized by an inefficient system) because it can more effectively utilize those operations and they don't get bottle-necked or wasted.
Yes, Flops are Flops. What drives them to perform differently is what separate from the others.
 
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From What I understand- FLOPs are FLOPs. Floating point operations. 12 tflops on one isn't 16 one another. It just performs like 16 (or rather, the GCN 12 was poorly utilized by an inefficient system) because it can more effectively utilize those operations and they don't get bottle-necked or wasted.

Yes. Flops are flops. The key is efficiencies that don't require as many flops. So while the power may be technically equal, on a GPU with more features that create better efficiency, they go further.

I also wouldn't say the only efficiency gains are due to bottlenecks from GCN...but maybe that's just semantics. There's less wasted power due to new techniques.
 
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I coulda swore Rollins or I posted something about there being a third project and a second project being worked on by the coalition whilst they were working on gears 5

The Coalition was rumored to be working on Perfect Dark in some capacity, if that's what you mean. I never heard anything about Playground working on two titles next to Forza Horizon.
 
Xbox Series X Features Most Complex SoC For Gaming Consoles Ever; Multiple CPU Clusters With ARM and x86 Cores – Rumor

The Xbox Series X is going to feature the most complex system on chip for gaming consoles created so far, according to a recent reveal.Twitter user @blueisviolet recently discovered on the LinkedIn page of an AMD SOC development lead that the Xbox Series X is going to feature a complex SOC that will consist of multiple CPU clusters, with multiple CPU cores in each cluster using both x86 and ARM cores. The SOC also uses the latest 7nm technology process.
"Eat monster for breakfast"

"XSX Custom Processor Block"
Most complex SOC for gaming Console
CPU cluster, Multiple Core in cluster ARM+X86, GFx engine, latest 7nm tech process (N7+), 10 IP +,
100+ engineers.


Unfortunately, there is to way to verify the information directly on LinkedIn. Searching on the AMD page on the website leads to a private profile whose location matches the one seen on the screenshot, but there is no way to connect with the profile. As such, we have to take what has been revealed today with a grain of salt. Some recent statements revealed in a Major Nelson podcast did mention that Microsoft is leveraging the bleeding edge technology from AMD, so the information revealed today is definitely in line with previous reveals.
 
Xbox Series X Features Most Complex SoC For Gaming Consoles Ever; Multiple CPU Clusters With ARM and x86 Cores – Rumor

The Xbox Series X is going to feature the most complex system on chip for gaming consoles created so far, according to a recent reveal.Twitter user @blueisviolet recently discovered on the LinkedIn page of an AMD SOC development lead that the Xbox Series X is going to feature a complex SOC that will consist of multiple CPU clusters, with multiple CPU cores in each cluster using both x86 and ARM cores. The SOC also uses the latest 7nm technology process.

Wait, why arm chips?
 


Xbox Series X’s Zen 2 CPU Will Double Its Performance Output – 3D Realms


The Xbox Series X is looking like an absolute powerhouse based on all that we’ve seen of it so far, and developers and publishers around the industry have spoken up quite regularly about how excited they are about its potential.

We recently interviewed 3D Realms’ co-founders Frederik Schreiber and Scott Miller about the upcoming Kingpin: Reloaded, an enhanced re-release of the classic shooter being published by them. When our conversation turned to next-gen consoles (as it often does) and what the specs that have been revealed for the consoles will enable, Schreiber and Miller spoke quite highly of the upcomind hardware.

Something that came up in particular was the Xbox Series X’s custom Zen 2 CPU, which, according to Schreiber and Miller, will “almost double the performance output” of the console.

“We see that the [Xbox] Series X will have almost double the performance output, which will be a huge benefit for larger scale AAA games,” they said. “And for smaller games, it will allow faster loading times, faster streaming, better AI, and, of course, 60 FPS and 4K much more often.”

Speaking of the two consoles’ SSDs, while they noted that a game like Kingpin: Reloaded – which isn’t a very demanding title – won’t have much to do with an SSD, they did say that large-scale AAA titles will see “drastic” improvements.

“For a game like Kingpin: Reloaded, which is not too demanding on your hardware, the SSD won’t have much of an impact, except for the loading times,” they said. “However, for larger scale, AAA titles, we’re definitely expecting it to improve things drastically.”
 
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