Official Thread XBOX Hardware

My Current Console Is....


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EA wins but the fans of the NFL lose. Deals like these should be benefit everyone involved. That includes fans. I cant comment on hypotheticals. Thats not where things are. Thats why the Madden franchise is so stagnant now. I havent bought a Madden game in years. Same old s***, time and again. If there's one game we know that is definitely the same old s*** with different coat of paint for next gen, I dont think anyone can disagree that its the Madden franchise. They can stay "In the Game" if they want. Just let other's play too.
NFLs fault. These governing bodies of major sports shouldn't be doing exclusivity. FIFA did the same stupid thing for Football(Soccer) and FIFA isn't stagnant, it is getting worse.
 
Developers making Xbox Series X games will learn to address PS5’s SSD advantage, says ex-Xbox lead

Developers working on multiplatform games will find a way to get around Xbox Series X’s relatively slower SSD compared to PS5’s.

Microsoft’s William Stillwell, who currently manages the company’s Mixed Reality program, spent years at Xbox working on backwards compatibility, xCloud, and Xbox platform services.

Stillwell was recently a guest on the Iron Lords Podcast, where he was asked about the PS5’s impressive SSD tech, how faster it is compared to Xbox Series X’s solution, and whether it’ll even matter. Although the veteran developer pointed out that he doesn’t speak for the entire company, he has an idea about how this disparity will be handled.

“I’ll say two things with that. One, I understand that it’s a marketing point and a high point – and I think I said in the last podcast we did, I’m really impressed with what they’ve done in the architecture with their drive and I think they’ll be able to do really cool stuff with it,” said Stillwell.
“I also don’t think it’s as impressive over what you’ll be able to do [with Xbox Series X] and so I have high confidence in that team. I will also say – look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn. The one thing I have learned is [to] never underestimate game developers’ [ability] to take advantage of something and work around it, but that works on both sides.

“So the ability of a game developer to look and say, ‘Ok, I am building this game and I wanna have seamless transition with no loading screens on [PS5], but I am also gonna wanna sell on Xbox, what am I gonna do to manage that kinda thing?’ “Like, that will be the tricks and the techniques, so – I am just making this up – maybe there are elevators in the Xbox Series X version and not on the [PS5] version. I don’t know yet how they’re gonna address it, but they’ll learn to address it and they will figure out ways to work around it.”

Earlier in the interview, Stillwell also explained that first-party developers will always take the best advantage of hardware, which is where the differences between the two consoles will truly shine. This may not always be the case for multiplatform titles.

Then, of course, there’s PC, which is a key player in the market that publishers would still like to support. SSD are common in the PC space, but nowhere near as fast or optimised as they are in a PS5 or an Xbox Series X. This could ultimately be the thing that slows down progress. You can watch the full show at the embedded link above.
 
Developers making Xbox Series X games will learn to address PS5’s SSD advantage, says ex-Xbox lead

Developers working on multiplatform games will find a way to get around Xbox Series X’s relatively slower SSD compared to PS5’s.

Microsoft’s William Stillwell, who currently manages the company’s Mixed Reality program, spent years at Xbox working on backwards compatibility, xCloud, and Xbox platform services.

Stillwell was recently a guest on the Iron Lords Podcast, where he was asked about the PS5’s impressive SSD tech, how faster it is compared to Xbox Series X’s solution, and whether it’ll even matter. Although the veteran developer pointed out that he doesn’t speak for the entire company, he has an idea about how this disparity will be handled.

“I’ll say two things with that. One, I understand that it’s a marketing point and a high point – and I think I said in the last podcast we did, I’m really impressed with what they’ve done in the architecture with their drive and I think they’ll be able to do really cool stuff with it,” said Stillwell.
“I also don’t think it’s as impressive over what you’ll be able to do [with Xbox Series X] and so I have high confidence in that team. I will also say – look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn. The one thing I have learned is [to] never underestimate game developers’ [ability] to take advantage of something and work around it, but that works on both sides.

“So the ability of a game developer to look and say, ‘Ok, I am building this game and I wanna have seamless transition with no loading screens on [PS5], but I am also gonna wanna sell on Xbox, what am I gonna do to manage that kinda thing?’ “Like, that will be the tricks and the techniques, so – I am just making this up – maybe there are elevators in the Xbox Series X version and not on the [PS5] version. I don’t know yet how they’re gonna address it, but they’ll learn to address it and they will figure out ways to work around it.”

Earlier in the interview, Stillwell also explained that first-party developers will always take the best advantage of hardware, which is where the differences between the two consoles will truly shine. This may not always be the case for multiplatform titles.

Then, of course, there’s PC, which is a key player in the market that publishers would still like to support. SSD are common in the PC space, but nowhere near as fast or optimised as they are in a PS5 or an Xbox Series X. This could ultimately be the thing that slows down progress. You can watch the full show at the embedded link above.
I want to listen to this podcast, but please tell me that someone asked the guy who's worked for years on Xbox BC and xCloud programs, and now just became the manager of the Microsoft Mixed Reality department about Xbox and VR?
 
Destiny 2 is garbage. Destiny 1 was far more fun.
I know you have a bazillion more hours in Destiny than I do. I have both, and I found them pretty much the same, but found the menus improved in Destiny 2. I guess I never got as in depth as you.
 
Developers making Xbox Series X games will learn to address PS5’s SSD advantage, says ex-Xbox lead

Developers working on multiplatform games will find a way to get around Xbox Series X’s relatively slower SSD compared to PS5’s.

Microsoft’s William Stillwell, who currently manages the company’s Mixed Reality program, spent years at Xbox working on backwards compatibility, xCloud, and Xbox platform services.

Stillwell was recently a guest on the Iron Lords Podcast, where he was asked about the PS5’s impressive SSD tech, how faster it is compared to Xbox Series X’s solution, and whether it’ll even matter. Although the veteran developer pointed out that he doesn’t speak for the entire company, he has an idea about how this disparity will be handled.

“I’ll say two things with that. One, I understand that it’s a marketing point and a high point – and I think I said in the last podcast we did, I’m really impressed with what they’ve done in the architecture with their drive and I think they’ll be able to do really cool stuff with it,” said Stillwell.
“I also don’t think it’s as impressive over what you’ll be able to do [with Xbox Series X] and so I have high confidence in that team. I will also say – look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn. The one thing I have learned is [to] never underestimate game developers’ [ability] to take advantage of something and work around it, but that works on both sides.

“So the ability of a game developer to look and say, ‘Ok, I am building this game and I wanna have seamless transition with no loading screens on [PS5], but I am also gonna wanna sell on Xbox, what am I gonna do to manage that kinda thing?’ “Like, that will be the tricks and the techniques, so – I am just making this up – maybe there are elevators in the Xbox Series X version and not on the [PS5] version. I don’t know yet how they’re gonna address it, but they’ll learn to address it and they will figure out ways to work around it.”

Earlier in the interview, Stillwell also explained that first-party developers will always take the best advantage of hardware, which is where the differences between the two consoles will truly shine. This may not always be the case for multiplatform titles.

Then, of course, there’s PC, which is a key player in the market that publishers would still like to support. SSD are common in the PC space, but nowhere near as fast or optimised as they are in a PS5 or an Xbox Series X. This could ultimately be the thing that slows down progress. You can watch the full show at the embedded link above.
It's the same adjustments they'd need to make for a PC or any other platform. The PS5 will have some awesome exclusives that really key in on their tech, but I think this may end up being a PS3/Xbox 360 situation where the Sony exclusives shine, but multiplatforms are either neutral or lean toward the Xbox.
 
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It's the same adjustments they'd need to make for a PC or any other platform. The PS5 will have some awesome exclusives that really key in on their tech, but I think this may end up being a PS3/Xbox 360 situation where the Sony exclusives shine, but multiplatforms are either neutral or lean toward the Xbox.

It makes sense. Anyone actually thinking that a 3rd party developer is going to write 2 versions of a game (one that takes more advantage of PS5 SSD and the other that takes advantage of the PC or Series X SSD) is flat out wrong.
First party games are going to play to each consoles strengths....a paradigm that has always been and will always be true.
 
I know you have a bazillion more hours in Destiny than I do. I have both, and I found them pretty much the same, but found the menus improved in Destiny 2. I guess I never got as in depth as you.
Not even remotely close. Even the systems from D1 that they brought back to D2 were far better in D1. D2 needs dumping ASAP, but nope, still 2 more years of that s***. The split From Activision hasn't done jack either.
 
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