Official Thread XBOX Hardware

My Current Console Is....


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Nobody said anything different.

But doesn't change the fact that what they say is applicable to the XSX SSD. Unless you think what they say only the PS5 could do...which would be hilarious. What they state are just inherant positives to machines built to take advantage of the far greater speeds of an SSD. Near instant load times, check. Faster loading of higher quality textures, check. Generic stuff .
How could it be comparable when the spec is vastly different?
With the above being true it can't be done on XSX cause the speed ain't there.
PC which uses the same speed was compared as a example.

I feel like a broken record.
 
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How could it be comparable when the spec is vastly different?
With the above being true it can't be done on XSX cause the speed ain't there.
PC which uses the same speed was compared as a example.

I feel like a broken record.
Maybe because of Velocity engine? All I do know is that 1 part does not equate for the whole of the design.

Perhaps you feel like a broken record because people hear you but don't agree with you. I'd gladly like to hear others opinions on this. I'm personally waiting for benchmarks.
 
I get the feeling that this up coming show in July will be heavily focused on current gen games being optimized for Series X with a couple of next gen flagship titles being shown off.
 
How could it be comparable when the spec is vastly different?
With the above being true it can't be done on XSX cause the speed ain't there.
PC which uses the same speed was compared as a example.

I feel like a broken record.
You're right. Tge SSD in XSX can't do the generic inherant things the SSD provides. I guess all XSX buyers are going to have the same load times as current gen, and high res textures, ha, not a chance.Sucks to be an XSX owner.
 
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Maybe because of Velocity engine? All I do know is that 1 part does not equate for the whole of the design.

Perhaps you feel like a broken record because people hear you but don't agree with you. I'd gladly like to hear others opinions on this. I'm personally waiting for benchmarks.
Benchmarks of what?
 
f*** IT! s*** is getting old.

"Jean-Charles – Chief Technical Officer


Very excited! It’s pretty impressive from a technology standpoint, I’ve seen some very nice things, including the use of the Unreal Engine 5, which seems to work very well. It’s a whole new generation of hardware though, and it’s going to take some time for developers and studios to cleverly use all this power and new tools. But I see great potential, for sure!


Besides, this next gen is going to be interesting regarding the different console models; I’m curious to see how the PS5 is going to be positioned, like if there’s some spec difference between the version with and without the Blu-Ray player, or if it’s just the reading system that changes. Anyway, what stands out for me here is that Sony seems to be keeping some surprises under wraps for now.


Now, the ultra-fast SSD is also great news to me! I think it’s going to be a real leap forward in the quality of future games. The boosted reading speed will allow us to have much higher resolution textures, for example, since we can load them at an unprecedented speed. That means games with much more detail that we’ve had before, even on PC. But let me say it again: it’s going to take a few years to deal with so much more horsepower, and so the change within the games won’t be visible right away in a very significant manner. For the time being, it’s mostly the loading speed that will be drastically reduced."

"Angeline – Lead Animation


There are some very promising games, even if I don’t have a real crush yet. I expect this next gen to transpose into games what we’ve been seeing in movies for a long time: a photorealistic rendering that goes beyond the typical 3D aspect of video games. I want to see something more immersive; there’s some of that in Resident Evil Village, which was introduced during the PS5 livestream. What I want to see on my TV are tiny details that close the gap with reality, like smoke, dust or more vivid sounds. Anything that helps to immerse us deeper in the experience. That’s what I want! (laughs)


And yeah, that’s obviously my job talking here. For example, on the question of faces, with the additional computing power and ultra-fast access to data, we will be able to put more movement, more matter, more precise textures, wrinkles… We will make sure that we really feel the skin moving, the muscles underneath, all these micro details that will allow us to go beyond the infamous “uncanny valley”: this theory that the more an artificial rendering tends to imitate reality, the more the smaller details make us perceive the deception. So when a character smiles, I want to see all these details; and I want realistic eyes too, it’s crucial! Oh, and the hair, of course! (laughs)


In the Resident Evil Village trailer – yes, RE again! – it’s all these details that I like, the result is awesome. And as for the clothes, it’s the same story again: you create a model, but once it’s in motion, it has to live by itself. The fabric that glides, the movement, I love it! (laughs) So that’s it, that’s all I want to see coming to life. And from what I saw on the PS5 livestream reveal, if only with Ray Tracing, which makes the lighting effects incredible, we should have the generalization of these details, in the years to come. Until now, we were cheating, with camera movements or by misdirecting attention to main elements. I guess this PS5 reveal shows a few snippets of these advances, but I feel like not everything has been shown so far."

"Ronan – 3D Engine Director


Overall, I was impressed by the good visual performance of all the games revealed. The PS5’s ultra-fast SSD is a strong argument, as we could tell; for me, the game that really showed its power is Ratchet & Clank: Rift Apart, which deals with various environments at a breathtaking pace! It’s the only game in this presentation that really seems to take advantage of this new feature for its gameplay.


Now, as a developer, it’s the eradication of load times that I think will mark the biggest change, both for us and for the players. In the case of an engine that really takes advantage of that, it should be possible to spawn in an open world extremely quickly. For example, a game like GTA V will no longer have to use subterfuge to move from one character to another, it’s going to be at lightspeed. And for game development itself, it’s going to be really handy because our testing teams won’t be spending long stretches of time in front of loading screens. You have to understand that this famous SSD has a speed comparable to that of the PS4’s RAM, which is just incredible! Loading tons of items into memory, then making them appear instantly on the screen, won’t really be a problem anymore since access to the disk seems to be so fast."

READ MOTHERf***ERS!
 
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f*** IT! s*** is getting old.

"Jean-Charles – Chief Technical Officer


Very excited! It’s pretty impressive from a technology standpoint, I’ve seen some very nice things, including the use of the Unreal Engine 5, which seems to work very well. It’s a whole new generation of hardware though, and it’s going to take some time for developers and studios to cleverly use all this power and new tools. But I see great potential, for sure!


Besides, this next gen is going to be interesting regarding the different console models; I’m curious to see how the PS5 is going to be positioned, like if there’s some spec difference between the version with and without the Blu-Ray player, or if it’s just the reading system that changes. Anyway, what stands out for me here is that Sony seems to be keeping some surprises under wraps for now.


Now, the ultra-fast SSD is also great news to me! I think it’s going to be a real leap forward in the quality of future games. The boosted reading speed will allow us to have much higher resolution textures, for example, since we can load them at an unprecedented speed. That means games with much more detail that we’ve had before, even on PC. But let me say it again: it’s going to take a few years to deal with so much more horsepower, and so the change within the games won’t be visible right away in a very significant manner. For the time being, it’s mostly the loading speed that will be drastically reduced."

"Angeline – Lead Animation


There are some very promising games, even if I don’t have a real crush yet. I expect this next gen to transpose into games what we’ve been seeing in movies for a long time: a photorealistic rendering that goes beyond the typical 3D aspect of video games. I want to see something more immersive; there’s some of that in Resident Evil Village, which was introduced during the PS5 livestream. What I want to see on my TV are tiny details that close the gap with reality, like smoke, dust or more vivid sounds. Anything that helps to immerse us deeper in the experience. That’s what I want! (laughs)


And yeah, that’s obviously my job talking here. For example, on the question of faces, with the additional computing power and ultra-fast access to data, we will be able to put more movement, more matter, more precise textures, wrinkles… We will make sure that we really feel the skin moving, the muscles underneath, all these micro details that will allow us to go beyond the infamous “uncanny valley”: this theory that the more an artificial rendering tends to imitate reality, the more the smaller details make us perceive the deception. So when a character smiles, I want to see all these details; and I want realistic eyes too, it’s crucial! Oh, and the hair, of course! (laughs)


In the Resident Evil Village trailer – yes, RE again! – it’s all these details that I like, the result is awesome. And as for the clothes, it’s the same story again: you create a model, but once it’s in motion, it has to live by itself. The fabric that glides, the movement, I love it! (laughs) So that’s it, that’s all I want to see coming to life. And from what I saw on the PS5 livestream reveal, if only with Ray Tracing, which makes the lighting effects incredible, we should have the generalization of these details, in the years to come. Until now, we were cheating, with camera movements or by misdirecting attention to main elements. I guess this PS5 reveal shows a few snippets of these advances, but I feel like not everything has been shown so far."

"Ronan – 3D Engine Director


Overall, I was impressed by the good visual performance of all the games revealed. The PS5’s ultra-fast SSD is a strong argument, as we could tell; for me, the game that really showed its power is Ratchet & Clank: Rift Apart, which deals with various environments at a breathtaking pace! It’s the only game in this presentation that really seems to take advantage of this new feature for its gameplay.


Now, as a developer, it’s the eradication of load times that I think will mark the biggest change, both for us and for the players. In the case of an engine that really takes advantage of that, it should be possible to spawn in an open world extremely quickly. For example, a game like GTA V will no longer have to use subterfuge to move from one character to another, it’s going to be at lightspeed. And for game development itself, it’s going to be really handy because our testing teams won’t be spending long stretches of time in front of loading screens. You have to understand that this famous SSD has a speed comparable to that of the PS4’s RAM, which is just incredible! Loading tons of items into memory, then making them appear instantly on the screen, won’t really be a problem anymore since access to the disk seems to be so fast."

READ MOTHERf***ERS!
And what part of that can't XSX do?
 
f*** IT! s*** is getting old.

"Jean-Charles – Chief Technical Officer


Very excited! It’s pretty impressive from a technology standpoint, I’ve seen some very nice things, including the use of the Unreal Engine 5, which seems to work very well. It’s a whole new generation of hardware though, and it’s going to take some time for developers and studios to cleverly use all this power and new tools. But I see great potential, for sure!


Besides, this next gen is going to be interesting regarding the different console models; I’m curious to see how the PS5 is going to be positioned, like if there’s some spec difference between the version with and without the Blu-Ray player, or if it’s just the reading system that changes. Anyway, what stands out for me here is that Sony seems to be keeping some surprises under wraps for now.


Now, the ultra-fast SSD is also great news to me! I think it’s going to be a real leap forward in the quality of future games. The boosted reading speed will allow us to have much higher resolution textures, for example, since we can load them at an unprecedented speed. That means games with much more detail that we’ve had before, even on PC. But let me say it again: it’s going to take a few years to deal with so much more horsepower, and so the change within the games won’t be visible right away in a very significant manner. For the time being, it’s mostly the loading speed that will be drastically reduced."

"Angeline – Lead Animation


There are some very promising games, even if I don’t have a real crush yet. I expect this next gen to transpose into games what we’ve been seeing in movies for a long time: a photorealistic rendering that goes beyond the typical 3D aspect of video games. I want to see something more immersive; there’s some of that in Resident Evil Village, which was introduced during the PS5 livestream. What I want to see on my TV are tiny details that close the gap with reality, like smoke, dust or more vivid sounds. Anything that helps to immerse us deeper in the experience. That’s what I want! (laughs)


And yeah, that’s obviously my job talking here. For example, on the question of faces, with the additional computing power and ultra-fast access to data, we will be able to put more movement, more matter, more precise textures, wrinkles… We will make sure that we really feel the skin moving, the muscles underneath, all these micro details that will allow us to go beyond the infamous “uncanny valley”: this theory that the more an artificial rendering tends to imitate reality, the more the smaller details make us perceive the deception. So when a character smiles, I want to see all these details; and I want realistic eyes too, it’s crucial! Oh, and the hair, of course! (laughs)


In the Resident Evil Village trailer – yes, RE again! – it’s all these details that I like, the result is awesome. And as for the clothes, it’s the same story again: you create a model, but once it’s in motion, it has to live by itself. The fabric that glides, the movement, I love it! (laughs) So that’s it, that’s all I want to see coming to life. And from what I saw on the PS5 livestream reveal, if only with Ray Tracing, which makes the lighting effects incredible, we should have the generalization of these details, in the years to come. Until now, we were cheating, with camera movements or by misdirecting attention to main elements. I guess this PS5 reveal shows a few snippets of these advances, but I feel like not everything has been shown so far."

"Ronan – 3D Engine Director


Overall, I was impressed by the good visual performance of all the games revealed. The PS5’s ultra-fast SSD is a strong argument, as we could tell; for me, the game that really showed its power is Ratchet & Clank: Rift Apart, which deals with various environments at a breathtaking pace! It’s the only game in this presentation that really seems to take advantage of this new feature for its gameplay.


Now, as a developer, it’s the eradication of load times that I think will mark the biggest change, both for us and for the players. In the case of an engine that really takes advantage of that, it should be possible to spawn in an open world extremely quickly. For example, a game like GTA V will no longer have to use subterfuge to move from one character to another, it’s going to be at lightspeed. And for game development itself, it’s going to be really handy because our testing teams won’t be spending long stretches of time in front of loading screens. You have to understand that this famous SSD has a speed comparable to that of the PS4’s RAM, which is just incredible! Loading tons of items into memory, then making them appear instantly on the screen, won’t really be a problem anymore since access to the disk seems to be so fast."

READ MOTHERf***ERS!

So do you believe these game design possibilites exist somewhere in between Series X capabilites and the PS5's? There's a big difference between unlocking bottlenecks from mechanical HDDs and the Series X SSD.
 
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Benchmarks of what?
I'm just saying that I'd like to see a real world comparison in the form of not how fast the data can be released from the SSD, but how quickly the needed game data is accessible for any given scenario. I really don't know to gage these SSDs when there seems to be 2 pretty different methods of how that data is accessible. I mean, how quickly is that virtual RAM data in Series X as opposed to streaming directly from the faster SSD in the PS5 with Kraken. It all just seems so much faster than what we have now that it's pretty moot, honestly. Still, until someone like DF gets these consoles, sayinga particular approach in practice just seems theoretical.
 
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I'm just saying that I'd like to see a real world comparison in the form of not how fast the data can be released from the SSD, but how quickly the needed game data is accessible for any given scenario. I really don't know to gage these SSDs when there seems to be 2 pretty different methods of how that data is accessible. I mean, how quickly is that virtual RAM data in Series X steamed as opposed to streaming directly from the faster SSD in the PS5 with Kraken. It all just seems so much faster than what we have now that it's pretty moot, honestly. Still, until someone like DF gets these consoles, sayinga particular approach in practice just seems theoretical.
Is the virtual ram streamed? Virtual ram is just a holding place for data and is instantly available.
 
As for PS5’s SSD it’s clear people are pointing to the end of the Unreal demo and Ratchet and Clank time warp as examples of it which will likely be also possible on the XSX also. During the PS5 reveal I was interested in seeing some of the supposed quality of life improvements that was not shown like instant downloads, instant switching, ....faster everything. As for XSX it’s clear 120 FPS, real ray tracing are going to be a thing and I’m starting to think a lot of games, and particularly older games, will be getting these free improvements through no developer work just like with added in HDR. That’s going to be the power strength and software expertise that PS5 just will not be able to match.
 
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Next-Gen was here all this time, just add an SSD to the Xbox One X and don't even bother with Series X :laugh:

Oh, next gen has been here for a while ;) :p

51usjXG1rlL._SX342_.jpg
 
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No matter how great the SSD can do, The rest of the hardware is still fixed, no matter what.

9.0-10 tf is not going to transform into 12tf because of the SDD. it will just perform just really, really, good on that spec only.

MS running 12 tf with their amazing SDD drive and it will run really, really, good with that Spec.

I think people will be disappointed if they think that the PS5 is going to outperform the Xbox series x.
 
This gen most games were either CPU bound or I/O throughput bound. Being I/O bound means that you were limited in terms of the amount of assets you could stream into a scene real time. Now that assets can stream faster, it does create situations where you could stream in more assets for more detailed scenes on the fly. That's what those devs are saying. Xbox will reap similar benefits due to faster I/O and virtual memory. Nothing those devs say negate the Series X capabilities on that front. There is currently no evidence that graphics will be I/O bound somewhere between the Series X I/O, virtual memory and memory combo compared to the PS5's. Not saying it can't exist. We have 0 evidence it does yet.

SSDs have 0 compute. They don't draw geometry. Unless you can draw more detail than you can stream, your bottleneck now falls back to the compute side of things. There will be new techniques for graphics as a result of the SSDs that take a large load off of compute. Carmack was advocating for them a few years ago and I think they'll be used more often with UE5. Once again, the Series X is capable of those techniques.

You'll have to take a very specialized situation to find that spot between I/Os for the PS5 to be able to out-perform the Series X visually. Unless your environments are flat, with little geometry, little interaction, no physics, and you're moving at a speed that requires you to continue to load in new assets quickly, etc...you will be compute bound when it comes to graphics because interactive environments require geometry in addition to streaming the assets.

...and that doesn't sound exciting to me anyways. It's time for games to evolve in terms of physics, AI and feel more lifelike. I really hope next gen game design evolves on the interactive and dynamic side of things.
 
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