Not really pointless. The whole point of the Beta Program is that they get to test out new updates, look for, and find the very kind of bugs you are experiencing. In exchange, you get early access to these features. Not pointless, but if you aren't interested in testing, then you should probably just wait for the Final release.
You do know that not everyone deployed is in a war zone and that there is down time?
If you don't have the Lotus E21 yet, nothing will feel the same after that. Easily the most fun car to drive in the game.Man, going from a McLaren P1 to a Shelby GT 500 is jarring. The 500 feels so sluggish and heavy.
If you don't have the Lotus E21 yet, nothing will feel the same after that. Easily the most fun car to drive in the game.
A full reboot is always step 1 when debugging any X1 issue. Every issue I've had has been resolved by a full power off and on (just hold the button in for a few seconds and wait for the light on your power brick to go yellow/orange).
The PlayStation 4 is more powerful than the Xbox One, but it might not be this way forever, according toMetro Redux developer 4A Games chief technical officer Oles Shishkovstov. As part of a wide-ranging interview with Digital Foundry's Richard Ledbetter, he asked Shishkovstov to sum up what he thinks the technical differences between the PS4 and Xbox One are
"PS4 is just a bit more powerful," Shiskovstov said, after Ledbetter pointed out that the Xbox One has a lower compute unit count and memory bandwidth, and has also faced ESRAM issues. In a lot of cases, too, multiplatform titles run at a higher resolution on PS4 compared to Xbox One.
"You forgot to mention the ROP count, it's important too," Shishkovstov said. "And let's not forget that both CPU and GPU share bandwidth to DRAM [on both consoles]. I've seen a lot of cases while profiling Xbox One when the GPU could perform fast enough but only when the CPU is basically idle. Unfortunately I've even seen the other way round, when the CPU does perform as expected but only under idle GPU, even if it (the CPU) is supposed to get prioritised memory access. That is why Microsoft's decision to boost the clocks just before the launch was a sensible thing to do with the design set in stone."
Shishkovstov went on to say, however, that counting pixel output might not be the best way to accurately measure the differences between the PS4 and Xbox One. "There are plenty of other (and more important factors) that affect image quality besides resolution. We may push 40 percent more pixels per frame on PS4, but it's not 40 percent better as a result...your own eyes can tell you that," he said.
Also in the interview, Shishkovstov says the Xbox One's ESRAM itself is not a particularly painful thing, but rather "the small amount of it."
"Yes it is true, that the maximum theoretical bandwidth--which is somewhat comparable to PS4--can be rarely achieved (usually with simultaneous read and write, like FP16-blending) but in practice I've seen only a few cases where it becomes a limiting factor," he said.
But just because the PS4 is the most powerful new console around right now, it doesn't mean it will necessarily be this way forever. Shishkovstov says that Microsoft is constantly improving tools for developers.
"Microsoft is not sleeping, really," he said. "Each [Xbox Development Kit] that has been released both before and after the Xbox One launch has brought faster and faster draw-calls to the table. They added tons of features just to work around limitations of the DX11 API model. They even made a DX12/GNM style do-it-yourself API available--although we didn't ship with it on Redux due to time constraints."
Regarding the Xbox One's DX11 API, Shishkovstov says he doesn't understand why Microsoft went down that path. "I don't really get why they chose DX11 as a starting point for the console," he said. "It's a console! Why care about some legacy stuff at all?"
Finally, Shishkovstov addressed the June Xbox One developer update that promised to boost GPU power by letting developers use graphics resources previously dedicated to Kinect and apps. It was previously believed that as much as 10 percent of the Xbox One's graphics power was reserved for Kinect and apps, but this might not be true, Shishkovstov says.
"The issue is slightly more complicated--it is not like 'here, take that ten percent of performance we've stolen before', actually it is variable, like sometimes you can use 1.5 percent more, and sometimes seven percent and so on," he said. "We could possibly have aimed for a higher res [for Metro Redux on Xbox One], but we went for a 100 percent stable, vsync-locked frame rate this time That is not to say we could not have done more with more time, and per my earlier answer, the XDK and system software continues to improve every month."
Xbox One owners will be able to pre-order and pre-load Bungie's Destiny before the game officially launches on Sept. 9, according to an Xbox.com listing for the DestinyDigital Guardian Edition that has since been pulled.
Pre-orders and pre-loads are currently unavailable, the page said before it was taken offline. But the Destiny listing indicated that the game would unlock on its release date at 12:01 am PT/3:01 am ET. The file size of Destiny's Xbox One download was not specified.
We've reached out to Microsoft and Activision to confirm Destiny pre-loading on Xbox One.
Microsoft announced at Gamescom earlier this month that game pre-loading was coming to Xbox One in September with the arrival of FIFA 15 and Forza Horizon 2. But publisher Electronic Arts was actually the first to take advantage of pre-loading ahead of those games with the arrival of Madden NFL 15 on Xbox One.
Game pre-loading came to Xbox One's chief competitor, PlayStation 4, earlier this year as part of a system update. Destiny was confirmed for pre-load on PS4 in May.
Update: Microsoft confirms that the listing is accurate in a statement.
"We're thrilled to make Destiny available for pre-order and pre-download for Xbox One owners around the world. This option was available for a short period of time before the official pre-order window opened. We'll have more details to share soon about the pre-order and pre-download window for Destiny."
Certainly having things to do on your down time is important. You have to be able to unwind. That said- you accept a certain level of toughing it out. Gaming needs can easily be met with older hardware. There is no expectation of having the high tech entertainment gadgets when deployed. If I heard MS say the machine was online only, I'd realize I couldn't utilize it till I got home. No big deal.
If you aren't deployed to a warzone, then you typically have access to internet. Hell, even where I was had some level of internet you could pay for. That is, until the insurgents found out he was working on the FOB, and they killed him. Same thing happened to a little dude who sold bootleg DVDs.
Yep all great info but I read nothing in that article that said XB1 would ever surpass PS4 in power. It doesn't need to any way already puts out beautiful graphics.Thanks for posting the eurogamer article menace, a good read.
A couple of things I took from the article
DX11 is holding X1 back.
DX12 is going to be very important for X1
Going from 60fps to 30fps allows for 2.5 times better/richer visuals
Consoles can perform as well as a twice as powerful PC
Plenty of room for improvement in both consoles
Only had 4 months with X1 sdk 6 months with PS4 sdk
The PS4 might not always be the most powerful console
MS constantly improving the sdk
Was a mistake for MS to ship with DX11
Doesn't MS already use a low level api? No, DX12 is important. DX11 isn't great.
Mantle is temporary api
DX12 the real deal
All coming from a frank and honest interview with Metro dev
Yep all great info but I read nothing in that article that said XB1 would ever surpass PS4 in power. It doesn't need to any way already puts out beautiful graphics.
I just retired from the Air Force 2 years ago, I hear ya on everything you've said man. I was just pointing some things out to people who might not be in the "know" of military life.
Question. I'm torn between getting the One or the PS4. The thing is that I retired to the Philippines and the One only has an in-store warranty. While the PS4 (Asian Version) has a 2 year Sony warranty, if you buy a bundle. I just don't know which way to go to be honest. Would you all go with the system that has the best warranty or your gut?
Both are $75 - $100 above MSRP in the states but it is what it is. The actual price has dropped from $800+ in December to about $500 for PS4 and $580 for the One.
Thanks
Well seeing as the Wii U def will never be the most powerful of the three the only other console in the equation is XB1. So not really a leap of logic to think that is what you meant.lolThe article states the PS4 is the most powerful but might not always be forever because of the way MS have been improving the sdk. Have a look at the snippet Menace posted and it says it pretty much at the beginning. I agree though it doesn't and probably will not need to be more powerful than the PS4, it already puts out stunning games.
Also I never said at all in my post that the X1 will be more powerful than PS4, I just posted what the article said and that is the PS4 might not be the most powerful console forever, nothing about the X1 being more powerful so I don't know why you linked my comment to say as much.
Well seeing as the Wii U def will never be the most powerful the only other console in the equation is XB1. So not really a leap of logic to think that is what you meant.lol
Things are only going to get better with the SDK and MS is a wiz with software so all good for XB1 and that is all that really matters.
Both will continue to improve their dev tools so I believe there will always be a hardware difference . The X1 is plenty powerful anyways so doesn't matter much to X1 only owners. Only advantage is slightly better multiplatform titles in some aspect due to increased power for the 4.
I do think that the PS4 will maintain the edge because of the better gpu gddr5 ram and I agree that both will improve there sdk's but it's quite clear that these first games that came out for X1 were running at 720/60 not because of weaker hardware but because of poor implementation of the sdk.
You would surely agree that the X1 has improved considerably since it launched 9 months ago and like the Metro dev says the PS4 is already very easy to develop for. (Kudos to Sony).
He also states that at the moment becauseof DX11 they can't quite code as close to the metal on X1 because of the DX11 legacy getting in the way and he states that DX12 will be very important for X1.
Now I won't pretend to be any kind of expert in this field but from what I can gather he said devs need to start looking more to the cpu these days, PC included and through Xbox live compute, we could see some big improvements on the cpu side, added with DX12 I can see the X1 making some serious gains in catching up to PS4.
Although both consoles will improve overtime I think X1 has the most room to improve, partly because MS are brilliant with software and partly because DX11 appears to be holding X1 back.
Like you say though, the slight difference in mp games at the minute gives the edge to PS4 but for me personally It's not enough to get me to buy multiplat games on PS4 as my favourite controller and friends are much more of a clincher for me why I prefer X1. If I want the extra graphics, res, framerate then I'd be gaming on my PC more often but still prefer to do most my gaming on X1.
Yes MS will be able to improve more from launch because their previous dev tools were less mature than the 4's. And choosing the X1 as your multiplatform choice is fine too since you prefer the controller. For me, it's the other way around, I like the DS4 more and this gen, it just so happens I also get the icing on the cake for the power improvements. At the end of the day, core gameplay/experience will remain the same so it's all good.
Yeah that interview is quite interesting. Even if PS4 keeps staying on top when it comes to being the more powerful console, it sounds good when i read the Xbox One has plenty of room to improve. Sounds like DX12 is a big deal after all, even though Spencer kinda said it wouldn't bring miracles or anything. Which is i gues...something nobody should expect.
In other news..
On September 5 the Xbox One officially release in my country, The Netherlands. I just preordered (to be sure i;ll have one) the Xbox One bundle that comes with Forza 5 and Fifa 15 for 399. That is a damn nice price. Right now i am busy finishing the few games i had not finished yet on 360...and soon the 360 will be taking a much needed rest, lol.
Glad you'll be finally playing Xbox One, dude. And just in time for the flood of amazing games like Destiny, Dragon Age, AC Unity, Halo MCC, Sunset Overdrive, etc. Wow, I just realized how burned my wallet will be by Christmas.
Yes MS will be able to improve more from launch because their previous dev tools were less mature than the 4's. And choosing the X1 as your multiplatform choice is fine too since you prefer the controller. For me, it's the other way around, I like the DS4 more and this gen, it just so happens I also get the icing on the cake for the power improvements. At the end of the day, core gameplay/experience will remain the same so it's all good.
Yeaaaaaah it's going to be absolutely craaaaaazy. But we cannot complain, it's gonna be awesome. It's definitely a good thing games like Batman AK and The Witcher 3 have been delayed...it woulda been overkill.
By the way you forget another titel that is still planned for October and could turn out really well....Lords of the Fallen.
Shadow of Mordor is available for pre download?!?Shadow of Mordor as well, UGH. This is such an expensive hobby.