*edit to add link directly to video
It's huge.
*edit to add link directly to video
It's huge.
That's huge because of the form factor.DF's describes it as "2 gamecubes stacked on top of one another"
aka, not huge at all.
$999.99
Xbox Velocity Architecture
Standing out is the “Xbox Velocity Architecture” which comprises four components: a custom NVMe SSD, a dedicated hardware decompression block, a “DirectStorage” API, and Sampler Feedback Streaming (SFS).
“This features tight integration between hardware and software… allowing 100 GB of game assets to be instantly accessible by the developer. The components of the Xbox Velocity Architecture all combine to create an effective multiplier on physical memory that is, quite literally, a game changer,” MSFT said. - Source
That's insane.Microsoft technical fellow and Xbox system architect Andrew Goossen added the following. When using ray tracing, the system can effectively tap over 25 TFLOPs of performance.
Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone. For the Xbox Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing. - Source
Agreed. And tomorrow they will show how it works with XCloud.It's nice to be surprised like this. Especially on a monday with all this corona stuff, quarantines and working at home.
SDR to HDR Conversion – With Xbox Series X, existing Xbox games, including recent titles within the ID@Xbox program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resourcesCan you explain the HDR aspect a bit? I think they said they can add it to older games...?
Native Resolution
– Native Resolution is an Xbox Series X backwards compatibility enhancement for select Xbox One games that allows them to render at native 4K even if they weren’t originally designed for 4K.
SDR to HDR Conversion
– With Xbox Series X, existing Xbox games, including recent titles within the ID@Xbox program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resources.
Yes
Over 25TF's in FP16 mode to be used to alleviate the power demand for RT.
3D RT Audio.
Lower latency controller.
1000Nit(?) HDR can be added to ANY game.
Mini but fast AF expandable storage.
Some Xbo games are getting XSX treatment.
About 13 gb's for games 16 total.