Lockhart having the same CPU, I/O, and feature set should mean everything that can be done in terms of game design on Series X should be possible on Lockhart minus resolution and ray tracing. A legit pushback to that assumption....that DF seemed to hint that if you didn't take advantage of the hardware based ray tracing, you could use those GPU CUs for physics or ML. Trying to find out if this limits those options or if those things were always 100% CPU.
Lock Hart will do Ray Tracing.
It is an RDNA2 GPU.