Xbox One Developer Explains 1080P Difficulties

I maybe wrong here, but wouldn't that really only be the case if the games used 2xMSAA ? how many games actually used that last gen ? Wasn't the edram the reason for MS trying to get 4?x MSAA as standard across xbox games and that didn't work out. Most likely because you would need to split and tile, right ? which makes it a more complicated procedure and most likely why most games had no AA or some other form like FXAA.

or is that totally wrong ?


That's the general idea, but lord Astro was insistent that the development environments are exactly the same (they really aren't) and by extension developers would be able to do more with XB1 sooner and quicker than PS4/PC/Wii U.
 
That's the general idea, but lord Astro was insistent that the development environments are exactly the same (they really aren't) and by extension developers would be able to do more with XB1 sooner and quicker than PS4/PC/Wii U.

well that seems like a misconception many have. Most seem to take the similar PC architecture as meaning these new consoles have no learning curve and everything will be second nature to most devs. Which obviously isn't the case.
 
I much prefer framerate to resolution. I hate games running at 30 fps, so I'd rather have lower res and better speed.

I also think we'll see a lot fewer 720p games. I'm sure every game won't hit 1080, but at 900p the difference is very minor. The difference in Titanfall is noticeable though, but if you showed me two games and try to tell the difference between 900 and 1080, there's no way I could do it.

If I did care about resolution so much, I'd build myself a new PC. :)

Acknowledged but still having native 1080p res for your 1080p tv is good too. So the more games that can hit it, the better. I don't mind 30 FPS as long as there aren't any drops to the 20-25 areas.
 
There will be no 1080p difficulties once the power of the cloud is realized.

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I'm bummed it can't do 1080p, but after seeing Twitch being broadcast at 720p compared to 540p on PS4, it's an acceptable compromise.
 
Truthfully, those who have written off Microsoft at this point are being a bit over zealous. I wouldnt count them out. Not by a long shot. GDC will be most interesting.
 
But there are those who believe Microsoft sacrificed performance because of Kinect, or that the XBO won't be able to match the 4 on multiplatform because of lesser hardware. JMHO it looks like Microsoft released a gimped version of the console (which is kind of stupid on their part) that should begin to look the part after the releases of DX 12. They've allowed a lot of damage to the Xbox name thus far, but better late than never I suppose. Sales of the XBO should increases well into six months from now.
 
I'm bummed it can't do 1080p, but after seeing Twitch being broadcast at 720p compared to 540p on PS4, it's an acceptable compromise.

Not bagging on you Ace - more of a general statement - ;)

I still don't get why some state that the X1 "can't" do 1080p... this is such a weird argument/conversation/nitpick/detail..

Depending on the game - it "can" do 1080p - just with some (not so) obvious drawbacks...

It's better to claim that the X1 can't do 1080p as well as the PS4 - that's the more realistic assertion here.

Add to that - there's an obvious learning curve that is taking developers apparently much longer to adjust to compared to the PS4 (again - this is a surprise why? especially considering what was noted prior to the launches of the respective platforms about how the PS4 was originally designed to be easier to develop for than the X1).

Heck - even the original article referenced by the OP indicates the differences in the architecture is the root cause and that they believe the issues will be addressed with the latest updates...

They are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines.
 
But there are those who believe Microsoft sacrificed performance because of Kinect, or that the XBO won't be able to match the 4 on multiplatform because of lesser hardware. JMHO it looks like Microsoft released a gimped version of the console (which is kind of stupid on their part) that should begin to look the part after the releases of DX 12. They've allowed a lot of damage to the Xbox name thus far, but better late than never I suppose. Sales of the XBO should increases well into six months from now.

So DX12 is the new secret sauce?
 
So DX12 is the new secret sauce?

I don't understand how people think the xb1 can match the ps4, even on multiplatform games....We aren't talking tens of gflops in difference between the gpus like the hd twins last gen....

I mean, in the simplest terms, we are talking about nearly 3 xbox 360's duck taped together in terms of gpu difference between the ps4 and xb1....

btw, that doesn't mean the games won't look good.
 
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Not bagging on you Ace - more of a general statement - ;)

I still don't get why some state that the X1 "can't" do 1080p... this is such a weird argument/conversation/nitpick/detail..

Depending on the game - it "can" do 1080p - just with some (not so) obvious drawbacks...

It's better to claim that the X1 can't do 1080p as well as the PS4 - that's the more realistic assertion here.

Add to that - there's an obvious learning curve that is taking developers apparently much longer to adjust to compared to the PS4 (again - this is a surprise why? especially considering what was noted prior to the launches of the respective platforms about how the PS4 was originally designed to be easier to develop for than the X1).

Heck - even the original article referenced by the OP indicates the differences in the architecture is the root cause and that they believe the issues will be addressed with the latest updates...

Good point - let me clarify and add to the discussion. The X1 can definitely pump out games in 1080p, but the question is whether it can do so whilst maintaining high quality in textures, lighting, physics, etc.? Even though there is little difference in the PS4 and X1 hardware, I think the resource allocation is different enough such that more "power" can be diverted for those graphical bumps on the PS4 as opposed to the X1.

We have to remember that there are three operating systems running in the X1 - and each of them have a reserved set of resources. If the OS responsible for graphics and gameplay hogged 100% of the resources, I doubt there would be any graphical differences with the PS4.

That said, I'm happy with the compromises due to how useful Kinect is and how great the other apps work (especially Twitch).
 
Ya know, it's just funny. Sitting back watching you guys argue about brand new console that cannot output good looking games at a OLD standard res of 1080p with solid performance. Boy, PC gaming is great.
 
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The Eilte Sniper devs gave a pretty intricate explanation as to the Xbox One's difficulties in rendering at 1080p. Well I can explain its 1080p difficulties in one word.
1.2Tflops. :D
 
Good point - let me clarify and add to the discussion. The X1 can definitely pump out games in 1080p, but the question is whether it can do so whilst maintaining high quality in textures, lighting, physics, etc.? Even though there is little difference in the PS4 and X1 hardware, I think the resource allocation is different enough such that more "power" can be diverted for those graphical bumps on the PS4 as opposed to the X1.

Forza 5 says "hi"

http://www.forzamotorsport.net/en-us/games/fm5

I'm told it "doesn't count" though. :)
 
Even if they get Xbox games running at 1080p by spilling some of the framebuffer into DDR3, the GPU is still weaker and ROPs are still 16. Expect framerate or effects differences if both are 1080p.
 
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Not my pic as I don't own an X1 but this is Forza 5, people who want to pretend they didn't cut back quite a bit on the graphics from the initial gameplay reveal to hit their 60 fps target at 1080p are fooling themselves. That's not to say that it always looks like this but I've seen enough of the game to know that the graphics are a bit over hyped.
BdmfOUICYAAzHi-.png:orig
 
Good point - let me clarify and add to the discussion. The X1 can definitely pump out games in 1080p, but the question is whether it can do so whilst maintaining high quality in textures, lighting, physics, etc.? Even though there is little difference in the PS4 and X1 hardware, I think the resource allocation is different enough such that more "power" can be diverted for those graphical bumps on the PS4 as opposed to the X1.

We have to remember that there are three operating systems running in the X1 - and each of them have a reserved set of resources. If the OS responsible for graphics and gameplay hogged 100% of the resources, I doubt there would be any graphical differences with the PS4.

That said, I'm happy with the compromises due to how useful Kinect is and how great the other apps work (especially Twitch).

Ryse says yes. All those factors are independent and one set of hardware can be better at one and worse at another.
 
Not my pic as I don't own an X1 but this is Forza 5, people who want to pretend they didn't cut back quite a bit on the graphics from the initial gameplay reveal to hit their 60 fps target at 1080p are fooling themselves. That's not to say that it always looks like this but I've seen enough of the game to know that the graphics are a bit over hyped.
BdmfOUICYAAzHi-.png:orig
Would you like me to find the corresponding odd man out pics from KZ: Shadowfall and Infamous: SS? Extremely pointless exercise, particularly when we know short cuts of some sort have to be taken to get 1080P/60FS for either console and that outside of arcade/indie games, the ONLY next gen game to hit 1080P/60FPS IS IN FACT FORZA 5.
 
Not my pic as I don't own an X1 but this is Forza 5, people who want to pretend they didn't cut back quite a bit on the graphics from the initial gameplay reveal to hit their 60 fps target at 1080p are fooling themselves. That's not to say that it always looks like this but I've seen enough of the game to know that the graphics are a bit over hyped.
BdmfOUICYAAzHi-.png:orig

The Initial reveal was missing a lot of things. The Physics engine for example was missing a lot of advanced features, and the physics engine is a resource intensive aspect of a racing game. Also, Pics never do games justice, watching Forza 5 in videos it looks much better than that pic.
 
Ryse says yes. All those factors are independent and one set of hardware can be better at one and worse at another.

Ryse is not 1080p, but it sure looks great, right? Kinda helps prove my point. You can run Ryse, and stream at 720p. You don't even have the option of streaming with that resolution and bitrate on the PS4.
 
Would you like me to find the corresponding odd man out pics from KZ: Shadowfall and Infamous: SS? Extremely pointless exercise, particularly when we know short cuts of some sort have to be taken to get 1080P/60FS for either console and that outside of arcade/indie games, the ONLY next gen game to hit 1080P/60FPS IS IN FACT FORZA 5.

KZ isn't even truly native 1080p, from what I understand. It still looks great though.
 
Would you like me to find the corresponding odd man out pics from KZ: Shadowfall and Infamous: SS? Extremely pointless exercise, particularly when we know short cuts of some sort have to be taken to get 1080P/60FS for either console and that outside of arcade/indie games, the ONLY next gen game to hit 1080P/60FPS IS IN FACT FORZA 5.

Don't forget dem 1080P crowds in Forza also move by at 60fps....

_1387036060.jpg
 
Ryse is not 1080p, but it sure looks great, right? Kinda helps prove my point. You can run Ryse, and stream at 720p. You don't even have the option of streaming with that resolution and bitrate on the PS4.

I was saying that 1080P is a separate function of all the other things hardware can do. If PS4 can do 1080P more often than X1, it doesn't mean it has the muscle across the board to do things. There are plenty of things the X1 will do more of than the PS4; it is not about just resolution, or any other single thing. For all the cr@p DR3 gets, it has realtime lighting, reflections, physics and thousands of NPC. It makes a much more engrossing gameplay environment than having 1080P/60FPS stats.