Xbox VR, The Missing Series? "Gamepass Announced for Quest 2, and Xbox VR Hinted at by Nadella"

Do you want VR Support on Xbox?

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  • Yes - 3rd Party(Meta....)

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  • No

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  • Don't Care

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Yeah, as RE4 is about to release Exclusive on Quest 2 (I know, but I'm excited AF for that) and Quest 2 hardware sales are still through the roof, up there w/ consoles. I cannot imagine how good they'd do if they weren't a Facebook company! They need competition!

PSVR2 will also be much bigger than the first, easily! They are planning to pull out all of the software stops this time.

That's cool! I guess I just don't hear about any VR titles for PS anymore like we used to. Seems to have faded a bit, at least on console.
 
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That's cool! I guess I just don't hear about any VR titles for PS anymore like we used to. Seems to have faded a bit, at least on console.
Well, PSVR is tied to last gen, and they never updated their control method, which honestly just sucks in comparison to the Oculus Touch controllers. Not having analog sticks is not something any modern gaming, VR or otherwise.

Not going to lie, VR is going though a software shortage right now, no doubt. AstroBot and Iron Man were the biggest things that Sony had, and they weren't that big. They had nothing close to Half-life: Alex, and that was only a fraction of how popular it could have been on a new gen console. The stage is being set now for the real stuff ahead, IMO. A game like GTA or RDR2 will send it through the roof!
 
Satya says that VR/metaverse will come to Xbox.




“You can absolutely expect us to do things in gaming,” says Nadella. “If you take Halo as a game, it is a metaverse. Minecraft is a metaverse, and so is Flight Sim. In some sense, they’re 2D today, and the question is can you now take that to a full 3D world, and we absolutely plan to do so.”
 
Watched the Meta Connect today. Satya was on, and Meta / Xbox partnership was confirmed! See, I wasn't blowing smoke, y'all. Gamepass coming to Quest. More to come!
 
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Anyway, as Satya was talking about Microsoft's partnership on Teams and business-related partnerships, he dropped the bomb about Gamepass coming to Quest, then said to Zuckerberg, "Who knows, maybe next year, we'll be playing Flight Simulator in VR together".

This is the closest you're going to get to Satya announcing VR for Xbox. He will let Phil Spencer take that role.

Told ya, on the Meta partnership, guys! :cool: Yeah, I'm gonna gloat, cuz so many people out there said I was wrong!
 
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But VR wasn't announced for Xbox correct?
See my last post. Not exactly, but strongly hinted at. I can put the pieces together for you guys in a bit, as it's all going the way I said it would. Gamepass had to come first.

The next piece was a direct connection WiFi 6 USB dongle, which was actually JUST released from Meta/D-Link, under the name Air Bridge. This will be used by developers for Xbox VR games, IMO.
 
But VR wasn't announced for Xbox correct?
The other part of this, is that we very likely won't see an official announcement until they have some games to show, IMO.

However, I still say that Nadella saying next year, they could be playing Flight Simulator was just about as good as an announcement, and he is well aware that that perticular game already has VR code running in the Xbox version, as well as PC, so it's "virtually" a guarantee, at this point!
 
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karmakid , maybe you could change the powerglove part of the headline to "Gamepass Announced for Quest 2, and Xbox VR Hinted at by Nadella"

Edit: thanks, dude! ;)👍
 
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Here's the Satya Nadella Meta Connect link. For Satya Nadella on VR/Gamepass gaming, go to 1.14 and just watch! I had to actually watch it again, to make sure he said VR, but he starts off the segment with talking about how people are already playing Minecraft and Flight Sim in VR, goes on to talk about 2D gaming via Gamepass, then he ends the segment with a HINT about maybe what they could be doing the next time they talk... 😊 ... am excite!
 
So, I'm going to lay out how I think this Meta/Microsoft VR partnership will work.

First, it's really interesting that I have said for the past couple years, that 2 things need to happen, for a full VR partnership to move forward between Meta and Xbox. 1) Gamepass needs to come to Quest. 2) an official WiFi 6 USB WiFi dongle needs to come out. This month, we somehow got BOTH of these things! AirBridge was released last week, from D-Link, with an exclusive Meta partnership. Very on-the-nose!

Those 2 things above complete the hardware/software pairing pipeline! Some people seem to be confused by the Cloud Gaming announcement, but I'm mostly sure that this isn't that! This will work much more like the remote play feature, except exclusively at short range. The AirBridge comes with a dock, so you can place it on your entertainment center, and don't have to have it sticking out of the USB input. When I saw that dock, it backed up my suspicion of what this is REALLY for!
DWA_F18_2.png


I don't doubt that they could sell an official Xbox branded one, as well. Already almost has the look.

Now, the difficult part of this for me to figure out, is how does Meta and Xbox handle the game software. Will there be a Meta store inside Gamepass, or even just on the dashboard, or is it a hybrid store, or just Microsoft-only on both? I don't know the answer to this. It could be as simple as MSFT launching Minecraft on Meta's platform, and Meta lets MSFT keep Gamepass on there, as well. Likewise, Xbox will be a premium place for Meta Horizon.

When will actual Xbox VR launch? Well, that depends on how much content they can have ready by PSVR2 launch, next year! My gut tells me that they won't launch without Halo, and you already know I'm convinced that they didn't hire the guy that was making MCC into VR for any other reason but to make Halo VR! Flight Simulator ALREADY has the VR code in the Xbox version, right on Gamepass. I think Skyrim remaster is an absolute GIVEN! Hellblade has a VR option on PC, so wondering if the followup is being designed with VR, as well. A FH5 VR patch would absolutely SLAP, as well. Not sure how long that would take, or how long they have been looking into a VR mode. What's interesting with the Gamepass business model and VR, is they don't have to sell you a whole new game for VR to work. You could just play Skyrim or Forza in VR, as a mode, if they want to go that route. They sold you Gamepass, and they don't have to make and sell the VR hardware. Just keep you renewing Gamepass. I know that some ppl here don't like Gamepass, but I do keep thinking that they will make VR capability a part of that service.

OK, that's enough for now! 😅
 
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So, I'm going to lay out how I think this Meta/Microsoft VR partnership will work.

First, it's really interesting that I have said for the past couple years, that 2 things need to happen, for a full VR partnership to move forward between Meta and Xbox. 1) Gamepass needs to come to Quest. 2) an official WiFi 6 USB WiFi dongle needs to come out. This month, we somehow got BOTH of these things! AirBridge was released last week, from D-Link, with an exclusive Meta partnership. Very on-the-nose!

Those 2 things above complete the hardware/software pairing pipeline! Some people seem to be confused by the Cloud Gaming announcement, but I'm mostly sure that this isn't that! This will work much more like the remote play feature, except exclusively at short range. The AirBridge comes with a dock, so you can place it on your entertainment center, and don't have to have it sticking out of the USB input. When I saw that dock, it backed up my suspicion of what this is REALLY for!
DWA_F18_2.png


I don't doubt that they could sell an official Xbox branded one, as well. Already almost has the look.

Now, the difficult part of this for me to figure out, is how does Meta and Xbox handle the game software. Will there be a Meta store inside Gamepass, or even just on the dashboard, or is it a hybrid store, or just Microsoft-only on both? I don't know the answer to this. It could be as simple as MSFT launching Minecraft on Meta's platform, and Meta lets MSFT keep Gamepass on there, as well. Likewise, Xbox will be a premium place for Meta Horizon.

When will actual Xbox VR launch? Well, that depends on how much content they can have ready by PSVR2 launch, next year! My gut tells me that they won't launch without Halo, and you already know I'm convinced that they didn't hire the guy that was making MCC into VR for any other reason but to make Halo VR! Flight Simulator ALREADY has the VR code in the Xbox version, right on Gamepass. I think Skyrim remaster is an absolute GIVEN! Hellblade has a VR option on PC, so wondering if the followup is being designed with VR, as well. A FH5 VR patch would absolutely SLAP, as well. Not sure how long that would take, or how long they have been looking into a VR mode. What's interesting with the Gamepass business model and VR, is they don't have to sell you a whole new game for VR to work. You could just play Skyrim or Forza in VR, as a mode, if they want to go that route. They sold you Gamepass, and they don't have to make and sell the VR hardware. Just keep you renewing Gamepass. I know that some ppl here don't like Gamepass, but I do keep thinking that they will make VR capability a part of that service.

OK, that's enough for now! 😅
Does anybody really care, though? The latest Meta headset is like $1500. The PSVR didn't exactly sell great, 5 millionish sold on a Platform with over 100 million install base.

Why didn't MS just do a Hololense variant. AR has better application, useability, and is more user friendly.
 
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Does anybody really care, though? The latest Meta headset is like $1500. The PSVR didn't exactly sell great, 5 millionish sold on a Platform with over 100 million install base.

Why didn't MS just do a Hololense variant. AR has better application, useability, and is more user friendly.
Well, they have sold as many or more Quest 2s as Microsoft has sold all of their Xbox Series consoles this generation, so I'd say yeah. Plenty of people do care! BoneLab and RE4 VR were huge sellers on Quest 2.

The Quest Pro, despite the name, is not really a consumer product, nor is Hololens 1&2. Hololens 2 is $3.5K. These devices are too expensive for the mass market.
 
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Well, they have sold as many or more Quest 2s as Microsoft has sold all of their Xbox Series consoles this generation, so I'd say yeah. Plenty of people do care! BoneLab and RE4 VR were huge sellers on Quest 2.

The Quest Pro, despite the name, is not really a consumer product, nor is Hololens 1&2. Hololens 2 is $3.5K. These devices are too expensive for the mass market.
Did they, though? Last I saw they refused to give official sales numbers.

Was RE4 VR a huge seller, though? Maybe for VR, but a quick google search isn't showing it to be a huge seller at all.

I know Hololense is too expensive, hence the "variant" part. There are Hololense-esque products out at far lower cost.


All I'm saying is, when looking around, it doesn't seem like gamers really care for VR.
 
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Did they, though? Last I saw they refused to give official sales numbers.

Was RE4 VR a huge seller, though? Maybe for VR, but a quick google search isn't showing it to be a huge seller at all.

I know Hololense is too expensive, hence the "variant" part. There are Hololense-esque products out at far lower cost.


All I'm saying is, when looking around, it doesn't seem like gamers really care for VR.
Oculus/Meta, like Microsoft, won't share their numbers. However, there are ways that analysts get ballpark figures, and why I hesitate to say they definitely sold more, but it was at last as many, if that makes sense.


There was also a whoops remark from Qualcomm early on, that they sold a single vendor 10M XR2 chips, when Xbox was getting close to those figures. Also, for 2 holidays in a row, Amazon listed it as their top seller in video games. It has since been removed from that category.

Adding that Quest 2 was selling at $300 for nearly 2 years, and now it's $400, so I'm not sure if they will sustain the same growth, but I think they will. The thing is still sold at a loss, though.

I'm not sure what the RE4 sales numbers are, but it's an old GameCube game ported to VR. It was never going to get sales #s like an AAA game. Speaking of, there has been hardly any software that has come close to an AAA from most companies, except Valve's game, Half-life Alyx and MSFT's Flight Simulator (VR currently in PC-only, but the VR code is on the Xbox version). Not a single VR game from Sony yet, was AAA. This is why Sony is going to step up, and I believe that MSFT will, too. This is a much lower risk for MSFT, though, if they aren't making the hardware.

I have been following Hololens for a long time, but the patents have stopped coming in, and their direction on Hololens after Kipman's dismissal has really been in question. Getting the waveguides big enough for a wide FOV for an affordable price is an extremely difficult problem to solve. Also, AR hasn't shown the same amount of gaming possibilities, aside from table-top games and creatures coming from the walls type of experiences. However, the Quest Pro (and it looks like Quest 3) will have color 3D camera passthrough AR, which looks pretty convincing. Maybe developers will come up with some new ideas, and those will one day make it to a Hololens type of device that people can afford.
 
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Oculus/Meta, like Microsoft, won't share their numbers. However, there are ways that analysts get ballpark figures, and why I hesitate to say they definitely sold more, but it was at last as many, if that makes sense.


There was also a whoops remark from Qualcomm early on, that they sold a single vendor 10M XR2 chips, when Xbox was getting close to those figures. Also, for 2 holidays in a row, Amazon listed it as their top seller in video games. It has since been removed from that category.

Adding that Quest 2 was selling at $300 for nearly 2 years, and now it's $400, so I'm not sure if they will sustain the same growth, but I think they will. The thing is still sold at a loss, though.

I'm not sure what the RE4 sales numbers are, but it's an old GameCube game ported to VR. It was never going to get sales #s like an AAA game. Speaking of, there has been hardly any software that has come close to an AAA from most companies, except Valve's game, Half-life Alyx and MSFT's Flight Simulator (VR currently in PC-only, but the VR code is on the Xbox version). Not a single VR game from Sony yet, was AAA. This is why Sony is going to step up, and I believe that MSFT will, too. This is a much lower risk for MSFT, though, if they aren't making the hardware.

I have been following Hololens for a long time, but the patents have stopped coming in, and their direction on Hololens after Kipman's dismissal has really been in question. Getting the waveguides big enough for a wide FOV for an affordable price is an extremely difficult problem to solve. Also, AR hasn't shown the same amount of gaming possibilities, aside from table-top games and creatures coming from the walls type of experiences. However, the Quest Pro (and it looks like Quest 3) will have color 3D camera passthrough AR, which looks pretty convincing. Maybe developers will come up with some new ideas, and those will one day make it to a Hololens type of device that people can afford.
Analysts are way off a lot of the time.

But the question remains, does anybody really care. Games sales on VR are seemingly low. There doesn't seem to be much hype for VR among gamers. The dedicated VR on the biggest selling console sold pretty poorly.

Even if Quest 2 did sell like 20 million it just highlights my point.

As for GP, are VR gamers really spending $400 on VR headset to play traditional games in the traditional way? Seems unlikely.
 
Analysts are way off a lot of the time.

But the question remains, does anybody really care. Games sales on VR are seemingly low. There doesn't seem to be much hype for VR among gamers. The dedicated VR on the biggest selling console sold pretty poorly.

Even if Quest 2 did sell like 20 million it just highlights my point.

As for GP, are VR gamers really spending $400 on VR headset to play traditional games in the traditional way? Seems unlikely.
We have ballpark Xbox sales numbers because retailers report how many consoles they buy. Same with Quest units. The Quest 2 has been out for 2 years now, and the analyst's estimates get closer every quarter. It's only during/after the holidays where it's really questionable. They aren't exact, but they have an idea. Quest 2 sales are at least in the same ballpark as Xbox. There isn't really a way to deny this.

You must have REALLY missed my point, where there is a missing AAA games problem, so yeah, you cannot sell AAA games when you have no AAA games! This isn't rocket science. The industry NEEDS Xbox and PlayStation to sell games, as Meta just doesn't have the gaming background/pull for AAA games! Do people care? YES, all of the people who own a Quest 2 (especially those without a gaming PC) would want the kind of gaming that cannot be done on a mobile chip. Edit: I think that the fact that the fact that Quest 2s are selling so well without a true "system seller" just accentuates my point!

The Quest 2 is portable, so Gamepass on a Quest 2 means that you can play Xbox on a giant screen anywhere that you have WiFi. No physical screen required. It has already been a thing that people have side-loaded for the past 2 years. Again, many would rather be playing VR games in the first place, but since they don't yet have a VR mode for Forza and Halo...

If you would step outside this bubble, you would see that VR gaming has been taking off, and there are MANY forums of VR gaming enthusiasts, many of which who prefer VR gaming to traditional gaming. It's growing WAY faster than traditional gaming ever has! For many, it's hard to go back, and if more AAA games had VR modes, you would see a much more rapid adoption rate, IMO.
 
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We have ballpark Xbox sales numbers because retailers report how many consoles they buy. Same with Quest units. The Quest 2 has been out for 2 years now, and the analyst's estimates get closer every quarter. It's only during/after the holidays where it's really questionable. They aren't exact, but they have an idea. Quest 2 sales are at least in the same ballpark as Xbox. There isn't really a way to deny this.

You must have REALLY missed my point, where there is a missing AAA games problem, so yeah, you cannot sell AAA games when you have no AAA games! This isn't rocket science. The industry NEEDS Xbox and PlayStation to sell games, as Meta just doesn't have the gaming background/pull for AAA games! Do people care? YES, all of the people who own a Quest 2 (especially those without a gaming PC) would want the kind of gaming that cannot be done on a mobile chip. Edit: I think that the fact that the fact that Quest 2s are selling so well without a true "system seller" just accentuates my point!

The Quest 2 is portable, so Gamepass on a Quest 2 means that you can play Xbox on a giant screen anywhere that you have WiFi. No physical screen required. It has already been a thing that people have side-loaded for the past 2 years. Again, many would rather be playing VR games in the first place, but since they don't yet have a VR mode for Forza and Halo...

If you would step outside this bubble, you would see that VR gaming has been taking off, and there are MANY forums of VR gaming enthusiasts, many of which who prefer VR gaming to traditional gaming. It's growing WAY faster than traditional gaming ever has! For many, it's hard to go back, and if more AAA games had VR modes, you would see a much more rapid adoption rate, IMO.
I didn't miss your point. My argument was if the Quest 2 did sell like the analysts say, why does it have no pull? You really think publishers like EA and Ubisoft wouldn't jump on an install base of 20 million gamers with great game sales figures.

This is what I mean, you keep saying it is great and everyone cares about VR gaming, but big AAA games are no go even from greedy companies like EA and Activision. It just doesn't add up. If anything it shows the VR gaming space simply isn't worth the time.

You just said many prefer VR gaming to traditional gaming and it is hard to go back. So, whats the point having traditional gaming service like Game Pass.
 
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I didn't miss your point. My argument was if the Quest 2 did sell like the analysts say, why does it have no pull? You really think publishers like EA and Ubisoft wouldn't jump on an install base of 20 million gamers with great game sales figures.

This is what I mean, you keep saying it is great and everyone cares about VR gaming, but big AAA games are no go even from greedy companies like EA and Activision. It just doesn't add up. If anything it shows the VR gaming space simply isn't worth the time.

You just said many prefer VR gaming to traditional gaming and it is hard to go back. So, whats the point having traditional gaming service like Game Pass.
That's what they call a "chicken and egg" scenario, with the most of the engaging games still on flat screens.

I already answered that last part, so going in circles here. There Forzas, Halos, and others are currently NOT in VR. See the conundrum here? Is also possible that some people DO want a break. The world isn't black and white!
 
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That's what they call a "chicken and egg" scenario, with the most of the engaging games still on flat screens.

I already answered that last part, so going in circles here. There Forzas, Halos, and others are currently NOT in VR. See the conundrum here? Is also possible that some people DO want a break. The world isn't black and white!
I know they are not in VR. Veirtually nothing is in VR. That is my point. VR has zero pull despite your claims of VR game demand being so high on a console level install base. That is strange coming from an industry with a long history of jumping on anything with even the slightest chance of making money.
 
I know they are not in VR. Veirtually nothing is in VR. That is my point. VR has zero pull despite your claims of VR game demand being so high on a console level install base. That is strange coming from an industry with a long history of jumping on anything with even the slightest chance of making money.
Maybe better to voice your concerns to Tim Cook, Satya Nadella, Mark Zuckerberg, John Carmack, and Gabe Newell, as to why they are so eager to spend so much money on an industry with no future, that nobody wants... I just know what I like.
 
Maybe better to voice your concerns to Tim Cook, Satya Nadella, Mark Zuckerberg, John Carmack, and Gabe Newell, as to why they are so eager to spend so much money on an industry with no future, that nobody wants... I just know what I like.
I never said it had no future. I never even said VR was a failure. I simply said that the gamer interest doesn't seem to be there.

Just because companies invest a lot of money isn't proof that the interest Is there.
 
I never said it had no future. I never even said VR was a failure. I simply said that the gamer interest doesn't seem to be there.

Just because companies invest a lot of money isn't proof that the interest Is there.
This observation that "gamers aren't interested" made by you, is based on what, this forum? There are other communities of people interested in VR gaming, and awaiting the arrival of better VR games.

You don't need to sit here and gatekeep VR, for it to fail. If people don't like it, then it won't sell, and it will fail all on its own. I already enjoy VR, and I want the AAA games that MSFT provides through my Xbox console to give me a true choice to play how I want to play, just like they already claim.