Call Of Duty: WWII

Not bad, not great.

- Has a very MW3/BO2 feel
- Maps not bad. Similar to MW3/BO2/BO3
- Doesn't really feel like a WWII game. It's like a modern game but with WWII weapons. Maps too colourful to give it a WWII feel
- SMGs way too OP, and only weapons with suppressor
- Instakill flamethrower. If one drop of flame gets on you, you die
- There's these fireball shotgun shells that have incredibly long range.... like MW2 dual 1887 range
- Sniping is fine. CoD needs more sniper action to mix up the gameplay. I've seen more sniper action playing 10 beta matches than probably 100 games of BO3
- Sprint is good. You get sprint that is probably about 1.5-2.0x the amount of old CoD games before gassing out. So just the right amount. Those old CoD games were dumb. Your guy runs 10 ft is out of gas. Here, it's the right amount to get back in the action, but not have unlimited endurance
- Game is all about gun play. Kilstreaks are few and not that effective. The cheapest perk is UAV at 5 kills, which is tough enough to do
- Terrible lag. Although maybe it's just the beta. You get two x hit markers on the guy, get killed, watch the killcam and it turns out you didn't even get one shot on him after all
- Again, it may be the beta, game froze twice during the post-game part.... where the game is supposed to round everyone up to get to the next match. Needed to reboot the game
- War mode is the best mode at first, but at one map, and the exact same sequence of objectives, it got boring after playing it 3-4 times. They got to mix up the objectives, or even something simple like reverse the map direction so it's not the same route to attack/defend each spot. For example, the tank escort is at the end. For sake of mixing it up, sometimes make the tank part the first and the command post the end

If the lag gets tidied up and the SMGs and fire shotguns get toned down, decent game. Not as good as the CoD4-BO2 era, but better than the recent turbo jet pack games.
 
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I'm enjoying it so far. Blasting someone with incendiary rounds from a double barreled shotgun and seeing them explode in a cloud of blood and flames has to be the most metal thing I've seen in a call of duty game.
 
Played all of the modes. War is super fun - nice little twist on Overwatch's mode by adding little tasks to do.

In the other modes, it's just too easy to get picked off from behind. There's absolutely zero predictability (unlike in War mode, where you know where the enemy is spawning from and about where they will be), which leads to random deaths.
 
So after getting a code from Ace ( thank you very much Ace) I must say this is a very enjoyable game. I mostly played War and got to level 20something. I find it very fun and addictive, once I can get friends to play with me it's going to be a f***in blast. No more stupid jet pack bull crap. It may not capture the greatness that was cod2, but damn its pretty close. I read someone say War got redundant for them and was boring after a few rounds, I found each time I played it it always turned out different. Sometimes it sucks getting put on a team full of snipers who still don't clear the way for you to build a bridge, but all in all, 100% fun every time. I was on the fence about this game but now I'll be picking it up on day 1 for sure. I can't wait to play the campaign. Some of the most fulfilling moments was when a shotgun incin blast would devour someone...and since I never played with a shotgun I can say it was always me getting burned to a crisp, I loved it. I also loved walking by a freshly dead corpse with its leg blown off and you can still see the blood squirting out. So many small details like that are awesome. Can't wait til Nov to play this on my X and in 4k, not sure if it supports HDR or whatnot but I sure do hopeso, this game is going to be amazing!
 
Pissed I didn't get to play the beta...so for those that have played, is the War mode similar to the old Return to Castle Wolfenstein and/or Wolfenstein: Enemy Territory? Those are still my fav MP games of all time.
 
Pissed I didn't get to play the beta...so for those that have played, is the War mode similar to the old Return to Castle Wolfenstein and/or Wolfenstein: Enemy Territory? Those are still my fav MP games of all time.


I never played the game but I can tell you how it goes:

Phase 1) you either attack or defend the main floor of a building to succeed as an attacker you have to clear the house of enemies and hold control of it. Defending team has a respawn timer of 3 or 5 seconds I can't remember offhand. ( works a lot like halo 5's war zone assault)

If you succeed in that goal a new phase opens up

Phase 2) the map opens more and you have to go build a bridge which is basically going prone and getting to the bridge and holding X to build. Defending team obviously tries to kill bridge builders and opposing team. It's set up so you can't get behind enemy lines or a timer pops up and you die (was 5 seconds iirc)

If you succeed then you go to

Phase 3) you have to plant a bomb on an ammo supply and defend your plant. Defending team tries to stop you from doing that.

If you succeed you go to

Phase 4) you escort your tank to get to the AA guns that could shoot down ally planes. To escort the tank you have to be by it to keep it moving, you can enter the tank and shoot the .50 cal chain gun on top. Defending team obviously tries to kill the other team around the tank or anyone on the opppsing team. If the defending team can get more troops around the tank you can back the tank up and regress the progress bar.

In each phase the defending team has a spawn timer, attacking team does not. Hope that helps you! The map also opens up with each phase much like war zone assault in halo 5
 
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I never played the game but I can tell you how it goes:

Phase 1) you either attack or defend the main floor of a building to succeed as an attacker you have to clear the house of enemies and hold control of it. Defending team has a respawn timer of 3 or 5 seconds I can't remember offhand. ( works a lot like halo 5's war zone assault)

If you succeed in that goal a new phase opens up

Phase 2) the map opens more and you have to go build a bridge which is basically going prone and getting to the bridge and holding X to build. Defending team obviously tries to kill bridge builders and opposing team. It's set up so you can't get behind enemy lines or a timer pops up and you die (was 5 seconds iirc)

If you succeed then you go to

Phase 3) you have to plant a bomb on an ammo supply and defend your plant. Defending team tries to stop you from doing that.

If you succeed you go to

Phase 4) you escort your tank to get to the AA guns that could shoot down ally planes. To escort the tank you have to be by it to keep it moving, you can enter the tank and shoot the .50 cal chain gun on top. Defending team obviously tries to kill the other team around the tank or anyone on the opppsing team. If the defending team can get more troops around the tank you can back the tank up and regress the progress bar.

In each phase the defending team has a spawn timer, attacking team does not. Hope that helps you! The map also opens up with each phase much like war zone assault in halo 5
Yup, sounds almost exactly like RTCW/ET which is great IMO. I'm now leaning towards buying this after skipping the last 2 CoD games. Thanks for the detailed description and hope they have a good number of maps for this.
 
I played War once and we got destroyed by the attacking team just spawn killing us so never went back
 
Played the beta and wasn't really too impressed. War was fun for a bit, and TDM was the COD that I've remembered. s***ty netcode, stiff gameplay and ho-hum graphics. Definitely wait for a sale to buy for me.
 
I played War once and we got destroyed by the attacking team just spawn killing us so never went back
Well this is a beta so I assume they will be adjusting things based on internal/community feedback. At any rate, I guess I'll wait for reviews and maybe the first couple days of user feedback before deciding. If War mode turns out to be "not good", then probably a pass for me. I'm going to be buying CoD4 remastered at some point anyway...
 
I played War once and we got destroyed by the attacking team just spawn killing us so never went back

Unfortunately spawn killing will always be a problem. I guess they could give you invincibility for a few seconds when you spawn but i don't know. Sometimes you just have to take the bad with the good. Just pumped to finally have a Call of Duty game worth playing again. CoD: WWII is a step in the right direction.
 
Wow, that was a short beta. It ended on Labour Day at about lunchtime!?!?!

Given the map style and fast TTK, LMGs aren't very good. I tried Lewis and MG15 and my kd was only a bit more than 1.00. Didn't get a chance to do bouncing betties. Although LMGs are pretty good to use in War.

Then I switched to STG-44 reco'ed by some buddies. Suddenly went 18-6, 14-7 and such. Wow. That AR alone is way better than either LMG. Absurd med/long range accuracy on the STG-44 and faster rate of fire.

Best way to go in the game is use an SMG you feel comfortable with. The game is so rat mazy, the Airborne class specializes in SMG and fast movement/sprint, and it's the only guns that get suppressor/silencer in the game. No assault rifles get it.

Another option is if you are really good at quick scoping, this game makes it very easy compared to other CoD games the past 4-5 years. You can always tell how easy it is to quick scope by how many gamers do sniping. Most snipers I've seen in a CoD game since probably CoD 4.

If you hate SMGs and snipers, try out STG-44. Iron sights is good enough.

Decent game. I'd probably rate comparable to MW3 goodness.
 
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I played War once and we got destroyed by the attacking team just spawn killing us so never went back
You only get spawn killed as defenders if your team really has their backs against the wall with no more room behind you to move/spawn.

Most of the time you get killed in War as defenders, they spawn you way back and you have to run back to the action.
 
Played the beta and wasn't really too impressed. War was fun for a bit, and TDM was the COD that I've remembered. s***ty netcode, stiff gameplay and ho-hum graphics. Definitely wait for a sale to buy for me.
It's a beta, and they said they are tweaking the lag by release time, but who knows if the net code will actually improve. Might be PR BS.

However, I agree this CoD has possibly the worst netcode I've played since going back to the old CoD games where it was strictly P2P with "connection interrupted" messages.

Killed many times in the beta where I thought I got some hit markers, got killed, then saw on the killcam I didn't even get off a shot according to that player's viewpoint.
 
Other than War mode I did not see a lot of snipers during the beta and we played all modes.

Lewis gun was great when you get some unlocks for it.
 
Yup, sounds almost exactly like RTCW/ET which is great IMO. I'm now leaning towards buying this after skipping the last 2 CoD games. Thanks for the detailed description and hope they have a good number of maps for this.
Good description of War mode by Luongold1.

It was only one map, but the mode got boring. It's the exact same layout and route every time.

Also, both sides have to stick to their sides. They put up these red fences you can't cross. If you do, you auto-die after a few seconds, so it prevents players from flanking the other team and trying kill them from behind.

Think of the objective area like a football field. You can't cross into their 30 yard line, and they can't cross your 30 yard line. But for your starting 70 yards, and from their end their own starting 70 yards, it's fine.

Each team's first 30 yards is their spawn area, while the middle part is open game for everyone killing each other and capturing objectives.

That limitation on where you can go does help out the team to an extent by preventing lone wolfs from dicking around, but it also limits both teams where they can go.

As soon as the objective is met by the attackers and it moves to the next objective, the red fences disappear as all players make a mad dash to the next area.
 
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However, I agree this CoD has possibly the worst netcode I've played since going back to the old CoD games where it was strictly P2P with "connection interrupted" messages.

Killed many times in the beta where I thought I got some hit markers, got killed, then saw on the killcam I didn't even get off a shot according to that player's viewpoint.

This right here. Happened to me so many times, just like old times COD. Hopefully it'll get worked by release, but I'm not too optimistic about it. It was fun for a bit, and am pumped it's back to WWII and no more wall running/futuristic schlock.
 
This right here. Happened to me so many times, just like old times COD. Hopefully it'll get worked by release, but I'm not too optimistic about it. It was fun for a bit, and am pumped it's back to WWII and no more wall running/futuristic schlock.
Ugh...that sucks but hopefully being a beta it will get better. Are they using actual dedicated servers for this or not? I thought that P2P crap was in the past.
 
No dedicated.
I assume by this you mean that they don't use dedicated. I recall back in the COD: Ghosts days that they implicitly stated they would use dedicated (or at least partially) as Azure dedicated servers were a talking point at the launch of the Xbox One (Titanfall used dedicated servers in Azure). Not sure where Ghosts servers were hosted tho. Doing a bit of research on this, it seems that Activision has used a hybrid system that uses both dedicated servers and P2P (listen servers). Supposedly when the dedicated servers are full, it will push you over to the listen servers so you still can deal with that old bs.

https://gamerant.com/call-of-duty-ww2-multiplayer-dedicated-servers/

https://venturebeat.com/2014/11/10/...oes-use-dedicated-servers-but-it-also-doesnt/

With millions of players, I can only guess that most of us would play on P2P more than on dedicated...sigh.
 
I assume by this you mean that they don't use dedicated. I recall back in the COD: Ghosts days that they implicitly stated they would use dedicated (or at least partially) as Azure dedicated servers were a talking point at the launch of the Xbox One (Titanfall used dedicated servers in Azure). Not sure where Ghosts servers were hosted tho. Doing a bit of research on this, it seems that Activision has used a hybrid system that uses both dedicated servers and P2P (listen servers). Supposedly when the dedicated servers are full, it will push you over to the listen servers so you still can deal with that old bs.

https://gamerant.com/call-of-duty-ww2-multiplayer-dedicated-servers/

https://venturebeat.com/2014/11/10/...oes-use-dedicated-servers-but-it-also-doesnt/

With millions of players, I can only guess that most of us would play on P2P more than on dedicated...sigh.
I asked earlier and was told no dedicated, and with my experience with the game, I gave it another shot, lag-comp is as bad as it has ever been. If they're on dedicated, their net-code is the worst.
 
You would think with a franchise this big they would go full dedicated servers. They hate their fans and love their money too much I guess.
 
Dedicated servers are a lie anyway. Least on Gears 4. Go play that crap and tell me there's no host advantage. Someone will always have an advantage. We're like two gens away from true dedicated servers.
 
Dedicated servers are a lie anyway. Least on Gears 4. Go play that crap and tell me there's no host advantage. Someone will always have an advantage. We're like two gens away from true dedicated servers.

Even with dedicated servers, games still have lag compensation. The game tries to measure everyone's network connection and try and level the playing field.

Back in the day, you had dedicated servers and your ping was your ping. If you had a low ping, you had a good connection. Wanted a better connection? Get better internet.

Now, lag compensation tries to calculate what's the best experience for everyone. So, sometimes you end up on the good side of the lag, sometimes the bad. Often, the person with the best connection gets punished. The person with someone streaming Netflix on a terrible connection gets all the advantages.

That's why today a game shows your ping and it doesn't really matter.