Forza Motorsport 7

What is with peoples overtaking choices? They have a perfect opportunity to overtake but don't and then try to do it in the worst place possible:txbmad:

Not to mention the morons who think track cutting is a legit overtaking method:smash:

Or even worse, the idiots who try to dive bomb from 10 miles away even though you are defending that inside line:smash::txbmad::txbmad:

:txbmad::txbmad:
 
So I hear Leagues are active now. Are they really just ghost leagues, though?
 
So I hear Leagues are active now. Are they really just ghost leagues, though?
I haven't looked at that. Once I finished the campaign, I have only been going in on Friday's to get my Forza Rewards. Been too busy playing other games.
 
I haven't looked at that. Once I finished the campaign, I have only been going in on Friday's to get my Forza Rewards. Been too busy playing other games.

I just looked and Ghost leagues only for another 5 days.

I also see they stuck with the annoying time blocks.

Also seems like Homolagation racing only too.

:sad::sad::txbmad:
 
So I've Been racing againest harder level Drivatars and I really don't see much of a problem with rubber banding. I also play with no race or brake line, rewind and other aids disabled and find the game challenging.
I think anyone who complains about the game being too easy has set it up that way so I don't lend weight to it.
 
Dabbled with the Forza 7 demo.

Best looking console game I've seen.

Loading the track takes forever though.
 


tenor.gif
 
Maybe a new spin off, cause i feel like Horizon has done all it can

Id be all for a PGR revival, but generally speaking it would require Horizon and Motorsport to move to 3 year intervals which means a 50% increase in budget for a not necessarily 50% increase in revenue.

Horizon 3 and 4 are probably where it will peak in features ...but like Assassins Creed all they need is a new setting.
 
You know, I bet all of Microsoft's Big 3 are working on new Ip's aside from the norm. Turn 10, The Coalition, 343i and Playground.

I wanna see Turn10 make a mech/mecha game...just silly, nonsense action tournament, virtual on meets dragon ball fighterz with beautifully designed mechs/mechas and maybe throw in some kaiju
 
Announcing the Forza Racing Championship 2018



https://news.xbox.com/en-us/2018/02/14/announcing-forza-racing-championship-2018/

Drivers start your engines! Turn 10 Studios is taking racing esports to the next level with the Forza Racing Championship (ForzaRC) 2018. Taking the physicality of real-world motorsport and blending it with the approachability of racing esports, ForzaRC 2018 is built on the award-winning Forza Motorsport 7 – which features more than 700 cars, 60 frames per second, and native 4K resolution on Xbox One X. Drivers of all skill levels will compete for glory and more than $250,000 in prizes, our largest prize pool to date.

Starting today, drivers can register at the official site, ForzaRC.com, to compete in the first ranked season of global competition, which begins April 2.

ForzaRC 2018 – Pre-Season Invitational Presented by IMSA

In advance of the 2018 season start, we’re kicking things off with the ForzaRC 2018 Pre-Season Invitational on March 24 in Seattle, WA, home of Turn 10 Studios. We’ve invited some of the best drivers and teams in the world to compete and set the stage for a season of exhilarating races. We’ll have more details to share, including participating racers, cars, tracks, and more in March.

ForzaRC 2018 – Regular Season

Following the Pre-Season Invitational presented by IMSA, the regular season begins. The season is split into two series, each consisting of seven weeks of ranked events and culminating in a live playoff event with a prize pool of $75,000. At the end of the two series, the top 24 drivers will be invited to compete in the Forza Racing World Championship 2018 for their shot at a $100,000 prize pool and the title.

Here’s a look at the 2018 season calendar, which will be updated regularly at ForzaRC.com:

  • Series 1: April 2 – May 23
  • Series 1 Playoffs: June 16 – 17, live in Seattle
  • Series 2: July 9 – August 29
  • Series 2 Playoffs: September 29 – 30, live in Mexico City
  • World Championship: October 2018 (final date TBA), live in London
Ranking Up

When the competition begins on April 2, all registered drivers begin their race to the top of the leaderboard. As part of each seven-week series, drivers will compete in ranked events, earning points and climbing the leaderboard as they go. Look for a full breakdown of the tournament structure and scoring in March.

Tune In

We’ve got a season full of racing excitement lined up this year. Want to watch it all go down live? Catch all the action live through our Mixer player on ForzaRC.com. Couldn’t catch the livestream but want to catch up on all the action? Check out the official ForzaRC YouTube for all the VODs, highlights, and more.

Check out the 2018 broadcast schedule which will be updated regularly on our Mixer player at ForzaRC.com:

  • ForzaRC 2018 Pre-Season Invitational – March 24, live in Seattle
  • Series 1
    • April 11 – June 6 – Weekly broadcast every other Wednesday
    • June 16 – 17 – Series 1 Playoffs, live in Seattle
  • Series 2
    • July 18 – August 29 – Weekly broadcast every other Wednesday
    • September 29 – 30 – Series 2 Playoffs, live in Mexico City
  • Forza Racing World Championship – October 2018 (final date TBA), live in London
Esports Features

We’re always looking for new ways to deliver a phenomenal experience to both players and fans alike and we’ve got a number of new, esports-centric features lined up for Forza Motorsport 7. Today, we’re excited to share the first two features: Spectate and Seed the Grid. These exciting features are a cornerstone of the Forza Motorsport 7 esports experience and, since they last appeared in Forza Motorsport 6, have been rethought and redeveloped from the ground up for Forza Motorsport 7 to deliver a dramatically improved on-track experience for both drivers and viewers:

  • Spectate
    Watch live multiplayer races with our brand new Spectate feature. Improved camera transitions and performance means you’ll never miss the action. Positioning data for on-track cars is 100% precise as well, which means that what players see in Spectate is exactly what’s happening in the race.
  • Seed the Grid
    Players will be able to set up multiplayer races just as they like with the new Seed the Grid feature. Lobby hosts can now manually set the grid order during race setup, and a completely overhauled interface offers hosts and viewers alike new details, like real-time player grid position changes.
Both Spectate and Seed the Grid will be added as part of our February content update for Forza Motorsport 7 and represent just the start of our esports feature set.

Ready to Compete?

Whether you are new to esports racing or are among the fastest drivers in the world, register for ForzaRC 2018 today and we’ll see you on the track!
 
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What is with peoples overtaking choices? They have a perfect opportunity to overtake but don't and then try to do it in the worst place possible:txbmad:

Not to mention the morons who think track cutting is a legit overtaking method:smash:

Or even worse, the idiots who try to dive bomb from 10 miles away even though you are defending that inside line:smash::txbmad::txbmad:

:txbmad::txbmad:

It sounds like I better not take my skills online.
 
Announcing the Forza Racing Championship 2018



https://news.xbox.com/en-us/2018/02/14/announcing-forza-racing-championship-2018/

Drivers start your engines! Turn 10 Studios is taking racing esports to the next level with the Forza Racing Championship (ForzaRC) 2018. Taking the physicality of real-world motorsport and blending it with the approachability of racing esports, ForzaRC 2018 is built on the award-winning Forza Motorsport 7 – which features more than 700 cars, 60 frames per second, and native 4K resolution on Xbox One X. Drivers of all skill levels will compete for glory and more than $250,000 in prizes, our largest prize pool to date.

Starting today, drivers can register at the official site, ForzaRC.com, to compete in the first ranked season of global competition, which begins April 2.

ForzaRC 2018 – Pre-Season Invitational Presented by IMSA

In advance of the 2018 season start, we’re kicking things off with the ForzaRC 2018 Pre-Season Invitational on March 24 in Seattle, WA, home of Turn 10 Studios. We’ve invited some of the best drivers and teams in the world to compete and set the stage for a season of exhilarating races. We’ll have more details to share, including participating racers, cars, tracks, and more in March.

ForzaRC 2018 – Regular Season

Following the Pre-Season Invitational presented by IMSA, the regular season begins. The season is split into two series, each consisting of seven weeks of ranked events and culminating in a live playoff event with a prize pool of $75,000. At the end of the two series, the top 24 drivers will be invited to compete in the Forza Racing World Championship 2018 for their shot at a $100,000 prize pool and the title.

Here’s a look at the 2018 season calendar, which will be updated regularly at ForzaRC.com:

  • Series 1: April 2 – May 23
  • Series 1 Playoffs: June 16 – 17, live in Seattle
  • Series 2: July 9 – August 29
  • Series 2 Playoffs: September 29 – 30, live in Mexico City
  • World Championship: October 2018 (final date TBA), live in London
Ranking Up

When the competition begins on April 2, all registered drivers begin their race to the top of the leaderboard. As part of each seven-week series, drivers will compete in ranked events, earning points and climbing the leaderboard as they go. Look for a full breakdown of the tournament structure and scoring in March.

Tune In

We’ve got a season full of racing excitement lined up this year. Want to watch it all go down live? Catch all the action live through our Mixer player on ForzaRC.com. Couldn’t catch the livestream but want to catch up on all the action? Check out the official ForzaRC YouTube for all the VODs, highlights, and more.

Check out the 2018 broadcast schedule which will be updated regularly on our Mixer player at ForzaRC.com:

  • ForzaRC 2018 Pre-Season Invitational – March 24, live in Seattle
  • Series 1
    • April 11 – June 6 – Weekly broadcast every other Wednesday
    • June 16 – 17 – Series 1 Playoffs, live in Seattle
  • Series 2
    • July 18 – August 29 – Weekly broadcast every other Wednesday
    • September 29 – 30 – Series 2 Playoffs, live in Mexico City
  • Forza Racing World Championship – October 2018 (final date TBA), live in London
Esports Features

We’re always looking for new ways to deliver a phenomenal experience to both players and fans alike and we’ve got a number of new, esports-centric features lined up for Forza Motorsport 7. Today, we’re excited to share the first two features: Spectate and Seed the Grid. These exciting features are a cornerstone of the Forza Motorsport 7 esports experience and, since they last appeared in Forza Motorsport 6, have been rethought and redeveloped from the ground up for Forza Motorsport 7 to deliver a dramatically improved on-track experience for both drivers and viewers:

  • Spectate
    Watch live multiplayer races with our brand new Spectate feature. Improved camera transitions and performance means you’ll never miss the action. Positioning data for on-track cars is 100% precise as well, which means that what players see in Spectate is exactly what’s happening in the race.
  • Seed the Grid
    Players will be able to set up multiplayer races just as they like with the new Seed the Grid feature. Lobby hosts can now manually set the grid order during race setup, and a completely overhauled interface offers hosts and viewers alike new details, like real-time player grid position changes.
Both Spectate and Seed the Grid will be added as part of our February content update for Forza Motorsport 7 and represent just the start of our esports feature set.

Ready to Compete?

Whether you are new to esports racing or are among the fastest drivers in the world, register for ForzaRC 2018 today and we’ll see you on the track!


Best corner cutter wins.
 
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The patch for this is huge, and includes a substantially improved spectator mode. It also allows you, as a host, to change the grid.

February 15, 2018

The February Update for Forza Motorsport 7 has arrived. In addition to adding much anticipated features to the game like Spectate and Seed the Grid as well as the cars of the Dell Gaming Car Pack (for more on this, see our full story on FM.net), this update includes numerous fixes and improvements across many different aspects of the game. Highlights include multiplayer lobby optimization – players will notice noticeably quicker loading into multiplayer races, improved clarity for “hard complete” status in the Forza Driver’s Cup, and more.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also numerous UI, localization, and behind-the-scenes improvements that are not listed here.

GENERAL
  • Automatically received DLC cars will now reflect Car Collector Tier progress.
  • Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
  • Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
  • Message Center tabs now indicate which categories have unread messages.
  • Fixed an issue where VIP crown was not showing up for certain VIP players.
  • When langue is set to UK English, all in-game dates will now use UK English formatting.
  • Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
  • Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
  • Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
  • Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
  • Fixed an issue where players could not load some older saved replays.
  • Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.


CARS
  • Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
  • Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
  • Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
  • Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
  • Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
  • Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
  • Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
  • Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.


TRACKS
  • Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
  • Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
  • Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
  • Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
  • Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
  • Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
  • Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.


LIVERY EDITOR
  • Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
  • Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
  • Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
  • Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.


MARKETPLACE
  • Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
  • Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.


PC
  • Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
  • Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
  • Text to Speech chat now has 100-character limit for PC players (same as console character limit).
  • Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”


MULTIPLAYER
  • Improved performance when navigating car manufacturer screens from multiplayer lobbies.
  • Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
  • Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
  • Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
  • Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
  • Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
  • Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
  • Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.


SPLIT SCREEN
  • Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
  • Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
  • Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
  • Fixed an issue where only Player 1 could pause the game in split screen.
  • Saved rewards are now stored for Player 2.
  • Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.
 
The patch for this is huge, and includes a substantially improved spectator mode. It also allows you, as a host, to change the grid.

February 15, 2018

The February Update for Forza Motorsport 7 has arrived. In addition to adding much anticipated features to the game like Spectate and Seed the Grid as well as the cars of the Dell Gaming Car Pack (for more on this, see our full story on FM.net), this update includes numerous fixes and improvements across many different aspects of the game. Highlights include multiplayer lobby optimization – players will notice noticeably quicker loading into multiplayer races, improved clarity for “hard complete” status in the Forza Driver’s Cup, and more.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also numerous UI, localization, and behind-the-scenes improvements that are not listed here.

GENERAL
  • Automatically received DLC cars will now reflect Car Collector Tier progress.
  • Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
  • Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
  • Message Center tabs now indicate which categories have unread messages.
  • Fixed an issue where VIP crown was not showing up for certain VIP players.
  • When langue is set to UK English, all in-game dates will now use UK English formatting.
  • Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
  • Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
  • Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
  • Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
  • Fixed an issue where players could not load some older saved replays.
  • Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.


CARS
  • Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
  • Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
  • Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
  • Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
  • Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
  • Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
  • Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
  • Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.


TRACKS
  • Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
  • Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
  • Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
  • Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
  • Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
  • Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
  • Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.


LIVERY EDITOR
  • Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
  • Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
  • Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
  • Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.


MARKETPLACE
  • Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
  • Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.


PC
  • Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
  • Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
  • Text to Speech chat now has 100-character limit for PC players (same as console character limit).
  • Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”


MULTIPLAYER
  • Improved performance when navigating car manufacturer screens from multiplayer lobbies.
  • Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
  • Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
  • Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
  • Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
  • Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
  • Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
  • Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.


SPLIT SCREEN
  • Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
  • Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
  • Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
  • Fixed an issue where only Player 1 could pause the game in split screen.
  • Saved rewards are now stored for Player 2.
  • Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.

And still no fixes for the s***show.

LOL at trying to esports this s***.
 
That was pretty amazing. It is neat to see that the lap times are pretty similar between the game and real world.