AMDs desktop APUs don't hold anywhere near 1080p and 60fps. AMD A10 desktop APUs do Battlefield 4 at 1080p @ 28fps average at medium settings through the DX11 API I should have said, but for whatever the reason, that still puts it ahead of Xbox One and has it butting heads with what the PS4 can do despite the DirectX 11 overhead. And the graphics chips on these AMD A10 desktop APUs are running side-by-side with +4.0GHz non-laptop quad-core CPUs and are intentionally designed and priced as entry-level gamer products sold at like $140 MSRP. I don't know whether or not consoles have the better on-chip graphics for APUs, but I know doesn't stomp desktop APUs even with the desktop APUs being heavily CPU-oriented.
I'm not sure what Nintendo is cooking, but if we have AMD A10s floating around, then I think the PS4 can be surpassed if they just downclocked that 4.4GHz down a bit, given Nintendo doesn't go the cheap route again.
It would be interesting to see BF4 at the console resolutions on the A10 to see how it compared (720p and 900p).
Looking closely at the AMD APU GPUs, they do fall short of the console specs but I imagine that will change this year with a new range. I think Intel took them by surprise by how well their integrated graphics has progressed. They caught them up and surpassed their APUs which they didn't see coming.