If that turns out to be true then I will be quitting console gaming.
It's mostly rumors and half-baked info flying around. I think I'll just wait to see what actually happens.
It states 4K gaming which should set off a red flag. 4K gaming is power hungry and requires a beastly GPU to sustain stable performance and decent graphic quality levels. Even cards like R9 390X and GTX 980 aren't good enough for max settings at that resolution and need to be knocked down to medium. Which is where console games tend to come in graphics wise.
If you look at the PC side of things then the current consoles would need big upgrades to all core components. Which is not something I see happening anytime soon, and certainly not at a price point viable enough for most to jump in.
Exactly only a Sega or MS would do that.4K? That PS4.5 is going to cost a solid grand minimum. You can't change the hardware after the fact anyways. It'll ruin the good sales of the current consoles, and the current gen consoles are still selling like hotcakes. Don't fix what isn't broken.
This... but some won't hearGoing to weigh in on this.
I"m pretty sure the 4k gaming part is 100% false.
The hardware requirements for 4k gaming even at 60fps is orders of magnitude higher than what the PS4 currently is capable of. Even 30fps @ 4k you currently need at least a Titan X or GTX 980TI or Fury X. Taking that into account though single card 4K is challenging with each of those cards dipping below 30fps at times. More often then not you need the power of 2 of those cards to get a solid 60fps @ 4k. 2 Titan X = $2000 in hardware alone. 2 gtx 980Ti/Fury X = $1300.
My point is you are GOING to need top end hardware to push 4x the pixel density in video games right now. Period. Top end hardware comes at a premium so unless Nvidia or AMD cut a deal with Sony to sell their top end GPUs at a loss if this rumor turns out to be true a 4K PS4 is going to cost nearly the same as a 4K capable desktop. No less than $1800.
People aren't thinking this through. Another thing is heat and practicality. How many console players game on 4K capable TVs?? Not everyone is going to buy the VR headset so what would be the point in those folks buying an upgraded system?
Not to mention, the sheer HEAT associated with chips that are pumping out 4k/60fps visuals is going to be very high.
On the PC side we are just now on the cusp of performance where single card setups might be able to push 4K max settings @ 60fps. Still even then many people are saying you will need no less than 2 high end GPUs to push that many pixels for gaming.
I seriously doubt that this is true. If it is you are looking at a VERY expensive PS4 that is going to dissuade people from buying it because at that point it really isn't a console and more a 4k capable PC.
Truly 4K capable hardware gets very close to being a full generational leap ahead of current consoles rather than an incremental step.
4K is four times the resolution of 1080p and the fill rate and memory bandwidth requirements for high end graphics at playable frame rates is huge.
Until 1080ti/Titan Pascal
Exactly. Everything would need to be upgraded in the PS4.
You would at the minimum need to update the CPU to an Intel i5 or AMD FX 8350. Granted 4K gaming is nearly almost 80-90% GPU intensive the CPU still has to be up to snuff to prepare the frames for the GPU in time. If we are talking full visual fidelity VR then the requirements go up even more on the CPU side. A low powered APU isn't going to cut it.
At 4K memory bandwidth becomes the real hurdle. A top of the line GPU/GPUs is not a question...at 60fps 4K a top of the line set of GPUs is REQUIRED.
Could dx12 alleviate some of these power constraints. Not for consoles specifically, but for 4K gaming in general.
DX12 is doing god's work for my R9 290, but not in the way that is directly connected to VR. DX12 basically removed all forms of stutters and short frame drops from my RoTR run, but it also tends to decrease max framerate a little bit. Since 4K/90fps seems like the gold standard for VR, DX12 alone is not enough. We still need hardwares way more powerful than what we have right now.
Exactly only a Sega or MS would do that.
But any game designed for the PS4.5 won't work on the PS4. The PS4 can't be forwards compatible. If the PS4.5 ends up a big hit, the PS4 will get the short end of the stick.
Truly 4K capable hardware gets very close to being a full generational leap ahead of current consoles rather than an incremental step.
4K is four times the resolution of 1080p and the fill rate and memory bandwidth requirements for high end graphics at playable frame rates is huge.