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Square Enix is trying to sell IO (Hitman). The Hitman model would be perfect for Perfect Dark. Here's Microsofts chance to put their money where their mouth is and add a very talented studio. Announce it at E3 along with Scorpio.

Studio has done the best job taking a story driven campaign and selling it as GAAS. The model was poorly received at first however it picked up steam with each episode. They fit the business model for MS. They fill a big need as well.

Also note that due to episodic nature, studio could release 1st episode far before they could release an entire game. If they were using Hitman engine, could have first episode of Perfect Dark out within a year.
 
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Square Enix is trying to sell IO (Hitman). The Hitman model would be perfect for Perfect Dark. Here's Microsofts chance to put their money where their mouth is and add a very talented studio. Announce it at E3 along with Scorpio.

Studio has done the best job taking a story driven campaign and selling it as GAAS. The model was poorly received at first however it picked up steam with each episode. They fit the business model for MS. They fill a big need as well.

Also note that due to episodic nature, studio could release 1st episode far before they could release an entire game. If they were using Hitman engine, could have first episode of Perfect Dark out within a year.

That's not a bad idea. I don't know if MS is going to pony up the money to acquire them but otherwise your logic is sound.
 
Splinter Cell. Predict there will be some unique online aspect to the game with exclusive Xbox content as well.

Me neither, but I am interested in the unannounced AAA. I posted a rumor about this before, and I'm still guessing Fallout 4 VR.
 
Half-Life 3, best on Scorpio (or whatever the name is)
 
Waiting for June the 11th....30 more days to go

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Mixed Reality This Holiday presented at E3.

Alex Kipman quote from video @ 1hr 29 mins and 8 seconds.

 
Mixed Reality This Holiday presented at E3.

Alex Kipman quote from video @ 1hr 29 mins and 8 seconds.



Wow! Awesome vid! Lots of innovative stuff going on at MS! The non gaming potential of mixed reality is stupendous! I also love the pimping of E3! Hype levels stirring....
 
Thoughts?

https://www.theverge.com/2017/5/10/...aystation-4-pro-project-scorpio-nielsen-study

Most people have never heard of PS4 Pro or Project Scorpio

For Microsoft and Sony, the future of the console game business just might involve catering to a more enthusiast market, according to research published today by Nielsen Games. While Nintendo seems content banking on its portable Switch device, the owners of the Xbox and PlayStation brands are hoping mid-cycle console upgrades will convince consumers to shell out hundreds of dollars for only incrementally better devices. That could mean fewer consumers buy the latest devices, as the upper end of the console market starts to resemble the PC.

PlayStation 4 Pro, which came out last fall. It arrived with a noticeable boost in performance that allowed for near-4K image quality and compatibility with HDR lighting effects, if you have the right TV hardware to go with it. Microsoft is taking a more calculated approach with Project Scorpio, a new version of the Xbox to be unveiled at E3 this year that will come with more sizable boosts in speed and power over the current generation.

Both are more or less attempting the same thing: a kind of PC-like upgrade from the current generation that swaps out some old parts for newer, faster ones. We aren’t getting a big leap forward, as we might expect from a new console generation, but a modest step up in power and capabilities. The biggest issue, however, might be consumer awareness. According to a new report from Nielsen Games, only a small fraction of the overall gaming community may be interested in buying these devices, and most have never even heard of Project Scorpio or the PS4 Pro.

Nielsen Games’s annual Games 360 Report is a comprehensive breakdown of consumer habits in the US gaming market. It tracks everything from the shifts between console, mobile, and PC popularity to the rise and growth of new technologies and trends like VR and e-sports. It also does deep dives into just how much both the average American and the average gamer knows about the industry and where they might spend money. The survey collects data using 2,000 interviews with a 50-50 male-female split, and the raw survey data is then weighted using US Census information to extrapolate the insights to the general population.

For Microsoft’s Project Scorpio and Sony’s already-released PS4 Pro, the numbers are neither all that stellar nor all that surprising. According to the study, just 14 percent of gamers over the age of 13 have ever even heard of Project Scorpio, while just 27 percent have heard of the PS4 Pro. (The figures are far less for the general population.) When it comes to purchasing those devices, just 15 percent of gamers said they’re interested in buying Sony’s new console, while just 13 percent said Project Scorpio is on their prospective buy list.

xbox_dev_kits_group_1.jpg

A Project Scorpio dev kit that contains programmable buttons and an OLED display for showing frames per second and other real-time data.
Photo: Gamasutra
If you’re an avid follower of gaming and tech news, this might be hard to believe. How could millions of people not know these new products, or have paid attention to any aspect of the console industry over the last year or so without ever hearing about new console upgrades? But generally speaking, the average player consumes far less news about these sectors than hobbyists and hardcore fans, and these consumers likely have only passing awareness of even the most seemingly obvious of game industry shifts. In fact, Nielsen reports that just 72 percent of gamers have ever heard of the Xbox One, let alone something as cryptic sounding as Project Scorpio.

This might suggest a loose definition of gamer, a nebulous and somewhat toxic concept in the gaming community. There is no dictionary definition that can satisfy everyone, and no certification board that decides how to define the fandom and how far it extends or to whom. That means these concepts have typically been the subject of fierce debate in online forums and elsewhere over who is and isn’t a “true gamer.”



issued an update to the PS4 Pro that included a new “Boost Mode” — a feature that lets the hardware run at a higher GPU and CPU clock speed to improve performance on games released prior to the updated console. For newer titles, developers have to specifically enable Pro support to take advantage of it, and even then the effects tend to vary greatly. So just like with the current VR ecosystem, both game makers and players might hold back the adoption of Scorpio and the PS4 Pro for fear that it might be too costly and too early to put in the investment.



conducted earlier this year indicates this sentiment of uneasiness is prevalent in the industry. The survey asked game makers how they felt about mid-cycle console upgrades, and 41 percent said they were undecided on the benefits. Only 18 percent were on board with the idea, while 33 percent said they were neutral and 5 percent saw the arrival of new consoles just three years after the last generational jump as strictly negative.

This means that, even with a new PS4 on the market and a new Xbox just one month from its global unveiling, Microsoft and Sony may be wading into a market not that many consumers or developers are interested in. Sure, there will always be the hardcore fans — those interested in the best graphics and performance — who want the latest gear. But those consumers have typically found shelter in the PC space, where modular upgrade systems allow for constant part swapping, and where consoles are seen as the poor relations.

But perhaps that’s the whole point. Microsoft and Sony may be fine with selling lower numbers of these “pro” devices, and more of the standard systems, if it can nurture an enthusiast market in the console space like the one that exists currently on the PC. In an deal world, both Microsoft and Sony would be able to support players across the entire platform regardless of the power of their hardware. But the potential downside is that these aggressive refresh cycles risk splitting the console market into the haves and have nots — and developers seem more wary of that than anything else.
 
Thoughts?

https://www.theverge.com/2017/5/10/...aystation-4-pro-project-scorpio-nielsen-study

Most people have never heard of PS4 Pro or Project Scorpio

For Microsoft and Sony, the future of the console game business just might involve catering to a more enthusiast market, according to research published today by Nielsen Games. While Nintendo seems content banking on its portable Switch device, the owners of the Xbox and PlayStation brands are hoping mid-cycle console upgrades will convince consumers to shell out hundreds of dollars for only incrementally better devices. That could mean fewer consumers buy the latest devices, as the upper end of the console market starts to resemble the PC.

PlayStation 4 Pro, which came out last fall. It arrived with a noticeable boost in performance that allowed for near-4K image quality and compatibility with HDR lighting effects, if you have the right TV hardware to go with it. Microsoft is taking a more calculated approach with Project Scorpio, a new version of the Xbox to be unveiled at E3 this year that will come with more sizable boosts in speed and power over the current generation.

Both are more or less attempting the same thing: a kind of PC-like upgrade from the current generation that swaps out some old parts for newer, faster ones. We aren’t getting a big leap forward, as we might expect from a new console generation, but a modest step up in power and capabilities. The biggest issue, however, might be consumer awareness. According to a new report from Nielsen Games, only a small fraction of the overall gaming community may be interested in buying these devices, and most have never even heard of Project Scorpio or the PS4 Pro.

Nielsen Games’s annual Games 360 Report is a comprehensive breakdown of consumer habits in the US gaming market. It tracks everything from the shifts between console, mobile, and PC popularity to the rise and growth of new technologies and trends like VR and e-sports. It also does deep dives into just how much both the average American and the average gamer knows about the industry and where they might spend money. The survey collects data using 2,000 interviews with a 50-50 male-female split, and the raw survey data is then weighted using US Census information to extrapolate the insights to the general population.

For Microsoft’s Project Scorpio and Sony’s already-released PS4 Pro, the numbers are neither all that stellar nor all that surprising. According to the study, just 14 percent of gamers over the age of 13 have ever even heard of Project Scorpio, while just 27 percent have heard of the PS4 Pro. (The figures are far less for the general population.) When it comes to purchasing those devices, just 15 percent of gamers said they’re interested in buying Sony’s new console, while just 13 percent said Project Scorpio is on their prospective buy list.

xbox_dev_kits_group_1.jpg

A Project Scorpio dev kit that contains programmable buttons and an OLED display for showing frames per second and other real-time data.
Photo: Gamasutra
If you’re an avid follower of gaming and tech news, this might be hard to believe. How could millions of people not know these new products, or have paid attention to any aspect of the console industry over the last year or so without ever hearing about new console upgrades? But generally speaking, the average player consumes far less news about these sectors than hobbyists and hardcore fans, and these consumers likely have only passing awareness of even the most seemingly obvious of game industry shifts. In fact, Nielsen reports that just 72 percent of gamers have ever heard of the Xbox One, let alone something as cryptic sounding as Project Scorpio.

This might suggest a loose definition of gamer, a nebulous and somewhat toxic concept in the gaming community. There is no dictionary definition that can satisfy everyone, and no certification board that decides how to define the fandom and how far it extends or to whom. That means these concepts have typically been the subject of fierce debate in online forums and elsewhere over who is and isn’t a “true gamer.”



issued an update to the PS4 Pro that included a new “Boost Mode” — a feature that lets the hardware run at a higher GPU and CPU clock speed to improve performance on games released prior to the updated console. For newer titles, developers have to specifically enable Pro support to take advantage of it, and even then the effects tend to vary greatly. So just like with the current VR ecosystem, both game makers and players might hold back the adoption of Scorpio and the PS4 Pro for fear that it might be too costly and too early to put in the investment.



conducted earlier this year indicates this sentiment of uneasiness is prevalent in the industry. The survey asked game makers how they felt about mid-cycle console upgrades, and 41 percent said they were undecided on the benefits. Only 18 percent were on board with the idea, while 33 percent said they were neutral and 5 percent saw the arrival of new consoles just three years after the last generational jump as strictly negative.

This means that, even with a new PS4 on the market and a new Xbox just one month from its global unveiling, Microsoft and Sony may be wading into a market not that many consumers or developers are interested in. Sure, there will always be the hardcore fans — those interested in the best graphics and performance — who want the latest gear. But those consumers have typically found shelter in the PC space, where modular upgrade systems allow for constant part swapping, and where consoles are seen as the poor relations.

But perhaps that’s the whole point. Microsoft and Sony may be fine with selling lower numbers of these “pro” devices, and more of the standard systems, if it can nurture an enthusiast market in the console space like the one that exists currently on the PC. In an deal world, both Microsoft and Sony would be able to support players across the entire platform regardless of the power of their hardware. But the potential downside is that these aggressive refresh cycles risk splitting the console market into the haves and have nots — and developers seem more wary of that than anything else.

Makes sense. Does the Pro even have it's own commercial? I don't recall seeing one that calls attention to it. As for Scorpio- MS hasn't even given it a real name, so I wouldn't expect anyone outside of the enthusiast sphere to be aware of it. It will come down to marketing, and they have a more convoluted message to get out there.
 
Thoughts?

https://www.theverge.com/2017/5/10/...aystation-4-pro-project-scorpio-nielsen-study

Most people have never heard of PS4 Pro or Project Scorpio

For Microsoft and Sony, the future of the console game business just might involve catering to a more enthusiast market, according to research published today by Nielsen Games. While Nintendo seems content banking on its portable Switch device, the owners of the Xbox and PlayStation brands are hoping mid-cycle console upgrades will convince consumers to shell out hundreds of dollars for only incrementally better devices. That could mean fewer consumers buy the latest devices, as the upper end of the console market starts to resemble the PC.

PlayStation 4 Pro, which came out last fall. It arrived with a noticeable boost in performance that allowed for near-4K image quality and compatibility with HDR lighting effects, if you have the right TV hardware to go with it. Microsoft is taking a more calculated approach with Project Scorpio, a new version of the Xbox to be unveiled at E3 this year that will come with more sizable boosts in speed and power over the current generation.

Both are more or less attempting the same thing: a kind of PC-like upgrade from the current generation that swaps out some old parts for newer, faster ones. We aren’t getting a big leap forward, as we might expect from a new console generation, but a modest step up in power and capabilities. The biggest issue, however, might be consumer awareness. According to a new report from Nielsen Games, only a small fraction of the overall gaming community may be interested in buying these devices, and most have never even heard of Project Scorpio or the PS4 Pro.

Nielsen Games’s annual Games 360 Report is a comprehensive breakdown of consumer habits in the US gaming market. It tracks everything from the shifts between console, mobile, and PC popularity to the rise and growth of new technologies and trends like VR and e-sports. It also does deep dives into just how much both the average American and the average gamer knows about the industry and where they might spend money. The survey collects data using 2,000 interviews with a 50-50 male-female split, and the raw survey data is then weighted using US Census information to extrapolate the insights to the general population.

For Microsoft’s Project Scorpio and Sony’s already-released PS4 Pro, the numbers are neither all that stellar nor all that surprising. According to the study, just 14 percent of gamers over the age of 13 have ever even heard of Project Scorpio, while just 27 percent have heard of the PS4 Pro. (The figures are far less for the general population.) When it comes to purchasing those devices, just 15 percent of gamers said they’re interested in buying Sony’s new console, while just 13 percent said Project Scorpio is on their prospective buy list.

xbox_dev_kits_group_1.jpg

A Project Scorpio dev kit that contains programmable buttons and an OLED display for showing frames per second and other real-time data.
Photo: Gamasutra
If you’re an avid follower of gaming and tech news, this might be hard to believe. How could millions of people not know these new products, or have paid attention to any aspect of the console industry over the last year or so without ever hearing about new console upgrades? But generally speaking, the average player consumes far less news about these sectors than hobbyists and hardcore fans, and these consumers likely have only passing awareness of even the most seemingly obvious of game industry shifts. In fact, Nielsen reports that just 72 percent of gamers have ever heard of the Xbox One, let alone something as cryptic sounding as Project Scorpio.

This might suggest a loose definition of gamer, a nebulous and somewhat toxic concept in the gaming community. There is no dictionary definition that can satisfy everyone, and no certification board that decides how to define the fandom and how far it extends or to whom. That means these concepts have typically been the subject of fierce debate in online forums and elsewhere over who is and isn’t a “true gamer.”



issued an update to the PS4 Pro that included a new “Boost Mode” — a feature that lets the hardware run at a higher GPU and CPU clock speed to improve performance on games released prior to the updated console. For newer titles, developers have to specifically enable Pro support to take advantage of it, and even then the effects tend to vary greatly. So just like with the current VR ecosystem, both game makers and players might hold back the adoption of Scorpio and the PS4 Pro for fear that it might be too costly and too early to put in the investment.



conducted earlier this year indicates this sentiment of uneasiness is prevalent in the industry. The survey asked game makers how they felt about mid-cycle console upgrades, and 41 percent said they were undecided on the benefits. Only 18 percent were on board with the idea, while 33 percent said they were neutral and 5 percent saw the arrival of new consoles just three years after the last generational jump as strictly negative.

This means that, even with a new PS4 on the market and a new Xbox just one month from its global unveiling, Microsoft and Sony may be wading into a market not that many consumers or developers are interested in. Sure, there will always be the hardcore fans — those interested in the best graphics and performance — who want the latest gear. But those consumers have typically found shelter in the PC space, where modular upgrade systems allow for constant part swapping, and where consoles are seen as the poor relations.

But perhaps that’s the whole point. Microsoft and Sony may be fine with selling lower numbers of these “pro” devices, and more of the standard systems, if it can nurture an enthusiast market in the console space like the one that exists currently on the PC. In an deal world, both Microsoft and Sony would be able to support players across the entire platform regardless of the power of their hardware. But the potential downside is that these aggressive refresh cycles risk splitting the console market into the haves and have nots — and developers seem more wary of that than anything else.

PlayStation 4 Pro isn't a sexy upgrade in hardware or software IMO. The console even looks worse than the original Playstation 4.

XBOX Scorpio is a sexy true 4K upgrade with all the other XBOX advantages over Playstation (controllers, XBOX LIVE, backwards compatibility, first party games, EA Access).

Not knowing the price yet makes it difficult, but I expect XBoX Scorpio to be a hot item.
 
There's is a huge difference between the Pro and Scorpio.

The Pro has been announced, revealed, and released. That is 100 percent on sony for that issue.

The Scorpio however was just announced. There hasn't been an official reveal yet, so you can't knock Microsoft when they haven't even done he media blitz for it yet.
 
Thoughts?

https://www.theverge.com/2017/5/10/...aystation-4-pro-project-scorpio-nielsen-study

Most people have never heard of PS4 Pro or Project Scorpio

For Microsoft and Sony, the future of the console game business just might involve catering to a more enthusiast market, according to research published today by Nielsen Games. While Nintendo seems content banking on its portable Switch device, the owners of the Xbox and PlayStation brands are hoping mid-cycle console upgrades will convince consumers to shell out hundreds of dollars for only incrementally better devices. That could mean fewer consumers buy the latest devices, as the upper end of the console market starts to resemble the PC.

PlayStation 4 Pro, which came out last fall. It arrived with a noticeable boost in performance that allowed for near-4K image quality and compatibility with HDR lighting effects, if you have the right TV hardware to go with it. Microsoft is taking a more calculated approach with Project Scorpio, a new version of the Xbox to be unveiled at E3 this year that will come with more sizable boosts in speed and power over the current generation.

Both are more or less attempting the same thing: a kind of PC-like upgrade from the current generation that swaps out some old parts for newer, faster ones. We aren’t getting a big leap forward, as we might expect from a new console generation, but a modest step up in power and capabilities. The biggest issue, however, might be consumer awareness. According to a new report from Nielsen Games, only a small fraction of the overall gaming community may be interested in buying these devices, and most have never even heard of Project Scorpio or the PS4 Pro.

Nielsen Games’s annual Games 360 Report is a comprehensive breakdown of consumer habits in the US gaming market. It tracks everything from the shifts between console, mobile, and PC popularity to the rise and growth of new technologies and trends like VR and e-sports. It also does deep dives into just how much both the average American and the average gamer knows about the industry and where they might spend money. The survey collects data using 2,000 interviews with a 50-50 male-female split, and the raw survey data is then weighted using US Census information to extrapolate the insights to the general population.

For Microsoft’s Project Scorpio and Sony’s already-released PS4 Pro, the numbers are neither all that stellar nor all that surprising. According to the study, just 14 percent of gamers over the age of 13 have ever even heard of Project Scorpio, while just 27 percent have heard of the PS4 Pro. (The figures are far less for the general population.) When it comes to purchasing those devices, just 15 percent of gamers said they’re interested in buying Sony’s new console, while just 13 percent said Project Scorpio is on their prospective buy list.

xbox_dev_kits_group_1.jpg

A Project Scorpio dev kit that contains programmable buttons and an OLED display for showing frames per second and other real-time data.
Photo: Gamasutra
If you’re an avid follower of gaming and tech news, this might be hard to believe. How could millions of people not know these new products, or have paid attention to any aspect of the console industry over the last year or so without ever hearing about new console upgrades? But generally speaking, the average player consumes far less news about these sectors than hobbyists and hardcore fans, and these consumers likely have only passing awareness of even the most seemingly obvious of game industry shifts. In fact, Nielsen reports that just 72 percent of gamers have ever heard of the Xbox One, let alone something as cryptic sounding as Project Scorpio.

This might suggest a loose definition of gamer, a nebulous and somewhat toxic concept in the gaming community. There is no dictionary definition that can satisfy everyone, and no certification board that decides how to define the fandom and how far it extends or to whom. That means these concepts have typically been the subject of fierce debate in online forums and elsewhere over who is and isn’t a “true gamer.”



issued an update to the PS4 Pro that included a new “Boost Mode” — a feature that lets the hardware run at a higher GPU and CPU clock speed to improve performance on games released prior to the updated console. For newer titles, developers have to specifically enable Pro support to take advantage of it, and even then the effects tend to vary greatly. So just like with the current VR ecosystem, both game makers and players might hold back the adoption of Scorpio and the PS4 Pro for fear that it might be too costly and too early to put in the investment.



conducted earlier this year indicates this sentiment of uneasiness is prevalent in the industry. The survey asked game makers how they felt about mid-cycle console upgrades, and 41 percent said they were undecided on the benefits. Only 18 percent were on board with the idea, while 33 percent said they were neutral and 5 percent saw the arrival of new consoles just three years after the last generational jump as strictly negative.

This means that, even with a new PS4 on the market and a new Xbox just one month from its global unveiling, Microsoft and Sony may be wading into a market not that many consumers or developers are interested in. Sure, there will always be the hardcore fans — those interested in the best graphics and performance — who want the latest gear. But those consumers have typically found shelter in the PC space, where modular upgrade systems allow for constant part swapping, and where consoles are seen as the poor relations.

But perhaps that’s the whole point. Microsoft and Sony may be fine with selling lower numbers of these “pro” devices, and more of the standard systems, if it can nurture an enthusiast market in the console space like the one that exists currently on the PC. In an deal world, both Microsoft and Sony would be able to support players across the entire platform regardless of the power of their hardware. But the potential downside is that these aggressive refresh cycles risk splitting the console market into the haves and have nots — and developers seem more wary of that than anything else.
Makes sense.

I don't remember any dedicated Sony ads for Pro. Maybe they are out there and I missed them, but the ads I've seen are general PS4 branded ads, not "PS4 Pro" focused.

Sony has had more than half a year to get the word out, but they haven't. They seem happy to promote Pro to the dedicated gaming crowd via internet articles and gaming presentations the general public doesn't care about.

Pro isn't worth focused marketing. It's barely better than PS4 itself, and can't even do 4k discs. Also, if they focsed too much attention on getting a Pro, it would piss off gamers who bought the original PS4.

As for Scorpio, MS is still in pre-launch internet/gaming presentation mode. Unless you a dedicated gamer checking gaming sites and forums, or by luck saw that one internet article on a web site saying MS is in process of making another console, you'd never know MS is making Scorpio either.

By the looks of it, Sony won't be pushing Pro and happy letting it sell itself among the hardcore crowd. As for Scorpio, MS won't be doing the same quiet marketing. Scorpio is a new system with the best specs. So when it's time to flip the switch, Scorpio ads will be everywhere.

MS has done more Scorpio internet info, and tech talk about it than Pro, and Pro has already been released for more than half a year.
 
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