Official Thread XBOX Hardware

My Current Console Is....


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How do we know that? 4tf to 12tf is a pretty large gap just to downgrade the resolution, I feel we may lose some other effects, like 120hz and or ray tracing

4k is 2.25x the pixels of 1440p and 4x 1080p. They could easily do one fourth of the work with one third the power, and for the TV market, 1440 is wasted.
 
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And none of the things happened at the AMD Analyst day that were reported in that Reddit post....big surprise.
 
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Xbox Series S Price leaks at just $300


Despite Microsoft’s unwillingness to unveil the Xbox Series X’s lower-powered version, Xbox Series X aka Lockhart, the Xbox Series S price has leaked at a remarkably low price.

According to Chinese website My Drivers, the Xbox Series S price is reported to be at just $300, lower than a lot of current-gen Xbox One X bundles.

My Drivers’ article claims that the build of Lockhart for $300 will be without an optical drive, much like this generation’s Xbox One S All-Digital Edition. While removing a high-speed 4K blu-ray drive would certainly lower the price a smidge, it’s clear that Microsoft would still be selling these consoles at a loss.

The Xbox Series S console is rumoured to have around 4TFs of raw GPU power which, while lower than Xbox One X’s 6TF, would transcend current-gen hardware due to next-gen NAVI architecture from AMD. The system is also powered by a 4GHz Ryzen APU and 16GB of RAM, “12GB of which is allocated to the graphics card and 4GB to the OS layer”.

Despite these leaks, Xbox boss Phil Spencer remains adamant that there is only one Xbox Series console in development, the 12TF Xbox Series Xthat’s planned for Holiday 2020. While no price has been revealed, many are expecting the console to cost upwards of $400.
 


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I don’t know if that pic is from an actual game or demo? Apparently they showed some demo afterward..waiting for it to pop up somewhere.

DXR 1.1 is exclusive to MS and PC.

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Sony’s silence on PS5 has done wonders for the next-gen Xbox
All eyes are on Microsoft, for now
Patricia HernandezMarch 6, 2020 3:11 pm
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A new generation of gaming consoles will arrive in 2020, but you wouldn’t know that from how Sony is handling its marketing of the PlayStation 5. So far, in terms of new information this year, we’ve got the unveiling of a new logo ... and that’s kinda it.

There are other bits and pieces, of course — we know that the PS5 will be powered by AMD tech, and that it will be backward-compatible with PlayStation 4 games. Most of this information came out in 2019. Beyond that, the latest whispers surrounding Sony’s next hardware foray paint a troubling development picture, notably when it comes to keeping the PS5’s price point down for consumers. Mostly, though, there’s silence.

“We’ve begun to share some of the incredible features you can expect from PlayStation 5, but we’re not quite ready to fully unveil the next generation of PlayStation,” Sony notes on the official PS5 web portal, which launched a month ago. Accordingly, the website doesn’t have much on it yet.

Thinking of buying a new TV for the next-gen consoles? It’s complicated.
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Microsoft, on the other hand, has been lapping up the next-generation headlines. We know what the Xbox Series X looks like, what specs we can expect. We know of a couple of exclusives, like Ninja Theory’s Project: Mara. We know that Smart Delivery means that if you buy something like Cyberpunk 2077 for Xbox One, you’ll also get to play the Xbox Series X upgrade for free. We know that the Xbox Series X can resume wherever you were in a game, even after a reboot. We know that if you decide to not upgrade, first-party games will be available for both the Xbox One and Xbox Series X. We know what the ports look like.

Why are we talking about ports, though? They’re important to a degree, yes, but some of the Xbox Series X information that is being published on news sites is mostly incremental coverage right now. At the same time, they’re headlines. Microsoft has spent years trying to brighten up the public’s perception of the Xbox brand through experiments like Xbox Game Pass and the Xbox Adaptive Controller, but many of these innovations aren’t embraced on the level of say, Sony “announcing” that it will continue to let players share used games among their friends. That video of a thing that isn’t even a feature has 17 million views.

But right now, Microsoft doesn’t have to fight for attention. And that’s allowing people to realize that, hey, Microsoft will be trying some interesting things in the next generation, to the degree that consoles may not even be the best point of comparison. Eventually, Sony will unveil what it’s got in the works, and business might go back to the usual. For now, though, Microsoft is stealing the spotlight in a way it hasn’t for a long, long time.
 


Xbox Series X will have a dedicated audio chip, Ninja Theory engineers reveal
Andy Robinson22 hours ago
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Xbox Series X will have its own dedicated audio chip, which will improve the quality of sound in next-gen games, first-party engineers have told VGC.
Hardware accelerated audio looks set to be a hallmark feature of next-gen consoles, freeing up resource for previously constrained sound engineers and also enabling a number of significant features such as audio ray tracing.
Xbox studio Ninja Theory’s audio team told VGC they were ‘extremely excited’ to finally have hardware power dedicated to their discipline.
Series X’s dedicated audio chip will mean they no longer have to sacrifice sound in order to facilitate other parts of their projects, they said.
Xbox Series X will have a dedicated audio chip.
“It’s extremely exciting,” senior sound designer Daniele Galante said of the new console. “We’re going to have a dedicated chip to work with audio, which means we finally won’t have to fight with programmers and artists for memory and CPU power.”
The studio’s audio lead David Garcia added: “We take for granted that graphics are powered by their own video cards. But in audio, we haven’t had anything like that. Now we have some power dedicated to us.”
Microsoft had previously suggested the new console could have some form of audio hardware acceleration, via a talk description that was planned to happen at GDC later this month.
Microsoft’s commitment to audio could come in response to Sony’s own lofty plans, which started with the acquisition of Audiokinetic, who make the audio middleware used almost universally across triple-A games.
Sony has already announced that the PlayStation 5 will support 3D audio, a feature which built-in hardware acceleration would also enable for Xbox.

3D audio utilises binaural recording to simulate sounds ‘travelling’ from one ear to the next, creating the illusion of realistic 3D sound. Crucially, 3D audio only works effectively with headphones, so it’s more suited for VR gaming where immersion is crucial and headphone use virtually guaranteed..
A Microsoft engineer has also recently suggested that Xbox Series X would be able to support a form of audio ray tracing. Like visual ray tracing, the audio form is incredibly expensive in terms of power and likely wouldn’t be possible without some form of hardware acceleration.
The feature would enable audio to react to the in-game world in real-time, changing reverb effects from room-to-room depending on the number of objects, or closed doors or windows.
Xbox Series X is a Microsoft video games consoleAudio hardware acceleration could enable features such as 3D Audio
But most of all, Ninja Theory’s Galante said the next-gen console’s audio innovations will mean engineers will be able to worry less about limiting the amount of sounds or voices used in their games.
“I really like how Microsoft is giving us more tools to improve the sound and to be more creative,” he said. “Because at the end of the day it’s not a matter of, ‘we want more memory because we are more cool’, we just want to be able to do our jobs without thinking about limitations.
“Making games always has you thinking about technical limitations,” he added. “Eventually these limitations become less and less the more you evolve with new consoles, but at the same time it’s always a constant thing: These are the maximum number of voices we can have, because otherwise the game is going to lag.”
Xbox head Phil Spencer confirmed several Xbox Series X features and new details recently, including 12 teraflops of GPU performance and a cross-buy scheme that will let players buy a game once and play it across multiple Xbox generations.
Xbox Series X is scheduled to launch during the 2020 holiday season, as is PlayStation 5.
 
Thoughts? I stole this from Twitter but is this some kind of actual ‘secret sauce’...?

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Phil already straight up said 12TFlops. Ever since the "rumors " have been climbing even when before everyone thought twelve was pie in the sky. No thanks. If it ends up that MS was low-balling to throw off sony or something then I'm all for it, but I'm sticking with 12. And that's going to be awesome
 
Phil already straight up said 12TFlops. Ever since the "rumors " have been climbing even when before everyone thought twelve was pie in the sky. No thanks. If it ends up that MS was low-balling to throw off sony or something then I'm all for it, but I'm sticking with 12. And that's going to be awesome

Oh I agree. Dev kits are always higher, and those are just supposed dev kits specs. I was posting more for the ‘Arcturus’ aspect.
 
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