Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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Ubisoft is pretty huge.

Won't deny that. I'm changing my opinion to wait and see. Still will be a little pissy if Sony doesn't fully support it. Whether people prefer Xbox or not, Sony has a lot of influence of the market adoption for things like this.

I will give Red Dead another chance at 60fps....but not if they ask me to buy it again.
 
Won't deny that. I'm changing my opinion to wait and see. Still will be a little pissy if Sony doesn't fully support it. Whether people prefer Xbox or not, Sony has a lot of influence of the market adoption for things like this.

I will give Red Dead another chance at 60fps....but not if they ask me to buy it again.
I am not bothered by it in the least. I am usually a one and done kind of person. The Last of Us 2 and Ghost of Sushi are probably the last 2 games I buy for my PS4, and I will never play them on my PS5. Only one game that I have, GT Sport, will I want to work on the PS5, and I don't care if it did or didn't get enhancements.

With Xbox it is a little different because that is where I get all my multiplayer games.

While I love the idea of Smart Delivery and it is indeed consumer friendly, it has ZERO impact on my decision to purchase the PS5 and XSX.
 
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I am not bothered by it in the least. I am usually a one and done kind of person. The Last of Us 2 and Ghost of Sushi are probably the last 2 games I buy for my PS4, and I will never play them on my PS5. Only one game that I have, GT Sport, will I want to work on the PS5, and I don't care if it did or didn't get enhancements.

With Xbox it is a little different because that is where I get all my multiplayer games.

While I love the idea of Smart Delivery and it is indeed consumer friendly, it has ZERO impact on my decision to purchase the PS5 and XSX.

We have very different styles. Lol

I play older backlog games all the time. Just a few weeks ago dumped 100 hours into Xcom 2. Last year I beat Dishonored 2 and Evil Within 2 which sat in my backlog since they launched. Ninja Gaiden 2, Gears 2 and Gears 3 were barely played on the 360 and the free remasters were some of the best games I played this gen. Think I'm ready to tackle all this gen's Resident Evils. I actually look forward to gaming droughts because it's backlog time.

Enhanced backwards compatibility and Smart Delivery are actually a few of my favorite Xbox ecosystem features.
 
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I don't see how they can not support it. When XSX owners are getting the free upgrade for Cyberpunk and a PS5 version just doesn't even exist it looks terrible for them
 
We have very different styles. Lol

I play older backlog games all the time. Just a few weeks ago dumped 100 hours into Xcom 2. Last year I beat Dishonored 2 and Evil Within 2 which sat in my backlog since they launched. Ninja Gaiden 2, Gears 2 and Gears 3 were barely played on the 360 and the free remasters were some of the best games I played this gen. Think I'm ready to tackle all this gen's Resident Evils. I actually look forward to gaming droughts because it's backlog time.

Enhanced backwards compatibility and Smart Delivery are actually a few of my favorite Xbox ecosystem features.
Not even sure I game 100 hours a year. Sometimes I go weeks without gaming :( Before my divorce, I gamed easily 40+ hours a week.
 
Not even sure I game 100 hours a year. Sometimes I go weeks without gaming :( Before my divorce, I gamed easily 40+ hours a week.

Sorry to hear about your divorce. Ironically one of the reasons BC mattered to me is I went 3 to 4 years with limited gaming after my divorce. Once I got my life back in order, lived like a teenager with money. Lol
 
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Here's what I expect from Sony and MS respectively.

Sony is going to have a good to great show next week. I expect them to take to heart what didn't work for MS's Inside Xbox show and have a wonderful showcase.

I then expect MS to blow the doors off their event in July. They should have taken the feedback from the disappointing Inside Xbox show, coupled with the the responses from this PS5 show and be able to craft one heck of a 1st party showing.
They friggin' better...
 
Maybe, but I know I for one find it very important. I really, really love that I can go back and play these games on my one console. And if I missed one, I still get to have access to it without digging out old consoles that wont even work on an LED screen anyway.
 
I am not bothered by it in the least. I am usually a one and done kind of person. The Last of Us 2 and Ghost of Sushi are probably the last 2 games I buy for my PS4, and I will never play them on my PS5. Only one game that I have, GT Sport, will I want to work on the PS5, and I don't care if it did or didn't get enhancements.

With Xbox it is a little different because that is where I get all my multiplayer games.

While I love the idea of Smart Delivery and it is indeed consumer friendly, it has ZERO impact on my decision to purchase the PS5 and XSX.
The great part of Smart delivery is if you still use older consoles. Knowing I can buy one copy and play on My XSeX and also have it for my Kids' to play on their Hand-me-down console is awesome. Especially with something like game share.
 
Maybe, but I know I for one find it very important. I really, really love that I can go back and play these games on my one console. And if I missed one, I still get to have access to it without digging out old consoles that wont even work on an LED screen anyway.
They work on my LED's 🤔
 
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I was bound to happen. 12 > 9. If there is a PS5 Pro, that might equal up the field.

It will all depend on how bulls*** the SSD talk is. I admit I'm super intrigued to see how it all comes out. Will raw power win over Speed, or vise versa? They both have very fast SSDs though, so will that margin have the benefit they say? Is it overkill? Is MS Velocity Architecture good enough to not mitigate that difference in real world development? I don't know.

What I do know is I really hate when people use the "tight corridoor/open world" argument as if we don't have those games already on machines with HDDs 40x slower than MS's solution. Will it just boil down to it being a boon for developers, but when it's said and done they can find work arounds and the consumer doesn't see the difference?

It is interesting but until we get real world results, we won't know for sure.
 
They work on my LED's 🤔
Do they? I haven't tried to hook up old Dream Casts and OG Xboxen or anything, but I had heard you needed a crt for old systems like that. I certainly only have HDMI ports on my tv.
 
Thurrott is smoking some crack. It must be Opposite Day for him :laugh:
 

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Must be a Xbox fanboy who smokes crack.

Nah, an actual tech journalist that made a career following microsoft. Probably one of the few people that has legit internal connections at Microsoft.

Also one of the biggest Microsoft critics if you have every followed him or listened to him on podcasts.
 
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Had a cool conversation with a dev over XBL yesterday. No breaking news or insider info. Just a perspective on stuff that's out there that he's allowed to talk about. He creates assets using UE4. In addition to working for a studio, he's been doing his own independent thing on the side.
  • SSDs are nice, will provide benefit...but it's getting a lot more hype than it should.
  • In terms of next gen advances, people are talking about the wrong things right now.
  • Next gen tools are much more powerful. The missing AA games from this gen will come back from Indie studios next gen due to the tools.
  • There's exciting next gen features that haven't been talked about yet.
  • Lumens was the thing he was most excited about from the UE demo. Said it's going to make a world of difference for developers.
  • CPUs are easily the bottleneck of next gen. While the new CPUs are a nice step up, they are still disproportionately powered compared to the rest of the systems.
  • Microsoft still hasn't released or shown any major advancements with Havok yet.
  • Believes Cloudgen (the company Epic bought who did the Crackdown demo in 2015) is going to provide some exciting things for Unreal Engine in the future especially as the industry starts to take advantage of cloud compute more often.
Interesting conversation around cloud compute. He feels that next gen game design is still bottlenecked until they move entire aspects of games to the cloud. He talked about moving AI to the cloud since the CPU jump isn't enough to handle true advances in that area while it isn't latency sensitive. He gave an example of every NPC in a game world being trained with it's own AI. When I mentioned driveators from Forza, he said it's a nice attempt but that implementation is way too basic compared to what he's talking about. True advances require a lot more compute than what's available in local machines.

Also he's the same dev that mentioned his assets jumped 4x when Epic added Quixel to Unreal. Really thinks Indies are going to shrink the graphics gap considerably relative to AAA devs next gen.

I didn't get into plastic wars conversations with him because mostly talked about tools and next gen possibilities. Overall really positive perspective from him.
 
Had a cool conversation with a dev over XBL yesterday. No breaking news or insider info. Just a perspective on stuff that's out there that he's allowed to talk about. He creates assets using UE4. In addition to working for a studio, he's been doing his own independent thing on the side.
  • SSDs are nice, will provide benefit...but it's getting a lot more hype than it should.
  • In terms of next gen advances, people are talking about the wrong things right now.
  • Next gen tools are much more powerful. The missing AA games from this gen will come back from Indie studios next gen due to the tools.
  • There's exciting next gen features that haven't been talked about yet.
  • Lumens was the thing he was most excited about from the UE demo. Said it's going to make a world of difference for developers.
  • CPUs are easily the bottleneck of next gen. While the new CPUs are a nice step up, they are still disproportionately powered compared to the rest of the systems.
  • Microsoft still hasn't released or shown any major advancements with Havok yet.
  • Believes Cloudgen (the company Epic bought who did the Crackdown demo in 2015) is going to provide some exciting things for Unreal Engine in the future especially as the industry starts to take advantage of cloud compute more often.
Interesting conversation around cloud compute. He feels that next gen game design is still bottlenecked until they move entire aspects of games to the cloud. He talked about moving AI to the cloud since the CPU jump isn't enough to handle true advances in that area while it isn't latency sensitive. He gave an example of every NPC in a game world being trained with it's own AI. When I mentioned driveators from Forza, he said it's a nice attempt but that implementation is way too basic compared to what he's talking about. True advances require a lot more compute than what's available in local machines.

Also he's the same dev that mentioned his assets jumped 4x when Epic added Quixel to Unreal. Really thinks Indies are going to shrink the graphics gap considerably relative to AAA devs next gen.

I didn't get into plastic wars conversations with him because mostly talked about tools and next gen possibilities. Overall really positive perspective from him.

Typical Microsoft, always early to the party lol. jk, sort of. On the cloud stuff mentioned haha.
 
Matt at resetera was talking about the PS5 I/O solution for the SSD, someone on neogaf put it all in one post so here you are for those interested.

There is no comparison.

There is absolutely nothing wrong with the SX’s IO or the speed you can get on a PC, and moving to any SSD based solution as a baseline is an incredible upgrade over the past that all games and gamers will benefit from.

But the PS5’s IO is on another level. It does basically everything significantly faster than any competition in the consumer space. It is easily and by far the largest difference between the two next gen consoles.

I have a ton of good to say about the SX. It’s an fantastic box that I’m incredibly excited for, and it has a power advantage over the PS5 in many ways. It is also capable of doing things the PS5 can’t or can’t do as well.

They are both great machines and can both be appreciated.
 
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