The XSS is what you would expect.
I guess the expectations set by Capcom for the XSS was 1440p/30fps when RT is turned on so if you look at it that way it's outperforming its target?
The XSS is what you would expect.
I would imagine so.I guess the expectations set by Capcom for the XSS was 1440p/30fps when RT is turned on so if you look at it that way it's outperforming its target?
Yeah like I said it's not going to win best graphics, it looks good, better than I thought it would in person but it's still not something that will just blow everyone away. It plays great though I just wish it wasn't so difficult.Yes, it looks washed out with it turned on.
Returnal looks fine, but just as the Medium, it's not the showcase some people wants it to be.
Innocent of what, lol. What are you even trying to accuse me of.
I just know that you're being very hypocritical with criticizing Returnal's resolution when the Medium is significantly worse and with half the fps but that's seemingly fine because it's Xbox .
Returnal is doing more on screen and during gameplay at double the fps too. So if you're floored with Returnal, then you'll probably be buried under that floor with The Medium, yes?
I know some point to the medium having two scenes ready to go at once but isn't it also a fixed camera where you only see what they want you to see like the old RE games?Innocent of what, lol. What are you even trying to accuse me of.
I just know that you're being very hypocritical with criticizing Returnal's resolution when the Medium is significantly worse and with half the fps but that's seemingly fine because it's Xbox .
Returnal is doing more on screen and during gameplay at double the fps too. So if you're floored with Returnal, then you'll probably be buried under that floor with The Medium, yes?
I don't know about the budget but they have over 100 people working there while housemarque only has around 80. Neither one is a big team at all by today's standards.Was Returnal made with a budget of less than €7M?
Was Returnal made with a budget of less than €7M?
Series X wins another. RE Village
- In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
- Resolution is identical on PS5 and SeriesX. Both run at 2160p and, although it uses a checkerboard-like technique unique to RE Engine, the game seems to never drop below 2160p. S series runs at 1440p.
- In the Xbox versions the lighting seems somewhat warmer in the town area. Personally I find it more successful since the PS5 version sometimes gives a too blue tone. In any case, it is a setting that we can easily change on our TVs.
- Series X performs better than PS5 with Ray-Tracing activated, suffering fewer drops. Higher stress areas will have to be tested in the final version to better see the differences.
- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
- The quality of the Ray-Tracing in global illumination as in reflections is identical.
- Loading times are slightly faster on PS5, about 3 seconds. Excellent loading times in all 3 versions.
- Same quality of shadows, textures and anisotropic filtering in the 3 versions.
Yes, it seems to be a problem for the PS5 to hold a steady resolution while having a good fps, it's strange that the resolution seems to be below 4k for a steady fps.... Time will tell how problematic this will be further into this gen.Series X wins another. RE Village
- In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
- Resolution is identical on PS5 and SeriesX. Both run at 2160p and, although it uses a checkerboard-like technique unique to RE Engine, the game seems to never drop below 2160p. S series runs at 1440p.
- In the Xbox versions the lighting seems somewhat warmer in the town area. Personally I find it more successful since the PS5 version sometimes gives a too blue tone. In any case, it is a setting that we can easily change on our TVs.
- Series X performs better than PS5 with Ray-Tracing activated, suffering fewer drops. Higher stress areas will have to be tested in the final version to better see the differences.
- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
- The quality of the Ray-Tracing in global illumination as in reflections is identical.
- Loading times are slightly faster on PS5, about 3 seconds. Excellent loading times in all 3 versions.
- Same quality of shadows, textures and anisotropic filtering in the 3 versions.
The SSD isn't even being used in a way that would change anything other than loading times yet, you can't think anyone would have a game ready to fully take advantage of it 6 months after launch. Most games are still using old engines, are cross gen and have to take slower storage into account. That entire post was silly, being that PS5 tends to "win" more of these things than the 12TF Series x.Yes, it seems to be a problem for the PS5 to hold a steady resolution while having a good fps, it's strange that the resolution seems to be below 4k for a steady fps.... Time will tell how problematic this will be further into this gen.
Also, it's interesting that the much hyped SSD that they put all their eggs into seems to not be the game changing spec in regards to the competition as we thought... At best a couple of seconds seems like a fail?
/DriedSwede
The SSD isn't even being used in a way that would change anything other than loading times yet, you can't think anyone would have a game ready to fully take advantage of it 6 months after launch. Most games are still using old engines, are cross gen and have to take slower storage into account. That entire post was silly, being that PS5 tends to "win" more of these things than the 12TF Series x.
Too early onthe SSD front. Right now all games are still made for last gen, the SSD in this set up will only ever be for faster load times.Yes, it seems to be a problem for the PS5 to hold a steady resolution while having a good fps, it's strange that the resolution seems to be below 4k for a steady fps.... Time will tell how problematic this will be further into this gen.
Also, it's interesting that the much hyped SSD that they put all their eggs into seems to not be the game changing spec in regards to the competition as we thought... At best a couple of seconds seems like a fail?
/DriedSwede
Series S wins again. Half the price, third of the power. Smashing it.Series X wins another. RE Village
- In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
- Resolution is identical on PS5 and SeriesX. Both run at 2160p and, although it uses a checkerboard-like technique unique to RE Engine, the game seems to never drop below 2160p. S series runs at 1440p.
- In the Xbox versions the lighting seems somewhat warmer in the town area. Personally I find it more successful since the PS5 version sometimes gives a too blue tone. In any case, it is a setting that we can easily change on our TVs.
- Series X performs better than PS5 with Ray-Tracing activated, suffering fewer drops. Higher stress areas will have to be tested in the final version to better see the differences.
- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
- The quality of the Ray-Tracing in global illumination as in reflections is identical.
- Loading times are slightly faster on PS5, about 3 seconds. Excellent loading times in all 3 versions.
- Same quality of shadows, textures and anisotropic filtering in the 3 versions.
According to the article and video.Noted, staying at 60fps for an additional 0.39% of the time counts as a win now
Will still be held back by HHD in PC for all of this gen other than loading times.Too early onthe SSD front. Right now all games are still made for last gen, the SSD in this set up will only ever be for faster load times.
For 3rd party sure, even Xbox, but PS5 wont.Will still be held back by HHD in PC for all of this gen other than loading times.
According to the article and video.
The SSD isn't even being used in a way that would change anything other than loading times yet, you can't think anyone would have a game ready to fully take advantage of it 6 months after launch. Most games are still using old engines, are cross gen and have to take slower storage into account. That entire post was silly, being that PS5 tends to "win" more of these things than the 12TF Series x.
Oh it's Elanalistadebits. It all makes sense now. I thought we talked about this already.
I wouldn't put too much on his videos.
We already see instant loading on Xbox exclusive games taking advantage of the SSD.For 3rd party sure, even Xbox, but PS5 wont.
That is more an inherent benefit of the tech. What people are talking about is world design/creation like Sony kept talking about during the run up to PS5's release.We already see instant loading on Xbox exclusive games taking advantage of the SSD.
And also when the PS5 holds that slight edge in in frame rate.According to the article and video.
MS said they can do that as well with XVA, and it was explained how it can actually be even quicker than the PS5 with their solution. It has to do with how XVA loads the assets, which at MS and Xbox, they can do for the XSS/XSX and still build a game to work on an HDD.That is more an inherent benefit of the tech. What people are talking about is world design/creation like Sony kept talking about during the run up to PS5's release.
The elAnalist person who did the Avengers comparison video. Apparently his last framerate video about skyrim with the FPS boost is completely fake (he shows locked 60fps when it can drop to 35fps according to VGTech), so his competence is questionable.
In the Twitter post I showed, we have NXGamer stating that the fps counter software ElAnalist uses may not be 100% reliable and Leviathan Gamer (guy who analyzed the Ps5 die pic) who says he manually counted 30-40fps in the scene where ElAnalist puts a locked 60fps counter.
MS said they can do what? You can't claim to do it aswell when you don't actually know what it is they are saying. Lol. Hence the current discussion. Not too mention that idf SSDs lead to an evolution of world design/creation not possible on old HDDs then you would have to create two different worlds to function on both. That isn't happening.MS said they can do that as well with XVA, and it was explained how it can actually be even quicker than the PS5 with their solution. It has to do with how XVA loads the assets, which at MS and Xbox, they can do for the XSS/XSX and still build a game to work on an HDD.
And with PS5 games also going to PC, there is no doubt that they will be considering HDD for those as well.