Like making a Halo is so easy. PlayStation tried for years and basically gave up. They have zero first party games that offer such a package. They do have great fire and forget AAA campaigns.
C'mon you are better than this...
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Like making a Halo is so easy. PlayStation tried for years and basically gave up. They have zero first party games that offer such a package. They do have great fire and forget AAA campaigns.
The game looks great, but she looks more....masculine? Maybe that’s what they are going for considering her character, but she really looks more male-like now.She does, seems like it was just a bad screen. I don’t recall thinking she looked chipmunkish when I watched it.
1. Can you show me where Sony said it's fps?Ah I see we're still comparing a 30fps game to a 60fps game good job guys.
Making characters NOT very attactive seems to be the norm now. The jawline on Aloy doesn't even looked subtle.The game looks great, but she looks more....masculine? Maybe that’s what they are going for considering her character, but she really looks more male-like now.
1. Can you show me where Sony said it's fps?
2. If it isn't 60fps do you think a Halo game that looks worse than it's predecessor will look better than a 60fps Horizon FW mode?
Dynamic 4KFor the first, the video that Sony themselves provided was the game running at 4K 30 fps.
Here's what Horizon Forbidden West could look like in 60 FPS
Players are wondering whether Horizon Forbidden West is 60 FPS or 30 FPS on PS5 and PS4 Pro. Here's what's confirmed, as well as simulated 60 FPS gameplay.www.gamerevolution.com
For the second, stupid question.
The complaints online say it’s blurry.Returnal native 1080p final IQ is clean and looks sharp
The complaints online say it’s blurry.
1. Can you show me where Sony said it's fps?
2. If it isn't 60fps do you think a Halo game that looks worse than it's predecessor will look better than a 60fps Horizon FW mode?
Videos don't always show what a game is actually running.For the first, the video that Sony themselves provided was the game running at 4K 30 fps.
Here's what Horizon Forbidden West could look like in 60 FPS
Players are wondering whether Horizon Forbidden West is 60 FPS or 30 FPS on PS5 and PS4 Pro. Here's what's confirmed, as well as simulated 60 FPS gameplay.www.gamerevolution.com
For the second, stupid question.
Like stated above the video was first shown 1080p.Of course they showed it running quality 30fps mode you're fooling yourself if you think otherwise, and lol at looking worse then it's predecessor.
And, to drop into op-ed mode, this is where AMD has me a bit worried. In our pre-briefing with AMD, the company did confirm that FSR is going to be a purely spatial upscaling technology; it will operate on a frame-by-frame basis, without taking into account motion data (motion vectors) from the game itself.
For GPU junkies, many of you will recognize this as a similar strategy to how NVIDIA designed DLSS 1.0, which was all about spatial upscaling by using pre-trained, game-specific neural network models. DLSS 1.0 was ultimately a failure – it couldn’t consistently produce acceptable results and temporal artifacting was all too common. It wasn’t until NVIDIA introduced DLSS 2.0, a significantly expanded version of the technology that integrated motion vector data (essentially creating Temporal AA on steroids), that they finally got DLSS as we know it in working order.
Given NVIDIA’s experience with spatial-only upscaling, I’m concerned that AMD is going to repeat NVIDIA’s early mistakes. Spatial is a lot easier to do on the backend – and requires a lot less work from developers – but the lack of motion vector data presents some challenges. In particular, motion vectors are the traditional solution to countering temporal artifacting in TAA/DLSS, which is what ensures that there are no frame-by-frame oddities or other rendering errors from moving objects. Which is not to say that spatial-only upscaling can’t work, only that, if it’s competitive in image quality with DLSS, that would be a big first for AMD.
Even though Machine Learning Super Resolution hasn’t received as much attention as DirectX raytracing, rest assured that developers are paying close attention to what AMD is doing here. This technology represents the future of gaming on both PC and consoles. So far support for hardware-accelerated Machine Learning has been confirmed for the Xbox Series X/S consoles, but that doesn’t rule out the PS5 from utilizing this technology also.“While AMD is promising to go head to head with Nvidia in 4K gaming and more, the one big missing piece of this battle is a lack of an equivalent to Nvidia’s DLSS. Nvidia’s AI-powered super sampling technology has been transformative for the games that support it, bringing great image quality and higher frame rates by simply toggling a game setting.AMD tells me it has a new super sampling feature in testing, which is designed to increase performance during ray tracing. The company is promising its super sampling technology will be open and cross-platform, which means it could come to next-gen consoles like the Xbox Series X and PS5. AMD is working with a number of partners on this technology, and it’s expecting strong industry support. Unfortunately, this won’t be ready for the launch of these three new Radeon RX 6000 Series cards.”
Stor kukinteresting how close French words are to German words...
IGN confirms the same.
- XsX and PS5 are somewhere between high and ultra on most settings.
- PS5 has better texture filtering than PC (and XsX).
- Performance is rock solid on both XsX and PS5.
- So far PS5 has a much higher polygon density, textures, and overall IQ that is easily visible compared to the fluctuated resolution comparison.
- Load times
PC with SSD - 4 seconds
XsX - 4.2 seconds
PS5 - 3.5 seconds
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Revisiting this because DF FINALLY released their comparison. Seems the developer got the Series X version at a locked 60fps @ a HIGHER resolution than the PS5 version.