Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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Like making a Halo is so easy. PlayStation tried for years and basically gave up. They have zero first party games that offer such a package. They do have great fire and forget AAA campaigns.

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C'mon you are better than this...
 
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She does, seems like it was just a bad screen. I don’t recall thinking she looked chipmunkish when I watched it.
The game looks great, but she looks more....masculine? Maybe that’s what they are going for considering her character, but she really looks more male-like now.
 
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Ah I see we're still comparing a 30fps game to a 60fps game good job guys.
1. Can you show me where Sony said it's fps?
2. If it isn't 60fps do you think a Halo game that looks worse than it's predecessor will look better than a 60fps Horizon FW mode?
 
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The game looks great, but she looks more....masculine? Maybe that’s what they are going for considering her character, but she really looks more male-like now.
Making characters NOT very attactive seems to be the norm now. The jawline on Aloy doesn't even looked subtle.
 
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1. Can you show me where Sony said it's fps?
2. If it isn't 60fps do you think a Halo game that looks worse than it's predecessor will look better than a 60fps Horizon FW mode?

For the first, the video that Sony themselves provided was the game running at 4K 30 fps.


For the second, stupid question.
 
With today's reconstruction methods, I think it's safe to say resolution is almost an after thought as long as the final picture quality looks good.

Returnal native 1080p final IQ is clean and looks sharp. The recently revealed UE 5 Tech demo was native 1080p and final IQ looked pristine.

Spiderman Miles Morales 30 fps mode ran at native 4k, same with Demon's Souls.

If Horizon's 30fps mode is checkerboard 4k or some other reconstruction method that means the extra power is going towards the visuals which is what I like to see.
 
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The complaints online say it’s blurry.

Not from my own experience and other comments online saying people can't believe it's native 1080p with how sharp the IQ is.

To me personally after beating the whole game, it looks like 1440p+ with how clean the image was when playing. You do see the odd noise in some bushes at some angles when they sway because of the temporal reconstruction/CB. But overall, the game looks and plays great.
 
1. Can you show me where Sony said it's fps?
2. If it isn't 60fps do you think a Halo game that looks worse than it's predecessor will look better than a 60fps Horizon FW mode?

Of course they showed it running quality 30fps mode you're fooling yourself if you think otherwise, and lol at looking worse then it's predecessor.
 
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For the first, the video that Sony themselves provided was the game running at 4K 30 fps.


For the second, stupid question.
Videos don't always show what a game is actually running.
The video was 1080p/30 fps when it was FIRST shown.
We can assume the resolution will end up higher and Sony has not said what the FPS is.

Did you even read what you posted? Cause it doesn't answer my question.

Also it's not stupid to say a 60 fps performance mode would still look better than Infinite or that it's predecessor looks better.

Of course they showed it running quality 30fps mode you're fooling yourself if you think otherwise, and lol at looking worse then it's predecessor.
Like stated above the video was first shown 1080p.
 
Horizon is undoubtedly a 30fps game, there may be a 60fps performance mode but the first one was 30fps and GG said the engine was built around targeting 30fps. What we saw looked great and I wouldn't expect that kind of graphical quality in a year one (or so) game running at 60fps.
 


Will be interesting to see how FSR compares to other existing temporal reconstruction and checkerboard methods.

This writer says he notices an image quality hit with the FSR.

By June 22, we will see more of it in motion but in stills, seems like can see it's a bit more blurry which isn't really unexpected since it's a frame by frame upscale.


And, to drop into op-ed mode, this is where AMD has me a bit worried. In our pre-briefing with AMD, the company did confirm that FSR is going to be a purely spatial upscaling technology; it will operate on a frame-by-frame basis, without taking into account motion data (motion vectors) from the game itself.

For GPU junkies, many of you will recognize this as a similar strategy to how NVIDIA designed DLSS 1.0, which was all about spatial upscaling by using pre-trained, game-specific neural network models. DLSS 1.0 was ultimately a failure – it couldn’t consistently produce acceptable results and temporal artifacting was all too common. It wasn’t until NVIDIA introduced DLSS 2.0, a significantly expanded version of the technology that integrated motion vector data (essentially creating Temporal AA on steroids), that they finally got DLSS as we know it in working order.

Given NVIDIA’s experience with spatial-only upscaling, I’m concerned that AMD is going to repeat NVIDIA’s early mistakes. Spatial is a lot easier to do on the backend – and requires a lot less work from developers – but the lack of motion vector data presents some challenges. In particular, motion vectors are the traditional solution to countering temporal artifacting in TAA/DLSS, which is what ensures that there are no frame-by-frame oddities or other rendering errors from moving objects. Which is not to say that spatial-only upscaling can’t work, only that, if it’s competitive in image quality with DLSS, that would be a big first for AMD.
 


Article is from Nov, but since it’s being discussed more now, I’m posting for those that haven’t read about it:


Every new console generation brings new technologies to the table. This starting generation should be defined by Ray Tracing and DirectML Super Resolution working in tandem to deliver both gorgeous visuals and great performance. Super resolution is a new technology that AMD is currently working on that should offer “DLSS like” graphic upscaling in games. It will be released as part of AMD’s cross-platform GPUOpen/FidelityFX technology suite. AMD has yet to release any information on how this technology actually works but Tom Warren from The Vergereceived more information on this super-resolution technology:

“While AMD is promising to go head to head with Nvidia in 4K gaming and more, the one big missing piece of this battle is a lack of an equivalent to Nvidia’s DLSS. Nvidia’s AI-powered super sampling technology has been transformative for the games that support it, bringing great image quality and higher frame rates by simply toggling a game setting.AMD tells me it has a new super sampling feature in testing, which is designed to increase performance during ray tracing. The company is promising its super sampling technology will be open and cross-platform, which means it could come to next-gen consoles like the Xbox Series X and PS5. AMD is working with a number of partners on this technology, and it’s expecting strong industry support. Unfortunately, this won’t be ready for the launch of these three new Radeon RX 6000 Series cards.”
Even though Machine Learning Super Resolution hasn’t received as much attention as DirectX raytracing, rest assured that developers are paying close attention to what AMD is doing here. This technology represents the future of gaming on both PC and consoles. So far support for hardware-accelerated Machine Learning has been confirmed for the Xbox Series X/S consoles, but that doesn’t rule out the PS5 from utilizing this technology also.
 
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IGN confirms the same.

- XsX and PS5 are somewhere between high and ultra on most settings.
- PS5 has better texture filtering than PC (and XsX).
- Performance is rock solid on both XsX and PS5.
- So far PS5 has a much higher polygon density, textures, and overall IQ that is easily visible compared to the fluctuated resolution comparison.

- Load times
PC with SSD - 4 seconds
XsX - 4.2 seconds
PS5 - 3.5 seconds



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Revisiting this because DF FINALLY released their comparison. Seems the developer got the Series X version at a locked 60fps @ a HIGHER resolution than the PS5 version.

watch
 
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