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I never said anything about halo being open world.
Halo > Horizon zero down syndrome
You said Horizon was open world ish, it's as open world as RDR2, GTA etc it's not narrow paths that take you to a hub like fable or anything like that.

Halo hasn't been good in a long time, maybe if you like MP that part I won't comment on but the campaigns have sucked since 343 took over and they were already uneven in the last couple of bungie made games.
 
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Halo never was a looker, well, except CE. Halo is known for its gameplay and lore, horizon looks great..... That's it.
You are right about Halo CE being the only one that stood out graphically but you are wrong about Horizon only looking good. The story is good, it's a fun world to spend time in and the gameplay is what you'd hope for in a 3rd person open world action game. It's not 100% perfect but what is?
 
I’m just glad that this is what true next gen games are going to look like on console. Pretty remarkable this early into the generation.
I'm looking forward to seeing where things go once devs get a chance to really get their engines adapted to the new hardware and don't have to worry about cross gen anymore.
 
You said Horizon was open world ish, it's as open world as RDR2, GTA etc it's not narrow paths that take you to a hub like fable or anything like that.

Halo hasn't been good in a long time, maybe if you like MP that part I won't comment on but the campaigns have sucked since 343 took over and they were already uneven in the last couple of bungie made games.

You are right about Halo CE being the only one that stood out graphically but you are wrong about Horizon only looking good. The story is good, it's a fun world to spend time in and the gameplay is what you'd hope for in a 3rd person open world action game. It's not 100% perfect but what is?
I'm not sure what you're arguing.
Halo hasn't been good in a long time? Lol
Arrested Development Eye Roll GIF
 
The funny thing about this Horizon vs Halo Infinite visual argument is, consciously or unconsciously, most people here (with a few exceptions) already saying (or concede) Horizon looks better (what we seen so far), by instead of discussing graphics, use "but" etc

If someone argued that basketball team A is a better team than B, & your reply was, but Team B wears red, & I like red, so I support B, you are unconsciously saying team A is the better team.


No that the contest is over, I have some interesting questions.

Should Halo Infinite be (on top of gameplay) be a showcase for XBOX SeX visuals, & be one of the leading games in visuals seeing it's the key franchise for xbox,
I think they should given the budget & size of the team they got.
 
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I'm looking forward to what Halo does with sound, their dev diary on how they recorded and made different sounds was cool as hell.
 
The funny thing about this Horizon vs Halo Infinite visual argument is, consciously or unconsciously, most people here (with a few exceptions) already saying (or concede) Horizon looks better (what we seen so far), by instead of discussing graphics, use "but" etc

If someone argued that basketball team A is a better team than B, & your reply was, but Team B wears red, & I like red, so I support B, you are unconsciously saying team A is the better team.


No that the contest is over, I have some interesting questions.

Should Halo Infinite be (on top of gameplay) be a showcase for XBOX SeX visuals, & be one of the leading games in visuals seeing it's the key franchise for xbox,
I think they should given the budget & size of the team they got.
Horizon looks technically leaps above (horrible visual style though imo).
Infinite needs to run on a super gimped vanilla Xbox one though, can't see it turning out looking next (this) gen except 4k 60fps.
 
I don't have to stop lol I am not the one that started it to begin with but the fact is that is what they showed us so until they show something else that's what's out there to represent their game. Maybe in a couple of weeks we'll see something new. It's not going to be a huge difference from what we saw before though, no game ever changes that much with just a 12 month delay. Hopefully they'll show something that takes place at night so the weapon colors pop more on screen and some weather effects are going on etc and it'll look totally different from the last time even if not technically that much better.
Really? Going with the childs "He started it" line.

The fact it has been delayed a year makes it not representitive. That isn't a hard concept.

You do need to stop. You just look silly doing it. You 're doing something stupid to combat the stupidity of the other side.
 
It isn't even a true next gen game. Still a cross gen game.
That is exciting right. Imagine if the devs starts getting a UE5, & UE5 level dev tools.

In the UE5 demo, they manage to slam together billions of megascan asserts, mostly rocks (they have limited time to make the demo), which are impressive technically, but fairly boring. But imagine applying the same level of detail, even if you 1/100 the details, & apply them to not just rocks, but infrastructures, machines, foliage, it will be mind-blowing.
 
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I don't think the discussion was supposed to be a referendum of 343/Halo Infinite, but the fact that people generally are still bothered by the visuals tells me they need to try something new graphics wise.
Can't blame them really. It is the flagship Xbox title and the first XGS title to launch for next gen and it looked like crap. After all the "most powerful" crap MS spewed out for months, their biggest game got s*** on by a remake of an 11 year old third party game.

Hell, even Gears 5 for XSX/S looks better than the Halo reveal.
 
That is exciting right. Imagine if the devs starts getting a UE5, & UE5 level dev tools.

In the UE5 demo, they manage to slam together billions of megascan asserts, mostly rocks (they have limited time to make the demo), which are impressive technically, but fairly boring. But imagine applying the same level of detail, even if you 1/100 the details, & apply them to not just rocks, but infrastructures, machines, foliage, it will be mind-blowing.
It is exciting.

Maybe we will see it at E3 from Forza 8, or Hellblade, or a Playstation title.
 
Dude, stop. You know what they are doing and saying in between the lines. You've been here long enough.

Neither one said anything close to Halo looking better than Horizon. You've got to twist and stretch to even get close to that and you're acting like it's an epidemic of Xbots attempting to beat you into submission. You're better than that.
 
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The funny thing about this Horizon vs Halo Infinite visual argument is, consciously or unconsciously, most people here (with a few exceptions) already saying (or concede) Horizon looks better (what we seen so far), by instead of discussing graphics, use "but" etc

If someone argued that basketball team A is a better team than B, & your reply was, but Team B wears red, & I like red, so I support B, you are unconsciously saying team A is the better team.


No that the contest is over, I have some interesting questions.

Should Halo Infinite be (on top of gameplay) be a showcase for XBOX SeX visuals, & be one of the leading games in visuals seeing it's the key franchise for xbox,
I think they should given the budget & size of the team they got.

That comparison fails, though, because everyone is (or should) be saying Horizon looks better. In the basketball analogy, that's like saying team A is much better at shooting free throws than Team B. If you line them up for a free throw contest, of course A wins every time, but making a pretty 4Kish/30 experience is not the only part of a game.

And no, they were stupid to lead people to believe it was going to be their visual showcase. They can't make the decision to target 30 fps, they've got to have a lot of enemies with hopefully solid AI and controls. Hell, the multiplayer is targeting 120 fps - even if it was the exact same game as Horizon otherwise, it'd have to be on a console 4x as powerful to have the same visuals at that speed.

I guess the counter argument is how much does Horizon sacrifice to look that good? I skimmed through the game play video and I don't know that I saw a scenario where Aloy was actively fighting against multiple enemies at the same time. It's a trailer, so I assume that's part of it, but does anyone actually think it'll have the large number of enemies in an area that some Halo levels have, let alone multiplayer like that? Probably not.

They're different games. Horizon looks best in class so far at what it is. Halo is a different game, and so far doesn't look like best in class at what it's trying to be. But expecting a game that's not about graphics primarily, running at double to quadruple the frame rate, to be the same type of showcase for visuals is just foolish.
 
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There is a clear generational gap between Horizon & last year's Halo revealed video. When the games switch, the contrast is stark!

The details & lighting in Halo look flat like a pancake, while details are well... detailed in Horizon & lighting is rich. I am not sure if there is RT, but man, does it look good.

We shall see again how new footage(s) of halo look & compare.
I witness you, but there’s one thing I gotta add. The lighting does look fantastic in both in the cut scenes lol one thing that I noticed whilst watching it, again, on my TV is the lighting on Aloy. She seems to be self-illuminated with some strong rim-lighting. Like she pops far more noticeably in gameplay, especially when she walks between points of interest. It’s not that bad when walking in the light but when she walks into certain dense shadowy areas it looks as if they have no affect on her, especially her hair. Halo definitely suffers from that too, seeing no self shadows on the weapons always make me scream inside my mind “what were they thinking?”
 
I witness you, but there’s one thing I gotta add. The lighting does look fantastic in both in the cut scenes lol one thing that I noticed whilst watching it, again, on my TV is the lighting on Aloy. She seems to be self-illuminated with some strong rim-lighting. Like she pops far more noticeably in gameplay, especially when she walks between points of interest. It’s not that bad when walking in the light but when she walks into certain dense shadowy areas it looks as if they have no affect on her, especially her hair. Halo definitely suffers from that too, seeing no self shadows on the weapons always make me scream inside my mind “what were they thinking?”
The self-rim lighting has been pointed out by Digital foundry. Or it could be a rim light effect that applies directly on the character shader/Texture.
 
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Neither one said anything close to Halo looking better than Horizon. You've got to twist and stretch to even get close to that and you're acting like it's an epidemic of Xbots attempting to beat you into submission. You're better than that.

Where did I even say they did?

All I've been saying are they are downplaying Horizon's visuals while being seemingly fine that Halo looks a generation behind. No downplay for Halo (we all know why).

There's no twisting at all. I'm calling it how I see it.
 
And no, they were stupid to lead people to believe it was going to be their visual showcase. They can't make the decision to target 30 fps, they've got to have a lot of enemies with hopefully solid AI and controls. Hell, the multiplayer is targeting 120 fps - even if it was the exact same game as Horizon otherwise, it'd have to be on a console 4x as powerful to have the same visuals at that speed.
Its only really stupid if the couldn't pull it off. Despite all the excuses for it with all the resources and studios they have on this game a more talented developer would have made a more impressive looking game while having it still run well. It doesn't have to look as well as any specific game it just shouldn't look like an Xbox One game.

Maybe new Microsoft fixes 343 but they have shown time and time again to not be up the task of making Halo
 
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I witness you, but there’s one thing I gotta add. The lighting does look fantastic in both in the cut scenes lol one thing that I noticed whilst watching it, again, on my TV is the lighting on Aloy. She seems to be self-illuminated with some strong rim-lighting. Like she pops far more noticeably in gameplay, especially when she walks between points of interest. It’s not that bad when walking in the light but when she walks into certain dense shadowy areas it looks as if they have no affect on her, especially her hair. Halo definitely suffers from that too, seeing no self shadows on the weapons always make me scream inside my mind “what were they thinking?”

Yeah, DF and NXGamer both pointed that out as an artistic decision. I don't recall which one said they use this similar type of lighting in the cinemas.

It's less realistic but makes Aloy pop more in the game.
 
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