TLDR: DF's preferred mode is performance at 60fps, solid performance. Guesses the developer's intended mode to play is RT/30FPS mode but has frame pacing issues. IQ mode has higher res but drops to 40s/50s in some parts. Game is kind of demanding and PC has some performance issues too. PS5 approximately scale in line with a 2070 super in this title.
Arkane is back - and it's no secret that Digital Foundry enormously admires the kind of immersive sim experience this s…
www.eurogamer.net
Ultimately, Deathloop is an excellent game and in my opinion, one that works best on PS5 with the 60fps performance mode - but it's nice to have multiple options available, at least. The image quality mode may well turn into a bit of a winner if and when Sony decides to add variable refresh rate support to its console and while the 30fps mode doesn't hit the target in the here and now, it shouldn't be too difficult to fix the game's frame-pacing issues.
Beyond the PlayStation 5 version, I'm also taking a look at the PC rendition of the game and while I'm still gathering data, I notice that there do seem to be some initial complaints about performance from the audience. As you might imagine, if a PS5 sustains 60fps by using dynamic resolution scaling at less than PC's ultra preset, you might imagine that it is a demanding game - and to a certain extent it is. PS5 performance in non-RT modes seems to scale in line with a Radeon RX 5700 XT or GeForce RTX 2070 Super, to give you some idea of the overall GPU burden. Until my testing is complete, I'd just suggest experimenting with settings and to not be afraid dropping back to very high or high in some areas. Also, targeting a set frame-rate and using the game's dynamic resolution scaling options can also improve the experience. I'll be reporting back on that in more depth there soon but in the meantime, for PS5 owners looking to dive in, Deathloop comes highly recommended.