I love that map. Probably one of my favorites along with the town one.
Yeah. I think Argonne Forest, Amiens and Empires Edge are my favourite maps.
The only map I don't like is Monte Grappa. I can't stand it.
I love that map. Probably one of my favorites along with the town one.
Yeah. I think Argonne Forest, Amiens and Empires Edge are my favourite maps.
The only map I don't like is Monte Grappa. I can't stand it.
Yeah same here. Monte Grappa is a pretty looking map but its design makes it very Sniper heavy and the side of that mountain is just a constant meat grinder.
To avoid snipers, run in a zig zag pattern (image how WW2 ships would randomly zig zag to avoid torpedoes). It makes you much harder to hit except for the most skilled snipers. If you run in a straight line you will get picked off.
I actually love the Monte Grappa map. The only map I'm not too fond of is the one used in the demo. But by far my favs are Argonne, Amiens, and Ballroom Blitz.
If you can get in a tank and just hit E,C, and A it makes things a little better.Agree with the favourites but I don't like Monte Grppa. I find it very frustrating to play that map.
If you can get in a tank and just hit E,C, and A it makes things a little better.
Hope you guys got all your model A 10 Hunter shotgun kills. Like I expected Dice nerfed it in the newest/upcoming patch.
They also added a buff to LMGS and added a rifles only game mode.
Agree with the favourites but I don't like Monte Grppa. I find it very frustrating to play that map.
You have to either be holding or at least contesting the two high points on that map. Once you let the enemy get settled in on those points, they will dominate the map.
There is no other flag in this game that gives such a big tactical advantage as B does on Monte Grappa. I mean take flag C on Sinai Desert, it is, like Monte B, the most contested flag on the map, but unlike Monte B it doesn't give any real advantage when held. Same for Flag C on Ballroom Blitz or Flag D on Empires Edge.
Flag B on Monte Grappa overlooks every other flag, which means tanks, emplaced weapons, snipers and just regular infantry can rain down hell on every flag and all enemy soldiers below it. The only exception to that is flag C, but as soon as you leave underground safety you will get s*** on anyway.
That means that flag B is pretty much mandatory to cap and hold, and it shouldn't be that way. No other map is that way.
The nerf was inevitable.
Patch notes are here
I am not seeing anything about quiting taking so long when you quit at the end of a round.
Or seeing anything about the ridiculous amount of time it takes for a map to load
There is no other flag in this game that gives such a big tactical advantage as B does on Monte Grappa. I mean take flag C on Sinai Desert, it is, like Monte B, the most contested flag on the map, but unlike Monte B it doesn't give any real advantage when held. Same for Flag C on Ballroom Blitz or Flag D on Empires Edge.
Flag B on Monte Grappa overlooks every other flag, which means tanks, emplaced weapons, snipers and just regular infantry can rain down hell on every flag and all enemy soldiers below it. The only exception to that is flag C, but as soon as you leave underground safety you will get s*** on anyway.
That means that flag B is pretty much mandatory to cap and hold, and it shouldn't be that way. No other map is that way.
This is why a squad is so important. D is important because without it, you have little chance at B. If your team doesn't have B, at least keep constant pressure on it from D. Run along the very top edge of the map and you can flank the defenses and get in, hopefully along with some people hitting it from the far side.
The fort map is the same way. There are multiple ways to play those maps, but all of them except one are wrong.
If your squad leader isn't competent, form a new squad or spam "request order" until you get it.
These maps can be fun but the more open ended ones are usually better. They mention map tweaks, so interested to see what those are.
So apparently the HE crossbow bolt only does 8 damage against vehicles. Sounds a bit low. Considering the launcher does 16 or 17 I would have expected at least 10% from the cross now. I have the patch downloading now. It'll be interesting to see how the Model A Hunter is now.
To be fair, it is given to a class with unlimted ammo. However, that would mean you have to refill ammo stocks like 6/7 times to take out a tank.
I assume the restocking of ammo for it takes a fair bit like the grenades do.
Hit detection seems off after update
Not usually a support player, but the BAR storm variant is a beast.