Drive Club 30 fps vs. Forza 60 fps discussions

Most people that were bringing up the 30 vs 60 with X1 games did it for Tomb Raider because there was another version of the same game running on another platform at a higher frame rate. When you are comparing two different games it's a lot different even if they are in the same genre.
I completely agree but we've seen it in Xbox exclusive games threads as well.
 
Who knows? could be, I mean there were people saying X1 games at E3 were going to be downgraded by the time they came out and some were.
I think pachter said he heard that was the case before E3 and it ended up being true in many ways.
 
But you are taking it to heart and I see that as a form of biased, because you don't allow the same idea in X1 threads. That is what I see, and it just isn't fair between platforms X1/ps4 or posts. If your going to allow that here, you should perhaps bee a little more lean on the same idea in the X1 section as well. lead by example
That's the last time you make a wide spreading false claim about me. You've been warned in the past.
 
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videos, screens, whatever of forza 4 and 5 are pretty close, in person its another story.

However, so much for sony having a technical powerhouse that looks better and performs the same, because no matter what you say about "looks" which is purely opinion based, Forza 5 looks incredible to me, but one thing is fact- DC runs at half the framerate. Can't be disputed, 2 exclusive devs have had a crack at a racing game for each platform, and thats what we get. Obviously, that upsets ppl. You can say anything about multiplatforms.
 
Until we see actual gameplay, the new trailer doesn't have any gameplay, it's seems to be all replay mode, we don't really know how much Drive Club has been 'upgraded.' As we've seen in the past, replay mode usually doesn't come close to the graphical fidelity of actual gameplay.

The 60 vs. 30 argument is simply because of how much of a stink that was made when a game was announced for the Xbox One as 30fps. Goal posts have been moved now, first with inFamous and now with Drive Club, which is fine, but this game being 30fps pretty much ends any degrading of an Xbox One game being for being 30 fps. As it stands right now, all but one of Sony's first party games in 2014 are 30fps. The Show is the only exception I believe.
Exactly
 
videos, screens, whatever of forza 4 and 5 are pretty close, in person its another story.

However, so much for sony having a technical powerhouse that looks better and performs the same, because no matter what you say about "looks" which is purely opinion based, Forza 5 looks incredible to me, but one thing is fact- DC runs at half the framerate. Can't be disputed, 2 exclusive devs have had a crack at a racing game for each platform, and thats what we get. Obviously, that upsets ppl. You can say anything about multiplatforms.
Sounds like some ignorant logic to me. We have no idea what either game is doing graphics effects wise comparatively speaking.
 
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Because I own and play both games, and find them to be drastically different. But I was really saying funny, because I wasn't surprised we wouldn't be on the same page on this.

What I do know, is at least based on the replay videos on that trailer, the game is going to be sweet as hell. I get a social vibe, with some PGR feel from the game.

Meh, it's all good. Differing opinions.

But 60 fps in racers are generally considered a must. So yes there are some double standards when it comes to Sony games.

As for Tomb Raider, I bought the PS4 version because I had that choice. But it's not like I would have missed out on something amazing if I had picked the other version.

I agree. 60 fps would be awesome, but locked 30 doesn't sound too bad either.

Yes, but the point was it was a "big deal" because one console could do 60 FPS unlocked while the other didn't/couldn't with the same variables (which is how a real comparison can really be made). I've already said both would play fine so unless you have both and want the best version, PS4, then either would be fun to play.
 
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videos, screens, whatever of forza 4 and 5 are pretty close, in person its another story.

However, so much for sony having a technical powerhouse that looks better and performs the same, because no matter what you say about "looks" which is purely opinion based, Forza 5 looks incredible to me, but one thing is fact- DC runs at half the framerate. Can't be disputed, 2 exclusive devs have had a crack at a racing game for each platform, and thats what we get. Obviously, that upsets ppl. You can say anything about multiplatforms.

It's fact one console has more power than the other so I don't even know why you need to disregard this with the "so much for".

One thing is fact: there's more things going for Drive Club than Forza in the looks department for sure hence the disparity in FPS. You saw the Forza 4 and 5 screens, which is the most objective comparisons to make, rather than in person. Obviously, the picture will look nicer on everyone's TV if you have calibrated properly.

Multiplatforms are where the most fair comparisons can be made because both versions are using the same engine/effects etc. so why are you disregarding them?
 
The argument that Forza runs at 60fps & Drive club at 30fps, means PS4 is not as powerful is a very poor argument. Its like saying I made a chair in 30hours, while another guy make different chair using 60 hours, I am better. In reality we have to look at both chair. Maybe his chair have much more details than the one I made, hence took longer.

Anyway, that not what I wanted to say.

What I wanted to say is, its poor choice to forgo FPS in a racing game for improved visuals. FPS should be the top piority. I rather they tone down the visuals, & made it 60fps.
 
lol comparing this to a barely upgraded port. Can't wait to see this visual masterpiece.
 
If it looks smooth at 30 fps what's the problem? It looks like the visuals have gotten upgraded in the last few months and it has a much more complex lighting system than the one in F5 yet people want to point out the fps as a big deal? 30 is fine, if they could have hit 60 even better but if they can convey a nice sense of speed at 30 than there is really nothing to complain about. I don't get this idea of "if it's not 60 fps I'm not buying" without actually having tried it yet. Nice thing is anyone who is a PS+ member will get to try it for free, 5 tracks with 11 variations and 10 cars is a pretty nice sample size IMO. One thing for those of you comparing to F5, Drive Club's visuals have constantly been upgraded since it was shown, F5 was downgraded from it's reveal to keep that 60fps.

If Forza 6 has improved lighting, day/night cycle and dynamic weather, but ends up 30 fps, we'll see if some people will consider it a big deal or not.

Personally it's never been a big deal for me on any genre on any platform.

And I really am excited for Drive Club. So that's my last comment on Forza in this thread.
 
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Sounds like some ignorant logic to me. We have no idea what either game is doing graphics effects wise comparatively speaking.

Exactly, we don't know but the one the thing we do know is one is running 2x the framerate as the other. The point is we are talking about a brand new console that is supposedly easy to develop for and they still can't make a benchmark of 1080p/60pfs? We know they tried to, they admitted that was one of the things they were trying, BUT suddenly 1080p 30fps is "good enough" lol
This is the supposed powerful console this generation? Just shows how much we got shafted when a 2012 gaming PC will wipe the floor with a ps4. By the way, I love all the forza 5 downplaying now, knew it was coming, but you tell how much it really stings now with the outlash, not only that, forza 6 will only look even better and we all know it'll be a rock solid 60fps, none this "almost" or god forbid the worst case scenario, another racer at 30fps.
 
Forza 5 looks like Forza 4 with slightly upgraded visuals so not surprised Forza can hit 1080p/60 and yes I've seen Forza 5 and played it in person. Can you tell which one is which here?

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Drive Club looks better than Forza and it should like you said, it's delayed almost a year longer so don't give me that inferior bs, lol.

Drive club looks marginally better at best, in a racing sim I would take the 60fps vs the 30 every day of the year.....drive club does not look twice as good as Forza to justify it's half frame rate compared to Forza.
 
Apparently some people still don't understand that developers target different resolution, framerate, and visual effects. Driveclub is technically superior because it's running on more powerful hardware with a greater overall budget. It would have to be downgraded to run on Xbox One's weaker hardware.

OP is ignorant troll flamebait.
 
Drive club looks marginally better at best, in a racing sim I would take the 60fps vs the 30 every day of the year.....drive club does not look twice as good as Forza to justify it's half frame rate compared to Forza.

I can understand how 60 FPS is important to a hardcore racing sim fan but as a casual racing gamer, I'm good with locked 30 as long as the visuals are nice.
 
Exactly, we don't know but the one the thing we do know is one is running 2x the framerate as the other. The point is we are talking about a brand new console that is supposedly easy to develop for and they still can't make a benchmark of 1080p/60pfs? We know they tried to, they admitted that was one of the things they were trying, BUT suddenly 1080p 30fps is "good enough" lol
This is the supposed powerful console this generation? Just shows how much we got shafted when a 2012 gaming PC will wipe the floor with a ps4. By the way, I love all the forza 5 downplaying now, knew it was coming, but you tell how much it really stings now with the outlash, not only that, forza 6 will only look even better and we all know it'll be a rock solid 60fps, none this "almost" or god forbid the worst case scenario, another racer at 30fps.

This game is meant to please more of the arcade racers rather than leaning towards a simulator. We all know that Sony is cooking up GT7 and Driverclub is just an appetizer. We also know both PS4/XB1 are underpowered compared to the average 2014 gaming PC. This generation is going to be mostly 1080@30 FPS standard. Who knows, maybe the infinite power of the cloud will surprise us. :banana:
 
Meh, it's all good. Differing opinions.



I agree. 60 fps would be awesome, but locked 30 doesn't sound too bad either.

Yes, but the point was it was a "big deal" because one console could do 60 FPS unlocked while the other didn't/couldn't with the same variables (which is how a real comparison can really be made). I've already said both would play fine so unless you have both and want the best version, PS4, then either would be fun to play.

I understand why it's a big deal comparing the same game on different hardware. I want to know the differences and will always get the best version.

But where things get a little hypocritical to me is when 30/60 is deemed a big deal on third party games. But not a big deal when it comes to exclusives. It's minimized or rationalized for first party games.
 
I can understand how 60 FPS is important to a hardcore racing sim fan but as a casual racing gamer, I'm good with locked 30 as long as the visuals are nice.

Yeah they've said over and over it's not a sim racer, they could have gotten the game to 60 fps at 1080p but they'd likely have had to make sacrifices in other parts of the game that they didn't want to make.
 
I can understand how 60 FPS is important to a hardcore racing sim fan but as a casual racing gamer, I'm good with locked 30 as long as the visuals are nice.
The problem with Console war discussions is when the shoe is on the other foot, such as now. Then you have to explain and make excuses as to why the developer couldn't or wouldn't hit the gold standard benchmark. Now, our friend Consolewarz explained it pretty clearly. They sacrificed framerate for stunning cutting edge visuals and effects. However, this where the shoe on the other foot thing comes in, because the Xbox fans are giving you a hard time, just like you would have given them one if the situation was reversed. At this point in time, neither console can do everything at the same time. That will probably change in the future. Versus sucks. Let's just play games.
 
The problem with Console war discussions is when the shoe is on the other foot, such as now. Then you have to explain and make excuses as to why the developer couldn't or wouldn't hit the gold standard benchmark.
Yeah, Ryse looks really good and it's not 1080p. Forza 5 maintains 1080p 60 fps. Driveclub is aiming for visuals over framerate.

It's all developer tradeoffs and it comes down to your preference what you personally like. Some people are disappointed that it's not 60 fps and that's fine, others are fine with 30 fps.

Or if you're on PC you can usually customize the settings to prioritize what you like.
 
The problem with Console war discussions is when the shoe is on the other foot, such as now. Then you have to explain and make excuses as to why the developer couldn't or wouldn't hit the gold standard benchmark. Now, our friend Consolewarz explained it pretty clearly. They sacrificed framerate for stunning cutting edge visuals and effects. However, this where the shoe on the other foot thing comes in, because the Xbox fans are giving you a hard time, just like you would have given them one if the situation was reversed. At this point in time, neither console can do everything at the same time. That will probably change in the future. Versus sucks. Let's just play games.

On a roll recently, hammer, on a roll!

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Yeah, Ryse looks really good and it's not 1080p. Forza 5 maintains 1080p 60 fps. Driveclub is aiming for visuals over framerate.

It's all developer tradeoffs and it comes down to your preference what you personally like. Some people are disappointed that it's not 60 fps and that's fine, others are fine with 30 fps.

Or if you're on PC you can usually customize the settings to prioritize what you like.
So true. I'll take a smooth thirty fps to a choppy anything else.
 
What's the timeframe difference on these games. Seems like a 50% MO POWERfull machine would have no problem reaching any bench mark goal post in front of it.
How many posts about, framerates, pixels, upscale, vs native, did X1 fans have to sift through.
Just to find some actual news.
Sony this Sony that, I even had 1 real world person tell me I should be ashamed for buying an X1 over a P4. ( I then responded that he should be ashamed he bought me a better car than his wife, f###ing junkie. That shut him up)
This is all I'm writing about this stuff, and I'm not jumping on a PS thread to do it.
All gamers know, its about the fun you have with a game.
Not how pixels, frames you can count.
Edit or delete if need be. I understand.
XBOX RULES even maxed out at 720p 30fps.
 
Assume Driveclub is running 1080p, 35-40 fps average (if it were unlocked). That would mean you'd need about a ~3 teraflop GPU in the PS4 to run it at 1080p 60 fps average, assuming the same codebase and level of optimization. It's just not happening at that level of detail, at least at this point.

If you look in the Driveclub thread, you'll see several people including me say they're not hitting 60 fps at that level of detail in the new trailer. Not a surprise they announced it at 30 fps.

1080p 60 fps will be uncommon this gen, like 720p 60 fps was uncommon last gen. Devs will continue to target 1080p 30 fps with pretty effects, because it's easier to sell a game with nice screenshots.
 
I'm looking forward to DriveClub but obviously Forza Motorsport 5 is the current pinnacle of racing sims. It's going to be tough to top Turn 10.
 
Assume Driveclub is running 1080p, 35-40 fps average (if it were unlocked). That would mean you'd need about a ~3 teraflop GPU in the PS4 to run it at 1080p 60 fps average, assuming the same codebase and level of optimization. It's just not happening at that level of detail, at least at this point.

If you look in the Driveclub thread, you'll see several people including me say straight up they're not hitting 60 fps at that level of detail in the new trailer.

1080p 60 fps will be uncommon this gen, like 720p 60 fps was uncommon last gen. Devs will continue to target 1080p 30 fps with pretty effects, because it's easier to sell a game with nice screenshots.
What will people who don't want an X1 have to post about in X1 threads.
Just kidding,
 
I will get something away before I comment further. I think 30fps is a poor choice, they should have gone with 60fps & tone down the visuals or resolution. With this out of the way I shall continue.

Yes, X1 got a lot of stick for Forza 5 visuals, X1 hardware & 30/60 debate on Tomb Raider. And people are now using these as a fuel to knock DC 30fps. Its certainly fuel for getting back at the Sony fan-boys for knocking X1 & Forza, if you are in this kind of thing.

But when you put out the emotion, common sense will tell you that you cannot compare 2 different games with different settings & declare one if better than the other base on their fps & resolutions. Every game are optimize differently.

Forza choose a smooth frame rate over slightly better visuals (which is to say Forza 5 will look better at 30fps), This is not to say Forza 5 looks bad, but logic tell you that you can push visuals further when you run at lower frame rate. I think the decision is correct.
DC developer choose to go for better visuals & instead lower the frame rate (Which is to say, if they choose 60fps, the visual will take a hit). Who knows which will look better when they run at same setting. I didn't even knwo if DC looks better now (haven't seen much screenshots).

My point being, picking the res/fps is part of optimization. You cannot say if one game runs at 30fps & anoter different game at 60fps, the 2nd game is better, without factoring other optimizations in the games.

Even if I have a machine 5x faster than current gen, I may still opt for 1080/30, at push the visual further. Its a design choice base on hardware. Not unlike how you tune setting on your PC for what you feel best. Almost always, FPS comes first for me, but there are people who will push textures details & res over fps. There is no right or wrong answer.

Purely from a gameplay perspective, I will pick Forza smooth 60fps over DC (Supposely better looking) 30fps. However, at the same time, please do not use this as a fuel for console war or hardware debate as they are optimism differently.

If there is a debate, it should be which is a better choice for you. Smooth fps, or better visuals. As I alraedy mention, for a racing game, FPS for me.