This is the best in game forest I've ever seen. Granted it's on PC but just WOW.
This is the best in game forest I've ever seen. Granted it's on PC but just WOW.
Delayed until summer 2016. Presumably longer for consoles.
http://www.onlysp.com/kingdom-come-...mer-2016-big-alpha-update-coming-in-3-months/
That sucks, but maybe for the best IMO. Didn't see this game fitting into 2015 for me with all of the other great titles coming out.Delayed until summer 2016. Presumably longer for consoles.
http://www.onlysp.com/kingdom-come-...mer-2016-big-alpha-update-coming-in-3-months/
This game seems a bit over-ambitious for the team involved.
Hopefully by the time this game comes out I'll have a PC that will be able to run it at max settings.
Looks amazing. Hopefully Scorpio and Pro can deliver that level of detail.
I've been following the development of this game. It's a very realistic and beautiful RPG. Take the crafting for instance. You have to put the right amount of ingredients in the right order, cook them for the right amount of time, stir them at the the right time and take them off the boil.
Some of the battles in the alpha also were impressive. Joining a force of around a hundred men in arm to arm combat looked really compelling and the game has probably the most beautiful forest and river settings I've seen in any game to date.
They better not.As far as I know Andy, once a particular potion has been cooked from the recipe book, you don't have to do it again.
The game is quite heavy on the sim aspect though, maybe suited more to PC gaming, (you know how beardy some PC gamers are ) maybe they'll slightly tone it down on the console side.
They better not.
It could be perfect and folk will groan about something.I can't see it myself but I do think there will be a few groans regarding how sim y? it is.
Yet you do none of that in real life.I'm interested to see how realistic they get. There's a line where realism is no longer fun. I'm sure it's different for each person, depending on why he/she plays RPGs. I play for adventure, escapism, challenge, interaction, story/characters, etc. If I'm tasked with lots of mundane activities (craft a horseshoe, churn butter, empty the chamberpot, make your own nails), I'm going to get annoyed. But I assume they aren't going to load the game down with boring real-world tasks, just to make it more realistic. I assume they're aiming for realism in the service of immersion and enjoyment, not just for its own sake.
I hear the beta was pretty rough. I think the beta was a long time ago, though, so hopefully they've fixed it up since.
Yet you do none of that in real life.
Realism is the only true form of escapism. You know how challenging it is to make a quality horseshoe?