Looks pretty good, although this part form wiki is a turn off. Might be a very micro-managey kind of RPG.
The game will feature a needs system which will require the player to sleep or eat in order to stay healthy. Equipment and clothing will also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game will use skill/stat-based minigames for many of these tasks including weapon and armor repair, as well as the gathering new items by picking locks or pockets, distilling alcohol or creating medicines.