That sucks. Which console ?
Series X
That sucks. Which console ?
They both vary a bit at 120. But here they are with RT on. Yikes is right
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I’ll post the first Tweet, but there are 6 or 7, so I’ll just post the text from the rest.
No foot stomping, please. If any of this is incorrect, just explain why.
“Forget Xbox Series X's more advanced full RDNA2 features (that PS5 does not even have), we are just talking raw rasterization performance. Everybody forgets how these systems are designed. PS5 has 16GB of RAM at 448GB/s. Series X has 10GB at 560GB/s and 6GB at 336GB/s.”
“Nearly all components of the Xbox Series X get identical performance regardless of which part of the asymmetrical memory design a game accesses, as in CPU, Audio & IO. The only thing that would not perform at full performance if it ended up using the slower side is the GPU.”
“So, given the obvious fact that devs had PS5 dev kits earlier than they had Series X dev kits, there's also the fact that the PS5's memory setup is just plain simpler and more straightforward to work with. It's the same 448GB/s across all RAM available to games.”
“Before you go on saying "oh that's impossible, it will never come to fruition" hold your horses, this very effective boost of your available resources happens all over designs such as modern CPUs/GPUs. This benefit, for example, are why things such as CPU or GPU caches exist.”
I’ll post the first Tweet, but there are 6 or 7, so I’ll just post the text from the rest.
No foot stomping, please. If any of this is incorrect, just explain why.
“Forget Xbox Series X's more advanced full RDNA2 features (that PS5 does not even have), we are just talking raw rasterization performance. Everybody forgets how these systems are designed. PS5 has 16GB of RAM at 448GB/s. Series X has 10GB at 560GB/s and 6GB at 336GB/s.”
“Nearly all components of the Xbox Series X get identical performance regardless of which part of the asymmetrical memory design a game accesses, as in CPU, Audio & IO. The only thing that would not perform at full performance if it ended up using the slower side is the GPU.”
“So, given the obvious fact that devs had PS5 dev kits earlier than they had Series X dev kits, there's also the fact that the PS5's memory setup is just plain simpler and more straightforward to work with. It's the same 448GB/s across all RAM available to games.”
“Before you go on saying "oh that's impossible, it will never come to fruition" hold your horses, this very effective boost of your available resources happens all over designs such as modern CPUs/GPUs. This benefit, for example, are why things such as CPU or GPU caches exist.”
I’ll post the first Tweet, but there are 6 or 7, so I’ll just post the text from the rest.
No foot stomping, please. If any of this is incorrect, just explain why.
“Forget Xbox Series X's more advanced full RDNA2 features (that PS5 does not even have), we are just talking raw rasterization performance. Everybody forgets how these systems are designed. PS5 has 16GB of RAM at 448GB/s. Series X has 10GB at 560GB/s and 6GB at 336GB/s.”
“Nearly all components of the Xbox Series X get identical performance regardless of which part of the asymmetrical memory design a game accesses, as in CPU, Audio & IO. The only thing that would not perform at full performance if it ended up using the slower side is the GPU.”
“So, given the obvious fact that devs had PS5 dev kits earlier than they had Series X dev kits, there's also the fact that the PS5's memory setup is just plain simpler and more straightforward to work with. It's the same 448GB/s across all RAM available to games.”
“Before you go on saying "oh that's impossible, it will never come to fruition" hold your horses, this very effective boost of your available resources happens all over designs such as modern CPUs/GPUs. This benefit, for example, are why things such as CPU or GPU caches exist.”
So much better of a in depth breakdown without the paid spin defending.
Remember this marketing PR by MS?
None of that is MS. “Xbox News” Twitter and those respective images are all from the fan made account called Xbox News. No affiliation with Microsoft.
stolen from gaf
On Xbox Series X:
-The lowest resolution found was 2112x1188p in that torch section, but it's now locked at 60fps
-2304x1296p instead of 2560x1440p in the hut for stable 60fps
-Runs at a lower resolution than PS5
The quality mode is native 4K on Series X and PS5. No resolution drops were noticed, 30fps capped
-Camera angle change stutters are still present
-Cut-scene camera stutters have not been fixed either on Microsoft consoles & PC
Performance Mode (60fps) on Xbox Series S:
-Resolution generally around 720p, sometimes slightly above 800p
-Frame-rate is better than pre-patch Series X but worse than PS5
- The performance mode on XSS in 60fps was possible by lowering the resolution to 720p even if it is around 800p in game with sometimes drops to 720p.
- Sometimes even in 720p on XSS there are frames drops in performance mode.
- The framerate of the XSS is better than that of the XSX before the patch, but still worse than that of the PS5.
- At first glance the PS5 version did not change much after the patch, the only noticeable change is in the first cutscenes where the framerate drops a bit compared to the base version.
- Solid framerate on XSX, the tearing always occurs during a sudden camera change.
- This framerate & tearing improvement is at the expense of a lower resolution on XSX, it goes from 1440p to 1188p which is not the case of the PS5.
- The quality mode is nice for those who do not need 60fps.
- The quality mode is in 4K native that it is on PS5 or XSX in 30fps, they did not notice any drop of framerate on this mode.
- Camera issues (stutters) have not been fixed on Xbox and PC.
DF is trying to help XSX so bad it's pathetic.
Yikes XSS